• 제목/요약/키워드: Leisure program

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도시지역 노인의 여가생활만족도에 영향을 미치는 요인 (Factors Affecting Satisfaction Degree of Leisure of the Elderly in Urban Areas)

  • 정한태;남철현;예춘정;하태욱;오선영
    • 대한예방한의학회지
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    • 제15권3호
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    • pp.51-65
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    • 2011
  • Purpose : To figure out the degree of leisure satisfaction of elderly's life. Method : A total of 1,015 persons were randomly selected from cities. This survey was performed by college students from July 1 through October 31, 2008. Results : 1. The level of health status of the subjects was $8.58{\pm}0.24$ of 15 points(57.2points of 100 points). 2. The average satisfaction degree of leisure was $2.92{\pm}39$(58.8points of 100). Of the study subjects, females, a group over 65-69, singles, the persons spending petty cash over 1.1 million won a month, the persons living with 3-4 family members and the subjects living with children had higher degree of satisfaction than other groups. 3. The factors affecting the degree of leisure satisfaction by regression analysis were age, gender, marital status, amount of petty cash, education level, the number of family members, utilization of social service agency, current health status. The influence level of those variables was 36.1%. Conclusion : It is very important to develop special activity program for their pleasant leisure time. The recreation and leisure program for the elderly should be implemented to provide by the authorities concerned. Children should be encouraged to live with their parents. All elderly welfare related agencies such as government, NGOs and professionals have to work together to improve the health of the elderly.

여가제약 협상노력과 레저스포츠참가의 관계 (The Relationship Between Negotiating Efforts on Leisure Restriction and Participation in Leisure Sports)

  • 김경식;진은희;구경자
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2009년도 춘계 종합학술대회 논문집
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    • pp.449-453
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    • 2009
  • 본 연구의 목적은 여가제약 협상노력과 레저스포츠참가의 관계를 규명하기 위하여 2009년 2월 9일부터 3월6일까지 26일간 걸쳐서 수도권지역 만 19세의 성인을 대상으로 일반인, 동우회, 클럽회원으로 설정한 다음 유의표집법(purposive Sampling methid)으로 250명을 표본 추출하였다. 본 연구는 레저스포츠참가자활동의 비참가자를 배제하기 위하여 레저스포츠시설들을 방문하여 표본조사를 실시하였다. 수집된 자료는 SPSSWIN15.0 프로그램을 이용하여 요인분석, 신뢰도 분석, 다중회귀분석, 경로분석 등의 방법을 활용하였다. 결론은 다음과 같다. 첫째, 여가제약 협상노력은 레저스포츠 참가 빈도에 영향을 미친다. 즉 여가활동 열망변화 노력이 커질수록 참가 빈도는 높아진다. 둘째, 여가제약 협상노력은 레저스포츠참가 기간에 영향을 미친다. 이는 여가활동 에너지충전을 잘 할수록 강도조절을 잘 할수록 참가 기간이 길어진다. 셋째, 여가제약 협상노력은 레저스포츠참가 강도에 영향을 미친다. 이는 여가활동을 위해 노력이 커질수록 참가 강도가 높아진다.

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대학생의 여가활동 유형에 따른 여가생활 만족도 (A Study on the Leisure Life Satisfaction of College Students According to the Pattern of Leisure Activities)

  • 안옥희;최현숙
    • 가족자원경영과 정책
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    • 제10권1호
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    • pp.53-66
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    • 2006
  • This study was designed to get basic informations for the purpose of making healthy leisure environment of college students, and which will improve the satisfaction of their school life. Five hundreds of college students in Daegu and Gyeongbuk area were questioned by, our questionnaire during April, 2005. The data of 405 students (165 men, 240 women) Were analyzed by SPSS WIN 12.0 program. The data of 210 were from Daegu and 195 were from Gyeongbuk area, The results are as follows, First, $80\%$ of those questioned spend their leisure time doing some activities and the satisfaction degree was medium... They get the informations about leisure mainly through internet and the purpose of their leisure activities, were, to get rid of stress. Second; It was shown that their main leisure activities were doing internet, meeting friends, and listening music on weekdays, meeting friends, watching movie and doing internet on weekend. The major activities of the students during vocation were meeting friends, doing internet, and watching TV. Third, the students are concern about their leisure life, and they think that leisure life make improve the quality of life. The last, there is a correlation between quite activities such as watching TV, and dynamic activities such as a mountain-climbing leisure life satisfaction on weekdays. On weekend, however, there is a correlation between dynamic activities such as sports and the leisure life satisfaction. Moreover, on summer (winter) break personal activities such as religious activities and the leisure satisfaction.

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청년 1인가구의 생활시간 사용 연구 -성별·취업여부에 따른 식사와 여가활동을 중심으로- (Study of the Time Use of Unmarried Single Households -With a Focus on Meal Acivities and Leisure by Gender and Employment Status-)

  • 송혜림;강은주;김민주
    • 가족자원경영과 정책
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    • 제22권2호
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    • pp.45-63
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    • 2018
  • This study analyzed time allocation in unmarried single household. It examined meal activities and leisure by gender and employment status using the 2014 time-use survey data of 1,664 cases provided by Statistics Korea. Descriptive statistics, a paired t-test, and regression were conducted using the SPSS 24 program. The results showed that the total time for meal activities in unmarried single households was 125 minutes. Most meal activities consisted of eating activities, and the meal preparation time was about 19 minutes. Females spent much longer time in meal preparation than males. Leisure time was 285 minutes, and the longest time spent of leisure activities was spent using medias. Males' total leisure time was longer than females' total leisure time. Finally, employed individuals spent much longer periods of time in leisure than unemployed individuals. All the results showed differences between genders and employment status.

남자 중학생들의 게임중독 결정요인 -여가와 가족환경요인을 중심으로- (Determinants of Game Addiction among Middle School Boys focused on Leisure and Family-Environmental Factors)

  • 오지영;김석환
    • 한국학교ㆍ지역보건교육학회지
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    • 제16권1호
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    • pp.39-50
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    • 2015
  • Objectives: A large number of teenagers are addicted to Internet games. The purpose of this study is to analyze the influence of leisure and family factors affecting internet game addiction among middle school boys. Methods: The data was used from 'Survey on the Online Game and Family Leisure Activities of Youth and Children in 2009' conducted by Korea Youth Policy Institute. Data were obtained from 1,681 middle school boys and analyzed by using the SPSS(version 20) program. Factors affecting game addiction were analyzed by ANOVA, Multiple Regression Analysis. Results: The results of this study revealed that the following variables have significant effects on game addition among middle school boys; psychology disorder about leisure, preference and participation disorder about leisure, father-child open communication, mother-child problem communication. Conclusions: Based on these results, we suggested leisure facility and programs to participate leisure life and activate communication with parents. Finally, limitations of this study and suggestions for future research were discussed.

중년취업주부의 정서 상태 및 행복감에 미치는 요가와 차 명상 복합 여가프로그램 개발 연구 - 50대 단순노무직 취업주부를 중심으로 - (A Study to Develop a Leisure Program Combining Yoga and Tea Meditation on the Mood States and Happiness of Middle-aged Working Wives - Focus on Elementary Workers in Their 50's -)

  • 주영애;최배영;김현경;이성건;육영숙
    • 가족자원경영과 정책
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    • 제17권4호
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    • pp.57-84
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    • 2013
  • The aim of this study was to develop a leisure program that combines yoga and tea meditation affects the positive mood states and happiness of elementary working wives in their 50's. For this study, a pre and posttest control group design was used. A total of 46 subjects were allocated equally to the experimental group and the control group. A pretest, comprising 13 sessions of treatment, and a posttest were conducted. Of the 23 subjects in the experimental group, 16 were selected as interviewees and underwent in-depth interviews. The main results of this study are as follows: First, the experimental group of middle-aged working wives showed higher positive mood states(t=-3.494, p<.01) and higher levels of happiness(t=2.236, p<.05) after the program compared to the control group. Second, after participating in the study, those who had undergone in-depth interviews indicated that their lives had changed to become more confident, happy, comfortable, and self-directed, and that this change had positively impacted their relationships. In conclusion, in a situation where the lives, leisure and happiness of middle-aged working wives is becoming a social problem and a topic of discussion for national policies, it would be beneficial to develop and establish leisure programs for this population in order to promote health and happiness.

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A Meta-Analysis of the Effect of Face (Chemyon) on Leisure Consumers' Consumption Behavior

  • KIM, Young-Doo
    • 산경연구논집
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    • 제12권11호
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    • pp.17-31
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    • 2021
  • Purpose: Despite the fact that face (i.e. Chemyon) is deeply-rooted in Korean culture and significantly affects the behavior of Korean people, the effect of face on leisure consumers' consumption behavior has only reported mixed findings, that is, significant and/or insignificant face effects have been reported. It is necessary to integrate prior research findings, and comprehensively examine the effect of face on leisure consumers' consumption behavior. The purpose of this study was to investigate the effect (i.e. effect size, and moderating variables) of face on leisure consumers' consumption behavior through meta-analysis. Research design, data and methodology: Among 1,019 face-related academic studies, retrieved from the academic research information services (RISS), 34 studies and 300 cases examining the effect of face on leisure consumers' consumption behavior were finally included for meta-analysis. Face measured as face sensitivity and/or a face sensitivity sub-component (shame-consciousness, formality-consciousness, and other-consciousness) were integrated in the meta-analysis. Leisure consumers' consumption behavior was classified as antecedents of purchase (overall conspicuous consumption tendency, overall symbolic consumption tendency, personality, high price, high quality, brand seeking, fashion seeking, enjoyment, other person (interpersonal) consideration, position, reference group, and attitude), purchase (purchase intention, unplanned purchase, purchase, and expenditure), and post-purchase (satisfaction, repurchase, and post-purchase). The data used in the meta-analysis was comprised of correlation coefficients, and the meta-analysis was performed using the R-program. Results: The overall mean effect size of face on leisure consumers' consumption behavior was .248. It was found that the effect size was the largest in the order of shame-consciousness face, formality-consciousness face, and other-consciousness face. Among the types of leisure consumers' consumption behavior categorized as dependent variables, the effect size was found to be largest in the order of position, attitude, reference group, post-purchase behavior, brand seeking, personality, trend seeking, etc. In addition, it was found that the leisure types moderated the effect size of face on leisure consumers' consumption behavior. The effect size was found to be largest in the order of skin diving, baseball, various leisure participation, dance, gambling, golf, etc. Conclusions: Face moderately or significantly influence leisure consumers' consumption behavior.

2009생활시간조사자료를 근거로 한 노년층의 여가프로파일 (The Leisure Profile of the Elderly Based on 2009 Time Use Survey Data)

  • 지현진
    • 한국노년학
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    • 제32권3호
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    • pp.675-687
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    • 2012
  • 본 연구는 노년층의 인구통계학적 특성을 바탕으로 형성된 군집별 여가 시간량의 차이를 조사함으로써 세대 내 존재하는 다양한 속성에 따른 여가프로파일을 작성하는 것을 목적으로 한다. 이를 위해 2009생활시간조사자료 중 만 65세 이상 응답자가 이틀 동안 작성한 시간일지 5392부를 최종분석에 사용하였다. 자료 분석을 위해 기술분석, 상관분석, K-평균 군집분석, 분산분석, 사후분석(Scheffe)을 실시하였다. 연령, 성별, 교육수준, 월소득, 배우자유무, 경제활동여부, 거주지역에 따라 7개의 군집(군집명: 아직은 일을, 벗들과 취미생활을, 도시에서 다양한 여가를, 신앙 속에 우정과 취미생활을, 일하며 짬짬이 여가를, 변두리에서 여가를)이 형성되었으며, 군집별 여가 시간량의 차이를 살펴본 결과, 관람문화활동이나 물품구입활동을 제외하고는 대부분의 여가행동별 시간량은 군집 간에 유의한 차이를 보였다. 특히 노년층에게 일이나 배우자의 유무와 같은 사회적 역할의 상실이나 관계의 상실은 여가 시간량의 증감이나 행동유형에 차이를 만들어 내었다. 이러한 결과는 추후 노년층을 위한 여가서비스 및 정책을 기획하고 준비하는데 참고할만하다.

변화된 노인의 라이프스타일에 따른 노인복지관 여가프로그램 및 공간구성 연구 - 광주광역시 사례를 중심으로 - (A Study on the Leisure Programs and Programs Organization of Space in Senior Welfare Center according to Senior Citizens' Changed Life Style - Focused on the case of Gwangju Metropolitan City -)

  • 주현진;문정민
    • 한국실내디자인학회논문집
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    • 제24권3호
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    • pp.176-185
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    • 2015
  • Senior citizens' new life style has appeared according to the massive retirement of the baby boom generation since 2010. Consequently, Senior Welfare Centers, the provider of elderly leisure programs, has been asked for the programs and spaces which are able to meet the changing life style of the elderly. This study focuses on the survey for current status of leisure programs in accordance with the changing life style and on the investigation for sensible usage of space in senior welfare centers in Gwangju Metropolitan city. The result shows the portion of the programs which every center provides is quite different according to the life style. The program types for challenge and utility are provided 192 times a week and the program types for health and sociality 133 times a week. Both types shows high frequency of supply and use of the program especially 85 times of information-oriented education, 64 times of musical instruments, and 42 times of foreign language are supplied vividly. On the contrary, the program types for fashion and self-management and the program types for volunteer work and achievement are insufficient, so It should be reconsidered to establish the programs and to supply the space for the program from now on. The current status for spatial usage shows that most of the centers share a space for several programs. It means that the space of the Senior Welfare Center is limited and various programs should be run in the narrow space. High frequency programs like the program types for challenge and utility secure sufficient spaces not to miscarry the use for the programs. The center of case B has well equipped and large space and provides proper space for each programs to meet the demand of the senior citizens. Like these, Senior Welfare Centers in Gwangju Metropolitan city have supported Senior citizens' Life Style by supplying various leisure programs to meet the demand for it. This research could be used as the basis for the programs about the spatial utilization in accordance with various future life style of Senior citizens'.

노인여가활동 프로그램 개선방안 (Improvement plan of elderly leisure activity program)

  • 손명동
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2017년도 제55차 동계학술대회논문집 25권1호
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    • pp.97-98
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    • 2017
  • 우리나라의 대표적인 노인여가활동 프로그램의 중심인 경로당은 노인여가복지시설로 노인복지법 제36조에 의거 만65세 이상인 지역노인이 자율적으로 친목을 도모하고 취미활동과 공동작업장을 운영한다. 또한 각종 정보교환과 기타 여가활동을 할 수 있도록 하는 장소를 제공함을 목적으로 하는 시설이다. 그러나 선행연구들에 의하면 가장 가까이에 있는 시설이지만 여러 가지 이유로 활성화되지 못하고 있는 실정이다. 이에 본 연구에서는 노인여가활동 프로그램과 관련된 연구들의 결과를 토대로 현황을 분석하고, 노인여가활동 프로그램의 가치를 극대화하고 지속가능성을 확보하기 위한 방안에 대하여 제안하고자 한다.

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