• Title/Summary/Keyword: Login

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Novel Ubiquitous Concept of Real Reality Robot Game Controlled by Mobile Server Robot

  • Joo, Byoung-Kyu;Jeon, Poong-Woo;Jung, Seul
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2481-2485
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    • 2003
  • In this paper novel concept of real reality robot game controlled by a mobile server robot is proposed. Real reality robot game means that two real robots controlled by two human operator through the internet are playing a boxing game. The mobile server robot captures playing images of the boxing game and send them to GUI on the screen of human operators’ PC. The human operator can login to boxing game from any computer in any place if he/she is permitted. Remote control of boxing robot by a motion capture system through network is implemented. Successful motion control of a boxing robot remotely controlled by a motion capture system through network can be achieved.

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Development of Auto-Login using NFC (NFC를 이용한 자동로그인 구현)

  • Choi, Hyo Hyun;Choi, Tae Hun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.07a
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    • pp.215-216
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    • 2016
  • 본 논문에서는 NFC 모듈과 핸드폰 앱을 이용하여 좀 더 편리하게 원하는 웹페이지로 자동로그인을 해 주는 시스템을 개발하였다. 스마트폰은 NFC를 이용한 아이디와 패스워드를 포함한 데이터 송신하며 라즈베리파이는 이 데이터를 수신하여 연결된 PC에게로 전달한다. PC에서는 AUTOHOTKEY 매크로를 이용하여 원하는 웹페이지를 실행시키고 자동로그인을 수행한다. 이러한 방법을 통하여 스마트폰에 접속 정보만 가지고 있으면 어느 PC에서라도 편리하게 자동로그인할 수 있는 기반 기술을 구현하였다.

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Implementation of Real Reality Robot Game for Environment of Ubiquitous Concept (유비쿼터스 개념 환경하에서 실제 현실 로봇 게임 구현)

  • Joo, Byung-Kyu;Jeon, Poongwu;Jung, Seul
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.12
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    • pp.977-983
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    • 2005
  • In this paper, novel ubiquitous concept of real reality robot game controlled by a mobile server robot is proposed. Real reality robot game means that two real robots controlled by humans/computers through the internet are playing a boxing game. The mobile server robot captures playing images of the boxing game and sends them to GUI on the screen of human operators' PC. The human operator can login to the boxing game from any computer in any place if he/she is permitted. Remote control of a boxing robot by a motion capture system through network is implemented. Successful motion control of a boxing robot remotely controlled by a motion capture system through network can be achieved. In addition, real boxing games between a human and a computer are demonstrated.

A Study on the Development Process of User Authentication Software (사용자 인증 소프트웨어 개발 프로세스에 관한 연구)

  • 이상준;배석찬
    • The Journal of Society for e-Business Studies
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    • v.9 no.1
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    • pp.255-268
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    • 2004
  • User authentication is indispensable in computer login and internet banking. Usability as well as security is needed in user authentication software. To develop the software systematically, development process must be defined, and it can result in the improvement of software maturity. In this paper, a process needed to develop user authentication software systematically is proposed from experience of developing visual password input software. This process is composed of 6 phases and 15 activities. It is able to improve usability with its requirement analysis, planning, integration testing, and acceptance testing activity.

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A Robust Mutual Authentication Protocol for Wireless Sensor Networks

  • Chen, Tien-Ho;Shih, Wei-Kuan
    • ETRI Journal
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    • v.32 no.5
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    • pp.704-712
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    • 2010
  • Authentication is an important service in wireless sensor networks (WSNs) for an unattended environment. Recently, Das proposed a hash-based authentication protocol for WSNs, which provides more security against the masquerade, stolen-verifier, replay, and guessing attacks and avoids the threat which comes with having many logged-in users with the same login-id. In this paper, we point out one security weakness of Das' protocol in mutual authentication for WSN's preservation between users, gateway-node, and sensor nodes. To remedy the problem, this paper provides a secrecy improvement over Das' protocol to ensure that a legal user can exercise a WSN in an insecure environment. Furthermore, by presenting the comparisons of security, computation and communication costs, and performances with the related protocols, the proposed protocol is shown to be suitable for higher security WSNs.

SNPAnalyzer: web-based workbench for the SNPs analysis

  • Yoo, Jin-Ho;Seo, Bong-Hee;Kim, Yang-Seok
    • Proceedings of the Korean Society for Bioinformatics Conference
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    • 2003.10a
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    • pp.236-244
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    • 2003
  • Summary: The analysis of human genetic variation is one of the key issues far the understanding of the different drug response among individuals and many programs are developed for this purpose. However, current publicly available programs have so many limitations such as time complexity problem for the analysis of large amount of alleles or SNPs, difficult manipulation for installation, data import, and usage, and low-quality visual output. Here we present workbench for SNP anlaysis, SNPAnalyzer. SNPAnalyzer consists of 3 main modules: 1)Hardy-Weinberg Equilibrium ,2) Haplotype Estimation, and 3) Linkage Disequilibrium. Each module has several different widely-used algorithms for the extensive analysis and can handle large amount of alleles and SNPs with simple format. Analysis results are displayed in user-friendly formats such as table, graph and map. SNPAnalyzer is developed using C and C$^{++}$ and users can easily access through web-interftce. Availability: SNPAnalyzer can be freely implemented at http://www.istech.info/istech/board/login_form.jsp

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Design and Implementation of u-Healthcare Server Login System by PKI user Authentication (PKI 사용자 인증을 통한 u-Healthcare 서버 로그인 시스템 설계 및 구현)

  • Yun, Sung-Yuol;Kim, Cheol-Joong;Park, Seok-Cheon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.05a
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    • pp.997-1000
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    • 2007
  • u-Healthcare란 언제 어디서나 의료 장비 및 센서 등을 이용하여 수집된 생체 정보를 유선 또는 무선의 통신수단을 이용하여 유비쿼터스를 지향하는 지능형 의료정보를 제공하는데 목적을 두고 있는 서비스이다. 각종 센서에서 수집된 생체 신호 및 의료 데이터는 그 데이터를 필요로 하는 기관 또는 병원 등에 전송되어야 하는데, 현시점에서는 하드웨어나 서비스 중심의 구현에만 집중되고 있어서 전송시에 보안에 대한 연구가 제대로 이루어 지지 않고 있다. 또한 이와 같은 이런 정보들은 개인에게는 매우 중요한 데이터로써 외부로 노출될 시에 심각한 프라이버시 침해가 예상된다. 이를 위해 본 논문에서는 PKI 사용자 인증을 통하여 본인 여부를 확인하여 u-Healthcare서버에 로그인 하는 시스템을 설계하고 구현하였다.

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Real-Time fuzzy Control for Dual-Arm Robot Based-on TMS320C80 Chip (TMS320C80칩을 이용한 이중암 로봇의 실시간 퍼지제어)

  • 김홍래;김종수;한성현
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2003.04a
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    • pp.327-339
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    • 2003
  • In this paper, a self-organizing fuzzy controller(SOFC) for the industrial robot manipulator with a actuator located at the base is studied A fuzzy login composed of linguistic conditional statements is employed by defining the relations of input-output variable of the controller, In the synthesis of a FLC, one of the most difficult problems is the determination of linguistic control rules from the human operators. To overcome this difficult SOFC is proposed for a hierarchical control structure consisting of basic level and high level that modify control rules. The proposed SOFC scheme is simple in structure, fast in computations and suitable for implementation of real-time control. Performance of the SOFC is illustrated by simulation and experimental results for robot with low joints.

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Performance Measurement and Analysis of Virtual Desktop Service using Benchmarking Tool (벤치마킹 도구글 이용한 가상 데스크탑 서비스 성능 측정 및 분석)

  • Kim, Sun-Wook;Oh, Soo-Cheol;Choi, Ji-Hyeok;Kim, Seong-Woon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.18-21
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    • 2016
  • VDI 기반 가상 세스크탑 사용자에게 높은 만족도를 제공하기 위해서는 높은 CPU 속도 및 충분한 메모리와 저장공간, 네트워크 대역폭 등의 고성는 디바이스를 제공할 필요가 있다. 하지만 VDI 구축은 많은 비용이 소모되므로 서비스 사용자 수를 고려하여 해당 인프라 규모를 신중하게 결정할 필요가 있다. 특히 클라우드 기반 VDI 서비스에서는 각 서버에서 구동하는 가상 데스크탑의 수가 증가함에 따라 하이퍼바이저의 관리에 대한 연산이 증가하여 서버의 가용성이 감소된다. 본 논문에서는 한국전자통신연구원에서 개발한 클라우드 DaaS 시스템을 기반으로 VDI 산업 표준 성능 테스트 도구인 LoginVSI를 사용하여, 서비스 규모별 최적의 VDI 솔루션을 찾아내고 구축하기 위한 성능 측청 방법을 제시하고 결과를 분석 한다.

Stock and News Application of Intelligent Agent System

  • Kim, Dae-Su
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.3 no.2
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    • pp.239-243
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    • 2003
  • Recently, there has been active research conducted on the intelligent agent in various fields. The results have been widely applied to intelligent user-friendly interfaces. In this system, we modeled, designed, and implemented an intelligent agent system that can be applied to stock and news. Some procedures such as login sequence to the web site, process to get stock information, setting stock in concern, intelligent news system module, news analysis module, and news learning module are modeled in detail and described in block diagram level. In our experiment on stock system, it showed quite a useful alarming screen avatar result and also on news system. it successfully rearranged the order of the news according to the user's preferences.