• Title/Summary/Keyword: Learning media

Search Result 1,571, Processing Time 0.023 seconds

Integrated Media Platform-based Virtual Office Hours Implementation for Online Teaching in Post-COVID-19 Pandemic Era

  • Chen, Mingzi;Wei, Xin;Zhou, Liang
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.15 no.8
    • /
    • pp.2732-2748
    • /
    • 2021
  • In post-COVID-19 pandemic era, students' learning effects and experience may sharply decrease when teaching is transferred from offline to online. Several tools suitable for online teaching have been developed to guarantee and promote students' learning effects. However, they cannot fully consider teacher-student interaction in online teaching. To figure out this issue, this paper proposes integrated media platform-based virtual office hours implementation for online teaching. Specifically, an integrated media platform (IMP) is first constructed. Then, virtual office hours (VOH) is implemented based on the IMP, aiming at increasing student-teacher interactions. For evaluating the effectiveness of this scheme, 140 undergraduate students using IMP are divided into one control group and three experimental groups that respectively contain text, voice and video modes. The experiment results indicate that applying VOH in the IMP can improve students' online presence and test scores. Furthermore, students' participating modes during VOH implementation can largely affect their degree of presence, which can be well classified by using principal component analysis. The implication of this work is that IMP-based VOH is an effective and sustainable tool to be continuously implemented even when the COVID-19 pandemic period ends.

How E-learning Business for Teens Has Evolved in Korea: The Case of MegaStudy

  • Kim, Ji-Whan;Kim, Seong-Cheol
    • International Journal of Contents
    • /
    • v.8 no.1
    • /
    • pp.10-15
    • /
    • 2012
  • Since MegaStudy started e-learning business for Korean high school students, the Korean e-learning industry began to expand and steadily gain attention. This paper focused on the analysis of the development of the Korean e-learning business for teens and the growth of MegaStudy. The three institutional mechanisms were used to examine the factors that aided the development of the business. The regulatory mechanism was the government policy to prevent the expansion of the offline private education sector, which greatly aided the growth of the e-learning business. The mimetic mechanism was the notion to mimic the characteristics of the Korean e-business initiatives. The normative mechanism involved the widespread social norm suggesting that every student should be given an equal opportunity of private education. This paper also examined the case of MegaStudy as a successful case of the e-learning companies. It analyzed the business model of MegaStudy, which is based on its advantage as the front-runner and its high-quality contents and services.

A Study on the Effectiveness of a VR-based Industrial Safety Education (VR 기반 산업안전교육의 효과성에 관한 연구)

  • Jung, Jong Won;Jung, Kihyo;Jeong, Jaewook
    • Journal of Engineering Education Research
    • /
    • v.26 no.2
    • /
    • pp.23-31
    • /
    • 2023
  • The purpose of this study is to explore the effectiveness of VR-based industrial safety education compared with conventional methods. For the study, three types of safety learning contents(VR-based learning, rule-based learning, and case-based learning) were developed and implemented with three college students groups. The results show that VR-based learning was effective in sustaining learning outcomes compared to other two conventional contents groups. In addition, participants perceived VR-based safety learning is attractive that facilitates their learning motivation and usefulness.

Measuring Acceptance Levels of Webcast-Based E-Learning to Improve Remote Learning Quality Using Technology Acceptance Model

  • Satmintareja;Wahyul Amien Syafei;Aton Yulianto
    • Journal of information and communication convergence engineering
    • /
    • v.22 no.1
    • /
    • pp.23-32
    • /
    • 2024
  • This study aims to improve the quality of distance learning by developing webcast-based e-learning media and integrating it into an e-learning platform for functional job training purposes at the National Research and Innovation Agency, Indonesia. This study uses a Technology Acceptance Model (TAM) to assess and predict user perceptions of information systems using webcast platforms as an alternative to conventional applications. The research method was an online survey using Google Forms. Data collected from 136 respondents involved in practical job training were analyzed using structural equation modeling to test the technology acceptance model. The results showed that the proposed model effectively explained the variables associated with the adoption of web-based e-learning during the COVID-19 pandemic in Indonesia for participants engaged in functional job training. These findings suggest that users' perceptions of ease of use, usefulness, benefits, attitudes, intentions, and webcast usage significantly contribute to the acceptance and use of a more effective and efficient webcast-based e-learning platform.

A Study on the Development of Educational Digital Media in Brewing Coffee Using 3D Animation (3D 애니메이션을 이용한 커피 추출 교육용 디지털 콘텐츠 개발 연구)

  • Seo, Hye-Seung;Baek, Hyeon-Gi
    • Journal of Digital Contents Society
    • /
    • v.13 no.3
    • /
    • pp.359-371
    • /
    • 2012
  • The coffee market has been rapidly growing up recently as well as the coffee industry which makes the number of educational institutions increasing in Korea. On the other hand, the classes lean too much on the practical exercise so the coffee education is urgently needed to define precisely and systematize academically. This study is accomplished on the basis of the teachers and students requirement analysis. The features that sets this study apart from the existing educational digital media is that the definite teaching-learning methods and teaching strategies were developed first. Furthermore, the physical and chemical phenomenon of coffee brewing were simulated by 3D animation software based on the visual languages. The general process of this media production was composed by the mutual relationship of the teacher's needs, educationist's strategies and media producer. After applying the digital media to students in the lesson of coffee science theory it was effective to increase their concentrativeness, interesting and learning motive. This media is also receiving the positive evaluation by the teachers to help the students in understanding the coffee science.

A Study on the Perception and Application of Distance Learning Method to Cooking Practice Subject - College Students with Cuisine-Related Majors in Seoul and Gyeonggi Areas - (조리실기과목에 대한 원격교육방법 활용현황과 인식 조사 - 서울.경기지역 외식조리관련전공 2년제 대학생을 대상으로 -)

  • Kang, Jae-Hee
    • Journal of the Korean Society of Food Culture
    • /
    • v.25 no.6
    • /
    • pp.661-670
    • /
    • 2010
  • Although many studies have suggested that introducing the distance learning method, including Web-based learning, to a practice class is effective, studies applying the distance learning method to subjects who are practicing cooking are rare. The purpose of this study was to determine the perception of the distance learning method, the degree of computer use, and the use of distance learning by college students with cuisine-related majors to practice cooking. The results showed that most students used the distance learning method, and that the method was positively perceived, as it was a great aid in learning. Most of the cooking information was obtained through the internet, and the most effective learning media for practicing cooking was "e-learning" using a computer. The most effective learning method for those who were practicing cooking was a "face-to-face learning method", because face-to-face type of teaching and learning was most universally recognized. Most of the students surveyed responded that using the distance learning method was a positive experience, indicating that cyber lectures could be applied at more universities for subjects practicing cooking.

Korean and English Sentiment Analysis Using the Deep Learning

  • Ramadhani, Adyan Marendra;Choi, Hyung Rim;Lim, Seong Bae
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.23 no.3
    • /
    • pp.59-71
    • /
    • 2018
  • Social media has immense popularity among all services today. Data from social network services (SNSs) can be used for various objectives, such as text prediction or sentiment analysis. There is a great deal of Korean and English data on social media that can be used for sentiment analysis, but handling such huge amounts of unstructured data presents a difficult task. Machine learning is needed to handle such huge amounts of data. This research focuses on predicting Korean and English sentiment using deep forward neural network with a deep learning architecture and compares it with other methods, such as LDA MLP and GENSIM, using logistic regression. The research findings indicate an approximately 75% accuracy rate when predicting sentiments using DNN, with a latent Dirichelet allocation (LDA) prediction accuracy rate of approximately 81%, with the corpus being approximately 64% accurate between English and Korean.

Sequence-Based Travel Route Recommendation Systems Using Deep Learning - A Case of Jeju Island - (딥러닝을 이용한 시퀀스 기반의 여행경로 추천시스템 -제주도 사례-)

  • Lee, Hee Jun;Lee, Won Sok;Choi, In Hyeok;Lee, Choong Kwon
    • Smart Media Journal
    • /
    • v.9 no.1
    • /
    • pp.45-50
    • /
    • 2020
  • With the development of deep learning, studies using artificial neural networks based on deep learning in recommendation systems are being actively conducted. Especially, the recommendation system based on RNN (Recurrent Neural Network) shows good performance because it considers the sequential characteristics of data. This study proposes a travel route recommendation system using GRU(Gated Recurrent Unit) and Session-based Parallel Mini-batch which are RNN-based algorithm. This study improved the recommendation performance through an ensemble of top1 and bpr(Bayesian personalized ranking) error functions. In addition, it was confirmed that the RNN-based recommendation system considering the sequential characteristics in the data makes a recommendation reflecting the meaning of the travel destination inherent in the travel route.

Development of a model for predicting dyeing color results of polyester fibers based on deep learning (딥러닝 기반 폴리에스터 섬유의 염색색상 결과예측 모형 개발)

  • Lee, Woo Chang;Son, Hyunsik;Lee, Choong Kwon
    • Smart Media Journal
    • /
    • v.11 no.3
    • /
    • pp.74-89
    • /
    • 2022
  • Due to the unique recipes and processes of each company, not only differences among the results of dyeing textile materials exist but they are also difficult to predict. This study attempted to develop a color prediction model based on deep learning to optimize color realization in the dyeing process. For this purpose, deep learning-based models such as multilayer perceptron, CNN and LSTM models were selected. Three forecasting models were trained by collecting a total of 376 data sets. The three predictive models were compared and analyzed using the cross-validation method. The mean of the CMC (2:1) color difference for the prediction results of the LSTM model was found to be the best.

Estimation of Automatic Video Captioning in Real Applications using Machine Learning Techniques and Convolutional Neural Network

  • Vaishnavi, J;Narmatha, V
    • International Journal of Computer Science & Network Security
    • /
    • v.22 no.9
    • /
    • pp.316-326
    • /
    • 2022
  • The prompt development in the field of video is the outbreak of online services which replaces the television media within a shorter period in gaining popularity. The online videos are encouraged more in use due to the captions displayed along with the scenes for better understandability. Not only entertainment media but other marketing companies and organizations are utilizing videos along with captions for their product promotions. The need for captions is enabled for its usage in many ways for hearing impaired and non-native people. Research is continued in an automatic display of the appropriate messages for the videos uploaded in shows, movies, educational videos, online classes, websites, etc. This paper focuses on two concerns namely the first part dealing with the machine learning method for preprocessing the videos into frames and resizing, the resized frames are classified into multiple actions after feature extraction. For the feature extraction statistical method, GLCM and Hu moments are used. The second part deals with the deep learning method where the CNN architecture is used to acquire the results. Finally both the results are compared to find the best accuracy where CNN proves to give top accuracy of 96.10% in classification.