• 제목/요약/키워드: Literature Contents

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남해군의 전통 향토 음식 발굴 및 전승에 관한 연구 - 생선국 및 탕의 조리법과 영양 성분 - (A Study on Excavation and Transmission of Native Local Foods in the Namhae Region - Recipes and Nutrients of Various Fish Soups -)

  • 김정숙;김상애
    • 한국조리학회지
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    • 제13권2호
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    • pp.47-58
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    • 2007
  • The purpose of this study was to develop and succeed local foods such as Yangte miyuck-gook, Getjango-tang, Boongjango-gook, Sook doenjang-gook, Mulmegi-gook and Mukjang-gook in the Namhae region. To derive standardized recipes; first, a test recipe was prepared based on the information obtained from literature material, personal interviews of Namhae natives, and surveys of restaurant recipes through restaurant owners and chefs in the Namhae area. After that, standardized recipes were made in accordance with the collected data. Then, CAN Program 2.0 was used for the nutritional evaluation. Most of these fish soups contained high percentages of protein, minerals and vitamins. Getjango-tang and boongjango-gook were higher than the other foods in most of nutrition contents, which were particularly good sources of calcium and iron.

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과하주양조에 관한 문헌적 고찰 (The Bibliographical Study on the Processing Methods of Kwahaju)

  • 이성우;전정일;배상면
    • 동아시아식생활학회지
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    • 제2권1호
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    • pp.17-33
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    • 1992
  • Information about processing method of Kwahaju can get from the 41 kinds classical literature traditional yakju. The contents of those classical literature consist of sixty items about Kwahaju, number of art-less-brewed alcoholics and compounded alcoholics. Interpreted content was classified and analyzed. Selected 40 items, about Kwahaju among previous 60 items, compounded brewages, were distributed into two groups of alcoholics ; Seoul Kwahaju and Kimchun Kwahaju. Both group of alcoholics, grunded on the periodical conversion of processing method through four centuries were set one thing to another and analyzed. The materials used for Kwahaju, compounded alcoholics, were waxy rice mainley, regular rice, yeast(Nuruk), wheat, barley seedings and Soju, Kwahaju, usually, is brewed for worm or hot season and store up the alcoholics for summer. It should be reminded to be durable alcoholics, not soon pureficated out or needing repair.

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레코드매니저의 계속교육 프로그램 개발 (A Study on the Continuing Education Program for Records Managers)

  • 장혜리;최재황
    • 한국기록관리학회지
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    • 제8권1호
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    • pp.123-142
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    • 2008
  • 본 연구는 레코드매니저의 계속교육 프로그램 개발을 목적으로 문헌연구와 설문조사를 중심으로 수행되었다. 문헌연구를 통해 레코드매니저가 갖추어야 할 필수적인 기록관리 지식범주를 살펴보았고, 설문조사를 통해 국내 기록물관리 전문요원 57명을 대상으로 계속교육에 대한 요구 및 만족도 등을 조사하였다. 문헌연구와 설문조사 결과를 토대로 레코드매니저를 위한 교육내용, 교육방법, 시간, 강사 등에 대한 구체적인 내용을 포함하는 계속교육 프로그램 모형을 제안하였다.

우리나라 VTS 운영요원의 교육훈련 프로그램 개발에 관한 연구 (A Study on the Development of Training Course for VTS Operators in Korea)

  • 이학헌
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 1996년도 The Korean Institute of Navigation 1996년도 한·중 국제학술 심포지움 및 추계학술발표회 논문집
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    • pp.59-80
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    • 1996
  • This stud was projected to develop the training course for VTS operators in Korea. The studying method was literature survey and questionnaire. It was properly used and analyzed that such as the concerned literature international symposium results and letters from Canada USA Japan and other countries in order to compare their contents This study proposed the basic training course for VTS operators in Korea on the basis of these data. and also concluded as followings. First the number and level of Korea VTS should be decided. Second the training organization and staff should be build and pointed. Third the VTS trainee should selected and the training level & period should be eatablished, Fourth The training should be the VTS training curriculum. Fifth The VTS operator certificate should be issued by proper test. But this need further study through the analysis for the questionnaire regarding to Korea VTS Training Program.

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품질경영학회 50주년 특별호: 품질경영 분야 연구 리뷰 (Review on the TQM Literature appeared in KSQM)

  • 정규석;신완선;백동현;주용준
    • 품질경영학회지
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    • 제44권1호
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    • pp.43-60
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    • 2016
  • Purpose: This paper reviews the papers on TQM issues which are published in the Journal of the Korean Society for Quality Management (KSQM) since 1965. The literature review is purposed to survey a variety of TQM issues for several categories. Methods: We divide all of TQM issues into 6 categories: ISO system, quality assurance, quality management theory, empirical study on quality management, quality awards, and quality management etc. Results: Dividing all of papers on TQM published in KSQM for 50 years into 6 categories, we provide a chronological roadmap for individual categories, and summarize the contents and contributions of surveyed papers. Conclusion: The review paper is expected to provide future direction to improve TQM theories and applications in manufacturing and service industries.

품질경영학회 50주년 특별호: 품질혁신 분야 연구 리뷰 (Literature Review on the Quality Innovation in KSQM for 50 Years)

  • 김종만;정욱;서준혁;배성민
    • 품질경영학회지
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    • 제44권1호
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    • pp.17-28
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    • 2016
  • Purpose: This paper reviews the papers on quality innovation issues which are published in the Journal of the Korean Society for Quality Management (KSQM) since 1965. The literature review is purposed to survey a variety of quality innovation issues Methods: We divide all of quality innovation issues into 2 categories: quality control circle, quality innovation and improvement Results: Dividing all of papers on quality innovation published in KSQM for 50 years into 2 categories, we provide a chronological roadmap for individual categories, and summarize the contents and contributions of surveyed papers Conclusion: The review paper is expected to provide future direction to improve quality innovation theory and practices in manufacturing and service industries

Literature Review about Virtual Reality-Based Education for Healthcare Students

  • Junghee, Park;Byoung-Gil, Yoon;Yong-Seok, Kim;Hyunjung, Lee
    • International Journal of Advanced Culture Technology
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    • 제10권4호
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    • pp.345-354
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    • 2022
  • The purpose of this study was to analyzed the current status of the of the Virtual Reality-based education for healthcare students in Korea. Five databases (KoreaMed, KMbase, NDSL, KISS, KiSTi) were searched prior to July 2022. A total 10 articles met the inclusion criteria. 5 articles developed VR-based education contents and the other 5 articles were using vSim already developed as a VR education program and evaluated the effectiveness. As a result of this literature review, VR-based education program was found to be effective in improving the healthcare students' competency. VR-based education program could be considered to improve the healthcare students' clinical practice ability.

A Study on the Serious Games Design Framework via Potential Outcomes - Focused on Construal Level Interventions

  • Lee, Hye Rim;Jeong, Eui Jun
    • International Journal of Contents
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    • 제10권4호
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    • pp.53-62
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    • 2014
  • Although many studies have considered the outcomes and impacts of serious games, little is known about the factors which affect a user's perception or interpretation in games during the process of decision making from theoretical perspectives. This study aimed to explore the process of user perception from the perspective of construal level theory, and to suggest a theoretical design approach for the development of effective serious games. In the current study, cognitive and affective learning outcomes were articulated through literature review and synthesized into a series of assumptions with persuasive and educational aspects in serious games. Serious games reflect the potential of the game mechanism for changing players' perception, and helping with knowledge acquisition of the users. The potential to use construal level theory for effective serious games interventions was suggested, and a Serious Games Design Framework was proposed via potential outcomes from recent advanced research. Finally, implications of the application of the suggested model with various-related purposes and directions for future research were discussed. The model could be useful not only for game researchers and designers, but also for game marketers in attracting potential consumers.

주제어에 따른 시왕의 디지털 콘텐츠 구현 (Implementation of Digital Contents of the Ten Kings of Hell according to Keyword)

  • 김경덕;김영덕
    • 한국콘텐츠학회논문지
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    • 제20권4호
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    • pp.530-539
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    • 2020
  • 본 논문에서는 불교 신화에 등장하는 10명의 지옥 왕을 주제어에 따라 시각화하는 디지털 콘텐츠를 구현한다. 10명의 지옥 왕은 시왕으로 불리며, 탱화와 같은 유형문화재로서 일반 사찰에서 찾아볼 수 있다. 시왕은 저승 세계를 관장하는 대왕으로 무속 및 불교문화 속에서 다양한 모습으로 전래되고 있다. 본 논문에서는 고문헌에 등장하는 시왕을 지옥별로 그 특징을 분석하여 주제어를 선별하고, 일반인이 특정 주제어를 선택하면 그에 따른 지옥과 왕을 시각적으로 나타내는 디지털 콘텐츠를 구현한다. 응용 분야로는 게임 및 문화 캐릭터의 개발, 전통문화를 활용한 디지털 스토리텔링, 불교문화와 교리 교육, 게임 등에 그 활용을 기대할 수 있다.

고구려 고대신화를 모티브로 하는 키비주얼제작 연구 (A Study on Producing Key Visuals Which are Motivated by the Ancient Myth of Goguryeo)

  • 한명희;강태완;김치용
    • 디지털콘텐츠학회 논문지
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    • 제10권2호
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    • pp.177-188
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    • 2009
  • 본 논문은 문화콘텐츠의 원형을 복원하고 이를 기반으로 콘텐츠산업을 발전시키는 데 있어 가장 실질적인 문제점이 키비주얼에 대한 인식 및 키비주얼제작이 이루어지 안는다는 점에 착안하였다. 고대 판타지를 소재로 한 독창적인 원형소재를 시각화함에 있어, 실제 콘텐츠 제작을 위한 디자인 프로세스를 고려해야 한다는 전제하에 시각화를 통한 키비주얼의 필요성을 제시하는 것을 목적으로 한다. 이를 위해 드라마, 영화, 애니메이션, 게임 등 다양한 소재로서 활용가치가 높은 고구려 고대 신화와 설화를 대상으로 판타지 요소를 시각화하기 위한 문헌과 고증자료들을 바탕으로 원형의 이미지를 시각화하는 프로세스를 제작과 실험을 통해 연구하였다.

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