• Title/Summary/Keyword: MPEG-4 streaming

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Design and Implementations of Protection System for MPEG-4 Streaming Media (MPEG-4 스트리밍 미디어 보호를 위한 시스템 설계 및 구현)

  • 김정현;박지현;윤기송
    • Proceedings of the IEEK Conference
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    • 2003.11b
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    • pp.183-186
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    • 2003
  • In this paper, we propose a DRM(Digital Rights Management) system for streaming media which can not only protect streamed MPEG-4 content but be easily integrated with existing MPEG-4 streaming system. To protect MPEG-4 media more effectively and more securely, encryption should be considered on encoding phase and also streaming server should be designed to support DRM. However that means it cannot support existing streaming system. Our approach is to design a DRM system independent to the streaming server. So, we used an encryption method which can be applied to compressed MPEG-4. The processing time of decryption in client system must be minimized to guarantee the QoS of streaming service. To satisfy this requirement, it is essential to analyze the effect of DRM on performance. We made some performance test and present the result. Also, we apply proposed system to ISMA(The Inter net Streaming Media Alliance) streaming system which is open standard for MPEG-4 media streaming.

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A RTSP-based MPEG-4 Streaming System (RTSP에 기반한 MPEG-4 스트리밍 시스템)

  • 이상현;이종민;차호정;박병준
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.6
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    • pp.619-629
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    • 2002
  • This paper describes the implementation of a RTSP-based MPEG-4 streaming system. The implemented system consists of content authoring tool, streaming server and streaming client. The existing MPEG-4 multiplexer has been modified with improvement to generate a file format with which the server load and streaming delay are reduced. The streaming system uses RTSP, instead of DMIF, as its communication protocol. With RTSP, the server provides extensive control functionalities as in DMIF and its implementation effort is greatly simplified. The implemented system supports the user interactivity for both streaming and local file playback. The effectiveness of the proposed multiplexing scheme has been validated with the various experiments on the fully functional server.

Design and implementation of MPEG-4 streaming system with prioritized adaptive transport (우선순위화에 기반한 적응형 전송 기능을 가진 MPEG-4 스트리밍 시스템의 설계 및 구현)

  • 박상훈;장혜영;권영우;김종원;유웅식;권오형
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.95-98
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    • 2003
  • To provide high-quality media streaming service over the best-effort Internet, an efficient streaming system with a network-adaptive transport is essential. By adopting FEC-based adaptive transport and by matching it to the priority of media packets, in this paper, an enhanced MPEG-4 streaming system is implemented. The implemented adaptive transport can complement the existing MPEG-4 streaming server with components such as elementary stream provider, sync layer and DMIF layer. Sync layer packets of each MPEG-4 elementary stream are prioritized and then selectively dropped at the sender to match the currently available bandwidth. Also, with the proposed adaptive transport module, the level of FEC protection is dynamically adjusted based on the underlying network condition. With preliminary verification over the emulated network testbed, it is shown that the proposed implementation can mitigate the impact of network fluctuation and thus improve the quality of streaming.

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Adaptation for Object-based MPEG-4 Content with Multiple Streams (다중 스트림을 이용한 객체기반 MPEG-4 컨텐트의 적응 기법)

  • Cha Kyung-Ae
    • Journal of Korea Society of Industrial Information Systems
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    • v.11 no.3
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    • pp.69-81
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    • 2006
  • In this paper, an adaptive algorithm is proposed in streaming MPEG-4 contents with fluctuating resource amount such as throughput of network conditions. In the area of adaptive streaming issue, a lot of researches have been made on how to represent encoded media(such as video) bitstream in scalable way. By contrast, MPEG-4 supports object-based multimedia content which is composed of various types of media streams such as audio, video, image and other graphical elements. Thus, it can be more effective to provide individual media streams in scalable way for streaming object-based content to heterogeneous environment. The proposed method provides the multiple media streams corresponding to an object with different qualities and bit rate in order to support object based scalability to the MPEG-4 content. In addition, an optimal selection of the multiple streams for each object to meet a given constraint is proposed. The selection process is adopted a multiple choice knapsack problem with multi-step selection for the MPEG-4 objects with different scalability levels. The proposed algorithm enforces the optimal selection process to maintain the perceptual qualities of more important objects at the best effort. The experimental results show that the set of selected media stream for presenting objects meets a current transmission condition with more high perceptual quality.

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An MPEG-4 Compliant Interactive Multimedia Streaming Platform Using Overlay Networks

  • Kim, Hyun-Cheol;Patrikakis, Charalampos Z.;Minogiannis, Nikos;Karamolegkos, Pantelis N.;Lambiris, Alex;Kim, Kyu-Heon
    • ETRI Journal
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    • v.28 no.4
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    • pp.411-424
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    • 2006
  • This paper presents a multimedia streaming platform for efficiently transmitting MPEG-4 content over IP networks. The platform includes an MPEG-4 compliant streaming server and client, supporting object-based representation of multimedia scenes, interactivity, and advanced encoding profiles defined by the ISO standard. For scalability purposes, we employ an application-layer multicast scheme for media transmission using overlay networks. The overlay network, governed by the central entity of the network distribution manager, is dynamically deployed according to a set of pre-defined criteria. The overlay network supports both broadcast delivery and video-on-demand content. The multimedia streaming platform is standards-compliant and utilizes widespread multimedia protocols such as MPEG-4, real-time transport protocol, real-time transport control protocol, and real-time streaming protocol. The design of the overlay network was architected with the goal of transparency to both the streaming server and the client. As a result, many commercial implementations that use industry-standard protocols can be plugged into the architecture relatively painlessly and can enjoy the benefits of the platform.

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Development of MPEG-4 Audio Streaming Player on Mobile Terminal with Embedded Linux Processor (내장형 리눅스 기반 이동 단말기에서의 MPEG-4 오디오 스트리팅 재생기의 구현)

  • Cha, Kyung-Ae
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.5
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    • pp.117-123
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    • 2008
  • In this paper, we develop MPEG-4 AAC streaming player on embedded Linux processor such as mobile terminals. Moreover we show the experimental results that the player preforms the decoding processes of MPEG-4 AAC data effectively. MPEG-4 AAC technology supports a wide range encoding rates and high sound quality so it is appropriate to adopt various applications. In particular, the need in the development of the application of audio data increases according to significantly increase in devices used in mobile environments, such as cell phones and PDAs. In this environment, it is necessary to optimize the decoding processes to the ability of the terminal hardware in order to play audio data without delays. We also implement the decoding module to optimize the processor capabilities and make the player to decode and play streaming audio data from streaming server.

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Design and Implementation of MPEG-4 Streaming System with Prioritized Adaptive Transport (우선순위화 기반 적응형 전송 기능을 가진 MPEG-4 스트리밍 시스템의 설계 및 구현)

  • 박상훈;장혜영;권영우;김종원;유웅식;권오형
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.8A
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    • pp.859-867
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    • 2004
  • To provide high-quality media streaming service over the best-effort Internet, a streaming methodology is required to response to the dynamic fluctuation of underlying networks. In this paper, we implement the MPEG-4 streaming system with adaptive transport based on priorities of media packets. The implemented system is composed of the common MPEG-4 streaming components such as elementary stream provider, sync and DMIF layer, and adaptive transport module including data prioritization and FEC control. More specifically, the prioritized sync layer packets (based on object level) are delivered to the transport module and then are encoded by an adaptive FEC encoder to help reliable transport. The FEC combination is dynamically adjusted by the feedback information from the receiver. In addition, low priority packets are selectively dropped to meet the limitation of available bandwidth. The experimental results over the emulation-based testbed show that the Proposed system can mitigate the impact of network fluctuation and thus improve the quality of streaming.

Implementation of HiMCS Platform (지능형 고품질 인터-네트워킹 미디어 에이전트 개발)

  • 장세진;이석필;송재종
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.251-254
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    • 2003
  • 본 논문의 목표는 디지털방송과 인터넷의 융합에 따른 MPEG-2/4/7 방송 및 인터넷 콘텐츠을 비롯한 게임등과 같은 다양한 멀티미디어 서비스를 제공하기 위한 차세대 지능형 고품질 홈 엔터테인먼트 시스템 Platform 개발이다. 디지털 방송과 데이터방송 수신이 가능한 Set-Top Box기능, 수신된 방송의 저장 및 재생이 가능한 PDR 기능, MPEG-2 형식을 MPEG-4 형식으로 변환하는 Transcoding 기능, VOD 서비스를 제공하기 위한 Streaming 기능 등을 지원할 수 있는 시스템의 구조를 설계하였다. 이러한 지능형 고품질 서비스를 지원하기 일해 고성능 시스템이 필요하다. 시스템 제어를 위한 CPU 로는 PMC-Sierra사의 MIPS Architecture에 기반을 둔 RM5231 을 채택하고, MPEC-4 Decoding, BIFS Presentation Engine과 Streaming 서비스와 MPEC-7 Metadata Generator/Parser 을 위해 ARM Architecture에 기반을 둔 Intel80200 Processor 를 채택하였다. 또한, 디지털방송을 위한 MPEC-2 Decoder Chip 인 Teraloglc 사의 TL811 System Controller 와 TL851 Graphics& Display Processor 를 채택하였다. 개발된 시스템을 테스트하기 위하여 DVB-MHP Server와 MPEG-4 IP Streaming Server 를 구축하여 디지털 방송과 Streaming 서비스를 테스트하였다.

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Implementation of MPEG-DASH based Low-Latency Live 360 VR Tiled Video Streaming Server (MPEG-DASH 기반 저지연 라이브 360 VR 분할영상 스트리밍 서버 구현)

  • Kim, Hyun Wook;Choi, U Sung;Yang, Sung Hyun
    • Journal of Broadcast Engineering
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    • v.23 no.4
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    • pp.549-558
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    • 2018
  • We designed and implemented streaming server based on MEPG DASH, which is able to provide high quality video with low-latency live streaming service like 360 VR video on the existing cable network via low-spec media service devices such as IPTV and OTT(Over the Top) SettopBox. We also designed and applied management process which is cable of supporting services by cashing streaming video file(MPD, Segment Files) to reduce the server response delay time. Further more, we confimred that it is also able to provide high quality of tiled video streaming with over 50,000kbps bitrate and 8K@60P through the experiment.

Implementation of A Multimedia Streaming System using MPEG-4 (MPEG-4 표준을 이용한 멀티미디어 스트리밍 시스템 구현)

  • 임동근;이정우;김선태;마평수;호요성
    • Journal of Broadcast Engineering
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    • v.6 no.3
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    • pp.215-224
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    • 2001
  • In recent days, research activities on multimedia services mainly focus on the multiplexing system with timing synchromization for media components, such as video, audio and text. The MPEG-4 standard emphasizes object-based coding which includes analysis and understanding of the Image content. Since in MPEG-4 we can define objects and encode them independently, we can manipulate and display each object for different applications. This feature of MPEG-4 is also vero useful for multimedia services, such as video streaming cia different network channels, digital versatile disc, internet TV, video E-mail, and so on. In this Paper, we implement a multimedia streaming system which is compliant with the MPEG-4 system and the MP4 file format.

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