• Title/Summary/Keyword: MapServer

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Dynamic Load Balancing Mechanism for MMORPG (MMORPG를 위한 동적 부하 균등화 기법)

  • Lim, Chae-Gyun;Rho, Kyung-Taeg
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.5
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    • pp.199-203
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    • 2009
  • Recently, Massively Multiplayer Online Role-Playing Games (MMORPGs) has become increasingly popular, which continue to increase the number of game player. The volume of the game world also has been extended on a large scale. Existing Map-based distributed server architecture divides the game world into the rectangular regions and allocates the registered player in each region to the server responsible for that region. Players tend to concentrate in certain regions of the game world, which makes some special server overloaded. This paper proposes to change the boundary between servers to solve such a unbalanced load problem. Our proposed method first finds the overloaded server and then searches for its neighboring lightest loaded server to share with the overload evenly. Finally we implemented performance evaluation to demonstrate the efficiency of this approach.

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Progress and Prospect of Rice Biotechnology in Korea

  • Tae Young, Chung
    • Proceedings of the Korean Society of Sericultural Science Conference
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    • 1997.06a
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    • pp.23-49
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    • 1997
  • This is a progress report of rice biotechnology including development of gene transformation system, gene cloning and molecular mapping in rice. The scope of the research was focused on the connection between conventional breeding and biotech-researches. Plant transformation via Agrobacterium or particle bombardment was developed to introduce one or several genes to recommended rice cultivars. Two chimeric genes containing a maize ribosome inactivating protein gene (RIP) and a gerbicide resistant gene (bar) were introduced to Nipponbare, a Japonica cultivar, and transmitted to Korean cultivars. The homozygous progenies of herbicide resistant transgenic plant showed good fertility and agronomic characters. To explore the genetic resourses in rice, over 8,000 cDNA clones from immature rice seed have been isolated and sequenced. About 13% of clones were identified as enzymes related to metabolic pathway. Among them, twenty clones have high homology with genes encoding enzymes in the photorespiratory carbon cycle reaction. Up to now about 100 clones were fully sequenced and registered at EMBL and GenBank. For the mapping of quantitative tarits loci (QTL) and eternal recombinant inbred population with 164 F13 lines (MGRI) was developed from a cross between Milyang 23 and Gihobyeo, Korean rice cultivars. After construction of fully saturated RFLP and AFLP map, quantitative traits using MGRI population were analyzed and integrated into the molecular map. Eighty seven loci were determined with 27 QTL characters including yield and yield components on rice chromosomes. Map based cloning was also tried to isolate semi-dwarf (sd-1) gene in rice. A DNA probe, RG 109, the most tightly linked to sd-1 gene was used to screen from bacterial artifical chromosome (BAC) libraries and five over lapping clones presumably containing sd-1 gene were isolated. Rice genetic database including results of biotech reasearch and classical genetics is provided at Korea Rice Genome Server which is accessible with world wide web (www) browser. The server provides rice cDNA sequences and map informations linked with phenotypic images.

Fingerprint-Based Indoor Logistics Location Tracking System (핑거프린트에 기반한 실내 물류 위치추적 시스템)

  • Kim, Doan;Park, Sunghyun;Jung, Hoekyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.7
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    • pp.898-903
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    • 2020
  • In this paper, we propose an indoor logistic tracking system that identifies the location and inventory of the logistics in the room based on fingerprints. Through this, we constructed the actual infrastructure of the logistics center and designed and implemented the logistics management system. The proposed system collects the signal strength through the location terminal and generates the signal map to locate the goods. The location terminal is composed of a UHF RFID reader and a wireless LAN card, reads the peripheral RFID signal and the signal of the wireless AP, and transmits it to the web server. The web server processes the signal received from the location terminal and stores it in the database, and the user uses the data to produce the signal map. The proposed system combines UHF RFID with existing fingerprinting method to improve performance in the environment of querying multiple objects.

HTTP Request - SQL Query Mapping Scheme for Malicious SQL Query Detection in Multitier Web Applications (Multitier 웹 어플리케이션 환경에서 악의적인 SQL Query 탐지를 위한 HTTP Request - SQL Query 매핑 기법)

  • Seo, Yeongung;Park, Seungyoung
    • Journal of KIISE
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    • v.44 no.1
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    • pp.1-12
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    • 2017
  • The continuously growing internet service requirements has resulted in a multitier system structure consisting of web server and database (DB) server. In this multitier structure, the existing intrusion detection system (IDS) detects known attacks by matching misused traffic patterns or signatures. However, malicious change to the contents at DB server through hypertext transfer protocol (HTTP) requests at the DB server cannot be detected by the IDS at the DB server's end, since the DB server processes structured query language (SQL) without knowing the associated HTTP, while the web server cannot identify the response associated with the attacker's SQL query. To detect these types of attacks, the malicious user is tracked using knowledge on interaction between HTTP request and SQL query. However, this is a practical challenge because system's source code analysis and its application logic needs to be understood completely. In this study, we proposed a scheme to find the HTTP request associated with a given SQL query using only system log files. We first generated an HTTP request-SQL query map from system log files alone. Subsequently, the HTTP request associated with a given SQL query was identified among a set of HTTP requests using this map. Computer simulations indicated that the proposed scheme finds the HTTP request associated with a given SQL query with 94% accuracy.

Place Information System for Missing Children using Embedded Board (임베디드 보드를 이용한 미아 위치 정보 시스템)

  • Lee, Hyeon-Tae;Lee, Goo-Yeon
    • Journal of Industrial Technology
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    • v.29 no.B
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    • pp.157-163
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    • 2009
  • In this paper, we implement a place information system for missing children using embedded board. In the implementation, the embedded board receives location information from GPS satellites, parsing GGA information which includes current time and location coordinates from the satellite information and sends them to the location management server. The server locates a missing child using the location information from embedded board together with server database. We implement an application program for the system. The program shows current location of a child and its moving path and browses the corresponding map from coordinates mapping.

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ASIC design of high speed CAM for connectionless server of ATM network (ATM망의 비연결형 서버를 위한 고속 CAM ASIC 설계)

  • 백덕수;김형균;이완범
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.7
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    • pp.1403-1410
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    • 1997
  • Because streaming mode connection server suitable to wide area ATM networks performs transmission, reception and lookup with time restriction for the transmission time of a cell, it has demerits of large cell loss incase that burst traffic occurs. Therefore, in this paper to decrease cell loss we propose a high speed CAM (Content Addressable Memory) which is capable of processing data of streaming mode connections server at a high speed. the proposed CAM is applied to forwarding table VPC map which performs function to output connection numbers about input VPI(Virtual Path Identifier)/VCI(Virtual Channel Identifier). The designed high speed CAM consist of DBL(Dual Bit Line) CAM structure performed independently write operation and match operation and two-port SRAM structure. Also, its simulation verification and full-custom layout is performed by Hspice and Composs tools in 0.8 .$\mu$m design rule.

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Improvement of Partial Update for the Web Map Tile Service (실시간 타일 지도 서비스를 위한 타일이미지 갱신 향상 기법)

  • Cho, Sunghwan;Ga, Chillo;Yu, Kiyun
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.31 no.5
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    • pp.365-373
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    • 2013
  • Tile caching technology is a commonly used method that optimizes the delivery of map imagery across the internet in modern WebGIS systems. However the poor performance of the map tile cache update is one of the major causes that hamper the wider use of this technique for datasets with frequent updates. In this paper, we introduce a new algorithm, namely, Partial Area Cache Update (PACU) that significantly minimizes redundant update of map tiles where the update frequency of source map data is very large. The performance of our algorithm is verified with the cadastral map data of Pyeongtaek of Gyeonggi Province, where approximately 3,100 changes occur in a day among the 331,594 parcels. The experiment results show that the performance of the PACU algorithm is 6.6 times faster than the ESRI ArcGIS SERVER$^{(r)}$. This algorithm significantly contributes in solving the frequent update problem and enable Web Map Tile Services for data that requires frequent update.

A Study on the MMORPG Server Architecture Applying with Arithmetic Server (연산서버를 적용한 MMORPG 게임서버에 관한 연구)

  • Bae, Sung-Gill;Kim, Hye-Young
    • Journal of Korea Game Society
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    • v.13 no.2
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    • pp.39-48
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    • 2013
  • In MMORPGs(Massively Multi-player Online Role-Playing Games) a large number of players actively interact with one another in a virtual world. Therefore MMORGs must be able to quickly process real-time access requests and process requests from numerous gaming users. A key challenge is that the workload of the game server increases as the number of gaming users increases. To address this workload problem, many developers apply with distributed server architectures which use dynamic map partitioning and load balancing according to the server function. Therefore most MMORPG servers partition a virtual world into zones and each zone runs on multiple game servers. These methods cause of players frequently move between game servers, which imposes high overhead for data updates. In this paper, we propose a new architecture that apply with an arithmetic server dedicated to data operation. This architecture enables the existing game servers to process more access and job requests by reducing the load. Through mathematical modeling and experimental results, we show that our scheme yields higher efficiency than the existing ones.

Development of an Object-Relational IFC Server

  • Hoon-sig Kang;Ghang Lee
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.1346-1351
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    • 2009
  • In this paper we propose a framework for an Object Relational IFC Server (OR-IFC Server). Enormous amounts of information are generated in each project. Today, many BIM systems are developed by various CAD software vendors. Industry Foundation Classes (IFC) developed by International Alliance for Interoperability (IAI) is an open standard data model for exchanging data between the various BIM tools. The IFC provides a foundation for exchanging and sharing of information directly between software applications and define a shared building project model. The IFC model server is a database management system that can keep track of transactions, modifications, and deletions. It plays a role as an information hub for storing and sharing information between various parties involved in construction projects. Users can communicate with each other via the internet and utilize functions implemented in the model server such as partial data import/export, file merge, version control, etc. IFC model servers using relational database systems have been developed. However, they suffered from slow performance and long transaction time due to a complex mapping process between the IFC structure and a relational-database structure because the IFC model schema is defined in the EXPRESS language which is object-favored language. In order to simplify the mapping process, we developed a set of rules to map the IFC model to an object-relational database (ORDB). Once the database has been configured, only those pieces of information that are required for a specific information-exchange scenario are extracted using the pre-defined information delivery manual (IDM). Therefore, file sizes will be reduced when exchanging data, meaning that files can now be effectively exchanged and shared. In this study, the framework of the IFC server using ORDB and IDM and the method to develop it will be examined.

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Implementation Method for DASH-based Free-viewpoint Video Streaming System (DASH 기반 자유시점 비디오 스트리밍 시스템 구현)

  • Seo, Minjae;Paik, Jong-ho
    • Journal of Internet Computing and Services
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    • v.20 no.1
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    • pp.47-55
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    • 2019
  • Free-viewpoint video (FVV) service provides multi viewpoints of contents and synthesizes intermediate video files which are not captured on some view angles so that enables users to watch as they choose wherever they want. Synthesizing video is necessary technique to provide FVV video service, because every video of the FVV contents for different view angles cannot be stored to the content server physically. For the reason, fast view synthesis can improve the quality of video service and increase user's satisfaction. One of the studies for FVV service, a method was proposed to transmit FVV service based on DASH (Dynamic Adaptive Streaming over HTTP). There is big advantage on using DASH that it is commonly used to transport video service. However, the method was only a conceptual proposal, so it is difficult to implement the system using the proposal. In this paper, we propose an implementation method to provide real-time FVV service smoothly. We suggest a system structure and operation method on the server and client side in detail, which is to be applicable to synthesize video quickly. Also, we suggest generating FVV service map additionally which controls a FVV service overall. We manage real-time information of the whole service through the service map. The service can be controlled by reducing the possible delay from network situation.