• 제목/요약/키워드: Learning &

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마이크로 러닝이 대학생의 학습만족도와 학습효과에 미치는 영향 (The Effect of Micro-Learning on Learning Satisfaction and Effectiveness of Learning)

  • 배재홍;신호영
    • 한국융합학회논문지
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    • 제11권7호
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    • pp.369-376
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    • 2020
  • 본 연구는 마이크로 러닝을 이용한 학습의 효과성을 검증하기 위해 수행되었다. 이를 위해 수업의 학습 자료를 마이크로 러닝, 기존의 이러닝, 유인물 형태의 세 가지 형태로 제작하여 K도에 소재한 Y대학과 K대학의 대학생을 대상으로 학습만족도와 학습효과를 비교하였다. 첫째, 마이크로 러닝 형태의 학습 자료를 이용할 때 학습만족도가 가장 높은 것으로 나타났다. 둘째, 학습효과는 이러닝 형태와 마이크로 러닝 모두 효과적은 것으로 나타났으며, 두 가지 형태의 학습 자료를 모두 이용한 경우는 마이크로 러닝이 더 효과적인 것으로 나타났다. 본 연구는 사회적 현상으로 등장한 새로운 학습 형태인 마이크로 러닝에 대해 조사함으로써 후속 연구를 위한 기초자료 제시와 마이크로 러닝 학습의 중요성을 부각시켜 대학 내에서 마이크로 러닝이 활성화될 수 있기를 제언한다.

Blended Learning 전략을 적용한 공동실습소 교수-학습 모형 개발 (Development of the Public Practice Center's teaching-learning model by applying Blended Learning Strategies)

  • 배동윤;이병욱;안광식;최완식
    • 대한공업교육학회지
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    • 제30권1호
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    • pp.19-36
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    • 2005
  • The purpose of this study is to develop the Public Practice Center's teaching-learning model by applying blended learning strategies which is complementary to the expected problems such as expansion of the educational object and diversity of the curriculum to maximize the educational effect and to analyze activation types of the Practical Practice Center to expand the Public Practice Center's function and role by studying the document. Blended Learning Strategies are established in consideration of the following eight (8) factors ; learning environment, learning purpose, learning contents, learning time, learning place, learning type, learning media, type of interaction. It is redesigned and amended to the KEDI's individual confirmation instruction model for skill learning (1975) which is considered to be effective in the filed of education by applying features, educational contents of the Public Practice Center's teaching and merit of Blended Learning Strategies simultaneous. This model is composed of six (6) steps as shown below; 1. Understanding on the purpose and orientation 2. Observation for demonstration of fundamental skill 3. Ex on-line learning 4. Acquirement of element skill 5. Confirmation for acquirement of fundamental skill 6. After on-line learning. Further to this, this model is designed so that the above eight factors will be applied to the students effectively and the merit of e-learning and off-line practice will be mixed to the learner's expectation and satisfaction.

플립러닝 학습법이 대학생의 자기 주도적 학습능력, 비판적 사고성향, 학습 동기, 학습 만족도에 미치는 효과 (The effects of Flipped Learning Method on a college student's self directed learning ability, critical thinking disposition, learning motivation, and learning satisfaction)

  • 정효경;이승희
    • 대한치과기공학회지
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    • 제39권3호
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    • pp.171-177
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    • 2017
  • Purpose: The purpose of the study is to analyze the effects that Flipped Learning Method has on a college student's self directed learning ability, critical thinking disposition, learning motivation, and learning satisfaction, and determine its effectiveness as a new pedagogical approach. Methods: The survey was conducted on dental technology students. The collected data was analyzed by the statistical program SPSS 21.0. The results were analyzed by reliability, frequency, t-test. To test for significance on each item, p<0.05 has been decided as a standard. Results: According to the analysis, the student who attended a class that utilized Flipped Learning Method was found to have higher levels of self directed learning ability, critical thinking disposition, learning motivation, and learning satisfaction than a student who attended a class that did not utilize such a method. Conclusion: The study results show that, in order to enhance students' self directed learning ability, critical thinking disposition, learning motivation, and learning satisfaction and to improve the quality of class instruction, it may be necessary that Flipped Learning Method be adopted more widely and recommended more strongly. Such changes will promote a long term improvement in educational environments and play a major role in strengthening students' abilities.

기업 내 e-learning 학습 환경에서 학습양식, 튜터기능, 학습성취도의 상관관계 (Interrelation among Learning Style, Tutoring Function, and Learning Achievement in an Enterprise e-learning Environment)

  • 유규식;최인준;한성년
    • 산업공학
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    • 제19권4호
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    • pp.324-332
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    • 2006
  • It is believed that each learner has a preferred method to acquire and manage knowledge according to her/his learning style which influences learning achievement directly. The purpose of this paper is to statistically analyze relationships among individual learning styles, tutoring functions, and learning achievement in an e-learning environment. 524 survey results from participants of enterprise e-learning classes are classified into total group and superior group. T-Test and ANOVA analyses are carried between learning style and learning achievement and between learning style and preferred tutoring functions. The analysis results show that individual learning styles do not contribute to learning achievement while they are strongly related to preferences for some of tutoring functions. These results can be used to identify limitation of current e-learning practice and design better e-learning systems, especially, supporting appropriate tutoring functions for different types of learners.

수정된 SCORM 표준을 적용한 목표지향 개인화 이러닝 시스템 설계 연구 (The Study on Goal Driven Personalized e-Learning System Design Based on Modified SCORM Standard)

  • 이미정;박종선;김기석
    • 한국IT서비스학회지
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    • 제7권4호
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    • pp.231-246
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    • 2008
  • This paper suggests an e-learning system model, a goal-driven personalized e-learning system, which increase the effectiveness of learning. An e-learning system following this model makes the learner choose the learning goal. The learner's choice would lead learning. Therefore, the system enables a personalized adaptive learning, which will raise the effectiveness of learning. Moreover, this paper proposes a SCORM standard, which modifies SCORM 2004 that has been insufficient to implement the "goal driven personalized e-learning system." We add a data model representing the goal that motivates learning, and propose a standard for statistics on learning objects usage. We propose each standard for contents model and sequencing information model which are parts of "goal driven personalized e-learning system." We also propose that manifest file should be added for the standard for contents model, and the file which represents the information of hierarchical structure and general learning paths should be added for the standard for sequencing information model. As a result, the system could sequence and search learning objects. We proposed an e-learning system and modified SCORM standards by considering the many factors of adaptive learning. We expect that the system enables us to optimally design personalized e-learning system.

A Study on the Development of Adaptive Learning System through EEG-based Learning Achievement Prediction

  • Jinwoo, KIM;Hosung, WOO
    • 4차산업연구
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    • 제3권1호
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    • pp.13-20
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    • 2023
  • Purpose - By designing a PEF(Personalized Education Feedback) system for real-time prediction of learning achievement and motivation through real-time EEG analysis of learners, this system provides some modules of a personalized adaptive learning system. By applying these modules to e-learning and offline learning, they motivate learners and improve the quality of learning progress and effective learning outcomes can be achieved for immersive self-directed learning Research design, data, and methodology - EEG data were collected simultaneously as the English test was given to the experimenters, and the correlation between the correct answer result and the EEG data was learned with a machine learning algorithm and the predictive model was evaluated.. Result - In model performance evaluation, both artificial neural networks(ANNs) and support vector machines(SVMs) showed high accuracy of more than 91%. Conclusion - This research provides some modules of personalized adaptive learning systems that can more efficiently complete by designing a PEF system for real-time learning achievement prediction and learning motivation through an adaptive learning system based on real-time EEG analysis of learners. The implication of this initial research is to verify hypothetical situations for the development of an adaptive learning system through EEG analysis-based learning achievement prediction.

Deep Structured Learning: Architectures and Applications

  • Lee, Soowook
    • International Journal of Advanced Culture Technology
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    • 제6권4호
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    • pp.262-265
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    • 2018
  • Deep learning, a sub-field of machine learning changing the prospects of artificial intelligence (AI) because of its recent advancements and application in various field. Deep learning deals with algorithms inspired by the structure and function of the brain called artificial neural networks. This works reviews basic architecture and recent advancement of deep structured learning. It also describes contemporary applications of deep structured learning and its advantages over the treditional learning in artificial interlligence. This study is useful for the general readers and students who are in the early stage of deep learning studies.

Educational Paradigm Shift from E-Learning to Mobile Learning Toward Ubiquitous Learning

  • Gelogo, Yvette;Kim, Hye-jin
    • International Journal of Internet, Broadcasting and Communication
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    • 제4권1호
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    • pp.8-12
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    • 2012
  • The purpose of this study is to review the possible effect of the learning paradigm shift from traditional method to ubiquitous learning. What are the societal issues that need to be address in order to design a new pedagogical platform trending from e-learning to m-learning and now the u-learning? That without the proper study of how learning environment may affect the learning process of an individual will lead to poor quality of education. This new era of learning environment offer a big opportunity for "anytime, anywhere" learning. Thus, Lifelong learning is at hand of everyone. Maximizing the benefit of new trend will be a great help and addressing the limitations will lead to quality education.

기업 e-Learning 시스템 구축 및 운영 가이드라인 (Guidelines on Implementation of Corporate e-Learning Management Systems)

  • 나현미;장혜정;정란
    • 디지털콘텐츠학회 논문지
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    • 제10권1호
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    • pp.73-85
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    • 2009
  • 본 논문은 학습관리시스템(LMS), 학습콘텐츠관리시스템(LCMS), 학습지원도구를 포함한 기업 e-Learning 시스템과 운영을 연계한 통합적 형태의 가이드라인을 제시하고 있다. 본 연구의 목적은 국내 e-Learning 시스템 현황 및 특성을 실태조사를 통해 파악하고, 관련된 국내 e-Learning 시스템의 다양한 질 관리 방법과 운영자, 교.강사, 학습자에게 적합한 실행 전략을 제시하고자 한다. 이를 통해 e-Learning을 새롭게 도입하거나 업그레이드 하고자 하는 교육훈련기관에게 e-Learning 시스템을 구축하고 운영체계를 수립하는데 도움을 줄 수 있을 것이다.

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유비쿼터스 생활영어 체험학습장에 영향을 미치는 요인들 간의 경로분석에 관한 연구 (A Study on the Path Analysis between factors affecting in Ubiquitous Living English Experience Learning Center)

  • 백현기
    • 디지털융복합연구
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    • 제8권4호
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    • pp.151-164
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    • 2010
  • 본 연구는 유비쿼터스 생활영어 체험학습장의 학습만족과 관련 있는 변인들 가운데 학습환경, 자신감, 학습흥미, 학습만족간의 연구모형으로 구성하여 이 연구모형의 경로를 분석하여 다음과 같은 결과를 얻었다. 첫째, 연구의 변인들 간에 상관관계를 살펴본 결과 유비쿼터스 생활영어 체험학습장을 이용하는 학습자의 학습환경, 자신감, 학습흥미, 학습만족 간에 상관관계가 있었다. 학습환경과 학습흥미, 학습환경과 학습만족, 자신감과 학습흥미 자신감과 학습만족, 학습흥미와 학습만족 간에 정적상관관계를 가졌다. 둘째, 설정된 요인들 간의 경로를 분석해본 결과, 이론모형이 모형 적합도 지수에 만족하여 경로모델이 도출되었다. 연구모형의 경로는 학습환경${\rightarrow}$자신감의 경로와 학습환경${\rightarrow}$학습흥미의 경로가 유의하였다. 그리고 학습환경${\rightarrow}$학습만족의 경로, 자신감${\rightarrow}$학습만족의 경로와 학습흥미${\rightarrow}$학습만족의 경로가 유의했다. 마지막으로, 유비쿼터스 생활영어 체험학습장의 학습환경은 학습자의 학습만족에 직접영향을 미치는 경로로 나타났다.

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