• 제목/요약/키워드: Knowledge-based Design Management

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DSS와 사례기반 추론의 결합 (Integrating Case-Based Reasoning with DSS)

  • 김진백
    • 경영과정보연구
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    • 제2권
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    • pp.169-193
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    • 1998
  • Case- based reasoning(CBR) offers a new approach for developing knowledge based systems. Unlike the rule-based paradigm, in which domain knowledge is encoded in the form of production rules, in the case-based approach the problem solving experience of the domain expert is encoded in the form of cases stored in a casebase(CB). CBR allows a reasoner (1) to propose solutions in domains that are not completely understood by the reasoner, (2) to evaluate solutions when no algorithmic method is available for evaluation, and (3) to interprete open-ended and ill-defined concepts. CBR also helps reasoner (4) take actions to avoid repeating past mistakes, and (5) focus its reasoning on important parts of a problem. Owing to the above advantages, CBR has successfully been applied to many kinds of problems such as design, planning, diagnosis and instruction. In this paper, I propose case-based DSS(CBDSS). CBDSS is an intelligent DSS using CBR technique. CBDSS consists of interface, case-based reasoner, maintainer, casebase management system, domain dependent CB, domain independent CB, and so on.

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지식베이스 구축을 위한 지실정의 언어와 지식생성 (The Knowledge Definition Language and Knowledge Creation for Knowledge Base Construction)

  • 김창화;백두권
    • 한국경영과학회지
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    • 제14권2호
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    • pp.27-42
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    • 1989
  • REA 모델은 EA 모델의 구성요소인 측면을 역할측면, 연산측면, A-PART-OF 측면, IS-A 측면, 속송측면 등의 5개 측면으로 분류한 모델이다. EATPS 는 사용자 인터페이스모듈, 지식생성 모듈, 인스턴스 관리 모듈, 스키마 구조관리 모듈, 무걸성검사 모듈등의 5개 모듈로 구성된 지능적 지식표현 시스템의 REA 모델에 의해 대화식 (interactive) 으로 생성하고 관리한다. 본눈문에서는 EATPS 의 구성과 기능, 지식 정의언어인 EAKDL 의 구조및 대화식 형성, 지식생성 모듈의 구성과 기넝, 클래스 생성 모듈의 기능과 알고리즘, 그리고 상속추론메카니즘을 도입한 생성모듈의 기능 및 알고리즘을 제시하였다.

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성격적 특성과 사회인지적 요인이 병원 근무 간호사의 지식공유행동에 미치는 영향 (The effects of Personality Trait and Social Cognitive Factors on Knowledge Sharing Behavior of the Hospital Nurses)

  • 윤경일;이원재
    • 한국병원경영학회지
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    • 제11권4호
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    • pp.37-62
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    • 2006
  • This study investigates the antecedents of knowledge sharing behavior focusing on the individual level factors in an assumption that the behavior is initiated from the individual level decisions. A hypothesis that the relation between personality trait and behavior is mediated by the social-cognitive constructs contained in the Theory of Planned Behavior(TPB) is tested. For the study, we suggest a TPB extended model that extends original TPB model by including conscientiousness facet of FFM(Five Factor Model). This study uses a cross-sectional design. Data were collected from a self-reported survey on 197 nurses in a tertiary hospital. The results showes a significant positive relationship between the conscientiousness facet of FFM and knowledge sharing behavior. In the TPB extended model, the conscientiousness facet has significant direct effects on all the constructs of original TPB model. Of the TPB exogenous constructs, the social norm construct alone has a significant effect on intention and the perceived behavioral has a direct significant effect on the knowledge sharing behavior. These results confirm the importance of conscientiousness in predicting knowledge sharing behavior and clarify the characteristics of knowledge sharing behavior as a contextual, job oriented behavior in a workplace. We conclude that personality trait as conceptualized in the FFM needs to be integrated into TPB model in explaining the knowledge sharing behavior. Based on these results theoretical and practical implications are discussed.

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통풍 환자를 위한 웹기반 자가-관리 중재 프로그램이 통풍 관련 지식, 치료제 복용 순응도 및 자가-관리에 미치는 효과 (Effects of Gout Web based Self-management Program on Knowledge Related to Disease, Medication Adherence, and Self-management)

  • 오현수;박원;권성렬;임미진;서연옥;서화숙;박종숙
    • 대한간호학회지
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    • 제43권4호
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    • pp.547-556
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    • 2013
  • Purpose: This study was conducted to examine the changing patterns of knowledge related to disease, medication adherence, and self-management and to determine if outcomes were more favorable in the experimental group than in the comparison group through 6 months after providing a web-based self-management intervention. Methods: A non-equivalent control group quasi-experimental design was used and 65 patients with gout, 34 in experimental group and 31 in comparison group, were selected from the rheumatic clinics of two university hospitals. Data were collected four times, at baseline, at 1 month, 3 months, and 6 months after the intervention. Results: According to the study results, the changing patterns of knowledge and self-management were more positive in the experimental group than in the control group, whereas difference in the changing pattern of medication adherence between two groups was not significant. Conclusion: The results indicate that the web-based self-management program has significant effect on improving knowledge and self-management for middle aged male patients with gout. However, in order to enhance medication adherence, the web-based intervention might not be sufficient and other strategies need to be added.

Knowledge- Evolutionary Intelligent Machine-Tools - Part 1 : Design of Dialogue Agent based on Standard Platform

  • Kim, Dong-Hoon;Song, Jun-Yeob
    • Journal of Mechanical Science and Technology
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    • 제20권11호
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    • pp.1863-1872
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    • 2006
  • In FMS (Flexible Manufacturing System) and CIM (Computer Integrated Manufacturing), machine-tools have been the target of integration in the last three decades. The conventional concept of integration is being changed into the autonomous manufacturing device based on the knowledge evolution by applying advanced information technology in which an open architecture controller, high-speed network and internet technology are included. In the advanced environment, the machine-tools is not the target of integration anymore, but has been the key subject of cooperation. In the near future, machine-tools will be more improved in the form of a knowledge-evolutionary intelligent device. The final goal of this study is to develop an intelligent machine having knowledge-evolution capability and a management system based on internet operability. The knowledge-evolutionary intelligent machine-tools is expected to gather knowledge autonomically, by producing knowledge, understanding knowledge, reasoning knowledge, making a new decision, dialoguing with other machines, etc. The concept of the knowledge-evolutionary intelligent machine is originated from the machine control being operated by human experts' sense, dialogue and decision. The structure of knowledge evolution in M2M (Machine to Machine) and the scheme for a dialogue agent among agent-based modules such as a sensory agent, a dialogue agent and an expert system (decision support agent) are presented in this paper, with intent to develop the knowledge-evolutionary machine-tools. The dialogue agent functions as an interface for inter-machine cooperation. To design the dialogue agent module in an M2M environment, FIPA (Foundation of Intelligent Physical Agent) standard platform and the ping agent based on FIPA are analyzed in this study. In addition, the dialogue agent is designed and applied to recommend cutting conditions and thermal error compensation in a tapping machine. The knowledge-evolutionary machine-tools are expected easily implemented on the basis of this study and shows a good assistance to sensory and decision support agents.

제품기능분석을 이용한 설계지원 방법론 개발 (- Development of Design Support Methodology Using Product Function Analysis -)

  • 김형준;이내형;서광규
    • 대한안전경영과학회지
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    • 제5권2호
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    • pp.111-127
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    • 2003
  • In this paper, a new method of product function analysis is presented to categorize various design information generated in product development processes. In order to improve product functions, designers must understand unit functions and modified parts of products. The product function analysis (PFA) is based on the designer's understanding of product functions. The proposed PFA provides the methodology to classify the various functions systematically and understand the relation between functions easily. Using this approach, efficient design support system can be developed and used for designers to support decision-making with design knowledge.

XML Topic Map을 이용한 Product Configuration 지식 교환에 관한 연구 (XTM based Knowledge Exchanges for Product Configuration Modeling)

  • 조지훈;곽현욱;김현;김형선;이주행;조준면;홍충성;도남철
    • 한국CDE학회논문집
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    • 제11권1호
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    • pp.57-66
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    • 2006
  • Modeling product configurations needs large amounts of knowledge about technical and marketing restrictions on the product. Previous attempts to automate product configurations concentrate on representations and management of the knowledge for specific domains in fixed and isolated computing environments. Since the knowledge about product configurations is subject to continuous change and hard to express, these attempts often failed to efficiently manage and exchange the knowledge in collaborative product development. In this paper, XML Topic Map (XTM) is introduced to represent and exchange the knowledge about product configurations in collaborative product development. A product configuration model based on XTM along with its merger and inference facilities enables configuration engineers In collaborative product development to manage and exchange their knowledge efficiently. An implementation of the proposed product configuration model is presented to demonstrate that the proposed approach enables enterprises to exchange the knowledge about product configurations during their collaborative product development.

초등학생을 위한 웹기반 비만관리 프로그램 개발 (Development of a Web-Based Obesity Management Program for Elementary School Students)

  • 이해선;박정숙
    • 한국간호교육학회지
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    • 제19권2호
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    • pp.215-227
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    • 2013
  • Purpose: The purpose of this study is to develop a 12-week web-based obesity management program for elementary school students and to evaluate the appropriateness of the developed program from experts and users. Methods: The development of a web-based obesity management program proceeded through the stages of analysis, design, development, and evaluation. After the application of the web-based obesity management program, the evaluation of appropriateness were conducted for knowledge of obesity, obesity control behavior and satisfaction of the program. Collected data has been analyzed using SPSS 19.0. Results: The name of the program developed by this study is healthful weight management and its URL is http://ihealth.or.kr. There were 6 major menus and 18 sub menus including diet, exercise and behavior modification in this program. This study showed that this web-based obesity management program had high satisfaction for a system and increase knowledge of obesity and obesity control behavior for obese children. Conclusion: We expect the web-based obesity management program for elementary school students developed by this study will be able to lead the practice and participation of obese children and decrease the degree of obesity.

A hypertext-based integrated modeling environment(HIME)

  • Park, Sung-Joo;Kim, Hyung-Do;kim, Hyung-Do;Lee, Chang-Hee
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 1993년도 춘계공동학술대회 발표논문 및 초록집; 계명대학교, 대구; 30 Apr.-1 May 1993
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    • pp.237-243
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    • 1993
  • This paper describes the design and implementation of a prototype modeling environment, Hypertext-based Integrated Modeling Environment(HIME). It implements a modeling framework, call Integrated Modeling Framework(IMF), which has been developed to increase model-related productivity and to integrate modeling knowledge and various information resources.

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3D Online Marshmallow Simulation Game for Target Value Design

  • Kim, Suryeon;Mainardi, Pete;Jeong, H. David;Rybkowski, Zofia;Seo, Jinsil Hwaryoung
    • 국제학술발표논문집
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    • The 9th International Conference on Construction Engineering and Project Management
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    • pp.661-668
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    • 2022
  • Various lean design and construction methods such as target value design, pull planning, value stream mapping have successfully transformed the commercial building construction industry into achieving improved productivity, higher design and construction quality, and meeting the target values of construction projects. Considering the significant advantages of lean, the accelerated dissemination and adoption of lean methods and tools for construction is highly desirable. Currently, the lean design and construction body of knowledge is imparted primarily through publications and conferences. However, one of the most effective ways to impart this soft knowledge is through getting students and trainees involved in hands-on participatory games, which can quickly help them truly understand the concept and apply it to real-world problems. The COVID-19 Pandemic has raised an urgent need of developing virtual games that can be played simultaneously from various locations over the Internet, but these virtual games should be as effective as in-person games. This research develops an online 3D simulation game for Target Value Design that is as effective as in-person games or possibly better in terms of knowledge capture and retention and enjoyable environment and experience. The virtual game is tested on volunteers using feedback from pre-and post- simulation surveys to evaluate its efficacy.

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