• Title/Summary/Keyword: Korea Style

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A Study on Costume Styles on the Bisotun Relief of the Achaemenid Persian Empire (페르시아 아케메네스(Achaemenes)왕조 비수툰(Bisotun) 부조에 묘사된 복식 연구)

  • Yi-Chang, Young-Soo
    • Journal of the Korea Fashion and Costume Design Association
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    • v.10 no.1
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    • pp.79-97
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    • 2008
  • This paper is a study on the Bisotun relief of the Achaemenid Dynasty in ancient Persia. The Bisotun relief consists of the relief and the inscriptions which was completed through 7 phases. The inscriptions describe how King Darius suppressed the rebels in Elamite, Babili and ancient Persian languages. This relief is a work during the early Darius period and it describes using the traditions of Mesopotamia in terms of the theme and structure. In terms of structural features, it follows the typical features of the Assyrian arts, the beard and the shape of hair style. On the other hand, the smooth curves used to describe the creases of the clothes and the supple body was not a typical oriental feature. It was known to be because of Greek influence from their communications. It also showed the dressings of the clans that made up the Achaemenid Dynasty through the 9 rebellions wearing clothes unique to their clan and the inscription that was inscribed with the name of the clans. The clothing and ornaments they were wearing can be divided into two groups, the clans that wore one-piece style Persian dress and clans that wore tunic jackets and trousers which is a typical dressing style of the nomads.

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The Effects of Alexithymia, Burnout-, and Adult Attachment on Child Disciplinary Style of Childcare Teachers (보육교사의 감정표현불능증, 소진, 성인애착이 유아훈육방식에 미치는 영향)

  • Cha, Ji-Yeon;Moon, Hyuk-Jun
    • Journal of Families and Better Life
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    • v.31 no.5
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    • pp.33-45
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    • 2013
  • Thise study is designed to demonstrate the influence of socio-demographic variables(age, education, career history and marital Status), alexithymia, burnout, and adult attachment on child disciplinary styles; childcare teachers in charge of young children were studied. The purpose of the study is to provide information about the desirable disciplinary styles of a childcare teacher in order to strengthen the quality of childcare education. The data collected in this study showed the following results: First, the age, education, career history and marital status of a teacher produced good results statistically irrelevant to the their child disciplinary style. Second, a high level of negative correlation was found among alexithymia, burnout, adult attachment and the child disciplinary style of a childcare teacher. In other words, if a teacher shows a high level of alexithymia, burnout, and adult attachment, it is likely that the teacher's child disciplinary style is coercive and neglect, and the teacher tends to give an illogical explanation. Third, in contrast to the other variables, burnout and adult attachment have a greater effect on child disciplinary style than alexithymia.

A Study on the Cartoon Style in Digital Game (디지털 게임에 나타나는 만화적 표현양식 연구)

  • Yun, Hyun-Jung
    • Journal of Korea Game Society
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    • v.11 no.1
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    • pp.25-35
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    • 2011
  • This study finds out the types and meanings of the cartoon style in digital game. First, this study suggests two types, visual sign and aural sign. The cartoon style of visual sign signify denotative means, that helps user's instant gaming experience. Meanwhile the cartoon style of aural sign strengthens user's identity and immersion. Also it delivers background story of the game. These significations implies the semiological meanings of the cartoon style in digital game, and this study comprehensively handles aspects of the user experience in gaming world, too.

A Comparative Study on the Characteristics between Paekche and Silla Style Stone Pagodas (백제석탑(百濟石塔)과 신라석탑(新羅石塔)의 비교론적(比較論的) 고찰(考察))

  • Cheon, Deuk-Youm;Han, Seung-Hoon;Kim, Jin-sug
    • Journal of architectural history
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    • v.4 no.1
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    • pp.93-112
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    • 1995
  • The wooden pagoda was first appeared in about late 4th century in Korea. And between the late 6th century and the eary 7th centry, the multistoried wooden pagoda was replaced with the stone pagodas, in order to improve their stability and durability. In Three-kingdom and Unificated-Silla period, there are two types of stone stupas in Korea. The one is Paekche(百濟)style, and the other is Silla(新羅) style stone pagoda. These two styles are basically different in each part like podium, roof stone, body stone, structure and the others. Two types of stupas are distributed in two regions which devided into the East(Silla territory) and West(Paekche territory) in the Korean peninsular. The origin of the Korean stone pagoda can be traced to the Paekche dynasty and Silla dynasty. The former were the result of the careful study of their skillful wooden pagodas, where the latter were actualy originated from copying their sundried brick pagodas with stone. Two important pagodas of the primitive stage are the stone pagoda of Miruksa(彌勒寺) temple in Iksan and Bunhwangsa(芬皇寺) temple in Kyungju. These two pagodas are compared with each other in the style of their construction. Silla style have sharp straight lines and short distance between roof stone and eaves. They give us strong as well as intelletural feeling. Howerever, Paekche style has curved lines and dull angles of cutting area of stone, they give us soft feeling.

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Development of Evaluation Criteria For Game-style Courseware Based on HCI (HCI 이론을 적용한 게임형 학습 프로그램 평가 준거 개발)

  • Lee, Jeong-Hee;Lee, Jae-Mu
    • Journal of Korea Game Society
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    • v.7 no.2
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    • pp.91-100
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    • 2007
  • The purpose of this study is to develope a criterion for evaluation on game-style courseware by the application of HCI theory. The HCI theory, which deals with principles or methods for developing systems people can use conveniently and pleasantly, has been applied to overall area of program development. And it also has been widely used to evaluate learning programs. However, there have been few studies on a game-style courseware evaluation on the basis of the HCI theory. Thus, it is necessary to apply the HCI theory to studies on the game-style courseware evaluation. This paper shows that evaluation criteria are developed on three viewpoint bases : usefulness, usability, and affect which are as elements in HCI. The evaluation criteria developed in this paper can be applied to a basis for evaluation on game-style coursewares.

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Determination of representative emotional style of speech based on k-means algorithm (k-평균 알고리즘을 활용한 음성의 대표 감정 스타일 결정 방법)

  • Oh, Sangshin;Um, Se-Yun;Jang, Inseon;Ahn, Chung Hyun;Kang, Hong-Goo
    • The Journal of the Acoustical Society of Korea
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    • v.38 no.5
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    • pp.614-620
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    • 2019
  • In this paper, we propose a method to effectively determine the representative style embedding of each emotion class to improve the global style token-based end-to-end speech synthesis system. The emotion expressiveness of conventional approach was limited because it utilized only one style representative per each emotion. We overcome the problem by extracting multiple number of representatives per each emotion using a k-means clustering algorithm. Through the results of listening tests, it is proved that the proposed method clearly express each emotion while distinguishing one emotion from others.

A Study on the UX of Shopping Experience in Conversational Agents: Focus on the Difference between the Presence of a Screen, Product Involvement, and Conversation Style (음성 에이전트에서의 쇼핑 경험에 대한 사용자 경험 연구: 화면 유무와 제품관여도, 대화방식의 차이를 중심으로)

  • Lee, Hwayoung;Kim, Dongwhan
    • Journal of Korea Multimedia Society
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    • v.25 no.8
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    • pp.1156-1166
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    • 2022
  • In this study, we examined voice shopping interaction in which consumers can be involved in the decision-making process. Sixteen kinds of voice shopping interaction were designed with differences in the existence of screen/product involvement/conversation style. Their effects on trust, cognitive load, satisfaction, and continuous intention to use were evaluated through a survey experiment. The main effect of conversation style was significant, and it was found that the more deeply involved users have higher trust. The interaction effect between conversation style and product involvement was also significant. Low involvement product buyers had the most positive user experience from the conversation style that included 'Ask for preference,' while high involvement product buyers had the most positive user experience from the conversation style that included both 'Ask for preference' and 'Question and Answer.' The main effect and interaction effect of the existence of screen was not significant. The results indicate that a positive user experience can be obtained when users are deeply involved in consumer decision-making, especially in purchasing high-involvement products.

A Study on the Consumer's Service Quality Perception Based on the Types of Life-style (소비자의 라이프스타일에 따른 서비스품질 지각 차이에 관한 연구)

  • Park, Yoon-Seo;Lee, Seung-In;Choi, In
    • Journal of Global Scholars of Marketing Science
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    • v.19 no.2
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    • pp.53-67
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    • 2009
  • For the last decades, service quality has been studied as one of the most important tools for a service company to compete with the other companies. Based on these past researches, it has been agreed that the service quality is a basic and powerful tool to create the competitive advantage. Due to similar reason, many service marketing practitioners have been also focused on the service quality to retain the existing consumers and collect the new consumers. However, service quality is subjectively perceived by individual consumers. Consumer evaluation of service quality can be different from each other. Especially consumers with one life-style may evaluate the service quality differently from the consumers with the other life-styles. Therefore we need to know whether there are differences in service quality perception on the categories of life-style. Life-style refers to a distinctive mode of living in its aggregate and broadest sense. It embodies the patterns that were developed and emerged from the dynamics of living in a society. Since the concept of life-style and its relationship to marketing was introduced in 1963 by William Lazer, methods of measuring the life-style and their application have been developed. Life-style has been usually used to segment the marketplace because it offers marketers a unique and important view of the market. When Life-style is combined with clustering methods, life-style segmentation can generate identifiable whole persons rather than isolated fragment. Life-style segmentation begins with people instead of products and classifies them into different life-style types, each characterized by a unique style of living based on a wide range of activities, interests, and opinions(Plummer, 1974). In this study we applies the life-style segmentation based on the AIO(Activities, Interests, and Opinions) to the consumers of the large discount stores. In Korea, the large discount store market has entered into maturity stage so that the market differentiation strategy is becoming a more critical issue to the marketing practitioners. One of the most important tools to differentiate from the competitors in large discount store market is continuously to provide service of better quality than competitors. This study tries to find answers about the following questions: 1) How can we categorize the consumer life-styles in the large discount store? 2) What are the characteristics of the categorized groups? 3) Are there any differences in service quality perception among the consumers with different life-styles 4) Are there any differences in consumer behavior among them in the large discount store? For the purpose, we collected survey data from consumers and analyzed the data with the SPSS package where we had $X^2$-test, factor analysis, ANOVA, MANOVA, and cluster analysis. The survey was made during one month in the April of 2008. Among the collected 306 copies of questionnaires, 281 copies were chosen as the effective samples for empirical analysis except 25 copies with wrong responses. To identify the life-style patterns, we used the measures employed by Kim and Kwon(1999), where 44 items on a seven-point scale were used to measure factors of the life-style patterns. The Principal Component Method was used for factor extraction, and the VARIMAX orthogonal factor rotation was employed. The 7 items showing low factor loading were eliminated. The results of the factor analysis suggested that nine factors of the life-style patterns were identified as follows: 1) the equality-of-sexes and pursuit-of-independence tendency 2) self-management tendency 3) sociable tendency 4) self-display tendency 5) degree of a dilettante life 6) pursuit-of-information tendency 7) bargain hunter tendency 8) TV preference tendency 9) pursuit-of-leisure tendency. Next, after the K-means cluster analysis was performed with nine factors of the life-style patterns, the life-styles of the respondents were classified into four groups which are named as the 'progressive practicality-oriented group', 'positive success-oriented group', 'sociable ostentation-oriented group', 'stable conservation-oriented group'. The analysis results for usage behavior between the market segments showed statistically significant differences in the frequency of usage, duration time in the store, consumer satisfaction, and loyalty. Also, we tried to investigate whether the large discount store consumers differently perceive the quality of service based upon the types of life-style. To measure the service quality of large discount store, we adapted several measurement models measuring the service quality such as SERVPERF, BCP, R-SERVPERF, R-BCP. MANOVA and One-Way ANOVA were performed to confirm the difference in service quality perception based on the market segments. The results have also shown significant differences between life-style types in service quality perception. These findings show that the large discount store marketers should consider consumer life-style as one of the most important market segments for marketing and understand the difference in service quality perception between life-style types. Our findings give important implications to marketers of large discount stores as well as life-style researchers. First, this study showed there were significant differences in consumer's service quality perception and usage behavior between the types of life-style. It provides evidence that the life-style approach can be a important basis in segmenting the large discount store market and will make consumers perceive the service quality high. Second, most previous researches on service quality have been in aggregate level. However, our results imply that the future research on service quality have to focus on segment level.

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The Application Tendency of Western Classic Style Appeared to Residencial Space Interior Composition Elements (주거공간 실내구성요소에 나타난 서양 고전양식의 적용경향)

  • 오혜경;이지현
    • Archives of design research
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    • v.13 no.4
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    • pp.115-123
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    • 2000
  • The purpose of this study was to examine the application tendency about the interior elements of the western classical style which appears in Korean residential space. The examined objects were 324 pictures of 99 residential spaces from the different monthly magazines between Sep.1994 to Sep.1999. The results of this study were as follows: 1. The tendency of application according to the kind of space, it has appeared much in Iivingroom, master bedroom and dining room of apartments and houses. As for the single application in residential space, Rococo and Neo-Classic style was shown most, and the cases applied through the mixture of Renaissance style and Nee-classic style appeared most. 2. The tendency of application arroding to the interior elements of space, the wall of Nee-Classic style and the ceiling of Renaissance style, the window and door of Nee-classic style, and the furniture of Rococo style were being applied much.

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The Effects of Children's Sex, Age and Parental Feeding Styles on Children's Self-help Skills (유아의 성별과 연령 및 부모의 식사지도유형이 유아의 자조기술에 미치는 영향)

  • Lee, Jung-Min;Kim, Jin-Kyung
    • Journal of Families and Better Life
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    • v.28 no.1
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    • pp.37-49
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    • 2010
  • This study investigated the effects of three factors - children's age, sex and parental feeding styles - on children's self-help skills. The subjects were 213 children and their parents who lived in Kwanak-ku, Seoul. The three-way analysis of variance was employed. The main results were as follows: 1. Children's autonomy was varied significantly according to their sex. Girls do better by themselves than boys do in toileting, washing and drying hands, putting on and buttoning up a coat, putting on clothes, washing and drying their faces. Children's autonomy also varied significantly according to age. A majority of the autonomy subsets increased as the children's ages increased. However, drying their hands with a towel, removing their coats, and drinking water did not vary by age. 2. Children's autonomy also varied significantly according to their parents' feeding style. A responsive feeding style encouraged children to drink water by themselves. 3. The group with the highest score in self-help skills in toileting was 6-year-old girls, and the group with the lowest score was 3-year-old boys. Additionally, the groups with the highest scores in toileting were 4-year-old girls whose parents demonstrated a neglective feeding style, 5-year-old girls whose parents demonstrated an authoritative feeding style, 5-year-old girls whose parents demonstrated a responsive feeding style, 3-year-old boys whose parents demonstrated a responsive feeding style and 6-year-old boys whose parents demonstrated a neglective feeding style. Conversely, the groups with the lowest scores in toileting were 3-year-old girls whose parents demonstrated an authoritarian feeding style, 5-year-old girls whose parents demonstrated a neglective feeding style, and 3-year-old and 6-year-old boys whose parents demonstrated an authoritarian feeding style. 4. The group with the highest score in removing their coats was girls whose parnets demonstrated authoritative, responsive or neglective feeding styles. The group with the lowest score in removing their coats was boys whose parents demonstrated authoritative or neglective feeding styles.