• Title/Summary/Keyword: MPEG-4 Decoder

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A Detachable Full-HD Multi-Format Video Decoder: MPEG-2/MPEG-4/H.264, and VC-1 (분리형 구조의 고화질 멀티 포맷 비디오 복호기: MPEG-2/MPEG-4/H.264와 VC-1)

  • Bae, Jong-Woo;Cho, Jin-Soo
    • The KIPS Transactions:PartA
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    • v.15A no.1
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    • pp.61-68
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    • 2008
  • In this paper, we propose the VLSI design of Multi-Format Video Decoder (MFD) to support video codec standards such as MPEG-2, MPEG-4, H.264 and VC-1. The target of the proposed MFD is the Full HD (High Definition) video processing needed for the high-end D-TV SoC (System-on-Chip). The size of the design is reduced by sharing the common large-size resources such as the RISC processor and the on-chip memory among the different codecs. In addition, a detachable architecture is introduced in order to easily add or remove the codecs. The detachable architecture preserves the stability of the previously designed and verified codecs. The size of the design is about 2.4 M gates and the operating clock frequency is 225MHz in the Samsung 65nm process. The proposed MFD supports more than Full-HD (1080p@30fps) video decoding, and the largest number of video codec standards known so far.

Implementation of MPEG-4 BSAC Audio Decoder using ARM926EJ-S Processors (ARM926EJ-S 프로세서를 이용한 MPEG-4 BSAC 오디오 복호화기의 구현)

  • Jeon, Young-Taek;Park, Young-Cheol
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.1 no.2
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    • pp.91-98
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    • 2008
  • Domestic standard for Korean T-DMB includes MPEG-4 BSAC (Bit Sliced Arithmetic Coding) audio coding that has been established in 2003. This paper presents an implementation and optimization of MPEG-4 BSAC Audio Decoder on ARM926EJ-S processor. Tools and modules of the BSAC audio decoder were implemented with 32-bit fixed point operations. Further optimization was accomplished using ARM926EJ-S Inline Assembly. The optimization was based on the total number of multiplications and MAC (Multiply and Accumulation) operations causing most of core cycles of ARM926EJ-S, and also based on analysis of ARMv5 instructions. The result of optimization was evaluated on the basis of MIPS (Million Instruction per second). Implementation results show that BSAC bitstream at 96kbps can be decoded in real-time at 65MHz CPU clocks.

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Complexity Analysis of Internet Video Coding (IVC) Decoding

  • Park, Sang-hyo;Dong, Tianyu;Jang, Euee S.
    • Journal of Multimedia Information System
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    • v.4 no.4
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    • pp.179-188
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    • 2017
  • The Internet Video Coding (IVC) standard is due to be published by Moving Picture Experts Group (MPEG) for various Internet applications such as internet broadcast streaming. IVC aims at three things fundamentally: 1) forming IVC patents under a free of charge license, 2) reaching comparable compression performance to AVC/H.264 constrained Baseline Profile (cBP), and 3) maintaining computational complexity for feasible implementation of real-time encoding and decoding. MPEG experts have worked diligently on the intellectual property rights issues for IVC, and they reported that IVC already achieved the second goal (compression performance) and even showed comparable performance to even AVC/H.264 High Profile (HP). For the complexity issue, however, there has not been thorough analysis on IVC decoder. In this paper, we analyze the IVC decoder in view of the time complexity by evaluating running time. Through the experimental results, IVC is 3.6 times and 3.1 times more complex than AVC/H.264 cBP under constrained set (CS) 1 and CS2, respectively. Compared to AVC/H.264 HP, IVC is 2.8 times and 2.9 times slower in decoding time under CS1 and CS2, respectively. The most critical tool to be improved for lightweight IVC decoder is motion compensation process containing a resolution-adaptive interpolation filtering process.

Implementation of MPEG-7 over MPEG-4 Systems Decoder for Interactive Broadcasting (대화형 방송을 위한 MPEG-7 over MPEG-4 시스템 디코더 구현)

  • Ki MyungSeok;Joung Yesun;Kim Kyuheon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2003.11a
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    • pp.205-208
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    • 2003
  • 디지털 방송의 발달로 인해 현재 방송 환경은 사용자가 단순히 제공되는 콘텐츠를 감상하는 수준에서 사용자가 콘텐츠와 직접 대화하는 대화형 방송이 발달하고 있다 MPEG-4 콘텐츠는 이러한 대화형 방송에 매우 부합되는 콘텐츠이며, 그 사용이 점차 증가하고 있다. 향후 MPEG-4 콘텐츠가 널리 이용될 때, MPEG-4 콘텐츠에 MPEG-7 ES를 하나의 미디어 데이터로 간주하고 MPEG-4 콘텐츠에 포함하여 전송한다면, MPEG-4 콘텐츠의 검색 및 관리가 용이해질 뿐만 아니라 MPEG-7의 다양한 기능과 결합한다면 MPEG-4 콘텐츠의 응용을 더욱 풍부히 할 수 있다. 본 논문에서는 이를 위해 MPEG-4 콘텐츠에 OCI 기술자 또는 MPEG-7 ES를 포함한 MPEG-4 콘텐츠를 재생할 수 있는 MPEG-7 over MPEG-4 시스템디코더와 그 구조에 대해 서술하였다.

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MPEG-H 3D Audio Decoder Structure and Complexity Analysis (MPEG-H 3D 오디오 표준 복호화기 구조 및 연산량 분석)

  • Moon, Hyeongi;Park, Young-cheol;Lee, Yong Ju;Whang, Young-soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.2
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    • pp.432-443
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    • 2017
  • The primary goal of the MPEG-H 3D Audio standard is to provide immersive audio environments for high-resolution broadcasting services such as UHDTV. This standard incorporates a wide range of technologies such as encoding/decoding technology for multi-channel/object/scene-based signal, rendering technology for providing 3D audio in various playback environments, and post-processing technology. The reference software decoder of this standard is a structure combining several modules and can operate in various modes. Each module is composed of independent executable files and executed sequentially, real time decoding is impossible. In this paper, we make DLL library of the core decoder, format converter, object renderer, and binaural renderer of the standard and integrate them to enable frame-based decoding. In addition, by measuring the computation complexity of each mode of the MPEG-H 3D-Audio decoder, this paper also provides a reference for selecting the appropriate decoding mode for various hardware platforms. As a result of the computational complexity measurement, the low complexity profiles included in Korean broadcasting standard has a computation complexity of 2.8 times to 12.4 times that of the QMF synthesis operation in case of rendering as a channel signals, and it has a computation complexity of 4.1 times to 15.3 times of the QMF synthesis operation in case of rendering as a binaural signals.

Real-Time Implementation of MPEG-1 Audio decoder on ARM RISC (ARM RISC 상에서의 MPEG-1 Audio decoder의 실시간 구현)

  • 김선태
    • Proceedings of the IEEK Conference
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    • 2000.11d
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    • pp.119-122
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    • 2000
  • Recently, many complex DSP (Digital Signal Processing) algorithms have being realized on RISC CPU due to good compilation, low power consumption and large memory space. But, real-time implementation of multiple DSP algorithms on RISC requires the minimum and efficient memory usage and the lower occupancy of CPU. In this thesis, the original floating-point code of MPEG-1 audio decoder is converted to the fixed-point code and then optimized to the efficient assembly code in time-consuming function in accord with RISC feature. Finally, compared with floating-point and fixed-point, about 30 and 3 times speed enhancements are achieved respectively. And 3~4 times memory spaces are spared.

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An Efficient Architecture of The MF-VLD (MF-VLD에 대한 효율적인 하드웨어 구조)

  • Suh, Ki-Bum
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.48 no.11
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    • pp.57-62
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    • 2011
  • In this paper, an efficient architecture for MFVLD(Multi-Format Variable Length Decoder) which can process H.264, MPEG-2, MPEG-4, AVS, VC-1 bitstream is proposed. The proposed MF-VLD is designed to be adapted to the MPSOC (Multi-processor System on Chip) architecture, uses bit-plane algorithm for the processing of inverse quantized data to reduce the width of AHB bus. External SDRAM is used to minimize the internal memory size. In this architecture, the adding or removing each variable length decoder can be easily done by using multiplexor. The designed MF-VLD can be operated in 200MHz at 0.18um process. The gate size is 657K gate and internal memory size is 27Kbyte.

Implementation of MP3 decoder with TMS320C541 DSP (TMS320C541 DSP를 이용한 MP3 디코더 구현)

  • 윤병우
    • Journal of the Institute of Convergence Signal Processing
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    • v.4 no.3
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    • pp.7-14
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    • 2003
  • MPEG-1 audio standard is the algorithm for the compression of high-qualify digital audio signals. The standard dictates the functions of encoder and decoder pair, and includes three different layers as the complexity and the performance of the encoder and decoder. In this paper, we implemented the real-time system of MPEG-1 audio layer III decoder(MP3) with the TMS320C541 fixed point DSP chip. MP3 algorithm uses psycho-acoustic characteristic of human hearing system, and it reduces the amount of data with eliminating the signals hard to be heard to the hearing system of human being. It is difficult to implement MP3 decoder with fixed Point DSP because of it's broad dynamic range. We implemented realtime system with fixed DSP chip by using weighted look-up tables to reduce the amount of calculation and solve the problem of broad dynamic range.

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Implementation of the Audio CODEC for Digital Audio Broadcasting Service (디지털 오디오 방송 서비스를 위한 오디오 코덱의 구현)

  • 장대영;홍진우
    • Journal of Broadcast Engineering
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    • v.6 no.1
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    • pp.66-71
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    • 2001
  • This paper Introduces an implementation of MPEG-2 AAC codec system for digital audio broadcasting. This system consists of the encoder and the decoder. This system includes MPEG-2 system multiplexing and demultiplexing modules for Interfacing to the ETRI-DAB system. Four DSPs are adopted for the encoder and three DSPs for 7he decoder. Each DSP Processes system control. 1/0 control, audio signal processing. multiplexing and demultiplexing. This Paper also discusses some near future estimations relaxed to the DAB system and it\`s services. Currently a stereo audio codec is available but multi-channel audio codec and MPEG-4 audio cosec wall be also Implemented.

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