• 제목/요약/키워드: Learning media

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소셜 미디어 참여에 관한 연구 동향과 쟁점의 변화: 네트워크 분석과 클러스터링 기법을 활용한 메타 분석을 중심으로 (Trends in Social Media Participation and Change in ssues with Meta Analysis Using Network Analysis and Clustering Technique)

  • 신현보;선형주;이준기
    • 한국빅데이터학회지
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    • 제4권1호
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    • pp.99-118
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    • 2019
  • 본 연구는 소셜 미디어 참여 관련 연구 베타분석을 위해 네트워크 분석과 클러스터링 기법을 활용하였다. 주경로 분석 결과 37개의 주요 연구가 추출되었고 커뮤니티 관련 네트워크와 뉴 미디어 관련 네트워크 두 가지로 구분되었다. 연결망 분석과 클러스터링 결과 네가지 클러스터가 형성되었다. 본 연구는 학술 데이터를 활용해 연구 동향을 거시적으로 파악하며 그 방법론으로 네트워크 분석과 기계학습을 활용하였다는 학술적 의의를 가진다.

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Integrated Media Platform-based Virtual Office Hours Implementation for Online Teaching in Post-COVID-19 Pandemic Era

  • Chen, Mingzi;Wei, Xin;Zhou, Liang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권8호
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    • pp.2732-2748
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    • 2021
  • In post-COVID-19 pandemic era, students' learning effects and experience may sharply decrease when teaching is transferred from offline to online. Several tools suitable for online teaching have been developed to guarantee and promote students' learning effects. However, they cannot fully consider teacher-student interaction in online teaching. To figure out this issue, this paper proposes integrated media platform-based virtual office hours implementation for online teaching. Specifically, an integrated media platform (IMP) is first constructed. Then, virtual office hours (VOH) is implemented based on the IMP, aiming at increasing student-teacher interactions. For evaluating the effectiveness of this scheme, 140 undergraduate students using IMP are divided into one control group and three experimental groups that respectively contain text, voice and video modes. The experiment results indicate that applying VOH in the IMP can improve students' online presence and test scores. Furthermore, students' participating modes during VOH implementation can largely affect their degree of presence, which can be well classified by using principal component analysis. The implication of this work is that IMP-based VOH is an effective and sustainable tool to be continuously implemented even when the COVID-19 pandemic period ends.

How E-learning Business for Teens Has Evolved in Korea: The Case of MegaStudy

  • Kim, Ji-Whan;Kim, Seong-Cheol
    • International Journal of Contents
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    • 제8권1호
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    • pp.10-15
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    • 2012
  • Since MegaStudy started e-learning business for Korean high school students, the Korean e-learning industry began to expand and steadily gain attention. This paper focused on the analysis of the development of the Korean e-learning business for teens and the growth of MegaStudy. The three institutional mechanisms were used to examine the factors that aided the development of the business. The regulatory mechanism was the government policy to prevent the expansion of the offline private education sector, which greatly aided the growth of the e-learning business. The mimetic mechanism was the notion to mimic the characteristics of the Korean e-business initiatives. The normative mechanism involved the widespread social norm suggesting that every student should be given an equal opportunity of private education. This paper also examined the case of MegaStudy as a successful case of the e-learning companies. It analyzed the business model of MegaStudy, which is based on its advantage as the front-runner and its high-quality contents and services.

VR 기반 산업안전교육의 효과성에 관한 연구 (A Study on the Effectiveness of a VR-based Industrial Safety Education)

  • 정종원;정기효;정재욱
    • 공학교육연구
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    • 제26권2호
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    • pp.23-31
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    • 2023
  • The purpose of this study is to explore the effectiveness of VR-based industrial safety education compared with conventional methods. For the study, three types of safety learning contents(VR-based learning, rule-based learning, and case-based learning) were developed and implemented with three college students groups. The results show that VR-based learning was effective in sustaining learning outcomes compared to other two conventional contents groups. In addition, participants perceived VR-based safety learning is attractive that facilitates their learning motivation and usefulness.

Measuring Acceptance Levels of Webcast-Based E-Learning to Improve Remote Learning Quality Using Technology Acceptance Model

  • Satmintareja;Wahyul Amien Syafei;Aton Yulianto
    • Journal of information and communication convergence engineering
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    • 제22권1호
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    • pp.23-32
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    • 2024
  • This study aims to improve the quality of distance learning by developing webcast-based e-learning media and integrating it into an e-learning platform for functional job training purposes at the National Research and Innovation Agency, Indonesia. This study uses a Technology Acceptance Model (TAM) to assess and predict user perceptions of information systems using webcast platforms as an alternative to conventional applications. The research method was an online survey using Google Forms. Data collected from 136 respondents involved in practical job training were analyzed using structural equation modeling to test the technology acceptance model. The results showed that the proposed model effectively explained the variables associated with the adoption of web-based e-learning during the COVID-19 pandemic in Indonesia for participants engaged in functional job training. These findings suggest that users' perceptions of ease of use, usefulness, benefits, attitudes, intentions, and webcast usage significantly contribute to the acceptance and use of a more effective and efficient webcast-based e-learning platform.

3D 애니메이션을 이용한 커피 추출 교육용 디지털 콘텐츠 개발 연구 (A Study on the Development of Educational Digital Media in Brewing Coffee Using 3D Animation)

  • 서혜승;백현기
    • 디지털콘텐츠학회 논문지
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    • 제13권3호
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    • pp.359-371
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    • 2012
  • 최근 커피 시장의 규모는 급속도로 커지고 커피 산업도 빠르게 성장하고 있다. 그 결과 커피 교육 기관이 다양한 형태로 급증하고 있으나 대부분의 수업이 실습에 편중되어 있는 경우가 많아 이론 수업의 기틀을 마련하고 커피 교육을 학문으로 체계화 하는 노력이 필요하다. 이에 커피 교육에 관한 연구 조사 및 커피 교사 학습자의 요구 분석을 토대로 교육용 디지털 콘텐츠를 제작하였다. 기존의 교육용 콘텐츠와는 차별화하여 명확한 교수 학습 방법, 교수 전략을 개발한 후 시행하였다. 또한 전문적인 시각 언어를 바탕으로 커피 추출 시 일어나는 물리적 화학적 현상을 3D 애니메이션 프로그램으로 시뮬레이션 하였다. 즉, 본 연구의 교육용 콘텐츠 제작의 전반적인 과정은 현장 교사 학습자의 요구조사, 교육학 전공자의 교수전략, 콘텐츠 제작자의 상호연계에 의해 이뤄졌다. 본 콘텐츠를 커피 원리에 대한 이론 수업에 적용한 결과 학습자의 집중도, 흥미성 및 학습 동기 유발에 효과적이었다. 교사들은 과학적 현상에 대한 학습자의 이해에 긍정적인 영향을 끼치는 것으로 평가하였다.

조리실기과목에 대한 원격교육방법 활용현황과 인식 조사 - 서울.경기지역 외식조리관련전공 2년제 대학생을 대상으로 - (A Study on the Perception and Application of Distance Learning Method to Cooking Practice Subject - College Students with Cuisine-Related Majors in Seoul and Gyeonggi Areas -)

  • 강재희
    • 한국식생활문화학회지
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    • 제25권6호
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    • pp.661-670
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    • 2010
  • Although many studies have suggested that introducing the distance learning method, including Web-based learning, to a practice class is effective, studies applying the distance learning method to subjects who are practicing cooking are rare. The purpose of this study was to determine the perception of the distance learning method, the degree of computer use, and the use of distance learning by college students with cuisine-related majors to practice cooking. The results showed that most students used the distance learning method, and that the method was positively perceived, as it was a great aid in learning. Most of the cooking information was obtained through the internet, and the most effective learning media for practicing cooking was "e-learning" using a computer. The most effective learning method for those who were practicing cooking was a "face-to-face learning method", because face-to-face type of teaching and learning was most universally recognized. Most of the students surveyed responded that using the distance learning method was a positive experience, indicating that cyber lectures could be applied at more universities for subjects practicing cooking.

Korean and English Sentiment Analysis Using the Deep Learning

  • 마렌드라;최형림;임성배
    • 한국산업정보학회논문지
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    • 제23권3호
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    • pp.59-71
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    • 2018
  • Social media has immense popularity among all services today. Data from social network services (SNSs) can be used for various objectives, such as text prediction or sentiment analysis. There is a great deal of Korean and English data on social media that can be used for sentiment analysis, but handling such huge amounts of unstructured data presents a difficult task. Machine learning is needed to handle such huge amounts of data. This research focuses on predicting Korean and English sentiment using deep forward neural network with a deep learning architecture and compares it with other methods, such as LDA MLP and GENSIM, using logistic regression. The research findings indicate an approximately 75% accuracy rate when predicting sentiments using DNN, with a latent Dirichelet allocation (LDA) prediction accuracy rate of approximately 81%, with the corpus being approximately 64% accurate between English and Korean.

딥러닝을 이용한 시퀀스 기반의 여행경로 추천시스템 -제주도 사례- (Sequence-Based Travel Route Recommendation Systems Using Deep Learning - A Case of Jeju Island -)

  • 이희준;이원석;최인혁;이충권
    • 스마트미디어저널
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    • 제9권1호
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    • pp.45-50
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    • 2020
  • 딥 러닝의 발전에 따라 추천시스템에서 딥 러닝 기반의 인공신경망을 활용한 연구가 활발히 진행되고 있다. 특히, RNN(Recurrent Neural Network)기반의 추천시스템은 데이터의 순차적 특성을 고려하기 때문에 추천시스템에서 좋은 성과를 보여주고 있다. 본 연구는 RNN기반의 알고리즘인 GRU(Gated Recurrent Unit)와 세션 기반 병렬 미니배치(Session Parallel mini-batch)기법을 활용한 여행경로 추천 시스템을 제안한다. 본 연구는 top1과 bpr(Bayesian personalized ranking) 오차함수의 앙상블을 통해 추천 성과를 향상시켰다. 또한, 데이터 내에 순차적인 특성을 고려한 RNN기반 추천 시스템은 여행경로에 내재된 여행지의 의미가 반영된 추천이 이루어진다는 것을 확인되었다.

딥러닝 기반 폴리에스터 섬유의 염색색상 결과예측 모형 개발 (Development of a model for predicting dyeing color results of polyester fibers based on deep learning)

  • 이우창;손현식;이충권
    • 스마트미디어저널
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    • 제11권3호
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    • pp.74-89
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    • 2022
  • 섬유 소재의 염색은 기업별로 고유의 레시피와 공정으로 인하여 결과물 간의 차이가 존재할 뿐만 아니라 예측하기도 어려운 실정이다. 본 연구는 염색 공정에서의 색상구현 최적화를 위해 딥러닝 기반의 예측 모형을 개발하고자 시도되었다. 이를 위하여 딥러닝 기반 모형인 다층퍼셉트론, CNN 그리고 LSTM 모형을 선정하였다. 총 376건의 데이터 세트를 수집하여 3개의 예측 모형을 학습시켰다. 교차검증 방법을 이용하여 3개의 예측 모형에 대해 비교 및 분석하였다. LSTM 모형의 예측 결과에 대한 CMC(2:1) 색차의 평균이 가장 우수한 것으로 나타났다.