• Title/Summary/Keyword: Keyboard design

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Implementation and Design of Control Circuit for Touch Screen with Faster Response Time (고속 응답 터치스크린 제어회로 설계 및 구현)

  • Park, Sang-Bong;Heo, Jeong-Hwa
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.155-159
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    • 2014
  • In this paper, we describe algorithm and digital circuit implementation of touch screen controller that has the faster response time. We enhance the response time by adaptive search method instead of linear search method of step level in the pulse width decision. The faster response time might bring effects of feeling better in the touch keyboard. The performance of the proposed algorithm and function is verified by using logic simulation and FPGA test board. It is expected to use in the mobile touch screen.

Design and Implementation of PC Adapter Board and its Application Softwares for IrDA Communications (적외선 통신용 PC 어댑터와 응용 소프트웨어의 설계 및 구현)

  • 윤춘희;노선영;황민태
    • Journal of Korea Multimedia Society
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    • v.6 no.5
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    • pp.889-895
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    • 2003
  • In this paper, we develop a PC adapter board and application software that do not use mouse or keyboard but the infrared communication, which can control the operation remotely. The infrared communication adapter is made up of the infrared receiver part and the serial communication interface part. The infrared receiver part creates a suitable scan-code using the received signal from the infrared transmitter (remote-controller). The serial communication interface part transmits the scan-code to PC by a serial communication. We implement its application softwares to listen to music and see movies. We can control their operations such as play, stop, pause and volume control remotely.

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The Design of User-Authentication technique using QR-Code recognition (스마트폰의 QR-Code의 인식 기법을 이용한 사용자 인증 기법 설계)

  • Lee, Yong Jae;Kim, Young Gon;Park, Tae Sung;Jun, Moon Seog
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.3
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    • pp.85-95
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    • 2011
  • Smart phones, greatly expanding in the recent mobile market, are equipped with various features compared to existing feature phones and provide the conveniences to in several ways. The camera, one of the features of a smartphone, creates the digital contents, such photos and videos, and plays a role for the media which transmits information, such as video calls and bar code reader. QR-Code recognition is also one of the camera features. It contains a variety of information in two-dimensional bar code type in matrix format, and makes it possible to obtain the information by using smart phones. This paper analyzes the method of QR-Code recognition, password method-the existing user-authentication technique, smart card, biometrics and voice recognition and so on and thenn designs a new user-authentication technique. The proposed user-authentication technique is the technique in which QR-Code, which can be simply granted is read by smart phones and transmitted to a server, for authentication. It has the advantages in view that it will simply the process of authentication and conteract the disadvantages, such as brute force attack, man-inthe-middle attack, and keyboard hacking, which may occur in other authentication techniques.

Design of computer control system using Android smartphone (안드로이드 스마트폰을 활용한 컴퓨터 제어 시스템 설계)

  • Im, Ji-hyeon;Moon, Kyeong-min;Jang, Jong-wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.441-443
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    • 2017
  • Modern people who have been busy in their busy daily life tend to reduce outside activities and activities in their homes are increasing. As a result, the frequency of use of electronic products such as computers is increasing and products are being developed. However, the remaining inconvenience of using a computer is that you have to sit in front of a computer when you are tired and want to watch movies, browse the internet and do simple tasks. This is why the penetration rate of smartphones is increasing. In order to solve the inconvenience of such a computer, we have designed a program that enables Wake on LAN function, which is a function for booting a remote shutdown computer, and mouse control and keyboard control by communicating with a smartphone application and a computer.

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Design and Implementation of Differentiated Web Courseware for ICT Education in Elementary Schools (초등학교 ICT 소양교육을 위한 수준별 웹 코스웨어의 설계 및 구현)

  • Lee, Miw-Ha;Moon, Sung-Won
    • Journal of The Korean Association of Information Education
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    • v.10 no.3
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    • pp.425-434
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    • 2006
  • This study designed and implemented differentiated web courseware for ICT education based on the analysis of the contents of the guidelines for information and communications technology education in elementary schools. The web courseware was designed to provide students with self-directed, differentiated learning in ICT education. The contents of the courseware consist of 'understanding of the computer,' 'mouse and keyboard,' and 'surfing on the Internet.' Each of the contents includes diagnostic and formative evaluations so that students can select their own learning activities of the beginning, intermediate, and advanced levels. The web courseware is expected to be used as self-directed learning materials for ICT education through learner-centered differentiated learning activities.

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Design and Implementation of USB Module for Foot Switch (풋 스위치용 USB 모듈 설계 및 구현)

  • Lee, Jong-Hyeok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.8
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    • pp.1849-1854
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    • 2010
  • As for information system in hospital which digital hospital aims at, there are PACS(Picture Archiving and Communication System) and soon. PACS transfer and store various medical pictures which are occurring in hospital. The various medical pictures is captured by using keyboard or foot switch during a surgical operation. In this paper, foot switch USB module that can be mounted into a main foot switch case is designed and implemented, it is having a MCU circuit with a built-in micro-controller and a I/O interface having a maximum of five switch. we also developed foot switch control software program with various functions. The result of using the module in the hospital field confirms that the module operates safely.

A Mobile Platform System based on SBC (SBC 기반 차세대 이동형 단말기 개발)

  • Lee, Seung-Ik
    • Journal of Korea Society of Industrial Information Systems
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    • v.14 no.4
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    • pp.30-36
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    • 2009
  • In this paper, we develop the next generation mobile system based on SBC(Server Based Computing). SBC is one of the popular topic and only one server system is used as multiple personal systems with a terminal, a monitor and a keyboard. The advantages of this system are easy-upgrade, low costs and convenience for each user. But it is difficult to design and manufacture the multimedia streaming system and devices control system for external devices. In this paper, we represent and develops the Mobile system based on SBC and the test performances shows that our system has good performances of multimedia system and security for internet.

A Grip Type Korean Text Entry Interface for the Elderly (노인용 그립형 한글입력 인터페이스)

  • Chang, Hee-Dong
    • Journal of Korea Game Society
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    • v.9 no.3
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    • pp.15-22
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    • 2009
  • Our society is the information-oriented knowledge society which demands the ability how to use computers to all members of the society and is the aging society which the old people 60 or older exist plentifully. But in our society, there are rarely the computers for the old people which are considered their body limit. In this research, we proposed a grip type Hangul(Korean alphabet)interface which are designed under the consideration for the body limit of the old people. The comparison analysis of the proposed Hangul interface is accomplished with the keyboard(ME TOO SV01) for old persons and the key buttons of the old person cellular phone(LG KV-3900) as existing products. The comparison analysis consists of quantitative evaluation as measurements and qualitative evaluation as a survey of the satisfaction levels of 10 older persons. The results of the quantitative evaluation show that the proposed Hangul interface is the best one in the human-technology-design, the number of input buttons which requires moving of user's fingers, the maximum range of moving of user's fingers, and the number of the fingers to use text inputs. The survey results of the satisfaction levels show that interface shape, and input button's positions have best levels and they show that input button's gaps and ease of use have the second levels but their points are almost same with the best points of the keyboard.

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Designing a Web-Based Jeongganbo Notation Program (웹기반 정간보 사보 프로그램 설계)

  • Shim, In Sup
    • The Journal of the Korea Contents Association
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    • v.22 no.4
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    • pp.742-753
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    • 2022
  • Recently, the globalization of culture and the global trend of K-culture have become a good background for further developing and promoting Korean traditional culture. However, although Korean traditional music has an excellent notation method called Jeongganbo developed by King Sejong, it is gradually not being used as the universality of Western notation. However, since the 7th curriculum, the proportion of introduction and utilization of Jeongganbo in elementary music education has been increasing. And this is a good opportunity to re-generalize our unique traditional notation. On the other hand, in addition to practicing the interpretation of the notation method, more diverse tools will be needed to activate the practice of Jeongganbo. Therefore, this study studied the design of a web program that can make Jeongganbo on the web without installation or download. In addition, in order to increase the user's convenience in the process of publishing Jeongganbo, it designs and proposes a method of inputting using a computer keyboard like a piano keyboard and method of listening to input music information through MIDI function and save it as a file. Through this study, it is possible to develop a web program that anyone can easily and simply approach, practice, and publish, and it is expected to be a useful tool for practicing Korean traditional music or publishing traditional music in the future.

A Study on New Gameplay Based on Brain-Computer Interface (BCI 기반의 새로운 게임 플레이 연구)

  • Ko, Min-Jin;Bae, Kyoung-Woo;Oh, Gyu-Hwan
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.749-755
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    • 2009
  • BCI (Brain-Computer Interface) is a way to control computer by using the human brain waves. As the hardware using brain wave technologies has developed, former expensive and big sized brain wave measuring devices have recently become much smaller and cheaper in their prices, making it possible for the individuals to buy them. This predicts them to be applied in various fields of multimedia industry. This thesis is to give an insight into whether the BCI device can be used as a new gaming device approaching it in a game designing point of view. At first, we propose game play elements that can effectively utilizing the BCI devices and produce a game prototype adopting the BCI device based on such game play elements. Next, we verify it with statistical data analysis to show that the prototype adopting the BCI device gives more clear and efficient controls in its game play than a game of only adopting keyboard & mouse devices. The results will give a guideline for effective game design methodology for making BCI based games.

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