• 제목/요약/키워드: Mapping Coordination

검색결과 17건 처리시간 0.023초

The Study of Mapping Coordination S/W Based on the Internet Shopping Mall for Silver Apparel

  • Lee, Yoong-Joo;Chung, Sham-Ho
    • 패션비즈니스
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    • 제13권6호
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    • pp.20-30
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    • 2009
  • The purpose of this study is to develop the effective customized elderly fashion marketing process based on the web site, where older customer will be able to choose various fabrics and to try them out. This aims to establish new prototype of internet shopping mall for customized elderly fashion clothing. In this study, new method of product presentation on the online shopping mall is proposed to offer product information through 3D virtual reality. With the online shopping mall(SATC Mall) as a showcase, we presented virtual mapping system so that it enable the customers to select the fabrics and to see exactly how chosen fabric will look when applied to image of clothing. As an initial test of the application of simulation to measure 3D visualization of product, mapping software Vision Easy Map Pro Version 6.0(NedGraphics) Vision Easy Map Viewer Version 5.0(NedGraphics) were chosen and applied. By using this mapping system, the fabric change of the apparel product could be made on the internet shopping web site. However, this approach has been successful applied for presenting and customizing garment products. Future research will focus on the integration of mapping coordination into SATC Mall.

이중매핑모델에 의한 칼라배색 시뮬레이터 구축에 관한 연구 (Study on Color Coordination Simulator based on Dual Mapping Model)

  • 김돈한;정지원
    • 디자인학연구
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    • 제16권2호
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    • pp.57-66
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    • 2003
  • 정보처리기술을 활용한 칼라 감성 시뮬레이션이 상품개발 지원시스템으로서 개발, 활용되기 시작하고 있다. 칼라배색 등을 결정하기 위한 시뮬레이션 시스템에서는 감성평가실험을 통해 구축한 데이터베이스를 이용하여 배색후보들을 제시하는 것이 일반적이다. 그러나 이들 방법에서는 시스템 이용자(디자이너나 사용자)의 취향이나 선호도, 혹은 이용자 상호간의 감성적차이(gap) 등을 고려하여 최종 배색후보를 결정해 가는 과정까지는 지원하고 있지 않다. 이와 같은 점에 주목하여 본 연구에서는 시스템이 초기 배색 후보군을 생성한 다음, 디자이너가 다양한 배색 시뮬레이션을 함으로써 목적으로 하는 최종 배색후보를 결정해 가는 과정을 지원하는 칼라배색시뮬레이터를 제안하였다. 이 시뮬레이터는 디자이너가 시스템과의 커뮤니케이션에 의해 디자이너의 취향과 선호도에 맞는 배색을 탐색할 뿐만 아니라 검색자가 최적이라고 판단하기 용이한 환경을 제공함으로써 시스템이 검색자의 판단을 지원하는 디자인지원시스템의 성격을 가진다. 칼라 배색시뮬레이터는 디자이너의 사고과정을 모델화 한 이중매핑 모델(Dual Mapping Model)에 기초로 두고 구성되었으며, 칼라컨셉설정$\longrightarrow$배색후보군 생성$\longrightarrow$배색 시뮬레이션$\longrightarrow$최종배색 후보의 순위결정 등의 4단계에 걸친 조작으로 칼라 디자인과정을 지원하게 된다.

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가상 3D 패션 코디네이션 연구 (A Study of Virtual 3D Fashion Coordination)

  • 강인애;김효숙;최창석
    • 대한가정학회지
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    • 제40권6호
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    • pp.159-171
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    • 2002
  • Today, many people seek for their own personal character which is distinguished from another people and they utilize fashion coordination as the was of expression their own image. In addition, interest in electronic commerce and cuber shopping mall on the internet is increasing. For this reason, visual and interesting virtual fashion coordination system is needed. The purpose of this study is to propose possibility of fashion coordination by virtual 3D model. For this study, 1. We make a 3D standard body model by automatic generation. 2. We make 3D fashion item (sleeveless top and flare skirt) by automatic generation. 3. We combine 3D body model with fashion item by special point, grouping and gap being between body and clothes. 4. We make textile palettes and textile DB for texture mapping and rendering. As a effect of this study, 1. It can give the chance to coordinate clothes suitable for their own character and bodyshape on the cuber space more speedily and variously. 2. It can help fashion internet shopping mall company can save a time, expenses and tries to advertise their new products, offer service for customers and lead customers to purchasing. 3. It can accumulate a database of design and textile for using by fashion and textile industry.

위치 정보 기반 객체인지에 대한 연구 (A study for object recognition based on location information)

  • 김관중
    • 한국산학기술학회논문지
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    • 제14권4호
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    • pp.1988-1992
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    • 2013
  • 본 논문에서는 일정 지역 내에 진입한 영상 객체에 대한 객체인지 방안을 제안한다. 이 방안은 특정 지역내에 진입한 객체의 행동 패턴을 검출하고 추적하는 응용 모듈에 필요하다. 객체인지에 대한 부분은 여러 응용 모듈에서 적용될 수 있는 방안으로 단순히 영상 정보의 인식 범위에서 실제 좌표에 대한 인식으로의 확대를 위한 것이다. GPS 좌표와 영상 정보의 정합을 통하여 개체의 위치 좌표를 추출함으로서 지정 영역에서 인지된 객체의 위치를 탐색한다.

외모(外貌)에 있어서 가상(假想) 3D 패션 코디네이션에 대(對)한 질적(質的) 연구(硏究) (A Qualitative Study about Coordination system of 3D Virtual Model)

  • 신효정;김효숙;최창석
    • 패션비즈니스
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    • 제7권2호
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    • pp.143-155
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    • 2003
  • The purpose of this study were to investigate 1) Values placed upon born hereditary appearance and a made up appearance, 2)examined for points of body and clothing and 3)discrepancy in opinions about Coordination system of 3D Virtual Model This study chose qualitative research approach in-depth interviews were from December 12, 2002, to February 20, 2003. The subjects of the study were 12 women aged in twenties 12 women aged over forty. The results of this study were as follows. 1. Women aged in their twenties defined appearance as follows. there are important a made up appearance, Appearance is looking at point of view from body shape to face, makeup, hair style, body image, cosmetic surgery, clothing and is looking at the whole point of view from hair to tiptoe. This seems to include attitude, personality, behavior, images, and feeling. 2. Regarding body image Women aged in their twenties prefer a slender figure. Women aged in their twenties exerts all possible efforts to have an attractive body through dress well. 3. Regarding body image Women aged in their twenties prefer coordinate to system of 3D virtual model.

스커트 3D 모델의 기하학적 생성 방법 (A Geometrical Generation Method of the Skirt 3D Models)

  • 최우혁;최창석;김효숙;강인애
    • 한국의류학회지
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    • 제27권7호
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    • pp.770-777
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    • 2003
  • This paper proposes a geometrical method for generating and draping the skirt 3D models. The method constructs a 3D basic skirt model using a truncated elliptical cone and generates the various skirt 3D models by controlling the elliptical cone. The B-Spline approximates the 3D drapes which change variously according to the angles and the textiles of the skirts. The mapping sources consist of the textile textures and the skirt 2D model. The 2D models are obtained by mapping the 3D skirt models to the 2D plane. The mapping sources allow us to map the textiles to the 3D skirts. We make the real skirts for the 6 kinds of angles and textiles. and investigate the data of their drape appearances. The investigated data are applied to the virtual skirts. Appearances of the virtual skirts are similar to those of the real.

컴퓨터기반 협력학습을 위한 개념도작성도구의 비교 분석 및 고찰 (A comparative analysis on concept mapping tools for computer-supported collaborative learning)

  • 이효진;정승희;양선영;은지혜;김경진;김동식
    • 컴퓨터교육학회논문지
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    • 제18권3호
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    • pp.37-47
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    • 2015
  • 본 연구의 목적은 사용목적 및 지원양식 등이 상이한 개념도 작성도구들을 비교 분석하고, 단점을 보완하여 컴퓨터기반 협력학습을 적절히 지원할 수 있도록 새로운 지원도구를 개발하는데 필요한 시사점을 제시하는 데 있다. 이를 위해 대표적인 개념도작성도구(Convince Me, Knowledge Forum, Cmaptools, Mindmeister, Belvedere)를 선정하고, 도구의 사용목적 및 설계원리에 대한 선행문헌 분석을 실시하였다. 이후 휴리스틱 평가와 F.G.I.를 통해 전문가들의 다양한 의견을 수렴하여 효과적인 컴퓨터기반 협력학습을 지원하기 위한 개념도 작성도구 설계 원리에 대해 논의하였다. 분석결과, 대부분의 개념도 작성 도구는 커뮤니케이션 기능은 지원하고 있었으나 조정과 협동차원의 지원은 미비하였다.

한국화 모티브를 활용한 어패럴용 텍스타일 CAD 디자인 (Textile Design with CAD for Apparel Employing Motives from Korean Traditional Paintings)

  • 김칠순;조용주
    • 한국의상디자인학회지
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    • 제10권3호
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    • pp.101-110
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    • 2008
  • We believe distinguishable product development to be competitive against foreign products, and realize the need to expand domestic business worldwide. In order to be competitive, we should produce fashion items that meets global taste, and at the same time contain exclusive Korean culture and emotional beauty. This article examines and creates unique textile design with the touch of Korean art. Desigus have been proceeded under the following three themes: 'Strong Ego,' 'Gorgeous Days' and 'Song Eternal Seeking Love' using Primavision Computer-aided Design ("CAD"). We have put our interestes in Korean traditional paintings called Hangukhwa. Suitable design motives had been selected and modified from the four gracious plants (bamboos, peonies etc.), and paintings of birds and flowers. Primavision, a CAD software, had been used to manipulate those desigus, and to add instant changes in color, scale, and layout. We had modified Korean traditional motives to make modem image, and had arranged layouts which can be suitable for half-drop repeat and square repeat. The use of color is essential in pattern design. Thus, we explored coloring ways for each design to meet the trends, and the final mapping had been conducted in western style of dresses. We have tried to mix Korean image of textile designs with Western clothing style, expressing hybrid in the mapping process. With global movements, we need to develop products with Korean traditional exotic taste to attract foreign consumers. Therefore, we selected symbolic motives from Korean paintings to express deep spiritual significance. We developed textile design and processed mapping on selected western designer's dress, employing current trend colors and making crossover coordination. We realized Korean painting would be an excellent source for exclusive fabric design, and tried to create a modernized design which maintains Korean ethnical identities.

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뇌파 영역에서 수면 발생 과정 (Sleep Onset Period from the EEG Point of View)

  • 이현권;박두흠
    • 수면정신생리
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    • 제16권1호
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    • pp.16-21
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    • 2009
  • In accordance with the development of EEG and polysomnography in the field of sleep research, the sleep onset period (SOP) between wakefulness and sleep has been considered an important part for understanding the physiology of sleep. SOP in the transition from wakefulness to sleep is a gradual process integrating various viewpoints such as behavior, EEG, physiology and subjective report. Particularly, based on understanding of EEG changes during sleep, SOP has been regarded as a pattern of topographical change in specific frequency and specific state in EEG. Studies on quantitative EEG (qEEG) and event-related potential (ERP) have suggested that SOP shows the changes of functional coordination at the specific cortical areas in qEEG and the changes of regular patterns in response to environmental stimulation in ERP. The development of sleep EEG and topographic mapping of EEG is expected to integrate various viewpoints of SOP and clarify the neurophysiologic mechanism of SOP further.

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Identification of Candidate Genes Associated with Beef Marbling Using QTL and Pathway Analysis in Hanwoo (Korean Cattle)

  • Park, Hye-Sun;Seo, Seong-Won;Cho, Yong-Min;Oh, Sung-Jong;Seong, Hwan-Hoo;Lee, Seung-Hwan;Lim, Da-Jeong
    • Asian-Australasian Journal of Animal Sciences
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    • 제25권5호
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    • pp.613-620
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    • 2012
  • Marbling from intramuscular fat is an important trait of meat quality and has an economic benefit for the beef industry. Quantitative trait loci (QTL) fine mapping was performed to identify the marbling trait in 266 Hanwoo steers using a 10K single nucleotide polymorphism panel with the combined linkage and linkage disequilibrium method. As a result, we found nine putative QTL regions for marbling: three on BTA6, two on BTA17, two on BTA22, and two on BTA29. We detected candidate genes for marbling within 1 cM of either side of the putative QTL regions. Additionally, to understand the functions of these candidate genes at the molecular level, we conducted a functional categorization using gene ontology and pathway analyses for those genes involved in lipid metabolism or fat deposition. In these putative QTL regions, we found 95 candidate genes for marbling. Using these candidate genes, we found five genes that had a direct interaction with the candidate genes. We also found SCARB1 as a putative candidate gene for marbling that involves fat deposition related to cholesterol transport.