• Title/Summary/Keyword: Learning Environments

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Developing Virtual Learning Environments for Improving Spatial Sense of Young Children (유아의 공간감각 향상을 위한 가상학습공간 구축)

  • Cha, Eun-Mi;Lee, Kyoung-Mi;Lee, Jeong-Wuk
    • The Journal of the Korea Contents Association
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    • v.7 no.6
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    • pp.154-160
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    • 2007
  • The 'spatial sense' means an intuitive feel for one's surroundings and the objects in them. The early childhood is an important period to develop the 'spatial sense'. For young children, motion is a major way of extending their spatial awareness. Consequently, an important step in spatial sense instruction involves getting the children moving. This paper proposes four motion based-contents for improving the spatial sense of young children: a bubble game, a cyber goalkeeper game, a mud-huddle game, and a shape recognition game, The proposed four games are implemented to the virtual learning environments. Also, the virtual learning environments utilize the realistic interfaces which can recognize motions of young children and then interact with the games as they do the movement at the virtual environments provided. Using the realistic interfaces not only develops young children's spatial sense but also offers them the pleasure and interest of self-study.

A Study on the Image and Characteristics of the Group Study Room at University (대학교 그룹스터디룸 이미지 및 특성에 관한 연구)

  • Wei, Han-Bin;Shin, Eun-Kyung;Kim, Sei-Yong
    • Journal of the Korean Institute of Educational Facilities
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    • v.22 no.1
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    • pp.13-23
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    • 2015
  • Currently, the group study becomes the most popular method and common custom for learning in public that is distinctly different from the preferred way of self-study in the last decades. As a result, the college and public facilities have been significantly changed to provide more and more new spaces for discussion, learning and sharing information with others as one of the remarkable improvements and advantages. On the other hands, library is one of the all-important public sites to obtain information and knowledge for students. Moreover, we can split out an individual space from the reading rooms to take part in the group activities such as group meetings and academic exchanges. Recently, several universities begin to recognize the value of group study and try to meet the research needs. Also, needs for students, and the group study rooms are applied into the new buildings and rebuilt ones under this background. In this study, It focuses on analyzing of the 134 group study rooms to investigate the variations in universities and classify the types of buildings with site researches through 14 indicators of indoor environments. To investigate different types of group study rooms, we use the SD method to analyze the findings. So far there is no research focusing on the study rooms, especially for the analysis of their types and indoor environments features. Therefore, this article can provide a theoretical basis and evidence to related researches; also can help us to improve indoor environments to offer a better learning environments for the students in the future.

A proposal for the roles of social robots introduced in educational environments (교육 환경 내 소셜 로봇의 도입과 역할 제안)

  • Shin, Ho-Sun;Lee, Kang-Hee
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.3
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    • pp.861-870
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    • 2017
  • In this paper, we propose the roles of social robots in educational environments. This proposal becomes an extension of R-learning. The purpose of social robots is the communication and interaction with human. Social robots have two roles. One is similar to the role of educational service robot and the other is communication role with people in education environments. We make an scenario to explain how to operate the roles of social robots using robot jibo SDK. The scenario was designed for mild interaction with the user in the educational environment. And it was made using jibo animation part to control the external reaction of jibo and behaviors part to control the internal reaction in jibo SDK. Social robots collect data effectively, based on grafting technologies and interaction with people in educational environments. Concludingly, various data collected by social robots contribute to solving problems, developing and establishing of educational environments.

Structural Analyses on the Effects of Self-regulated Learning and Learning Motivation on Learner-instructor Interactions and Academic Performance in College Learning Environments with e-Learning Contents (대학 이러닝 콘텐츠 기반 학습환경에서 자기조절학습과 학습동기가 학습자-교수자 상호작용 및 학업성취에 미치는 영향의 구조적 관계분석)

  • Kang, Min-Seok;Lim, Keol
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.1014-1023
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    • 2013
  • Rapid developments of Information and Communication Technologies(ICT) have made people learn with online contents allowing learning at onilne universities. The environments of offering educational contents at online universities differ from those at offline-based ones, so that alternative variables need to be considered in order to enhance learning effectiveness in online settings. In this study, the effects of Self-Regulated Learning(SRL) and motivation on learner-instructor interactions and academic performance in an online university were addressed. As a result, SRL and motivation not only directly affected both interactions and achievements, but also indirectly affected achievements via interactions. Also, learner-instructor interactions were directly effective on learning achievements. The implications of the research included comprehensive understandings of the structural relationships of teaching- and learning-related variables on learning. Suggestions were made based on the results.

Theoretical Analyses of Science Teaching Models (과학수업모형들의 특성에 관한 이론적 분석)

  • Kim, Han-Ho
    • Journal of The Korean Association For Science Education
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    • v.15 no.2
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    • pp.201-212
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    • 1995
  • The purpose of this study was to analyze science teaching models: Cognitive Conflict Teaching Model(CCTM), Generative Learning Model(GLM), Learning Cycle Model(LCM), Hypothesis-Testing Model(HTM), and Discovery Teaching Model(DTM). Using literature review, the models were analyzed and compared in several aspects; philosophical and psychological bases, primary goals and assumptions, syntax, implementation environments, and probable effects. The major finding were as follows; 1. Science teaching models had been diverse features. In the comparisons of science teaching models, some differences and similarities were founded. These were different in the degree of similarity and emphasis. 2. CCTM and GLM resemble each other in philosophical and psychological bases, primary goals and main assumptions, implementation environments, and probable effects. 3. LCM and HTM showed similarities in philosophical bases, syntax, and implementation environments. But differences were founded in other aspects These results showed that the diverse features of science teaching models should be considered in choosing a model for science teaching.

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A Study on the Development of Lesson Plan for User Education Based on Constructivist Learning Environments: Focused on Children Using Public Libraries (구성주의에 기반한 이용자교육 교수학습지도안 개발에 관한 연구: 공공도서관 어린이 이용자를 대상으로)

  • Park, Hyunjung;Park, Sungjae
    • Journal of the Korean Society for information Management
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    • v.34 no.2
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    • pp.97-114
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    • 2017
  • This study aims to develop the lesson plan of public library user education for children for the activation of user education. For the development of lesson plan, elementary school 3rd and 4th graders were selected as user education subjects through the literature survey, and orientation were derived as contents of user education. This study developed a lesson plan that applies Jonassen's constructivist learning environments to specifically design the librarian's role as teacher in user education with voluntary and subjective education participation of the children. Lesson plan was evaluated in terms of usefulness and appropriateness.

Analyzing the Styles and Types of Math Learning for Middle School Students (중학생의 수학학습양식 및 유형 분석)

  • Kang, Na Ru;Lim, Daekeun;Ryu, Hyunah
    • Journal of the Korean School Mathematics Society
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    • v.16 no.2
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    • pp.363-381
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    • 2013
  • The constituents of math learning styles are information recognition and information processing in the cognitive domain and attitudes toward math learning and environments of math learning in the affective domain. Each of the constituents has two opposing styles; there are the visual style and verbal style in information recognition; and there are the whole style and analytical style in information processing. And as for attitudes toward math learning, there are two styles which are the authoritative and goal-oriented style and the practical and entertaining style. Also as for attitudes toward environments of math learning, there are two styles which are the interior-oriented style and exterior-oriented style. There can be classified into 16 types of mathematics learning by the combination of a total of 8 styles of mathematics learning. The purpose of this study was to analyze the preference of the students from three middle schools located in Daegu Metropolitan City to the styles and types of mathematics learning.

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A Development of Query-Answer Learning Tool based on LTSA (LTSA 기반의 질의 응답 학습 도구 개발)

  • Kim, Haeng-Kon;Kim, Jung-Soo
    • The KIPS Transactions:PartA
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    • v.10A no.3
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    • pp.269-278
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    • 2003
  • The popularity of the web based education has come the need for variety learning methods and for business to exploit the web not only for interoperability but also standardization. This way of standardization has come to researched for environments, contents and practical uses in ISO. The IEEE has special]y established five technical classes for LTSA which provide advanced e-learning environments. Feedback functions would not be supported and specified in standardization for Query Answer on LTSA. In this paper, we describe the query and answer model which we have developed on layer three of LTSA. We develop the redefined model for transforming data flow oriented into object or component based model. We have developed the Query Answer Metadata (QAM) based on Learning Object Metadata (LOM). We design and showed thing a prototyping implementation the Query Answer Learning Tool (QALT). We have used the QALT to address the problem of efficiency of web based education. We also used it to develop the related tools with quality and productivity.

Efficiency of Learning Modes in Educational Institutions: Traditional, Electronic, and Blended learning

  • Al-Salami, Sami Ben Shamlan Bakhit
    • International Journal of Computer Science & Network Security
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    • v.22 no.9
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    • pp.224-230
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    • 2022
  • The intent of this paper is to unveil the effectiveness of different learning environments (traditional, electronic, blended) in educational institutions through a set of dimensions: an introduction to traditional education and e-learning, the importance and objectives of e-learning, the difference between e-learning and traditional education and teachers' roles in e-learning, the challenges facing the use of e-learning. It also introduces blended learning, providing an account about its emergence, concept, importance, the difference between blended learning and e-learning, the advantages of blended learning, and the challenges confront using blended learning.

Analysis of e-Learning Style Based on Learner Characteristics

  • In-Suk RYU;Jin-Gon SHON
    • Fourth Industrial Review
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    • v.4 no.2
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    • pp.1-9
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    • 2024
  • Purpose: While most studies focus on learning styles in face-to-face education, research on online learning environments, especially by age in lifelong education, is limited. This study aims to propose a direction for online learning by analyzing digital literacy and e-Learning learning styles by age in lifelong education. Research design, data and methodology: The study surveyed 100 online learners from an open university in Seoul. Using an e-Learning learning styles test, frequency analysis was conducted by gender, age, and digital literacy. A learning plan was then proposed based on the results. Results: The study found no age-related differences in digital literacy. Both men and women shared similar ratios of Environment-dependent and self-directed learning styles, reflecting the characteristics of online learners using digital devices. Conclusions: In lifelong education, e-Learning design should accommodate diverse learning styles: web/app designs for Environment-independent and self-directed learners, short/long formats for Passive learners, real-time (LMS)/non-real-time (ZOOM) systems for Positive and cooperative learners, and AI/human tutors for Environment-dependent and self-directed learners.