• Title/Summary/Keyword: Learning-based approach

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A Study of Learning Organization Model of Construction Organization based the CoP(Community of Practice) (Community of Practice(CoP)를 기반으로 하는 건설조직의 학습조직 모델에 관한 연구)

  • Lee Tai Sik;Lee Won Yong
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • autumn
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    • pp.479-482
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    • 2001
  • Construction industry included speciality compare with others industry. Systemically approach and enterprise cultural approach is required in order to perform Knowledge Management in construction industry. But, most of construction enterprise immersed in system approach to perform Knowledge Management, in this reason caused failure of Knowledge Management. To resolve the structural contradiction, Learning organization based the Community of Practice(CoP) is studied in this paper.

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How do learners discover the topic in team project-based learning?: Analysis of Learners' Creative Activity in the process of selecting the topic

  • Kim, Hyekyung;Kim, Insu
    • Educational Technology International
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    • v.14 no.2
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    • pp.167-187
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    • 2013
  • Team project learning is a type of Project-Based Learning, which is an effective learning method for developing collaborative competency and interpersonal communication skills, as well as for developing cognitive competency such as critical thinking, creative thinking, and analytical skills. This research, conducted to analyze learning activities, focuses on students' creative thinking and activities in TPBL(Team Project-Based Learning). A qualitative approach including a reflective journal based on the 6 stages of TPBL, was adopted for this purpose. In this study, 69 reflective journals on the three stages (developing a theme, researching, theme-making) of 23 undergraduate students were categorized on the basis of three criteria: divergent thinking factors, convergent thinking factors and affective factors. The results show that the participants' journals demonstrated twenty-eight activities from nine cognitive factors and nine activities from three affective factors were derived from reflect journal. This finding indicates that more appropriate instructional strategies are needed for students to enhance their creative thinking skills and activities

Deep Hashing for Semi-supervised Content Based Image Retrieval

  • Bashir, Muhammad Khawar;Saleem, Yasir
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.8
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    • pp.3790-3803
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    • 2018
  • Content-based image retrieval is an approach used to query images based on their semantics. Semantic based retrieval has its application in all fields including medicine, space, computing etc. Semantically generated binary hash codes can improve content-based image retrieval. These semantic labels / binary hash codes can be generated from unlabeled data using convolutional autoencoders. Proposed approach uses semi-supervised deep hashing with semantic learning and binary code generation by minimizing the objective function. Convolutional autoencoders are basis to extract semantic features due to its property of image generation from low level semantic representations. These representations of images are more effective than simple feature extraction and can preserve better semantic information. Proposed activation and loss functions helped to minimize classification error and produce better hash codes. Most widely used datasets have been used for verification of this approach that outperforms the existing methods.

Using a project-based learning approach in Korean EFL classrooms (EFL 상황에서의 프로젝트 학습법 활용 방안)

  • Kim, Nam-Soon
    • English Language & Literature Teaching
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    • v.11 no.1
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    • pp.57-76
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    • 2005
  • This study provides a rationale for using project-based learning with Korean students of English in Korea; in addition, it describes the process of creating and implementing project-based learning in the classroom and gives examples of how this unique teaching and learning method has been used successfully to teach learners with different levels of English proficiency. The first two chapters of the study examine the nature of project-based learning by comparing it with related fields of study, such as language teaching syllabi and methods, cognitive psychology, constructivists' views and interaction theory. The latter part of the study deals with issues related to applying project-based learning in Korean English classes. It emphasizes the importance not only of motivating active group effort and participation, but also in creating a trusting, cooperative relationship between group members in order to have a successful accomplishment of a project. The study concludes with implications for future studies.

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The Analysis of Researches on the Brain-based Teaching and Learning for Elementary Science Education (초등과학교육에의 적용을 위한 뇌-기반 학습 연구의 교육적 의미 분석)

  • Choi, Hye Young;Shin, Dong-Hoon
    • Journal of Korean Elementary Science Education
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    • v.33 no.1
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    • pp.140-161
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    • 2014
  • The purpose of this study was to analyze 181 papers about brain-based learning appeared in domestic scientific journals from 1989 to May of 2012 and suggest application conditions in elementary science education. The results of this study summarizes as follows; First, learning activity suggested by brain-based learning study is mainly explained by working of brain function. Learning activity explained by brain-based learning study are divided into 'learning according to specialized brain function, learning according to brain function integration and learning beyond specialization and integration of hemispheres'. Second, it searched how increased knowledge of brain structure and function affects learning. Analysis from this point of view suggests that brain-based learning study affects learning in many ways especially emotion, creativity and learning motivation. Third, brain-based learning study suggests various possibilities of learning activity reflecting brain plasticity. Plasticity which is one of most important characteristics of brain supports the validity of learning activity as learning disorder treatment and explains the possibility of selective increment of brain function by leaning activity and the need of whole-brain approach to learning activity. Fourth, brain-based learning brought paradigm shifts in education field. It supports learning sophistication on the understanding of student's learning activity, guides learning method that reflects the characteristics of subject and demands reconstruction of curriculum. Fifth, there are many conditions to apply brain-based learning in elementary science education field, learning environment that fits brain-based learning, change of perspectives on teaching and learning of science educators and development of brain-based learning curriculum are needed.

Design Guidelines of Convergent Education Environment Based on Design Thinking through STEAM Theory

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.56-63
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    • 2023
  • I proposed the architectural guideline for educational environment based on design thinking approach to integrate and enhance learners' activities and achievements. The physical environment of design education learning space should be applied by teaching methods and learning activities, especially for STEAM-based convergent education, the architectural space conditions should support the design process based on design thinking. The learning environment conditions influence design education with physical design factors and learners' communication, and the flexible environment based on design thinking, which is crucial for design education. The 3 steps of design thinking experiences also allow students to learn the context of ideas, skills and outcomes. Therefore, I argued that the learning surrounding based on design thinking needs flexible and mobile, connected, integrated, organized, and team-focused environments to support learners' understanding, participation, and collaboration, and to achieve the design process based on research findings. For spaces for convergent learning environments based on design thinking, common design principles should be reviewed, such as coexistence with technology, safety and security, transparency and spatial extension, multi-purpose space and outdoor learning.

Deep-Learning Approach for Text Detection Using Fully Convolutional Networks

  • Tung, Trieu Son;Lee, Gueesang
    • International Journal of Contents
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    • v.14 no.1
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    • pp.1-6
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    • 2018
  • Text, as one of the most influential inventions of humanity, has played an important role in human life since ancient times. The rich and precise information embodied in text is very useful in a wide range of vision-based applications such as the text data extracted from images that can provide information for automatic annotation, indexing, language translation, and the assistance systems for impaired persons. Therefore, natural-scene text detection with active research topics regarding computer vision and document analysis is very important. Previous methods have poor performances due to numerous false-positive and true-negative regions. In this paper, a fully-convolutional-network (FCN)-based method that uses supervised architecture is used to localize textual regions. The model was trained directly using images wherein pixel values were used as inputs and binary ground truth was used as label. The method was evaluated using ICDAR-2013 dataset and proved to be comparable to other feature-based methods. It could expedite research on text detection using deep-learning based approach in the future.

LEARNING-BASED SUPER-RESOLUTION USING A MULTI-RESOLUTION WAVELET APPROACH

  • Kim, Chang-Hyun;Choi, Kyu-Ha;Hwang, Kyu-Young;Ra, Jong-Beom
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.254-257
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    • 2009
  • In this paper, we propose a learning-based super-resolution algorithm. In the proposed algorithm, a multi-resolution wavelet approach is adopted to perform the synthesis of local high-frequency features. To obtain a high-resolution image, wavelet coefficients of two dominant LH- and HL-bands are estimated based on wavelet frames. In order to prepare more efficient training sets, the proposed algorithm utilizes the LH-band and transposed HL-band. The training sets are then used for the estimation of wavelet coefficients for both LH- and HL-bands. Using the estimated high frequency bands, a high resolution image is reconstructed via the wavelet transform. Experimental results demonstrate that the proposed scheme can synthesize high-quality images.

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Anomaly-Based Network Intrusion Detection: An Approach Using Ensemble-Based Machine Learning Algorithm

  • Kashif Gul Chachar;Syed Nadeem Ahsan
    • International Journal of Computer Science & Network Security
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    • v.24 no.1
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    • pp.107-118
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    • 2024
  • With the seamless growth of the technology, network usage requirements are expanding day by day. The majority of electronic devices are capable of communication, which strongly requires a secure and reliable network. Network-based intrusion detection systems (NIDS) is a new method for preventing and alerting computers and networks from attacks. Machine Learning is an emerging field that provides a variety of ways to implement effective network intrusion detection systems (NIDS). Bagging and Boosting are two ensemble ML techniques, renowned for better performance in the learning and classification process. In this paper, the study provides a detailed literature review of the past work done and proposed a novel ensemble approach to develop a NIDS system based on the voting method using bagging and boosting ensemble techniques. The test results demonstrate that the ensemble of bagging and boosting through voting exhibits the highest classification accuracy of 99.98% and a minimum false positive rate (FPR) on both datasets. Although the model building time is average which can be a tradeoff by processor speed.

A Feature-Based Malicious Executable Detection Approach Using Transfer Learning

  • Zhang, Yue;Yang, Hyun-Ho;Gao, Ning
    • Journal of Internet Computing and Services
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    • v.21 no.5
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    • pp.57-65
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    • 2020
  • At present, the existing virus recognition systems usually use signature approach to detect malicious executable files, but these methods often fail to detect new and invisible malware. At the same time, some methods try to use more general features to detect malware, and achieve some success. Moreover, machine learning-based approaches are applied to detect malware, which depend on features extracted from malicious codes. However, the different distribution of features oftraining and testing datasets also impacts the effectiveness of the detection models. And the generation oflabeled datasets need to spend a significant amount time, which degrades the performance of the learning method. In this paper, we use transfer learning to detect new and previously unseen malware. We first extract the features of Portable Executable (PE) files, then combine transfer learning training model with KNN approachto detect the new and unseen malware. We also evaluate the detection performance of a classifier in terms of precision, recall, F1, and so on. The experimental results demonstrate that proposed method with high detection rates andcan be anticipated to carry out as well in the real-world environment.