• Title/Summary/Keyword: Java programming

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A Method for Detecting Program Plagiarism Comparing Class Structure Graphs (클래스 구조 그래프 비교를 통한 프로그램 표절 검사 방법)

  • Kim, Yeoneo;Lee, Yun-Jung;Woo, Gyun
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.37-47
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    • 2013
  • Recently, lots of research results on program comparison have been reported since the code theft become frequent as the increase of code mobility. This paper proposes a plagiarism detection method using class structures. The proposed method constructs a graph representing the referential relationship between the member variables and the methods. This relationship is shown as a bipartite graph and the test for graph isomorphism is applied on the set of graphs to measure the similarity of the programs. In order to measure the effectiveness of this method, an experiment was conducted on the test set, the set of Java source codes submitted as solutions for the programming assignments in Object-Oriented Programming course of Pusan National University in 2012. In order to evaluate the accuracy of the proposed method, the F-measure is compared to those of JPlag and Stigmata. According to the experimental result, the F-measure of the proposed method is higher than those of JPlag and Stigmata by 0.17 and 0.34, respectively.

An Analysis of Learning Effect by Computer Programming Areas based on Leveled Intense and Supplementary Learning (심화.보충형 수준별 학습에 의한 컴퓨터 프로그래밍 영역별 학습 효과 분석)

  • Ahn, You-Jung;Kim, Kyung-Ah
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.9
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    • pp.137-144
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    • 2010
  • We've run leveled intense and supplementary study groups connected with JAVA regular classes for more effective learning of computer programming. We performed the test for evaluating learning understanding degrees between before and after study to analyze learning effect for three leveled study groups and a non study group, and we also analyzed the differences of learning understanding degrees among 4 learner groups by computer programming areas. As a result, we can reach the result what programming areas are effective to be operated by intense and supplementary study groups. Those areas are the area to improve the ability of programming applying concepts through in-depth understanding of concepts, and the area of programming through mixed knowledges related each other. The study group for low-leveled learners has most improved of four groups. Low-leveled group was behind the other study groups on programming application ability, but the group was more excellent than non study group in most programming areas.

The Effects of Introverted or Extroverted Personality Type on The Resilience of Java Programming Learning : Focused on Students at Technical-Specialized High School (내·외향적 성격유형이 자바 프로그래밍 학습의 회복탄력성에 미치는 영향 : 공업계 특성화고등학교 학생을 중심으로)

  • Kim, Semin;You, Kangsoo
    • Journal of The Korean Association of Information Education
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    • v.22 no.4
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    • pp.439-446
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    • 2018
  • With the development of the realm of software and its getting the limelight, technical-specialized high schools are trying hard to improve their students' ability in terms of the realm of software in the latest. This study compared and analyzed targeting for students who are learning Java program how much the type of personality of learners influences on the improvement of the resilience. As a result, the learners having introverted personality didn't have a meaningful result on the improvement of the resilience which is necessary for the programming learning. Vice versa, the learners having extroverted personality had a meaningful result on the improvement of the resilience through that personality. Through this research, we can seek after the way for the improvement of learners' resilience which mutually benefits learners having extroverted personality or introverted personality.

A Case Study on the Design-First Approach and using UML for a Video Rental Store (Design-First Approach 와 UML이용)

  • Kook, Joong-Kak
    • Journal of the Korea Computer Industry Society
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    • v.8 no.1
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    • pp.1-8
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    • 2007
  • In this paper, teaching object-oriented design in a programming course is a big challenge for instructors. "Objects-first" is a popular strategy for teaching object-oriented programming in the educational settings, by introducing the concepts of objects, classes, and instances before procedural elements of a programming language. Still, this approach emphasizes coding rather than other critical aspects of software development, notably problem-solving and design. We propose a "design-first" approach, which subsumes an objects-first approach into lessons that also introduce object-oriented analysis and design, using elements of UML before implementing any code. We also present video rental store (SRS) that uses the design-first approach to help students of various teaming styles in a software engineering course. It interfaces with an IDE we have chosen specifically to support the design-first approach, and SRS which has been shown to be effective in helping students learn object-oriented programming concepts.

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Dynamic Software Component Composition Based On Aspect-Oriented Programming (관점지향 프로그램 기반의 동적 소프트웨어 컴포넌트 조합 패턴)

  • Bae, Sung-Moon;Park, Chul-Soon;Park, Chun-Ho
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.31 no.4
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    • pp.100-105
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    • 2008
  • Cost reduction, time to market, and quality improvement of software product are critical issues to the software companies which try to survive in recent competitive market environments. Software Product Line Engineering (SPLE) is one of the approaches to address these issues. The goal of software product line is to maximize the software reuse and achieve the best productivity with the minimum cost. In software product line, software components are classified into the common and variable modules for composition work. In this paper, we proposed a dynamic composition process based on aspect-oriented programming methodology in which software requirements are classified into the core-concerns and cross-cutting concerns, and then assembled into the final software product. It enables developers to concentrate on the core logics of given problem, not the side-issues of software product such as transactions and logging. We also proposed useful composition patterns based on aspect oriented programming paradigm. Finally, we implemented a prototype of the proposed process using Java and Aspect to show the proposed approach's feasibility. The scenario of the prototype is based on the embedded analysis software of telecommunication devices.

Influence of Programming Education Using Unity3D on Computational Thinking Ability and Interest (Unity3D를 활용한 프로그래밍 교육이 컴퓨팅 사고력과 흥미에 미치는 영향)

  • Lee, Dong-Yun;Kim, Eui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.415-418
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    • 2016
  • The core of IT Convergence Education is being made through educational SW, SW purpose of education has been focused on improving the CT(Computational Thinking). In this paper, Programming Education Using Unity3D is able to affect learners of computational thinking and learning interest. After configure the experimental and control groups and check the identity of the learner for Influence on it. The impact on the education using Unity3D computational thinking and learning interest of students was measured. This paper proposes a compliance that Programming Education Using Unity3D is an intermediate step of utilizing the EPL software training, and pure text language.

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Design and Analysis of User's Libraries for Parallel Computing based on the Internet (인터넷 기반의 병렬 컴퓨팅을 위한 사용자 라이브러리 설계 및 성능 분석)

  • Sin, Pil-Seop;Jeong, Jun-Mok;Maeng, Hye-Seon;Hong, Won-Gi;Kim, Sin-Deok
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.11
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    • pp.2932-2945
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    • 1999
  • As the Internet and Java technology have been growing up, parallel processing approach to utilize those idle resources connected to the Internet has become quite attractive. In this paper, JICE(Java Internet Computing Environment) was implemented as a parallel computing platform based on the Internet using multithreading and RMI mechanisms provided by Java. The basic model of JICE is constructed as three components, such as a client, a set of workers, and a broker. A worker communicates with other workers via a globally shared memory system. It provides users with master-slave programming model and a collection of library functions. The basic model of JICE is also extended as a multimanaging system. This multimanaging system is evaluated by analysis to show its effectiveness. According to numerical analysis and experiments with several benchmarks, it is shown that the performance of basic model depends on the shared memory reference ratio and user's library is a quite promising.

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GeoNet : Web-based Remotely Sensed Image Processing System

  • Yang, Jong-Yoon;Ahn, Chung-Hyun;Kim, Kyoung-Ok
    • Proceedings of the KSRS Conference
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    • 1999.11a
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    • pp.165-170
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    • 1999
  • Previous technology of remote sensing was focused on analyzing raster image and gaining information through image processing. But now it has extended to diverse fields like automatic map generation, material exploitation or monitoring environmental changes with effort to utilizing practical usage. And with rapid expansion of information exchange on Internet and high-speed network, the demand of public which want to utilize remotely sensed image has been increased. This makes growth of service on acquisition and processing remotely sensed image. GeoNet is a Java-based remotely sensed image processing system. It is based on Java object-oriented paradigm and features cross-platform, web-based execution and extensibility to client/server remotely sensed image processing model. Remotely sensed image processing software made by Java programming language can suggest alternatives to meet readily demand on remotely sensed image processing in proportion to increase of remotely sensed data. In this paper, we introduce GeoNet and explain its architecture.

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Design and Implementation of Intermediate Code Translator for Native Code Generation from Bytecode (바이트코드로부터 네이티브 코드 생성을 위한 중간 코드 변환기의 설계 및 구현)

  • 고광만
    • Journal of Korea Multimedia Society
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    • v.5 no.3
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    • pp.342-350
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    • 2002
  • The execution speed is not an important factor for Java programming language when implementing small size application program which is executed on the web browser, but it becomes a serious limitation when the huge-size programs are implemented. To overcome this problem, the various research is conducted for translating the Bytecode into the target code which can be implemented in the specific processor by using classical compiling methods. In this research, we have designed and realized an intermediate code translator for the native code generation system with which we can directly generate i386 code from Bytecode to improve the execution speed of Java application programs. The intermediate code translator generates the register-based intermediate code from *.class files which are the intermediate code of Java.

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A Study on the Design and Implementation of Small Basic Library for Educational AI Programming (스몰베이직 언어 기반 교육용 인공지능 프로그램 작성을 지원하는 라이브러리 설계 및 구현에 관한 연구)

  • Kim, Ji-Yong;Jeong, Seung-Wan;Jo, Sung-Mo;Choi, Kwang-Hoon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.04a
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    • pp.694-696
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    • 2017
  • 텍스트 기반 언어 스몰베이직은 기존 프로그래밍 언어와는 달리 배우기 쉽고 이후에 C/C++/Java로 빠르게 전환할 수 있기 때문에 청소년 프로그래밍 교육용 언어로 적합하다. 프로그래밍 교육에 흥미를 높이기 위해 풍부한 라이브러리가 필요하다. 풍부한 라이브러리를 바탕으로 마이크로소프트에서 개발한 스몰베이직 환경에서는 쉽게 프로그램을 작성 할 수 있지만, 최근 화두가 되고 있는 인공지능 프로그램을 쉽게 작성할 수 있는 라이브러리는 지원하지 않는다. 이 논문에서 오픈소스 소프트웨어 스몰베이직 환경하에 동작하는 데이터마이닝 라이브러리를 설계 및 구현하였고, 이 라이브러리를 기반으로 틱택토 게임을 개발하여 인공지능 스몰베이직 프로그램을 쉽게 작성할 수 있음을 확인하였다. 널리 보급된 언어인 C/C++/Java로 인공지능 프로그램을 작성하기 위해서는 광대한 범위의 지식과 코딩 실력이 바탕이 되어야 한다. 그러나 스몰베이직은 프로그램을 쉽게 작성 할 수 있고, 그림 기반의 교육용 언어인 스크래치와는 달리 텍스트 기반의 언어이기 때문에 이후에 C/C++/Java로 전환하기 용이하다.