• 제목/요약/키워드: Learning Processes

검색결과 1,067건 처리시간 0.026초

딥러닝 기반의 프로세스 예측에 관한 연구: 동적 순환신경망을 중심으로 (Exploring process prediction based on deep learning: Focusing on dynamic recurrent neural networks)

  • 김정연;윤석준;이보경
    • 한국정보시스템학회지:정보시스템연구
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    • 제27권4호
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    • pp.115-128
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    • 2018
  • Purpose The purpose of this study is to predict future behaviors of business process. Specifically, this study tried to predict the last activities of process instances. It contributes to overcoming the limitations of existing approaches that they do not accurately reflect the actual behavior of business process and it requires a lot of effort and time every time they are applied to specific processes. Design/methodology/approach This study proposed a novel approach based using deep learning in the form of dynamic recurrent neural networks. To improve the accuracy of our prediction model based on the approach, we tried to adopt the latest techniques including new initialization functions(Xavier and He initializations). The proposed approach has been verified using real-life data of a domestic small and medium-sized business. Findings According to the experiment result, our approach achieves better prediction accuracy than the latest approach based on the static recurrent neural networks. It is also proved that much less effort and time are required to predict the behavior of business processes.

Towards Effective Analysis and Tracking of Mozilla and Eclipse Defects using Machine Learning Models based on Bugs Data

  • Hassan, Zohaib;Iqbal, Naeem;Zaman, Abnash
    • Soft Computing and Machine Intelligence
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    • 제1권1호
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    • pp.1-10
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    • 2021
  • Analysis and Tracking of bug reports is a challenging field in software repositories mining. It is one of the fundamental ways to explores a large amount of data acquired from defect tracking systems to discover patterns and valuable knowledge about the process of bug triaging. Furthermore, bug data is publically accessible and available of the following systems, such as Bugzilla and JIRA. Moreover, with robust machine learning (ML) techniques, it is quite possible to process and analyze a massive amount of data for extracting underlying patterns, knowledge, and insights. Therefore, it is an interesting area to propose innovative and robust solutions to analyze and track bug reports originating from different open source projects, including Mozilla and Eclipse. This research study presents an ML-based classification model to analyze and track bug defects for enhancing software engineering management (SEM) processes. In this work, Artificial Neural Network (ANN) and Naive Bayesian (NB) classifiers are implemented using open-source bug datasets, such as Mozilla and Eclipse. Furthermore, different evaluation measures are employed to analyze and evaluate the experimental results. Moreover, a comparative analysis is given to compare the experimental results of ANN with NB. The experimental results indicate that the ANN achieved high accuracy compared to the NB. The proposed research study will enhance SEM processes and contribute to the body of knowledge of the data mining field.

Effects of Ongoing Feedback on Students' Attitudes towards Writing

  • Yang, Tae-Sun
    • 영어어문교육
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    • 제16권1호
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    • pp.171-188
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    • 2009
  • The purpose of this study was to investigate the role of ongoing feedback from the professor in students' processes of learning and developing writing skills. Specifically, the researcher was concerned with how ongoing feedback affected students' attitudes towards writing because in EFL contexts, motivating students to write is a first step to engage them in a challenging journey of academic writing. 20 freshmen taking a writing course, "Paragraph & Essay Writing", at A university participated in this study and they were asked to complete the questionnaire at the end of the spring semester 2009. The results revealed that receiving ongoing feedback from the professor had a positive influence on affective domain, was helpful to develop learning strategies, and was valuable in learning outcomes. However, they also expressed negative opinions: feeling a burden, focusing on forms, and feeling confused. To reflect their opinions, the following four suggestions were made to create a more effective learning environment: promoting learner autonomy, facilitating individual writing conferences, giving balanced feedback in between form and content, and using judicious feedback through careful streaming.

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A LEARNING SYSTEM BY MODIFYING A DECISION TREE FOR CAPP

  • 이홍희
    • 대한산업공학회지
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    • 제20권3호
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    • pp.125-137
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    • 1994
  • Manufacturing environs constantly change, and any efficient software system to be used in manufacturing must be able to adapt to the varying situations. In a CAPP (Computer-Aided Process Planning) system, a learning capability is necessary for the CAPP system to do change along with the manufacturing system. Unfortunately only a few CAPP systems currently possess learning capabilities. This research aims at the development of a learning system which can increase the knowledge in a CAPP system. A part in the system is represented by frames and described interactively. The process information and process planning logic is represented using a decision tree. The knowledge expansion is carried out through an interactive expansion of the decision tree according to human advice. Algorithms for decision tree modification are developed. A path can be recommended for an unknown part of limited scope. The processes are selected according to the criterion such as minimum time or minimum cost. The decision tree, and the process planning and learning procedures are formally defined.

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Underwater Acoustic Research Trends with Machine Learning: Passive SONAR Applications

  • Yang, Haesang;Lee, Keunhwa;Choo, Youngmin;Kim, Kookhyun
    • 한국해양공학회지
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    • 제34권3호
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    • pp.227-236
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    • 2020
  • Underwater acoustics, which is the domain that addresses phenomena related to the generation, propagation, and reception of sound waves in water, has been applied mainly in the research on the use of sound navigation and ranging (SONAR) systems for underwater communication, target detection, investigation of marine resources and environment mapping, and measurement and analysis of sound sources in water. The main objective of remote sensing based on underwater acoustics is to indirectly acquire information on underwater targets of interest using acoustic data. Meanwhile, highly advanced data-driven machine-learning techniques are being used in various ways in the processes of acquiring information from acoustic data. The related theoretical background is introduced in the first part of this paper (Yang et al., 2020). This paper reviews machine-learning applications in passive SONAR signal-processing tasks including target detection/identification and localization.

Applying the Product Design of Learning and Management for Innovation Development

  • Liao, Shih-Chung
    • 유통과학연구
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    • 제13권6호
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    • pp.25-33
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    • 2015
  • Purpose - This paper's goal is to assess and promote several good teaching product designs and several learning environments. The paper discusses research product design learning and management. Research design, data, and methodology - As part of information science and technology, a school uses several teaching networks for auxiliary teaching, taking several designs as the teaching foundation, and creating multimedia curricula. Results - The results indicate that in the best learning designs and environments, the learner can maintain a high interest, which not only attracts all levels in the schools, but also has a pivotal influence on teaching around the world. The research study answers the question, was the atmosphere already luxurious? Conclusions - This study introduces several methodologies that are widely used for experimental processes. Using multi-criterion decision-making technology in studies of language product evaluation systems, the language teaching quality and space design is developed, and the language classroom learning system, the machine operation, the classroom environment design method, etc., conform to specifics of the study, the best choices, the most effective utilization, and are the most efficient.

Voice Recognition Softwares: Their implications to second language teaching, learning, and research

  • Park, Chong-won
    • 음성과학
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    • 제7권3호
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    • pp.69-85
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    • 2000
  • Recently, Computer Assisted Language Learning (CALL) received widely held attention from diverse audiences. However, to the author's knowledge, relatively little attention was paid to the educational implications of voice recognition (VR) softwares in language teaching in general, and teaching and learning pronunciation in particular. This study explores, and extends the applicability of VR softwares toward second language research areas addressing how VR softwares might facilitate interview data entering processes. To aid the readers' understanding in this field, the background of classroom interaction research, and the rationale of why interview data, therefore the role of VR softwares, becomes critical in this realm of inquiry will be discussed. VR softwares' development and a brief report on the features of up-to-date VR softwares will be sketched. Finally, suggestions for future studies investigating the impact of VR softwares on second language learning, teaching, and research will be offered.

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Problems of Distance Learning in Specialists Training in Modern Terms of The Informative Society During COVID-19

  • Kuchai, Oleksandr;Yakovenko, Serhii;Zorochkina, Tetiana;Оkolnycha, Tetiana;Demchenko, Iryna;Kuchaі, Tetiana
    • International Journal of Computer Science & Network Security
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    • 제21권12호
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    • pp.143-148
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    • 2021
  • The article considers the training of specialists in education in the conditions of distance learning. It is lights up the advantages of distance learning and determined the characteristic features of distance learning of students training in the implementation of these technologies in the educational process. The article focuses on the main aspects of computerization of studies as a technological breach in methodology, organization and practical realization of educational process and informative culture of a teacher. Information technologies are intensive involved in life of humanity, educational process of schools and higher educational establishments. Intercommunication is examined between the processes of informatization of the society and education.

Analysis of the Sociality and Democratic-Citizenship Changes from the Application of the Scratch Remix Function in Cooperative Learning

  • Kang, Oh-Han
    • Journal of Information Processing Systems
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    • 제15권2호
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    • pp.320-330
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    • 2019
  • This study analyzed changes in sociality and democratic-citizenship among elementary school students in the information class and the science class at the Science Education Institute for the Gifted, who were divided into an experimental group and a control group. The experimental group engaged in the Learning Together (LT) cooperative form of learning for which the remix function of Scratch, an educational programming language, was applied, while the control group was given general instructor-led lessons. Members in the experimental group were able to modify processes during projects through the usage of the remix function, thereby actively participating in the projects and eventually generating team-based results. The post-class t-tests showed a greater degree of improvements in sociality and democratic citizenship for the experimental group that was offered the remix-function-based cooperative learning than the control group. Statistically significant differences were present between two groups particularly in "cooperative spirit" sub-domain of sociality and the "community" and "responsibility" sub-domains of democratic citizenship.

자동 기계학습(AutoML) 기술 동향 (Recent Research & Development Trends in Automated Machine Learning)

  • 문용혁;신익희;이용주;민옥기
    • 전자통신동향분석
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    • 제34권4호
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    • pp.32-42
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    • 2019
  • The performance of machine learning algorithms significantly depends on how a configuration of hyperparameters is identified and how a neural network architecture is designed. However, this requires expert knowledge of relevant task domains and a prohibitive computation time. To optimize these two processes using minimal effort, many studies have investigated automated machine learning in recent years. This paper reviews the conventional random, grid, and Bayesian methods for hyperparameter optimization (HPO) and addresses its recent approaches, which speeds up the identification of the best set of hyperparameters. We further investigate existing neural architecture search (NAS) techniques based on evolutionary algorithms, reinforcement learning, and gradient derivatives and analyze their theoretical characteristics and performance results. Moreover, future research directions and challenges in HPO and NAS are described.