• 제목/요약/키워드: Learning

검색결과 35,312건 처리시간 0.05초

코호넨의 자기조직화 구조를 이용한 클러스터링 망에 관한 연구 (On the Clustering Networks using the Kohonen's Elf-Organization Architecture)

  • 이지영
    • 정보학연구
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    • 제8권1호
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    • pp.119-124
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    • 2005
  • Learning procedure in the neural network is updating of weights between neurons. Unadequate initial learning coefficient causes excessive iterations of learning process or incorrect learning results and degrades learning efficiency. In this paper, adaptive learning algorithm is proposed to increase the efficient in the learning algorithms of Kohonens Self-Organization Neural networks. The algorithm updates the weights adaptively when learning procedure runs. To prove the efficiency the algorithm is experimented to clustering of the random weight. The result shows improved learning rate about 42~55% ; less iteration counts with correct answer.

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웹 기반 맞춤형 수학 학습 프로그램 구성 요소 분석 (An Analysis of Web-Based Adaptive Math Learning Program Components)

  • 허난
    • East Asian mathematical journal
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    • 제34권4호
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    • pp.451-462
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    • 2018
  • This study analyzed the learning components of the web-based adaptive math learning programs in order to develop adaptive math learning program using artificial intelligence. The components of the web-based adaptive math learning program set for analysis are classified into learning process presentation, concept learning, problem presentation, problem solving process, and learning result processing then analyzed three programs. As a result of analysis, the typical characteristic of components is that it uses a method of repeatedly presenting the same type of problem in order to learn one concept.

Combination of Learning Contents and Technology

  • Kim Min-Kyung;Kim Won-Il;Kim Jin-Sung
    • International Journal of Contents
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    • 제1권2호
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    • pp.10-12
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    • 2005
  • Along with development of the Internet, education is achieved on-line actively. Therefore, interest about computer aided learning is growing. By a lot of advantages such as expense and time-saving side, this type of learning is widening area gradually. In this paper we discuss some of the learning technology, such as e-learning, m-learning, and u-learning.

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Proposing Micro-Learning in Saudi Universities

  • Almalki, Mohammad Eidah Messfer
    • International Journal of Computer Science & Network Security
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    • 제22권4호
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    • pp.13-16
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    • 2022
  • This paper proposes using micro-learning at Saudi universities. It commences with an account of the concept of micro-learning and the difference between micro-learning and electronic learning. Then it touches on the significance, principles, and examples of micro-learning, followed by some micro-learning applications and pitfalls. The paper closes with a proposal for using this learning mode at Saudi universities.

The Effects of Sign Language Video Location in e-Learning System for the Hearing-impaired

  • Muhn, Seung Ho;Jung, Kwang Tae
    • 대한인간공학회지
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    • 제34권6호
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    • pp.597-607
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    • 2015
  • Objective: The purpose of this study is to identify the effects of sign language video location in e-learning system for the hearing-impaired. Background: E-learning education is a good way to resolve the inequality of education for the disabled. Providing a sign language video in e-learning education for the hearing-impaired is very important for their learning. Although the location of sign language video is an important factor in the design of the video, the effect of its location in learning using the e-learning system was not studied. Method: In order to identify the effect of sign language video location on the learning of the hearing-impaired using the e-learning system, the prototypes of the system with different locations were developed. Eighteen people with hearing impairment participated in this experiment. Learning presence, learning immersion, and learning satisfaction were used to measure learning effects with sign language video location. Results: Bottom right position was more preferred through preference evaluation for sign language video location. The learning effect with sign language video location (bottom-left and bottom-right) was not significant. That is, the effects of learning presence, immersion, and satisfaction were not statistically significant with video location. Conclusion: From this study, the following have to be considered in e-learning system design for the hearing-impaired. Although the location of a sign language video is not a significant factor from the experiment, the bottom right position in the design is proposed because learning presence and satisfaction is slightly higher at the bottom right position, and the position is preferred from subjective evaluation. From the analysis of interview data, it was also proposed that the design of a sign language video should be improved for the hearing-impaired. Application: The result of this study can be applied to the e-learning system design for the hearing-impaired.

초등 혼합형학습에서 자기결정성 동기, 교수실재감, 학습성과 간의 구조적 관계 규명 (Identifying a Structural Relationship among Self-Determination, Teaching Presence, Learning Outcomes of Elementary Students in Blended Learning Environment)

  • 강명희;박남수;유은진;김유나
    • 컴퓨터교육학회논문지
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    • 제16권4호
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    • pp.1-11
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    • 2013
  • 본 연구는 사이버 학습과 면대면 학습의 장점을 결합한 초등 혼합형학습에서 자기결정성 학습동기, 교수실재감, 학습성과(학습만족도, 학습지속의지) 간의 구조 관계를 규명하기 위하여 A기업의 혼합형 수학학습서비스를 이용하는 초등학교 5, 6학년생 1,392명을 대상으로 연구하였다. 분석결과 자기결정성 학습동기가 높은 학습자일수록 학습자가 학습과정에서 인식하는 교수실재감이 높았고, 학습지속의지와 학습만족도도 높았다. 교수실재감은 학습만족도에 영향을 주고, 학습만족도는 학습지속의지에 영향을 주었다. 이에 혼합형 학습환경에서 초등학생의 학습만족도와 학습지속의지를 높이려면 자기결정성 학습동기를 높여주는 전략이 우선 처방되어야 하고, 다음으로 학습과정(학습내용의 구조화와 학습활동)을 효과적으로 설계하여 학생들이 인식하는 교수실재감을 향상시켜야 함을 시사하고 있다.

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플립러닝 교수법이 간호대학생의 그릿, 학습실재감 및 학습만족도에 미치는 효과 (The Effect of the Flipped Learning on Grit, Learning Presence, and Learning Satisfaction of Nursing Students)

  • 황아름;이주리
    • 한국콘텐츠학회논문지
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    • 제22권5호
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    • pp.656-666
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    • 2022
  • 본 연구의 목적은 플립러닝 교수법 적용 후 간호대학생의 그릿, 학습실재감, 학습만족도에 미치는 효과를 검증하기 위함이다. 간호학생을 대상으로 ADDIE 모델을 기반 플립러닝 교수법을 활용한 프로그램을 개발하고 효과를 평가하였다. 연구 결과, 프로그램을 적용한 후 그릿(t=-3.07, p=.003), 학습실재감(t=-4.87, p<.001), 및 학습만족도(t=-5.18, p<.001) 모두 유의하게 증가하였다. 상관관계를 분석한 결과, 그릿은 학습실재감(r=.469, p<.001) 및 학습만족도(r=.258, p<.005)와 학습실재감은 학습만족도(r=.548, p<.001)와 유의한 양의 상관관계가 나타났다. 플립러닝 교수법은 학습자의 그릿과 학습실재감, 학습만족도를 향상시키며, 앞으로 간호교육 분야에서 플립러닝 교수법의 토대를 마련하기 위한 다각적인 노력이 필요하다.

공과대학의 Flipped Learning 교수학습 모형 개발 및 교과운영사례 (Developing a Teaching-Learning Model for Flipped Learning for Institutes of Technology and a Case of Operation of a Subject)

  • 최정빈;김은경
    • 공학교육연구
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    • 제18권2호
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    • pp.77-88
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    • 2015
  • Recently, there has been an increasing interest in 'Flipped Learning,' an IT-based learner-centered teaching-learning method corresponding to meet the paradigm of the future education. For smooth Flipped Learning, there are three steps in total: a pre-class should precede; then, in the structure of classes in the classroom, in-class learning among peer learners should be done; and lastly, the operation of a post-class should be done. For successful Flipped Learning, class elements in each step should be designed with a time difference, interconnected so as to achieve a single educational objective. However, it was found that there was a limitation in that the teaching-learning model of the preceding Flipped Learning consisted of the order of analysis, design, development, implementation and evaluation as general procedures, so it would not sufficiently consider the situations of Flipped Learning only. On this background, this thesis proposes a differentiated Flipped Learning model for mastery learning in a subject of an institute of technology as a model of systematic instructional design and presents a case of a class applied to an actual subject of computer engineering.

초등학교 4, 5, 6학년 학생의 수학 학습 양식과 유형 분석 (An Analysis on Math Learning Styles and Math Learning Types of 4th, 5th and 6th Grade Students)

  • 김정하
    • 한국수학교육학회지시리즈A:수학교육
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    • 제50권3호
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    • pp.367-381
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    • 2011
  • It is important to concern about individual difference on every subject and every class. How can we know the individual difference? It is helpful for that to find out students' math learning style and learning type. In this paper, I conducted a survey to look for math learning style and math learning type of 4th, 5th and 6th grade students, and analyzed those data. The research findings are summarized as follows; First, 4th, 5th and 6th grade students prefer the visual learning style to the verbal style, and they have more wholistic tendency than analytical tendency in the domain of the cognitive learning style. Second, they prefer the authoritative and goal-oriented learning style to the practical and recreational learning style, and they have more interior-oriented than exterior-oriented in the domain of affective learning style. Third, the representative math learning type of 4th, 5th and 6th grade students is visual/holistic/authoritative and goal-oriented/interior-oriented. The math learning styles of students have a lot of influence on their learning, so that an appropriate teaching method for each student could arouse a maximum effect in the math study.

강화학습의 Q-learning을 위한 함수근사 방법 (A Function Approximation Method for Q-learning of Reinforcement Learning)

  • 이영아;정태충
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제31권11호
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    • pp.1431-1438
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    • 2004
  • 강화학습(reinforcement learning)은 온라인으로 환경(environment)과 상호작용 하는 과정을 통하여 목표를 이루기 위한 전략을 학습한다. 강화학습의 기본적인 알고리즘인 Q-learning의 학습 속도를 가속하기 위해서, 거대한 상태공간 문제(curse of dimensionality)를 해결할 수 있고 강화학습의 특성에 적합한 함수 근사 방법이 필요하다. 본 논문에서는 이러한 문제점들을 개선하기 위해서, 온라인 퍼지 클러스터링(online fuzzy clustering)을 기반으로 한 Fuzzy Q-Map을 제안한다. Fuzzy Q-Map은 온라인 학습이 가능하고 환경의 불확실성을 표현할 수 있는 강화학습에 적합한 함수근사방법이다. Fuzzy Q-Map을 마운틴 카 문제에 적용하여 보았고, 학습 초기에 학습 속도가 가속됨을 보였다.