• 제목/요약/키워드: Learning Space

검색결과 1,517건 처리시간 0.023초

자율 이동 로봇의 주행을 위한 영역 기반 Q-learning (Region-based Q- learning For Autonomous Mobile Robot Navigation)

  • 차종환;공성학;서일홍
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.174-174
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    • 2000
  • Q-learning, based on discrete state and action space, is a most widely used reinforcement Learning. However, this requires a lot of memory and much time for learning all actions of each state when it is applied to a real mobile robot navigation using continuous state and action space Region-based Q-learning is a reinforcement learning method that estimates action values of real state by using triangular-type action distribution model and relationship with its neighboring state which was defined and learned before. This paper proposes a new Region-based Q-learning which uses a reward assigned only when the agent reached the target, and get out of the Local optimal path with adjustment of random action rate. If this is applied to mobile robot navigation, less memory can be used and robot can move smoothly, and optimal solution can be learned fast. To show the validity of our method, computer simulations are illusrated.

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DeepSDO: Solar event detection using deep-learning-based object detection methods

  • Baek, Ji-Hye;Kim, Sujin;Choi, Seonghwan;Park, Jongyeob;Kim, Jihun;Jo, Wonkeum;Kim, Dongil
    • 천문학회보
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    • 제46권2호
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    • pp.46.2-46.2
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    • 2021
  • We present solar event auto detection using deep-learning-based object detection algorithms and DeepSDO event dataset. DeepSDO event dataset is a new detection dataset with bounding boxed as ground-truth for three solar event (coronal holes, sunspots and prominences) features using Solar Dynamics Observatory data. To access the reliability of DeepSDO event dataset, we compared to HEK data. We train two representative object detection models, the Single Shot MultiBox Detector (SSD) and the Faster Region-based Convolutional Neural Network (R-CNN) with DeepSDO event dataset. We compared the performance of the two models for three solar events and this study demonstrates that deep learning-based object detection can successfully detect multiple types of solar events. In addition, we provide DeepSDO event dataset for further achievements event detection in solar physics.

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대학도서관 공간구성 변화 및 평가방안 연구 (A Study of the Changes in University Library Space and their Assessment Strategies)

  • 장윤금
    • 정보관리학회지
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    • 제31권4호
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    • pp.229-248
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    • 2014
  • 대학도서관은 급변하는 정보통신기술과 대학환경에 대응하기 위해 그동안 도서관의 신축 및 리노베이션을 통한 공간구성의 변화를 시도해왔다. 이러한 변화는 대학도서관의 전통적 기능인 자료 보존 및 제공 그리고 대학교 구성원의 학습에 필요한 공간과 서비스를 제공하는 지원자(supporter)의 기능을 넘어서, 공간구성의 변화를 통해 학습과 연구를 지속할 수 있게 하는 조력자(facilitator)의 기능으로의 전환에 대한 필요성이 반영된 것으로 해석될 수 있다. 하지만 대학도서관 공간 기능의 변화와는 달리 이에 대한 평가는 여전히 리노베이션이나 신축 전후의 도서관 이용자의 만족도 혹은 도서관 이용의 변화에 국한되고 있어서, 대학의 비전과 목표를 반영한 도서관의 학습커먼즈(learning commons)로서의 기능을 평가하는 측정도구 개발의 필요성이 대두되고 있다. 이에 본 연구는 대학도서관 공간구성에 대한 변천과정을 분석하고 이에 대한 평가와 관련된 연구조사를 통해 대학도서관의 공간구성에 대한 효과성을 평가하는 도구의 개발과 미래의 공간구성 및 평가 전략을 위한 기초 자료를 제공하고자 하였다.

북천지역 자연학습 체험단지 조성을 위한 기본 계획(II) -홍수위 및 식수결정, 북천 경관분석- (Preliminary Design for Preparing a Natural Learning and Experimental Area in Bukchun and Boundary(II) -Determination of Flood Level/Tree Planting, Analysis of Bukchun Scene-)

  • 정종현;최석규;조세환
    • 한국환경보건학회지
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    • 제28권5호
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    • pp.13-21
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    • 2002
  • This study analyzed the characteristic of basic river structure, a flood level, the tree planting recommendation and syn thetic design, in order to establish a basic plan for preparing a natural practical area of environmental ecosystem at Bukchun and its surroundings. It was also investigated based on the opinion of citizens, geographical condition and the equipment/utilization examination of Bukchun which were included ecological circumstances, and thus provided a composite item for managing the natural river. This study also considered the development of the river in terms of culture, environment and ecology concept. The results were summarized as followed. Bukchun showed that the speed of a funning fluid is very fast on a period of flood. but very slow in a period of water shortage about 0.02 m/s. To prevent the speed change of a running fluid by a steep slope in a riverbed, there established Dongchun sluice gates under a bridge, including three sluice gates under a bridge, but there occurred extremely a riverbed erosion and corrosion section. The result of comparison between real flood degree and prediction flood data, there should perform a countermeasure the riverbed structure regulation of this area. Also, it was needed an exhaustive flood management in summer. According to the Bukchun and Hyungsangang riverbed investigation, there were needed preparation for natural/practical area and ecology Park development in the future. This study was investigated tree Planting/flower/blossom around the Bukchun and its surroundings. It was recommended willow, Italian poplar, bamboos and cherry blossoms in the Hyungsangang and Bukchun. There exist together historical space, environment space iud have enough possibility both natural learning space and civil rest space. And, it is possible to compose ecology natural learning and experimental area.

유비쿼터스 학습공간과 OWL 상황 모델 설계를 통한 상황 인식 학습 시스템 구현 (Implementation of Context aware Learning System by Designing Ubiquitous Learning Space and OWL Context Model)

  • 홍명우;이용환
    • 한국컴퓨터정보학회논문지
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    • 제16권6호
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    • pp.99-109
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    • 2011
  • 유비쿼터스 컴퓨팅 기술은 유비쿼터스 학습 즉 u-러닝의 출현을 이끌며 미래 학교 교육의 개선 방향으로 제시되고 있다. 유비쿼터스 학습 환경에서는 우선 사용자들이 언제 어디서나 학습을 위해 다양한 내장형 컴퓨터들을 활용할 수 있도록 이러한 기기들을 도처에 편재시키고 네트워크를 통한 상호작용을 지원하는 것이다. 다음 단계는 지능적인 학습 서비스를 지원하는 것으로, 상황 정보를 이해하고 이를 공유하도록 상황 지식과 상황 추론이 가능한 상황 인식 서비스를 도입하는 것이다. 그러나 아직까지 실제 학교를 대상으로 상황 인식 서비스를 지원하기 위한 온톨로지 상황 모델 설계 및 적용에 대한 연구결과는 미비한 상태이다, 이에 본 논문은 상황 인식 기반의 유비쿼터스 학습 서비스를 지원하기 위해, 기존 LAN 환경에서 이루어지는 학교 네트워크를 대상으로 USN을 활용한 유비쿼터스 학습 공간을 제안하고, OWL을 사용해 유비쿼터스학교 환경에대한온톨로지기반의상황모델을설계한다. 또한제안한유비쿼터스학습공간과온톨로지상황모델이 유비쿼터스 학습 환경에 적합함을 확인하기 위해 유비쿼터스 환경에서의 상황 인식 학습 서비스들을 구현한다.

학교내 무한상상실을 활용한 메이커교육 프로그램 적용이 초등학생의 창의적 문제해결력과 자기주도적 학습력에 미치는 효과 (The Effect of Maker Education Program in School Maker Space on Creative Problem Solving Ability and Self-Directed Learning Ability of Elementary Students)

  • 손경옥;이형철
    • 한국초등과학교육학회지:초등과학교육
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    • 제40권1호
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    • pp.55-65
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    • 2021
  • The purpose of this study was to investigate the effects of application of maker education program in school maker space on the creative problem solving ability and self-directed learning ability of elementary students. For research, we secured 18 periods of creative experience activities with 5 categories appropriate for elementary students, and integrated these activities into an elementary maker education program in school maker space. Pre and post tests were done before and after application of this maker education program to assess the changing in participants' creative problem solving ability and self-directed learning ability. The results of this study can be summarized as follows: First, the maker education program meaningfully improved the creative problem-solving abilities of elementary school students. Second, the maker education program meaningfully improved the self-directed learning abilities of elementary school students. From interview with the students, we could know that this program made the students have self-confidence and gave them favorable impression.

Generating 3D Digital Twins of Real Indoor Spaces based on Real-World Point Cloud Data

  • Wonseop Shin;Jaeseok Yoo;Bumsoo Kim;Yonghoon Jung;Muhammad Sajjad;Youngsup Park;Sanghyun Seo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제18권8호
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    • pp.2381-2398
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    • 2024
  • The construction of virtual indoor spaces is crucial for the development of metaverses, virtual production, and other 3D content domains. Traditional methods for creating these spaces are often cost-prohibitive and labor-intensive. To address these challenges, we present a pipeline for generating digital twins of real indoor environments from RGB-D camera-scanned data. Our pipeline synergizes space structure estimation, 3D object detection, and the inpainting of missing areas, utilizing deep learning technologies to automate the creation process. Specifically, we apply deep learning models for object recognition and area inpainting, significantly enhancing the accuracy and efficiency of virtual space construction. Our approach minimizes manual labor and reduces costs, paving the way for the creation of metaverse spaces that closely mimic real-world environments. Experimental results demonstrate the effectiveness of our deep learning applications in overcoming traditional obstacles in digital twin creation, offering high-fidelity digital replicas of indoor spaces. This advancement opens for immersive and realistic virtual content creation, showcasing the potential of deep learning in the field of virtual space construction.

미래 의학교육을 위한 의과대학 신축의 건축디자인 방향성 (Architectural Design Approach of New Medical Education Building Fit for Pedagogy Changes)

  • 김남주
    • 의학교육논단
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    • 제17권3호
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    • pp.97-104
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    • 2015
  • This literature review explores relevant research and evaluation on pedagogy and physical learning spaces. This study also is intended to encourage discussion among stakeholders on the best medical school developments, in light of emerging learning trends relevant to their institutions. The study has revealed that new environments for learning are being designed or reshaped in response to changing pedagogical approaches, to incorporate new information technology, and to accommodate the changing abilities of new generations of learners. Formal teaching spaces for large groups with a 'sage on a stage' are becoming less common than smaller lecture rooms, although classrooms form a large component of universities and will continue to dominate in the future. However, the traditional layout of these spaces is being transformed to incorporate multiple learning modes. Classrooms should be profound places of revelation and discovery. A well-designed space has the ability to elevate discourse, encourage creativity, and promote collaboration. Within the classroom walls, a learning space should be as flexible as possible, not only because different teachers and classes require different configurations, but because in order to fully engage in learning, students need to transition between lectures, group study, presentations, discussions, and individual work time.

'광물과 암석' 관련 야외지질학습에서 초등학생들의 학습 효과에 대한 탐색 - 생소한 경험 공간을 중심으로 - (Exploring Learning Effects of Elementary Students in a Geological Field Trip Activity concerning 'Minerals and Rocks' - Focus on Novelty Space -)

  • 최윤성;김종욱
    • 한국지구과학회지
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    • 제43권3호
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    • pp.430-445
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    • 2022
  • 이 연구는 광물과 암석을 주제로 진행된 야외지질학습에 참여한 초등학생들의 학습 효과를 생소한 경험 공간(Novelty space) 개념을 중심으로 탐색하는 것을 목적으로 한다. 방과 후 자율 동아리 활동 형식으로 서울의 한 공립초등학교에서 진행된 본 프로그램에 6학년 학생 총 10명이 참여하였다. 학생들은 교실 학습 환경에서 광물과 암석 표본을, 야외 학습 환경에서 노두에 노출되었거나 정원석 등으로 쓰이고 있는 광물과 암석을 각각 관찰하였다. 저자들은 각 차시별 연구 참여자들이 작성한 활동지(글, 그림), 연구자 참여 노트, 연구 참여자의 활동이 담긴 영상 및 음성 자료와 사후 인터뷰 자료를 수집하였다. 인지적 영역에서 학생들의 학습 효과를 분석하기 위해 Remmen and Frøyland (2020)의 암석 분류를 위한 관찰 분석틀과 Oh (2020)의 암석 기술어 분석틀을 활용하였다. 또한 심리 및 지리적 영역의 학습 효과를 탐색하기 위해 학생들의 그림과 담화 및 면담 자료를 귀납적으로 분석하였다. 연구 결과 학생들은 교실 학습 환경에서 '일상적', '과도기적' 관찰 양상을 보였으며 야외 학습 환경에서(학교 운동장, 지역사회)는 '과도기적' 및 '과학적' 관찰 단계까지 발전하는 모습을 나타냈다. 덧붙여 과학적 관찰 단계로 갈수록 더 많은 종류의 암석 기술어가 사용되는 것 또한 확인되었다. 심리, 지리적 측면에서 학생들은 익숙한 야외 학습 환경으로의 답사 장소 선정, 야외지질학습에 대한 긍정적인 인식, 심미적 감상 등을 표현하였다. 끝으로 이 연구는 학생들의 학습 효과 분석을 위한 도구로써 생소한 경험 공간 개념이 유용한 도구가 될 수 있음을 강조하며 아울러 가상야외지질학습과 같은 새로운 학습환경을 고려하는 학술적인 접근이 필요함을 제안하는 바이다.

중등학교 학생의 사회성 확대를 위한 커뮤니티 공간에 관한 연구 - 대안교육 관점의 해외학교 사례 분석을 중심으로 - (A Study on the Community Space for Socialization of Secondary School Students - Focused on Alternative Educational Perspective Using Examples of Schools from Other Countries -)

  • 이재림
    • 교육녹색환경연구
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    • 제12권2호
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    • pp.43-52
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    • 2013
  • This study aims to theoretically examine the educational and living elements that are needed for social education in the school system and suggest an approach to apply this result to the environmental aspects of the space in schools. To do this, characteristics of space in exemplary middle school oversee were analyzed. Also, the characteristics and status of the school space environment that foster socialization were examined. In order to increase students' social skills, the following community space should be considered. 1) teaching and learning spaces facilitating a variety of teaching methods, such as lecture, discussion, seminar classes, 2) open-spaces for communication among students, such as home base, hall, library, museum, and restaurant, 3) open-spaces for STEM education, 4) transparent windows located in the boundary wall between classrooms and hallways, 5) a large performance stage for presentation of student activities and experiences, 6) smart-learning spaces for fluent ICT system in classes and in public spaces, 7) restaurants and libraries located in the middle space of the school, and 8) ecological environments for student learning.