• Title/Summary/Keyword: Internet real time broadcasting

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The Design and Implementation of Internet Broadcasting Move Picture Solution apply to FlashVideo (FlashVideo를 적용한 인터넷 방송 동영상 솔루션의 설계 및 구현)

  • Kwon, O-Byung;Kim, Kyeong-Su
    • Journal of Digital Convergence
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    • v.10 no.6
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    • pp.241-246
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    • 2012
  • In this paper, we apply the next generation Internet Broadcasting Move Picture solution, FlashVideo has been designed and implemented. Currently being broadcast in the field to compress HD video in real time, as well as live Internet VOD services are available through the online system, the Internet LIVE broadcast and VOD service easy to operate and UCC services that support the solution. VOD video cameras and in real time using H264 CORECODEC to compress MPEC4, WMV, and real-time video streaming on the Internet, and phone system that supports the first, real-time recording of camera images featured nation's first real-time encoder system (Real time encoder system) is, Web and smart environment suitable for supporting the latest CORECODEC technology and software products. Second, the video can be played in MP4 player and customize your chat, and customizing is a possible two-way Internet Broadcasting System. Third, CMS (Contents Management System) feature video contents and course management contents in real time via the Android phone and iPhone streaming service is available.

The Design and Implementation of Internet Broadcasting Solution applied to FLV (FLV를 적용한 인터넷 방송 솔루션의 설계 및 구현)

  • Kwon, O-Byoung;Shin, Hyun-Cheul
    • Convergence Security Journal
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    • v.12 no.3
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    • pp.93-97
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    • 2012
  • In this paper, we apply the next generation Internet TV solution, FLV has been designed and implemented. Currently being broadcast in the field to compress HD video in real time, as well as live Internet VOD services are available through the online system, the Internet LIVE broadcast and VOD service easy to operate and UCC services that support the solution. VOD video cameras and in real time using H264 CORECODEC to compress MPEC4, WMV, and real-time video streaming on the Internet, and phone system that supports the first, real-time recording of camera images featured nation's first real-time encoder system (Real time encoder system) is, Web and smart environment suitable for supporting the latest CORECODEC technology and software products. Second, the video can be played in MP4 player and customize your chat, and Custer (customizing) is a possible two-way Internet Broadcasting System. Third, CMS (Contents Management System) feature video content and course management content in real time via the Android phone and iPhone streaming service is available.

Study on the MQTT protocol design for the application of the real-time HVAC System

  • Jung, Hun
    • International Journal of Internet, Broadcasting and Communication
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    • v.8 no.1
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    • pp.19-26
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    • 2016
  • In this paper, the existing domestic HVAC systems, devices TCP / IP does not support the most, thereby, not performed remote management, it is necessary to regularly field service, inefficiency and cost bring a burden. This is through a comparison of the IoT-based primary, real-time protocol of what has become a hot topic recently, to be able to control and real-time monitoring through the CCU device in the HVAC system. Compare for this Internet of Things device for real-time monitoring and control of the XMPP, CoAP, MQTT main real-time protocol is used on. Finally, flexibility, light weight, based on MQTT a two-way messaging protocols with reliable message delivery, implements the protocol on the real-time HVAC system in the cloud platform.

Implementation of real time VJing responding to user's motion

  • Jung, Haehyun;Kim, Hyunggi
    • International Journal of Internet, Broadcasting and Communication
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    • v.7 no.2
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    • pp.41-50
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    • 2015
  • As various media have developed in modern society, frequency of use of interactive media has increased which makes interactive function that uses and handles projection mapping and LED screen in set design of broadcasting, concert, play, musical and EDM(Electronic dance music) in real time possible. Development of various media led today's viewers to have higher cultural desire and the need of various interactive performance contents to receive more attention.[1]. This thesis implemented real time VJing that responds to user's motion based on existing H/W by utilizing real time interactive elements.

Memory Allocation in Mobile Multitasking Environments with Real-time Constraints

  • Hyokyung, Bahn
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.79-84
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    • 2023
  • Due to the rapid performance improvement of smartphones, multitasking on mobile platforms has become an essential feature. Unlike traditional desktop or server environments, mobile applications are mostly interactive jobs where response time is important, and some applications are classified as real-time jobs with deadlines. When interactive and real-time jobs run concurrently, memory allocation between multitasking applications is a challenging issue as they have different time requirements. In this paper, we study how to allocate memory space when real-time and interactive jobs are simultaneously executed in a smartphone to meet the multitasking requirements between heterogeneous jobs. Specifically, we analyze the memory size required to satisfy the constraints of real-time jobs and present a new model for allocating memory space between heterogeneous multitasking jobs. Trace-driven simulations show that the proposed model provides reasonable performance for interactive jobs while guaranteeing the requirement of real-time jobs.

A Study on Public Interest of Smart Media and Online Service Policy of Public Broadcasting Stations (공영방송의 스마트 미디어 및 인터넷 정책의 공익성에 관한 연구)

  • Choi, Min-Jae
    • Korean journal of communication and information
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    • v.64
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    • pp.31-58
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    • 2013
  • With the expansion of digital media platform, there has been a new conceptualization about public function of public broadcasting in and around European countries. Although there are differences between countries, Universal Access including smart and Internet media has been emphasized in Britain and France. However, there is lack of public discussion on service strategy of Internet and smart media platform when public function of public broadcasting is discussed. Therefore, this study tried to investigate not only the public function of public broadcasting in the field of Internet and smart media through audience research but also how the national public broadcasting stations ensure public interest and competitiveness in the field of Internet and smart media platform. The results suggested that smart phone users evaluated real-time broadcasting and VOD are the most important services among the public functions which public broadcasting stations have to persue. Futhermore, the users showed high intension to use when the free real-time broadcasting service is offered. Therefore, public broadcasting stations have to improve the social recognition on necessity and public interest of public broadcasting stations through the free real-time broadcasting services on Internet and smart media platform. And policies which can ensure competitiveness in the era of digital media are needed to become important broadcasting institute.

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A study on the MD&A Disclosure Quality in real-time calculated and provided By Programming Technology

  • Shin, YeounOuk
    • International Journal of Internet, Broadcasting and Communication
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    • v.11 no.3
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    • pp.41-48
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    • 2019
  • The Management Discussion and Analysis(MD&A) provides investors with an opportunity to gain insight into the company from a manager's perspective and enables short-term and long-term analysis of the business. And MD&A is an important channel through which companies and investors can communicate, providing a useful source of information for analyzing financialstatements. MD&A is measured by the quality of disclosure and there are many previous studies on the usefulness of disclosure information. Therefore, it is very important for the financial analyst who is the representative information user group in the capital market that MD&A Disclosure Quality is measured in real-time in combination with IT information technology and provided timely to financial analyst. In this study, we propose a method that real-time data is converted to digitalized data by combining MD&A disclosure with IT information technology and provided to financial analyst's information environment in real-time. The real-time information provided by MD&A can help the financial analysts' activities and reduce information asymmetry.

A Probabilistic Analysis for Periodicity of Real-time Tasks

  • Delgado, Raimarius;Choi, Byoung Wook
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.134-142
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    • 2021
  • This paper proposes a probabilistic method in analyzing timing measurements to determine the periodicity of real-time tasks. The proposed method fills a gap in existing techniques, which either concentrate on the estimation of worst-case execution times, or do not consider the stochastic behavior of the real-time scheduler. Our method is based on the Z-test statistical analysis which calculates the probability of the measured period to fall within a user-defined standard deviation limit. The distribution of the measured period should satisfy two conditions: its center (statistical mean) should be equal to the scheduled period of the real-time task, and that it should be symmetrical with most of the samples focused on the center. To ensure that these requirements are met, a data adjustment process, which omits any outliers in the expense of accuracy, is presented. Then, the Z-score of the distribution according to the user-defined deviation limit provides a probability which determines the periodicity of the real-time task. Experiments are conducted to analyze the timing measurements of real-time tasks based on real-time Linux extensions of Xenomai and RT-Preempt. The results indicate that the proposed method is able to provide easier interpretation of the periodicity of real-time tasks which are valuable especially in comparing the performance of various real-time systems.

The Study on the Error Rate Analysis for the Occupied Bandwidth of Internet Real-time Traffic (인터넷 실시간 트래픽의 점유대역폭 오차율 분석에 관한 연구)

  • Lee, Sung-Hwa
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.167-172
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    • 2012
  • This paper aims on comparative analysis of measuring efficiency of occupied bandwidth between MRTG average traffic and internet real-time traffic by measuring the type of internet application service. Through this analysis, the user can measure their internet line and occupy a certain amount of bandwidth and will have to invest on how much is compared to MRTG maximum traffic graph. The result of measurement proved 1.4 times to 20 times occupied bandwidth error rate between real-time and average traffic by the type of internet services.

Real-time Markerless Facial Motion Capture of Personalized 3D Real Human Research

  • Hou, Zheng-Dong;Kim, Ki-Hong;Lee, David-Junesok;Zhang, Gao-He
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.129-135
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    • 2022
  • Real human digital models appear more and more frequently in VR/AR application scenarios, in which real-time markerless face capture animation of personalized virtual human faces is an important research topic. The traditional way to achieve personalized real human facial animation requires multiple mature animation staff, and in practice, the complex process and difficult technology may bring obstacles to inexperienced users. This paper proposes a new process to solve this kind of work, which has the advantages of low cost and less time than the traditional production method. For the personalized real human face model obtained by 3D reconstruction technology, first, use R3ds Wrap to topology the model, then use Avatary to make 52 Blend-Shape model files suitable for AR-Kit, and finally realize real-time markerless face capture 3D real human on the UE4 platform facial motion capture, this study makes rational use of the advantages of software and proposes a more efficient workflow for real-time markerless facial motion capture of personalized 3D real human models, The process ideas proposed in this paper can be helpful for other scholars who study this kind of work.