• Title/Summary/Keyword: Manipulation Workspace

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Evaluation and Design for Joint Configurations Based on Kinematic Analysis (운동학에 기초한 로봇 손가락의 관절구조 평가 및 설계)

  • Hwang Chang-Soon
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.29 no.2 s.233
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    • pp.176-187
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    • 2005
  • This paper presents an evaluation of joint configurations of a robotic finger based on kinematic analysis. The evaluation is based on an assumption that the current control methods for the fingers require that the contact state specified by the motion planner be maintained during manipulation. Various finger-joint configurations have been evaluated for different contact motions. In the kinematic analysis, the surface of the manipulated object was represented by B-spline surface and the surface of the finger was represented by cylinders and a half ellipsoid. Three types of contact motion, namely, 1) pure rolling, 2) twist-roiling, and 3) slide-twist-rolling are assumed in this analysis. The finger-joint configuration best suited for manipulative motion is determined by the dimension of manipulation workspace. The evaluation has shown that the human-like fingers are suitable for maintaining twist-rolling and slide-twist-rolling but not for pure rolling. A finger with roll joint at its fingertip link, which is different from human fingers, proved to be better for pure rolling motion because it can accommodate sideway motions of the object. Several kinds of useful finger-joint configurations suited for manipulating objects by fingertip surface are proposed.

Collaborative 3D Design Workspace for Geographically Distributed Designers - With the Emphasis on Augmented Reality Based Interaction Techniques Supporting Shared Manipulation and Telepresence - (지리적으로 분산된 디자이너들을 위한 3D 디자인 협업 환경 - 공유 조작과 원격 실재감을 지원하는 증강현실 기반 인터랙션 기법을 중심으로 -)

  • SaKong Kyung;Nam Tek-Jin
    • Archives of design research
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    • v.19 no.4 s.66
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    • pp.71-80
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    • 2006
  • Collaboration has become essential in the product design process due to internationalized and specialized business environments. This study presents a real-time collaborative 3D design workspace for distributed designers, focusing on the development and the evaluation of new interaction techniques supporting nonverbal communication such as awareness of participants, shared manipulation and tele-presence. Requirements were identified in terms of shared objects, shared workspaces and awareness through literature reviews and an observational study. An Augmented Reality based collaborative design workspace was developed, in which two main interaction techniques, Turn-table and Virtual Shadow, were incorporated to support shared manipulation and tele-presence. Turn-table provides intuitive shared manipulation of 3D models and physical cues for awareness of remote participants. Virtual shadow supports natural and continuous awareness of location, gestures and pointing of partners. A lab-based evaluation was conducted and the results showed that interaction techniques effectively supported awareness of general pointing and facilitated discussion in 3D model reviews. The workspace and the interaction techniques can facilitate more natural communication and increase the efficiency of collaboration on virtual 3D models between distributed participants (designer-designer, engineer, or modeler) in collaborative design environments.

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Extended Reality-based Simultaneous Multi Presence for Remote Cooperative Work

  • Lee, Jun;Park, Sung-Jun
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.5
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    • pp.23-30
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    • 2021
  • In this paper, we propose an extended reality-based simultaneous multi presence system in a process of remote cooperative work. The proposed system generates a ring-shaped invisible screen which surrounds a user, and it provides position and manipulation of remote workspace and personal workspace. With the proposed system, the user easily navigates the several workspace for the remote collaboration or he/she selects a specific space for immersion. The proposed system also provides manipulation of personal workspace for the user during the remote cooperative work. We conducted a user study to prove effectiveness of the proposed system. According to the results, the proposed system increased understanding spatial information and usage of time during the remote cooperative work.

Imitation Learning of Bimanual Manipulation Skills Considering Both Position and Force Trajectory (힘과 위치를 동시에 고려한 양팔 물체 조작 솜씨의 모방학습)

  • Kwon, Woo Young;Ha, Daegeun;Suh, Il Hong
    • The Journal of Korea Robotics Society
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    • v.8 no.1
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    • pp.20-28
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    • 2013
  • Large workspace and strong grasping force are required when a robot manipulates big and/or heavy objects. In that situation, bimanual manipulation is more useful than unimanual manipulation. However, the control of both hands to manipulate an object requires a more complex model compared to unimanual manipulation. Learning by human demonstration is a useful technique for a robot to learn a model. In this paper, we propose an imitation learning method of bimanual object manipulation by human demonstrations. For robust imitation of bimanual object manipulation, movement trajectories of two hands are encoded as a movement trajectory of the object and a force trajectory to grasp the object. The movement trajectory of the object is modeled by using the framework of dynamic movement primitives, which represent demonstrated movements with a set of goal-directed dynamic equations. The force trajectory to grasp an object is also modeled as a dynamic equation with an adjustable force term. These equations have an adjustable force term, where locally weighted regression and multiple linear regression methods are employed, to imitate complex non-linear movements of human demonstrations. In order to show the effectiveness our proposed method, a movement skill of pick-and-place in simulation environment is shown.

Efficient Base Repositioning for Mobile Manipulation based on Inverse Reachability (모바일 조작 작업을 위한 역접근성 기반의 효율적인 베이스 재배치 방법)

  • Jung, Hong-ryul;Jeon, Jeongmin;Yumbla, Francisco;Moon, Hyungpil
    • The Journal of Korea Robotics Society
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    • v.16 no.4
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    • pp.313-318
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    • 2021
  • This paper proposes a new method to generate inverse reachability maps that are more efficient for mobile manipulators than the previous algorithms. The base positioning is important to perform the given tasks. Using the inverse reachability method, we can know where to place the robot's base for given tasks. For example, the robot successfully performed the task with relocation, even when the target is initially in a low manipulability area or outside the workspace. However, there are some inefficiencies in the online process of the classical inverse reachability method. We describe what inefficiencies appear in the online phase and how to change the offline process to make the online efficient. Moreover, we demonstrate that the proposed approach achieves better performance than usual inverse reachability approaches for mobile manipulation. Finally, we discuss the limitations and advantages of the proposed method.

FEM-based Bayesian Optimization of Electromagnet Configuration for Enhancing Microrobot Actuation (마이크로 로봇 작동 성능 향상을 위한 FEM 기반의 전자석 배치 베이지안 최적화)

  • Hyeokjin Kweon;Donghoon Son
    • The Journal of Korea Robotics Society
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    • v.19 no.1
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    • pp.45-52
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    • 2024
  • This paper introduces an approach to enhance the performance of magnetic manipulation systems for microrobot actuation. A variety of eight-electromagnet configurations have been proposed to date. The previous study revealed that achieving 5 degrees of freedom (5-DOF) control necessitates at least eight electromagnets without encountering workspace singularities. But so far, the research considering the influence of iron cores embedded in electromagnets has not been conducted. This paper offers a novel approach to optimizing electromagnet configurations that effectively consider the influence of iron cores. The proposed methodology integrates probabilistic optimization with finite element methods (FEM), using Bayesian Optimization (BO). The Bayesian optimization aims to optimize the worst-case magnetic force generation for enhancing the performance of magnetic manipulation system. The proposed simulation-based model achieves approximately 20% improvement compared to previous systems in terms of actuation performance. This study has the potential for enhancing magnetic manipulation systems for microrobot control, particularly in medical and microscale technology applications.

Manipulator with Camera for Mobile Robots (모바일 로봇을 위한 카메라 탑재 매니퓰레이터)

  • Lee Jun-Woo;Choe, Kyoung-Geun;Cho, Hun-Hee;Jeong, Seong-Kyun;Bong, Jae-Hwan
    • The Journal of the Korea institute of electronic communication sciences
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    • v.17 no.3
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    • pp.507-514
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    • 2022
  • Mobile manipulators are getting lime light in the field of home automation due to their mobility and manipulation capabilities. In this paper, we developed a small size manipulator system that can be mounted on a mobile robot as a preliminary study to develop a mobile manipulator. The developed manipulator has four degree-of-freedom. At the end-effector of manipulator, there are a camera and a gripper to recognize and manipulate the object. One of four degree-of-freedom is linear motion in vertical direction for better interaction with human hands which are located higher than the mobile manipulator. The developed manipulator was designed to dispose the four actuators close to the base of the manipulator to reduce rotational inertia of the manipulator, which improves stability of manipulation and reduces the risk of rollover. The developed manipulator repeatedly performed a pick and place task and successfully manipulate the object within the workspace of manipulator.

Regrasp Planner Using Look-up Table (참조표를 이용한 재파지 계획기)

  • Jo, Gyeong-Rae;Lee, Jong-Won;Kim, Mun-Sang;Song, Jae-Bok
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.24 no.4 s.175
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    • pp.848-857
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    • 2000
  • A pick-and-place operation in 3-dimensional environment is basic operation for human and multi-purpose manipulators. However, there may be a difficult problem for such manipulators. Especially, if the object cannot be moved with a single grasp, regrasping, which can be a time-consuming process, should be carried out. Regrasping, given initial and final pose of the target object, is a construction of sequential transition of object poses that are compatible with two poses in the point of grasp configuration. This paper presents a novel approach for solving regrasp problem. The approach consists of a preprocessing and a planning stage. Preprocessing, which is done only once for a given robot, generates a look-up table which has information of kinematically feasible task space of end-effector through all the workspace. Then, using the table planning automatically determines possible intermediate location, pose and regrasp sequence leading from the pick-up to put-down grasp. Experiments show that the presented is complete in the total workspace. The regrasp planner was combined with existing path.

Design and Implementation of a Collaborative Software Development Management System (협업적 소프트웨어 개발 관리 시스템의 설계 및 구현)

  • Han, Kwan-Hee;Song, Hee-Seok
    • Journal of Information Technology Services
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    • v.5 no.2
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    • pp.79-92
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    • 2006
  • Since software development team members have been more geographically spread due to the globalization of business and Internet technologies, the management of deliverables and communication efforts for developing high-quality software products on time is becoming more complicated. Among the functional requirements for collaborative software development management, the manipulation of shared information objects is essential for the collaborative work among distributed development team members. This paper proposes an integrated information object management framework comprised of a so-called BOC (Bill Of Class) scheme and a standardized software part dictionary for managing shared information objects efficiently among distributed co-workers. In order to manage these complex information objects, the proposed framework adopt product structures represented by Bills Of Materials (BOM) as stems for integrating the various information objects. Based on the proposed framework, a collaborative software development management system (CSDMS) is implemented, and the functionalities and the structure of the system are also described in this paper. The proposed system provides sufficient functionalities for the change management of information objects and the management of their relationship to other objects rather than existing system.

Synthesis of a planar 3 degree-of-freedom adjustible compliance mechanism

  • Kim, Whee-Kuk;Yi, Byung-Ju;Kim, Dong-Gu
    • 제어로봇시스템학회:학술대회논문집
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    • 1994.10a
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    • pp.334-339
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    • 1994
  • In this work, we propose a planar three degree-of-freedom parallel mechanism as another type of assembly device which utilized joint compliances. These joint compliances can be adjusted either by properly replacing the joint compliances or by actively controlling stiffness at joints, in order to generate the desired operational compliance characteristics at RCC point, The operational compliance matrix for this mechanism is explicitly obtained by symbolic manipulation and its operational compliance characteristics are examined, it is found that the RCC point exists at the center of the workspace when the mechanism maintains symmetric configurations. Compliance characteristic and its sensitivity of this mechanism is analyzed with respect to the magnitude of the diagonal compliance components and two different matrix norms measuring compliance sensitivity. It is expected that the analysis results provide the designer with a helpful information to determine a set of optimal parameters of this RCC mechanism.

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