• Title/Summary/Keyword: Intersection Graph

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INTERSECTION GRAPH에 관하여

  • Kim Yuon Sik
    • The Mathematical Education
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    • v.13 no.2
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    • pp.6-10
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    • 1974
  • We consider 'ordinary' graphs: that is, finite undirected graphs with no loops or multiple edges. An intersection representation of a graph G is a function r from V(G), the set of vertices of G, into a family of sets S such that distinct points $\chi$$_{\alpha}$ and $\chi$$_{\beta}$/ of V(G) are. neighbors in G precisely when ${\gamma}$($\chi$$_{\alpha}$)∩${\gamma}$($\chi$$_{\beta}$/)$\neq$ø, A graph G is a rigid circuit grouph if every cycle in G has at least one triangular chord in G. In this paper we consider the main theorem; A graph G has an intersection representation by arcs on an acyclic graph if and only if is a normal rigid circuit graph.uit graph.d circuit graph.uit graph.

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FINITE GROUPS WHOSE INTERSECTION GRAPHS ARE PLANAR

  • Kayacan, Selcuk;Yaraneri, Ergun
    • Journal of the Korean Mathematical Society
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    • v.52 no.1
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    • pp.81-96
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    • 2015
  • The intersection graph of a group G is an undirected graph without loops and multiple edges defined as follows: the vertex set is the set of all proper non-trivial subgroups of G, and there is an edge between two distinct vertices H and K if and only if $H{\cap}K{\neq}1$ where 1 denotes the trivial subgroup of G. In this paper we characterize all finite groups whose intersection graphs are planar. Our methods are elementary. Among the graphs similar to the intersection graphs, we may count the subgroup lattice and the subgroup graph of a group, each of whose planarity was already considered before in [2, 10, 11, 12].

POISSON APPROXIMATION OF INDUCED SUBGRAPH COUNTS IN AN INHOMOGENEOUS RANDOM INTERSECTION GRAPH MODEL

  • Shang, Yilun
    • Bulletin of the Korean Mathematical Society
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    • v.56 no.5
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    • pp.1199-1210
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    • 2019
  • In this paper, we consider a class of inhomogeneous random intersection graphs by assigning random weight to each vertex and two vertices are adjacent if they choose some common elements. In the inhomogeneous random intersection graph model, vertices with larger weights are more likely to acquire many elements. We show the Poisson convergence of the number of induced copies of a fixed subgraph as the number of vertices n and the number of elements m, scaling as $m={\lfloor}{\beta}n^{\alpha}{\rfloor}$ (${\alpha},{\beta}>0$), tend to infinity.

Efficient Storage Management Scheme for Graph Historical Retrieval (그래프 이력 데이터 접근을 위한 효과적인 저장 관리 기법)

  • Kim, Gihoon;Kim, Ina;Choi, Dojin;Kim, Minsoo;Bok, Kyoungsoo;Yoo, Jaesoo
    • The Journal of the Korea Contents Association
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    • v.18 no.2
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    • pp.438-449
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    • 2018
  • Recently, various graph data have been utilized in various fields such as social networks and citation networks. As the graph changes dynamically over time, it is necessary to manage the graph historical data for tracking changes and retrieving point-in-time graphs. Most historical data changes partially according to time, so unchanged data is stored redundantly when data is stored in units of time. In this paper, we propose a graph history storage management method to minimize the redundant storage of time graphs. The proposed method continuously detects the change of the graph and stores the overlapping subgraph in intersection snapshot. Intersection snapshots are connected by a number of delta snapshots to maintain change data over time. It improves space efficiency by collectively managing overlapping data stored in intersection snapshots. We also linked intersection snapshots and delta snapshots to retrieval the graph at that point in time. Various performance evaluations are performed to show the superiority of the proposed scheme.

PLITHOGENIC VERTEX DOMINATION NUMBER

  • T. BHARATHI;S. LEO;JEBA SHERLIN MOHAN
    • Journal of applied mathematics & informatics
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    • v.42 no.3
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    • pp.625-634
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    • 2024
  • The thrust of this paper is to extend the notion of Plithogenic vertex domination to the basic operations in Plithogenic product fuzzy graphs (PPFGs). When the graph is a complete PPFG, Plithogenic vertex domination numbers (PVDNs) of its Plithogenic complement and perfect Plithogenic complement are the same, since the connectivities are the same in both the graphs. Since extra edges are added to the graph in the case of perfect Plithogenic complement, the PVDN of perfect Plithogenic complement is always less than or equal to that of Plithogenic complement, when the graph under consideration is an incomplete PPFG. The maximum and minimum values of the PVDN of the intersection or the union of PPFGs depend upon the attribute values given to P-vertices, the number of attribute values and the connectivities in the corresponding PPFGs. The novelty in this study is the investigation of the variations and the relations between PVDNs in the operations of Plithogenic complement, perfect Plithogenic complement, union and intersection of PPFGs.

Minimum Cost Range Assignment for the Vertex Connectivity of Graphs (그래프의 정점 연결성에 대한 최소 범위 할당)

  • Kim, Jae-Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.11
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    • pp.2103-2108
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    • 2017
  • For n points $p_i$ on the m-dimensional plane $R^m$ and a fixed range r, consider a set $T_i$ containing points the distances from $p_i$ of which are less than or equal to r. In case m=1, $T_i$ is an interval on a line, it is a circle on a plane when m=2. For the vertices corresponding to the sets $T_i$, there is an edge between the vertices if the two sets intersect. Then this graph is called an intersection graph G. For m=1 G is called a proper interval graph and for m=2, it is called an unit disk graph. In this paper, we are concerned in the intersection graph G(r) when r changes. In particular, we consider the problem to find the minimum r such that G(r)is connected. For this problem, we propose an O(n) algorithm for the proper interval graph and an $O(n^2{\log}\;n)$ algorithm for the unit disk graph. For the dynamic environment in which the points on a line are added or deleted, we give an O(log n) algorithm for the problem.

AN UPPER BOUND ON THE CHEEGER CONSTANT OF A DISTANCE-REGULAR GRAPH

  • Kim, Gil Chun;Lee, Yoonjin
    • Bulletin of the Korean Mathematical Society
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    • v.54 no.2
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    • pp.507-519
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    • 2017
  • We present an upper bound on the Cheeger constant of a distance-regular graph. Recently, the authors found an upper bound on the Cheeger constant of distance-regular graph under a certain restriction in their previous work. Our new bound in the current paper is much better than the previous bound, and it is a general bound with no restriction. We point out that our bound is explicitly computable by using the valencies and the intersection matrix of a distance-regular graph. As a major tool, we use the discrete Green's function, which is defined as the inverse of ${\beta}$-Laplacian for some positive real number ${\beta}$. We present some examples of distance-regular graphs, where we compute our upper bound on their Cheeger constants.

GRAPHICAL ARRANGEMENTS OF COMPRESSED GRAPHS

  • Nguyen, Thi A.;Kim, Sangwook
    • Honam Mathematical Journal
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    • v.36 no.1
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    • pp.85-102
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    • 2014
  • We show that if a graph G is compressed, then the proper part of the intersection poset of the corresponding graphical arrangement $A_G$ has the homotopy type of a wedge of spheres. Furthermore, we also indicate the number of spheres in the wedge, based on the number of adjacent edges of vertices in G.

3D Object Picking in Web-based Design System

  • Kim, Dong-Hyun;Yun, Bo-Yeul;Kim, Eung-Kon
    • Journal of information and communication convergence engineering
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    • v.1 no.2
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    • pp.82-87
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    • 2003
  • We are able to work on the shared virtual space in Web-based Collaborative Design System using only Internet and Web browser. Then the users will share 3D objects and must be able to pick the objects effectively which they want to manipulate. In this paper, picking is implemented not only by computing intersection of mouse pointer with the objects of the virtual world, but also by using capabilities and attributes of scene graph node, by setting bounds intersection testing instead of geometric intersection testing, by limiting the scope of the pick testing, using Java 3D. These methods can reduce the computation of picking and can pick 3D objects effectively and easily using the system of hierarchy.

On Comaximal Graphs of Near-rings