• Title/Summary/Keyword: MapServer

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Design of A Distributed Server System for Supporting Enormous Users Using Blocks (블록을 이용한 대규모 사용자 지원 분산 서버 시스템 설계)

  • Kim, Soon-Gohn
    • Journal of Digital Contents Society
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    • v.12 no.4
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    • pp.559-565
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    • 2011
  • In this paper, I propose a distributed game server system which has flexibility of enormous game character's processing in MMORPG using block scheme. I proposed game servers in distributed system grouped with zone which charge of each map, and the game servers in this zone divide game map into several unit blocks and process distributing blocks to game servers according to its performance. I proposed distributed game server system using block scheme can add/drop game map to/from easily through block process method in game and communication servers. Therefore, my proposed system can enormous character processing and add user created game map to existed game map easily in the future as well. Also, my scheme increases the system utilization and upgrades system stability by dynamic distribution of game map according to the number of characters and performance of servers.

Construction of the Internet Three-dimensional Map Server Using Linux Operating System and VRML (Linux운영체제와 VRML을 이용한 인터넷 3차원 지도 서버 구축)

  • 임인섭;정성혁;이재기
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.21 no.4
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    • pp.341-346
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    • 2003
  • For tendering three-dimensional map information using Internet, firstly Web server is considered, but generally the source code of commercial application is not open to the public and approaching the source technology is difficult. So, there are many limitations of the technology development. In this study, to solve these problems, we have introduced Linux operating system with open source system and utilized VRML to be able to practice three-dimensional spatial data on Web browser, and constructed the Internet three-dimensional map server. In the result, the constructed server is economical because there is no cost except the hardware, and the active maintenance and management is accomplished by using the opened source code.

An efficient and anonymous Chaotic Map based authenticated key agreement for multi-server architecture

  • Irshad, Azeem;Ahmad, Hafiz Farooq;Alzahrani, Bander A.;Sher, Muhammad;Chaudhry, Shehzad Ashraf
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.12
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    • pp.5572-5595
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    • 2016
  • Multi-server authentication enables the subscribers to enjoy an assortment of services from various service providers based on a single registration from any registration centre. Previously, a subscriber had to register from each service provider individually to avail respective services relying on single server authentication. In the past, a number of multi-server authentication techniques can be witnessed that employed lightweight and even computationally intensive cryptographic operations. In line with this, Zhu has presented a chaotic map based multi-server authentication scheme recently, which is not only vulnerable to denial-of-service attack, stolen-verifier attack, but also lacks anonymity. This research aims at improving the Zhu's protocol in terms of cost and efficiency. Moreover, the comparative study is presented for the performance of improved model against the existing scheme, and the security of proposed model is formally proved using BAN Logic.

Design and Implementation of Extended Web Map Service Interfaces for Mobile Applications (모바일 응용을 위한 웹 맵 서비스 확장 인터페이스의 설계 및 구현)

  • Jo, Dae-Soo;Oh, Byung-Woo
    • Journal of Korea Spatial Information System Society
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    • v.7 no.3 s.15
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    • pp.93-106
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    • 2005
  • Recently, the web map services with standard interfaces have been developed to a high degree for the purpose of sharing of spatial data through the web. Among the various kinds of works related, the specification for the web map service released by Open Geospatial Consortium (OGC) is the most prominent, and is nearly adopted as international standard (ISO/DIS 19128) in developing the web map servers. The web map server of OGC, however, provides the insufficient capabilities for mobile applications. Unlike the wired applications, the mobile applications would require the map server to minimize of size of data transferred, because the size of data is very important factor in communication cost and the response time of map clients. And the mobile applications require different quality of map according to the screen size of mobile devices. The mobile application, also require some application specific queries. In this paper, We have Proposed the interfaces for mobile web map services (M-WMS) which fully comply with the standard interfaces proposed in OGC. And we have designed and implemented the web map server for mobile map services. This paper has contributed to construction and practical use of the web map servers in mobile applications, such as LBS and telematics.

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Remote Sensing Image Server based on WMS for GMS (Greater Mekong Sub-Region) Countries.

  • Ninsawat, Sarawut;Honda, Kiyoshi;Horanont, Teerayut;Yokoyama, Ryuzo;Ines, Amor V.M.
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.790-792
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    • 2003
  • The remote sensing image server provides advanced image serving capabilities for geospatial image. Wide seamless image mosaics of Landsat 5 over GMS countries, which exceed a 15 GB or more in size per image, can integrate with other GIS map servers. The approach of two improvement algorithms leads to speed up the response time while preserving the data quality. This system does not only provide images on the web, but also provide GIS layers to WMS client map servers. The advantage of this approach is its efficiency lower cost in terms of cost, time and updating to obtain and utilize remote sensing image.

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OpenVSLAM-based Cooperative Mobile AR System Architecture (OpenVSLAM 기반의 협력형 모바일 SLAM 시스템 설계)

  • Kook, Joongjin
    • Journal of the Semiconductor & Display Technology
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    • v.21 no.1
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    • pp.136-141
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    • 2022
  • In this paper, we designed, implemented, and verified the SLAM system that can be used on mobile devices. Mobile SLAM is composed of a stand-alone type that directly performs SLAM operation on a mobile device, and a mapping server type that additionally configures a mapping server based on FastAPI to perform SLAM operation on the server and transmits data for map visualization to a mobile device. The mobile SLAM system proposed in this paper is to mix the two types in order to make SLAM operation and map generation more efficient. The stand-alone type SLAM system was configured as an Android app by porting the OpenVSLAM library to the Unity engine, and the map generation and performance were evaluated on desktop PCs and mobile devices. The mobile SLAM system in this paper is an open source project, so it is expected to help develop AR contents based on SLAM in a mobile environment.

Drupal-based Map Application Generator(MapAppGen): an Application Generation Example for Famous Restaurants (Drupal 기반 맵 응용 생성기 (MapAppGen) : 맛집탐방 응용 생성 사례)

  • Eum, Doo-Hun
    • The KIPS Transactions:PartD
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    • v.19D no.3
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    • pp.229-236
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    • 2012
  • The demand for map applications in both Web and mobile environments has been rapidly increased with the population of Web and smart phone usage. Web-based map applications are mostly developed on such environments as ArcGIS and MapServer and mobile map applications are developed on such API levels as Google Maps and Yahoo Maps. But many parts of map applications are still constructed by coding because these environments don't support high level of automation. Our MapAppGen that we have designed and implemented enhances the Web-based map application productivity by generating the map related modules that can be applied to the Drupal that is one of popular content management systems(CMS's). Comparing the applications that are constructed by the Drupal-supported GMap or NodeMap, the applications that are constructed by MapAppGen provide information on not only the interested geographical feature but also its related geographical features. MapAppGen uses Google Maps API and Drupal is a module-based system that supports the creation, composition and management of contents. We are now working on automatic generation of mobile map applications with MapAppGen.

Design of Caching Scheme for Mobile Underground Geospatial Information Map System (모바일용 지하공간정보지도 관리 시스템에서 응답속도 향상을 위한 캐싱 기법)

  • Kim, Yong-Tae;Kouh, Hoon-Joon
    • Journal of Convergence for Information Technology
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    • v.12 no.1
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    • pp.7-14
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    • 2022
  • Unlike general maps, the underground geospatial Information is a system made to view underground information in a 3D shape. This system is managed by a tile maps to lighten the data. But there are various underground structures in the basement, and the structures are made of 3D data, so the data size is large. Therefore, when a client mobile program requests a tile map, the service server fetches the requested tile map from the DB server and transmits ti to the client, but there is a transmission delay time problem. In this paper, we design the tile cache method to improve the request response speed for the tile map data provided to the client in the mobile underground geospatial information system. We propose a method in which a service server predicts and prefetchs the next tile map while the client is viewing tile map, and stores the prefetching data in the memory of client mobile terminal. Then, the transmission delay time problem can be solved.

A Method to Manage the Map for On-Line RPG Supporting Full 3D (완전한 3차원을 지원하는 온라인 RPG를 위한 맵 관리 방법)

  • Lee, Nam-Jae;Kwak, Hoon-Sung
    • The KIPS Transactions:PartB
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    • v.9B no.6
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    • pp.863-868
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    • 2002
  • In this paper we suggested a map management method for on line RPG supporting full 3D. In general, it is possible to support full 3D with client engine. Rut the online game server cannot show the expected performance under normal price constrains with current hardware technology, since the amount of data for management of 3D on-line game server increase exponentially with respect to the size of game world. To solve this problem. we introduced the "special object" which makes it possible for on-line game server with low performance hardware. This suggested method gave concrete from to manage full 3D for server as well as clients.s clients.