• 제목/요약/키워드: Learning Comfort

검색결과 50건 처리시간 0.026초

Adaptive Compensation Control of Vehicle Automatic Transmissions for Smooth Shift Transients Based on Intelligent Supervisor

  • 김덕호;한진오;신병관;이규일
    • Journal of Mechanical Science and Technology
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    • 제15권11호
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    • pp.1472-1481
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    • 2001
  • In this paper, an advanced shift controller that supervises the shift transients with adaptive compensation is presented. Modern shift control systems for vehicle automatic transmission are designe d to provide smooth transients for passengers' comfort and better component durability. In the conventional methods, lots of testing and calibration works have been done to tune gains of the controller, but it does not assure optimum shift quality at all times owing to system variations often caused by uncertainties in shifting hydraulic systems and external disturbances. In the proposed control scheme, an adaptive compensation controller with intelligent supervisor is implemented to achieve improved shift quality over the system variations. The control input pattern which generates clutch pressure commands in hydraulic actuating systems, is updated through a learning process to adjust for each subsequent shift based on continuous monitoring of shifting performance and environmental changes. The proposed algorithm is implemented and evaluated on the experimental test setup. Results from the experimental studies for several operation modes show both improved performance and adaptability of the proposed shift controller to uncertain changes of the shifting environment in vehicle power transmission systems.

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The Effects of Psychological Climate Factors on Job Performance in Joint-Stock Commercial Banks in Vietnam

  • VUONG, Bui Nhat;PHUONG, Nguyen Ngoc Duy;TUSHAR, Hasanuzzaman
    • The Journal of Asian Finance, Economics and Business
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    • 제8권4호
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    • pp.1021-1032
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    • 2021
  • This research identifies the main factors of the psychological climate that directly affect the performance of banking employees in Vietnam. Besides, this research also takes into consideration the differences in gender, age, educational level, and income on working performance. A survey was obtained from 207 employees working at joint-stock commercial banks and the analysis was handled with SPSS 20 software supports. The result shows that the measurement scales meet the requirements of validity and reliability. Regression analysis demonstrates that there are four factors directly affecting the working performance: friendliness, personal development and learning opportunities, straight and open communication, and the support from the senior management. These four factors have created a healthy psychological climate in the banks, where employees will feel comfortable and happy to improve work performance. Furthermore, this research has found that the higher the income, the more efficiently employees will work. The results of this research contribute to the measurement scale of working environment factors. At the same time, this research also proposes some recommendations for organizational managers to build a reasonable working environment that can inspire a sense of mental comfort for employees to work at their full capacity and to achieve the highest performance.

사이버농업기술교육 참가자의 특성과 교육효과 (Participant Characteristic and Educational Effects for Cyber Agricultural Technology Training Courses)

  • 강대구
    • 농촌지도와개발
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    • 제21권1호
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    • pp.35-82
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    • 2014
  • 이 연구는 사이버농업기술교육 참여자의 학습특성과 효과를 분석하여, 적절한 지원방안을 제언하고자 수행되었다. 이를 위하여 문헌연구와 인터넷 조사를 통하여 수행되었다. 이 연구를 통하여 밝혀진 결과는 다음과 같다. 사이버농업기술교육을 수강하는 학생들은 50대와 40대의 대졸수준의 도시출신으로 농업분야 전공자가 아닌 사람들이 다수로서, 월 200-300만원미만의 소득을 올리고 있고, 주로 남성이 농사지식, 개인적능력개발, 담당업무처리능력 개발 목적으로 주로 참여하고 있고, 사이버교육이나 농업에 대한 선행학습경험이 약간 부족한 수준이었고, 학습양식은 구체적-순차적형, 두 가지 이상 복합형이 많았다. 사이버 농업기술교육에서 전반적으로 만족도나 학업성취는 우수하고, 내용구성이나 현업적응도는 비교적 적절한 수준이며, 운영지원과 영향력, 학습과정은 보통수준이었다. 한과목이하 이수집단보다 두과목이상 이수집단이 영향력 평가가 긍정적이었고, 수료증과정과 공개과정 모두를 이수한 집단이 공개과정만 이수한 집단보다 만족도가 더 높았다. 이상의 연구결과를 통하여 농촌진흥청 사이버 농업기술과정에 대한 지원방안을 특성화 프로그램으로의 확대, 지원인력의 확대, 온라인과 오프라인 모임공간 제공, 교육생지역의 농업기술센터와의 연계를 통한 blended learning system 도입, 학습자들의 이해를 돕기 위한 용어와 사전 제시, 흥미유발과 지원을 도울 사이버 튜터 및 인터넷 전화 활용을 제안하였다.

Narrative Strategies for Learning Enhanced Interface Design "Symbol Mall"

  • Uttaranakorn, Jirayu;McGregor, Donna-Lynne;Petty, Sheila
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 ITC-CSCC -1
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    • pp.417-420
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    • 2002
  • Recent works in the area of multimedia studies focus on a wide range of issues from the impact of multimedia on culture to its impact on economics and anything in between. The interconnectedness of the issues raised by this new practice is complicated by the fact that media are rapidly converging: in a very real way, multimedia is becoming a media prism that reflects the way in which media continually influence each other across disciplines and cultural borders. Thus, the impact of multimedia reflects a complicated crossroads where media, human experience, culture and technology converge. An effective design is generally based on shaping aesthetics for function and utility, with an emphasis on ease of use. However, in designing for cyberspace, it is possible to create narratives that challenge the interactor by encoding in the design an instructional aspect that teaches new approaches and forms. Such a design offers an equally aesthetic experience for the interactor as they explore the meaning of the work. This design approach has been used constructively in many applications. The crucial concern is to determine how little or how much information must be presented for the interactor to achieve a suitable level of cognition. This is always a balancing act: too much difficulty will result in interactor frustration and the abandonment of the activity and too little will result in boredom leading to the same negative result In addition, it can be anticipated that the interactor will bring her or his own level of experiential cognition and/or accretion, to the experience providing reflective cognition and/or restructure the learning curve. If the design of the application is outside their present experience, interactors will begin with established knowledge in order to explore the new work. Thus, it may be argued that the interactor explores, learns and cognates simultaneously based on primary experiential cognition. Learning is one of the most important keys to establishing a comfort level in a new media work. Once interactors have learned a new convention, they apply this cognitive knowledge to other new media experiences they may have. Pierre Levy would describe this process as a "new nomadism" that creates "an invisible space of understanding, knowledge, and intellectual power, within which new qualities of being and new ways of fashioning a society will flourish and mutate" (Levy xxv 1997). Thus, navigation itself of offers the interactors the opportunity to both apply and loam new cognitive skills. This suggests that new media narrative strategies are still in the process of developing unique conventions and, as a result, have not reached a level of coherent grammar. This paper intends to explore the cognitive aspects of new media design and in particular, will explore issues related to the design of new media interfaces. The paper will focus on the creation of narrative strategies that engage interactors through loaming curves thus enhancing interactivity.vity.

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실내 쾌적성 모델링 엔진 (Indoor comfort environment modeling engine)

  • 이재민;정혜성;김동주;정회중;김지원;도윤형;이강환
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2018년도 춘계학술대회
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    • pp.536-539
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    • 2018
  • 본 논문에서는 심층 학습을 이용하여 주변 환경 정보를 분석하고 이후 환경 정보 변화를 예측해 사용자에게 적합한 환경을 제공하는 시스템을 제안한다. 생활의 수준이 향상되면서 삶의 질의 향상에 대한 관심도 높아지고 있다. 특히 최근 황사, 스모그, 미세먼지, 초미세먼지 등의 발생으로 대기질이 악화되자 실외공기뿐 아니라 실내공기의 질 역시 심각한 문제로 대두되었다. 환기의 부족, 화학 물질 사용 등으로 인해 실내 오염이 증가하는 상황은 실내 생활의 비중이 높은 현대인들에게는 심각한 문제이다. 이러한 실내 대기 오염을 해결하기 위해서 센서를 통해 대기질의 상태를 측정하고 적정 온도, 습도를 유지하는 시스템이 제안되었다. 그러나 기존 시스템은 대기 환경 정보의 대부분을 센서에만 의존하여 다양한 사용자에게 적용하는데 어려움이 있다. 본 논문에서 제안하는 시스템은 센서를 통해 수집한 실내 오염 정보를 심층 학습을 이용해 분석하여 실내 환경을 예측한다. 그리고 예측된 실내 환경을 모델링하여 본 시스템에 학습시킨 후 사용자에게 적합한 환경을 제안한다. 이후, 시스템은 사용자에게 제안된 환경을 최적의 환경 조성이 가능하도록 사용자로부터 피드백을 받고, 이를 재학습하는 과정을 반복한다.

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초등학교에서 코두를 활용한 프로그래밍 교육이 문제해결력에 미치는 영향 (The Effects of Programming Education with KODU on Problem-Solving Abilities in an Elementary School)

  • 홍태경;전석주
    • 정보교육학회논문지
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    • 제19권1호
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    • pp.1-10
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    • 2015
  • 본 연구는 초등학생들을 대상으로 코두를 활용한 프로그래밍 수업이 문제해결력에 미치는 영향에 대해 조사한다. 어린 학생들이 컴퓨터 프로그래밍을 좀 더 쉽고 편하게 배울 수 있도록 다양한 도구들이 개발되었는데 그 중에서도 코두는 게임, 애니메이션과 음악 등과 같은 멀티미디어 응용을 개발하도록 만들어진 도구이다. 코두를 이용한 프로그래밍 수업을 통해 학생들이 자신들의 게임과 애니메이션 및 음악을 만들면서 문제해결력이 향상되는 것을 기대할 수 있다. 본 논문은 코두를 활용하여 초등학생들을 위한 프로그래밍 교육 프로그램을 개발하고 이를 서울시 소재 초등학교 5학년 학생 27명을 대상으로 수업을 적용하였다. 2014년 3월부터 5월까지 총 3개월간의 프로그래밍 수업을 통해 대부분의 학생들이 수업에 흥미를 가졌으며 수업 후에 문제해결력이 향상되는 결과를 보였다.

GA-BASED PID AND FUZZY LOGIC CONTROL FOR ACTIVE VEHICLE SUSPENSION SYSTEM

  • Feng, J.-Z.;Li, J.;Yu, F.
    • International Journal of Automotive Technology
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    • 제4권4호
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    • pp.181-191
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    • 2003
  • Since the nonlinearity and uncertainties which inherently exist in vehicle system need to be considered in active suspension control law design, this paper proposes a new control strategy for active vehicle suspension systems by using a combined control scheme, i.e., respectively using a genetic algorithm (GA) based self-tuning PID controller and a fuzzy logic controller in two loops. In the control scheme, the PID controller is used to minimize vehicle body vertical acceleration, the fuzzy logic controller is to minimize pitch acceleration and meanwhile to attenuate vehicle body vertical acceleration further by tuning weighting factors. In order to improve the adaptability to the changes of plant parameters, based on the defined objectives, a genetic algorithm is introduced to tune the parameters of PID controller, the scaling factors, the gain values and the membership functions of fuzzy logic controller on-line. Taking a four degree-of-freedom nonlinear vehicle model as example, the proposed control scheme is applied and the simulations are carried out in different road disturbance input conditions. Simulation results show that the present control scheme is very effective in reducing peak values of vehicle body accelerations, especially within the most sensitive frequency range of human response, and in attenuating the excessive dynamic tire load to enhance road holding performance. The stability and adaptability are also showed even when the system is subject to severe road conditions, such as a pothole, an obstacle or a step input. Compared with conventional passive suspensions and the active vehicle suspension systems by using, e.g., linear fuzzy logic control, the combined PID and fuzzy control without parameters self-tuning, the new proposed control system with GA-based self-learning ability can improve vehicle ride comfort performance significantly and offer better system robustness.

한국인의 이완(Relaxation) 개념에 관한 연구 (A Study on Koream Concepts of Relaxation)

  • 박정숙
    • 대한간호
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    • 제31권2호
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    • pp.70-85
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    • 1992
  • Relaxation technique is an independent nursing intervention used in various stressful situations. The concept of relaxation must be explored for the meaning given by the people in their traditional thought and philosophy. Korean relaxation technique, wanting to become culturally acceptable and effective, is learning to recognize and develop Korean concepts, experiences, and musics of relaxation. This study was aimed at discovering Korean concepts, experiences and musics of relaxation and contributing the development of the relaxation technique for Korean people. The subjects were 59 mursing students, 39 hospitalized patients, 61 housewives, 21 rural residents and 16 researchers. Data were collected from September 4th to October 24th, 1991 by interviews or questionaires. The data analysis was done by qualitative research method, and validity assured by conformation of the concept and category by 2nursing scientists who had written a Master's thesis on the relaxation technique. The results of the study were summerized as follows; 1. The meaning of the relaxation concept; From 298 statements, 107 concepts were extracted and then 5 categories "Physical domain", "Psychological domain", "Complex domain", "Situation", and "environment" were organized. 'Don't have discomforts, 'don't have muscle tension', 'don't have energy(him in Korean)', 'don't have activities' subcategories were included in "Physical domain". 'Don't have anxiey', 'feel good', 'emotional stability', 'don't have wordly thoughts', 'feel one's brain muddled', 'loss of desire' subcategories were included in "physical domain" 'Comfort body and mind', 'don't have tension of body and mind', 'be sagged' 'liveliness of thoughts' subcategories were included in "Complex domain". 'Rest', 'sleep', 'others' subcategories were included in "Situation domain". And 'quite environment' & 'comfortable environment' subcategories were included in "Environmental domain". 2. The experiences of the relaxation; From 151 statements, 59 experiences were extracted. And then 9 categories-at rest after physical activities, after problem solving, fancy, bathing in the bed, situation, rest, particular time, others-were organized. 3. The musics of the relaxation; From 229 statements, 108 musics were extracted. and the 9 categories- Western classical music, semi classical music, Korean song, Korean popular classical music, song, western popular sonhg, hymn, characteristics of music, others - were organized. In conclusion, There are some differences between Korean concepts, experiences and musics of relasation and western concepts, experiences and musics of relaxation.

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아두이노 센서 기반 학업 효과 개선 방안 연구 (A Study on the Improving Method of Academic Effect based on Arduino sensors)

  • 배영철;홍유식
    • 한국지능시스템학회논문지
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    • 제26권3호
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    • pp.226-232
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    • 2016
  • 효율적으로 수학 및 과학 성적 향상을 위해서는 뇌 체조 및 스트레스 해소 및 감성 조명이 효과적이라는 연구가 이루어지고 있다. 이러한 원리는 과학 과목은 뇌파가 안정되고, 수학문제를 풀 경우에, 스트레스를 최소화 하고 안정감을 느낄 정도의 편안한 조도를 유지 시키면, 두뇌 회전을 빠르게 수행 한다는 연구 결과를 기반으로 이루어지고 있다. 본 논문에서는 과학 및 수학 학습을 효과적으로 하기위해서, 스트레스 치료 및 음악치료를 이용해서, 최적의 학습조건 모의실험을 하였다. 그러나, 사용자의 취향에 따라서, 좋아하는 음악이나 색깔은 많은 차이점이 있다. 그러므로, 본 논문에서는 이러한 문제점을 해결하기 위해서, 최적의 조명 치료및 음악치료를 제안하고 모의실험 하였다.

청각장애인의 의사소통 경험 (A Phenomenological Study on the Communication Experiences of the Deaf)

  • 김미옥;이미선
    • 한국사회복지학
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    • 제65권2호
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    • pp.155-177
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    • 2013
  • 이 연구는 현상학적 연구방법을 활용하여, 청각장애인의 의사소통 경험을 이해하고자 한 것이다. 연구결과 청각장애인의 의사소통 경험은 '홀로 소리없는 세계에 갇힘', '소통하는 법을 터득함', '농사회구성원으로 정체성을 찾음'인 것으로 분석되었다. 이를 통해 청각장애인의 의사소통 경험을 "소리없는 혼자만의 세계에서 통(通)함을 배우고, 들을 수 있는 사람이 아닌 '잘 볼 수 있는 사람인 농아인'으로서 동병상련(同病相憐)의 정(情))을 나누며 살아감"으로 맥락화하였다. 홀로 소리없는 세계에서 소통을 경험하게 하는 중요한 도구는 수화였으며, 이는 청각장애인들이 세상과 소통을 배우고 이해하게 하는 가장 핵심적인 매개체 역할을 하는 것으로 나타났다. 수화를 통한 청각장애인의 의사소통 경험은 사회로 한발을 내딛을 수 있는 힘이면서, 스스로를 들을 수 없는 사람으로부터 잘 볼 수 있는 사람으로 정체성을 변화시키는 의미를 가지고 있었다. 이러한 결과를 통하여, 청각장애인의 의사소통과 관련된 사회 복지적 함의를 제시하였다.

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