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A Component Technology and the Standard Model of CAD/CAM System in Production Process of Automobile Dies (자동차금형의 생산공정에서 요소기술 및 CAD/CAM시스템의 표준모델)

  • 한규택
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.04a
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    • pp.957-961
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    • 1997
  • In this paper, an assessment has been proceeded about component technology that stamping car panel can be designed and manufactured efficiently. Also this study investigated srandard model of CAD/CAM system in production process of automobile dies. Recently, motor companies are doing their best to increase productivity and to reduce production time. So to develop user-friendly and effective standard model of CAD/CAM system is very important. The obtained results will lead to the reductions in lead time and man-hour required for the design and manufacture of the automobile dies.

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Simultaneous Optimization of Multiple Responses Using Weighted Desirability Function

  • Park, Sung-Hyun;Park, Jun-Oh
    • Journal of Korean Society for Quality Management
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    • v.25 no.1
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    • pp.56-68
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    • 1997
  • The object of multiresponse optimization is to determine conditions on hte independent variables that lead to optimal or nearly optimal values of the response variables. Derringer and Suich (1980) extended Harrington's (1965) procedure by introducing more general transformations of the response into desirability functions. The core of the desirability a, pp.oach condenses a multivariate optimization into a univariate one. But because of the subjective nature of this a, pp.oach, inexperience on the part of the user in assessing a product's desirability value may lead to inaccurate results. To compensate for this defect, a weighted desirability function is introduced which takes into consideration the vriances of the responses.

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A study on the Assessment of Component Technology in Press-Die Making of Car Panel (자동차용 판넬의 프레스금형 제작에서의 요소기술의 평가에 관한 연구)

    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.7 no.3
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    • pp.85-91
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    • 1998
  • In this paper an assessment has been proceeded about component technology that stamping car panel can be designed and manufactured efficiently. Also this study investigate standard model of CAD/CAM system in production process of automobile dies, Recently, motor companies are doing their best to increase productivity and to reduce production time. So to develop user-friendly and effective standard model of CAD/CAM system is very important. The cbtained results will lead to the reductions in lead time and man-hour required for the design and manufacture of the automobile dies.

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Service Quality and Information Value of Online Travel Chat - A Case from KTO's 1330 Chat

  • Petya, Todorova;Hyemin, Kim;Chulmo, Koo
    • Journal of Smart Tourism
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    • v.2 no.4
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    • pp.35-43
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    • 2022
  • Tourism businesses use chat services to provide immediate customer support and to help users navigate within a website, but there are more outcomes of this interaction that should be examined. The current study aimed to discover if the online travel chat service quality and information value of the online travel chat service lead to user satisfaction with the service and visit intention to a recommended destination by Korea Tourism Organization's 1330 Live Chat. The results indicate that information value (functional and innovation) and online travel chat service quality (reliability, assurance, and security) lead to satisfaction with the live chat service and visit intention to a recommended destination. The results can benefit practitioners who want to expand and improve their customer service interaction and recommendations, and to scholars who study the relationship between customer services in tourism recommendation and sales context.

The Educational Games' UI Study from the Point of View of UX by Eye-tracking (UX관점에서 Eye-tracking을 이용한 교육용 게임 UI연구)

  • Shin, Won-Sub;Shin, Donghoon;Jhun, Youngseok
    • Journal of The Korean Association of Information Education
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    • v.17 no.2
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    • pp.211-224
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    • 2013
  • The purpose of this study was to find the effective way of composition in terms of UX(user experience) when configuring UI(user interface) of educational game by utilizing ET(eye-tracking). Experimental material was a game related to the middle school 'force and motion'. SMI (SensoMotoric Instruments)' iView X TM RED was used in order to collect eye movement data. The results of this study was as follows. First, the lead element for fast visual attention should be placed in the center when the educational game UI is configured. Second, burton that changes character's features and the information about them should be placed close to each other. Third, learning quiz caught visual attention faster when it was placed on the left side of UI. Fourth, when one UI was overlapped by another, parts that were not overlapped was fixated, too.

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Development of Smart Phone Application with User Fitting for Hearing Impaired in Various Environment (환경별 사용자 피팅이 가능한 스마트폰 보청기 어플리케이션 개발)

  • Lee, K.;Kang, S.-I.;Park, G.S.;Lee, S.M.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.9 no.2
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    • pp.121-128
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    • 2015
  • In this paper, we introduce our smart phone application for hearing impaired people. Unlike previous hearing aids application, our application has both functions of self hearing tests and sound amplification. We provide user with two types of self hearing test, those are standard hearing test and detail hearing test. Each test has different advantages like short test time and accurate test result, however both tests provide reliable result. Our hearing test allows that user can measure their hearing loss level according to the frequency. Sound amplification function provide proper fitting formula by using NAL-NL1, and it guarantees high speech intelligibility. Our application can also memorize user's fitting data at specific test condition. Therefore those who using our hearing aids application can easily reset their hearing aids / earphone properties periodically. Our application is advanced at the aspect of self fitting function that no other previous application did. So we are expecting these comfortable processes about fitting lead the number of hearing aids user to be increased.

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A Study on the Suggestion of a Lighting Control System Applying General Illumination and Technology of User and Location Awareness (전반조명 기반 사용자 및 위치인식기술 적용 조명제어 시스템 제안 연구)

  • Park, Juil;Lee, Haengwoo;Seo, Janghoo;Kim, Yongseong
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.27 no.10
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    • pp.527-536
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    • 2015
  • Studies for the reduction of lighting energy have been done using technologies such as user and location awareness. However, the focus of current research on location-based lighting control has been on energy reduction, which can lead to other issues including an imbalance in indoor illumination. This study proposes a lighting control system applying general illumination and technology for user and location awareness. The proposed lighting control system reduced lighting energy by 72.1%, 66.5% and 62.3% for 1, 2 and 3 users, respectively, compared to the On/Off lighting control system. This lighting control system causes an increase in lighting energy of 35.8% and 10.9% for 1 and 2 users compared to the lighting control system with user and location awareness, while a reduction of 9.4% was seen for 3 users. This means that the proposed system provides more effective energy reduction for a room with multiple occupants as it is based on the general lighting control scheme. The lighting control system applying general illumination and technology of user and location awareness improved the uniformity factor by 32.0%, 39.4% and 33.4% for 1, 2 and 3 users, respectively.

A study on online survey user experience -Focused on Google and Naver form- (온라인 설문조사 사용자 경험 연구 -구글과 네이버 폼을 중심으로-)

  • Hwangbo, Yeon;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.17 no.8
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    • pp.379-384
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    • 2019
  • This study is an online survey user experience study. The purpose of this research is user experience research to make use and development of online surveys. In-depth interviews were conducted with 8 native Koreans who were not experienced with Naver and Google, and were surveyed using Peter Morville's Honeycomb model. In addition, we performed evaluation through tasks and think-aloud. Naver is highly useful, usable, desirable and findable, and Google can confirm its superior accessible and flexible. Research has shown that improvements in usability and ease of functioning are needed by reclassifying and moving menu categories. Online survey user experience that has not been studied previously can predict the direction of usability improvement and can help the user side. We hope that this research will improve the usability of online surveys, and will lead to various related research.

User-Led Information Systems Development (사용자 주도형 정보시스템 개발)

  • Jeong, Seung-Ryul;Suh, Chang-Gab
    • Asia pacific journal of information systems
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    • v.10 no.3
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    • pp.41-59
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    • 2000
  • The role of information systems(IS) is far more important in business operations today. Managers recognize information as a major resource of the organization, and non-expert end users positively participate in information system development processes. This phenomenon is considered user-led information system development(ULD), where users define the information requirements, oversee system testing, manage system development, and lead the overall project. Based on a socio-technical approach, this study examines the impact of ULD on IS success. This paper also investigates the moderating effects of various contextual factors on the relationships between ULD and the success. The questionnaire was developed and the data was collected from the end users who participated in implementing ERP systems. The results showed that ULD positively affects the success. For the moderating variables, IT complexity was found to have a strong effect on the relationship between ULD and the success while business complexity and top management support have partial effects. Surprisingly, resource adequacy was not found to have the effect. This study provides academia and practitioners with a number of implications and guidelines regarding why and when to introduce ULD in their IS development initiatives.

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Game Transformation from Non-Augmented Reality to Augmented Reality

  • Tan, Chin-Tong;Hwang, Gi-Hyun;Kang, Dae-Ki
    • Journal of information and communication convergence engineering
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    • v.9 no.5
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    • pp.619-623
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    • 2011
  • The evolution of technology has lead gaming playable in augmented reality and more games are developed only for augmented reality. There are mainly no supportive reasons for game designed in non-augmented reality and transforms to augmented reality. Genre of game played in augmented reality is always one of the defined game genres. In this paper, transformation process and effects of mobile games to augmented reality is discussed. Augmented reality game is recommended for mobile devices due to its portability. Modification for mobile games transformation including way of game rendering, game controlling, camera view controlling and game environment design are discussed. User experience is affected after the game transformed to augmented reality because of the differences in game controlling. The presence of game in real world is increased due to the usage of actual view in game playing.