• Title/Summary/Keyword: Learning platform

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Evaluating the Usability and Effectiveness of Madrasati Platforms as a Learning Management System in Saudi Arabia for Public Education

  • Alkinani, Edrees A.;Alzahrani, Abdullah I.A.
    • International Journal of Computer Science & Network Security
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    • v.21 no.6
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    • pp.275-285
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    • 2021
  • Ministries of Education are integrating different Learning Management Systems (LMS) to enhance teaching and learning during the lockdown to avoid academic loss. The key factor for delivering a high-quality education through LMS platforms is teachers' acceptance and adoption of the platform. Madrasati platform (which means My school) was introduced by Saudi Arabian Ministry of education as the formal teaching and learning for distance education for public education levels. This study aims to examine the effectiveness, usability and adoption of "Madrasati" platform from teachers' perspectives in Saudi Arabia. "SUS, CSUQ" tests were used to test the usability of the new platform. Using quantitative research design, data were collected using questionnaire. 200 teachers were selected randomly answered the survey. Data was analysed descriptively and inferentially using SPSS (25). The results obtained indicate that the teachers are highly satisfied using Madrasati platform and technically it is well designed. Also, Madrasati has positive effect on teaching quality. Moreover, Madrasati has high usability in teaching. One of the key findings were that the quality of the information content in Madrasati has a strong effect on teachers' perception of the Madrasati usefulness that led to a positive attitude towards Madrasati. These findings would be useful to the ministry of education and institutions trying to integrate technology in their teaching and learning processes. Thus, this paper contributes towards more effective utilisation of the extensive functionalities that Madrasati have to offer, which will contribute toward the development of pedagogy in Saudi Arabia.

Platform of ICT-based environmental monitoring sensor data for verifying the reliability (ICT 기반 환경 모니터링 센서 데이터의 신뢰성 검증을 위한 플랫폼)

  • Chae, Minah;Cho, Jae Hyuk
    • Journal of Platform Technology
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    • v.9 no.1
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    • pp.23-31
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    • 2021
  • In recent years, in the domestic industry, personal damage has occurred due to sensor malfunction and the emission of harmful gases. But there is a limit to the reliability verification of sensor data because the evaluation of environmental sensors is focused on durability and risk tests. This platform designed a sensor board that measures 10 major substances and a performance verification system for each sensor. In addition, the data collected by the sensor board was transferred to the server for data reliability evaluation and verification using LoRa communication, and a prototype of the sensor data platform was produced to monitor the transferred data. And the collected data is analyzed and predicted by using machine learning techniques.

Construction on e-learning Platform of Smart Phone Environment (스마트폰 환경에서의 e-learning 플랫폼의 구축)

  • Pyo, Sung-Bae
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.11
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    • pp.125-132
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    • 2012
  • In recent years, a variety of learning content construction utilizing the smart phone is coming. In this paper, we investigate on overall trends and movements in e-learning performance at University. And system developed a e-learning platform consisting of smart phone portal, learning management system(LMS), and learning content management system(LCMS). Throughout the experiment, each of the components of the e-learning were implemented. LMS was implemented more efficiently using a user profile evaluation system for qualification.

Mobile Contents for Learning of English Presentation based on Android Platform (영어 구두 발표 학습을 위한 안드로이드 플랫폼 기반 모바일 콘텐츠 제작)

  • Park, Seong-Won;Oh, Duk-Shin
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.5
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    • pp.41-50
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    • 2011
  • In this study, we developed mobile contents and mobile learning system for learning of english presentation based on Android platform. First, the application including contents transfer system which enables contents run on Android platform was developed for learning of English presentation. Second, presentation contents which will be applied on the application were manufactured. The contents developed in this study are for learning English presentations. The contents are classified into two parts; Part 1 is for basic English presentations, and Part 2 is for advanced English presentations. Each part is made up with 9 units, and each unit is composed differently by topics. The number of whole chapter for both parts is 51. We analyzed the questionnaire responses with respect to UI satisfaction and satisfaction of the learning experience. The UI satisfaction results showed that 85% of the participants were satisfied at an ordinary or higher level with our system. And The satisfaction of the learning experience results showed that 95% of the participants were satisfied at the ordinary or higher level with our system.

An Open Medical Platform to Share Source Code and Various Pre-Trained Weights for Models to Use in Deep Learning Research

  • Sungchul Kim;Sungman Cho;Kyungjin Cho;Jiyeon Seo;Yujin Nam;Jooyoung Park;Kyuri Kim;Daeun Kim;Jeongeun Hwang;Jihye Yun;Miso Jang;Hyunna Lee;Namkug Kim
    • Korean Journal of Radiology
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    • v.22 no.12
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    • pp.2073-2081
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    • 2021
  • Deep learning-based applications have great potential to enhance the quality of medical services. The power of deep learning depends on open databases and innovation. Radiologists can act as important mediators between deep learning and medicine by simultaneously playing pioneering and gatekeeping roles. The application of deep learning technology in medicine is sometimes restricted by ethical or legal issues, including patient privacy and confidentiality, data ownership, and limitations in patient agreement. In this paper, we present an open platform, MI2RLNet, for sharing source code and various pre-trained weights for models to use in downstream tasks, including education, application, and transfer learning, to encourage deep learning research in radiology. In addition, we describe how to use this open platform in the GitHub environment. Our source code and models may contribute to further deep learning research in radiology, which may facilitate applications in medicine and healthcare, especially in medical imaging, in the near future. All code is available at https://github.com/mi2rl/MI2RLNet.

A Study on Metaverse Learning Based on TPACK Framework

  • Jee Young, Lee
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.56-62
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    • 2023
  • In the educational environment of the post-COVID-19 era, metaverse learning, which can improve the disadvantages of online learning and improve learning outcomes, is attracting attention. Metaverse is expected to play an important role as a learning experience platform (LXP) that can provide immersion and experience for learners. In order to successfully introduce and utilize metaverse learning that utilizes the metaverse platform, teachers' knowledge of metaverse-related technologies and pedagogical convergence is important. So far, teacher knowledge for educational use of the metaverse has not been explored. In this regard, this study explored the TPACK (Technological, Pedagogical And Content Knowledge) framework as a teacher's knowledge system for metaverse learning. Based on this, this study designed the class contents of metaverse learning. The results of this study are expected to diffuse the importance of TPACK required for metaverse learning and contribute to the development of teachers' competence.

Machine learning-based Multi-modal Sensing IoT Platform Resource Management (머신러닝 기반 멀티모달 센싱 IoT 플랫폼 리소스 관리 지원)

  • Lee, Seongchan;Sung, Nakmyoung;Lee, Seokjun;Jun, Jaeseok
    • IEMEK Journal of Embedded Systems and Applications
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    • v.17 no.2
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    • pp.93-100
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    • 2022
  • In this paper, we propose a machine learning-based method for supporting resource management of IoT software platforms in a multi-modal sensing scenario. We assume that an IoT device installed with a oneM2M-compatible software platform is connected with various sensors such as PIR, sound, dust, ambient light, ultrasonic, accelerometer, through different embedded system interfaces such as general purpose input output (GPIO), I2C, SPI, USB. Based on a collected dataset including CPU usage and user-defined priority, a machine learning model is trained to estimate the level of nice value required to adjust according to the resource usage patterns. The proposed method is validated by comparing with a rule-based control strategy, showing its practical capability in a multi-modal sensing scenario of IoT devices.

The Effect of Mobile e-Learning Contents Platform Characteristics on Reuse Intention

  • Na, Jun-Gyu;Kim, Dongyeon
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.9
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    • pp.183-191
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    • 2020
  • Many learners are encountering e-Learning contents with smart devices and contents provides are carefully observing learners' reuse intention and behavior. Therefore, this study investigated the effect of e-Learning content platform characteristics on reuse intention for 200 users with smartphone-based e-Learning experience. The results show that the characteristics affecting reuse intention are content quality, interactivity, and ubiquity. Moreover, for men, only interactivity affects reuse intention, and for women, ubiquity and content quality affect reuse intention. When using smartphone-based e-Learning for less than an hour a day, only content quality affects reuse intention. On the contrary, ubiquity, convenience, and interactivity influence reuse intention when learning for more than one hour. Our results suggest meaningful implications that how e-Learning companies change their smartphone-based platform business strategy and how they utilize its key factors.

Research on the Cultivation of the Spirit of Struggle of College Students in the New Era : from the Perspective of the Integration of Innovation and Entrepreneurship Education and Ideological and Political Education (新时代大学生奋斗精神培育研究 : 以创新创业教育和思政教育融合研究为视角)

  • Chu, Qingzhu;Chen, Gang;Wang, Shuai;Liu, Yichen;Yin, Wenchao;Zou, Yaping
    • Journal of East Asia Management
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    • v.2 no.1
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    • pp.93-103
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    • 2021
  • Struggle refers to the process of overcoming various difficulties for a goal. The spirit of struggle is a positive attitude and reaction reflected in the process of struggle. Cultivating the spirit of struggle of college students is the call of the new era. In essence, the cultivation of the spirit of struggle is a process of learning, which is in line with Bandura's Observation Learning Theory(Bandura, 1977):Attention, Maintenance, Reproduction and Motivation. The cultivation of College Students' spirit of struggle in the new era is also a learning process of enriched experience. It is necessary to cultivate the spirit of struggle into the soul of college students and make it become a habit of students. Moreover, it is crucial to carry out adaptive transformation of Bandura's observation learning theory. By studying the mechanism of the spirit of struggle of college students, taking innovation and entrepreneurship education as a means, and aiming at cultivating the connotation of President Xi's thought on socialism with Chinese characteristics for a new era, this paper constructs the AIST model for cultivating the spirit of struggle of college students in the new era. This model includes online learning acceptance platform(Acceptance), classroom experience stimulation platform(Inspiration), iterative training solidified platform (Solidification), and competition practice transfer platform(Transfer). The purpose of this model is to provide a practical way for universities to fulfill the fundamental task of moral education and cultivate qualified socialist builders and successors. The number of students using the online learning acceptance platform ranked the first among that of the similar courses in China; The classroom experience stimulation platform and the iterative training solidified platform support each other, with an effective rate of 97%; The competition practice transfer platform has realized the continuous growth of the number of awards won in competitions for three years. The direction of future efforts is to establish the external mechanism of the spirit of struggle, to ensure the effectiveness of classroom experience and iterative training, to cultivate teachers with coaching skills, and to accurately measure the transformation point of external and endogenous motivation.

Customized Pilot Training Platform with Collaborative Deep Learning in VR/AR Environment (VR/AR 환경의 협업 딥러닝을 적용한 맞춤형 조종사 훈련 플랫폼)

  • Kim, Hee Ju;Lee, Won Jin;Lee, Jae Dong
    • Journal of Korea Multimedia Society
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    • v.23 no.8
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    • pp.1075-1087
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    • 2020
  • Aviation ICT technology is a convergence technology between aviation and electronics, and has a wide variety of applications, including navigation and education. Among them, in the field of aerial pilot training, there are many problems such as the possibility of accidents during training and the lack of coping skills for various situations. This raises the need for a simulated pilot training system similar to actual training. In this paper, pilot training data were collected in pilot training system using VR/AR to increase immersion in flight training, and Customized Pilot Training Platform with Collaborative Deep Learning in VR/AR Environment that can recommend effective training courses to pilots is proposed. To verify the accuracy of the recommendation, the performance of the proposed collaborative deep learning algorithm with the existing recommendation algorithm was evaluated, and the flight test score was measured based on the pilot's training data base, and the deviations of each result were compared. The proposed service platform can expect more reliable recommendation results than previous studies, and the user survey for verification showed high satisfaction.