• Title/Summary/Keyword: Interface wave

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Numerical Investigation on Two-Dimensional Inviscid Edge Receeding of a Stationary Fluid Sheet (정지된 2차원 액체 필름 끝단의 비점성 수축특성에 관한 수치연구)

  • Ahn, Ja-Il;Song, Mu-Seok
    • Journal of the Korean Society for Marine Environment & Energy
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    • v.10 no.2
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    • pp.107-111
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    • 2007
  • A two-dimensional numerical method for inviscid two-fluid flows with evolution of density interface is developed, and an initially stationary two-dimensional fluid sheet surrounded by another fluid is studied. The interface between two fluids is modeled as a vortex sheet, and the flow field with the evolution of interface is solved by using vortex-in-cell/front-tracking method. The edge of the sheet is pulled back into the sheet due to surface tension and a blob is formed at the edge. This blob and fluid sheet are connected by a thin neck. In the inviscid limit, such process of the blob and neck formation is examined in detail and their kinematic characteristics are summarized with dimensionless parameters. The edge recedes at and the capillary wave propagating into the fluid sheet must be considered for better understanding of the edge receding.

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A Study on New Gameplay Experience Based on Brain-Computer Interface (BCI를 기반으로 하는 플레이어의 새로운 게임플레이 경험 연구)

  • Ko, Min-Jin;Oh, Gyu-Hwan;Bae, Kyoung-Woo
    • Journal of Korea Game Society
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    • v.9 no.6
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    • pp.31-44
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    • 2009
  • BCI (Brain-Computer Interface) is a way to control computer by using the human brain waves. As the hardware using brain wave technologies has developed, former expensive and big sized brain wave measuring devices have recently become much smaller and cheaper in their prices, making it possible for the individuals to buy them. This predicts them to be applied in various fields of multimedia industry. This thesis is to give an insight into whether the BCI device can be used as a new gaming device approaching it in a game designing point of view. At first, we proposed game play elements that can effectively utilizing the BCI devices, systematize, and produced a game prototype adopting the BCI device based on such game play elements. Next, we verified it with statistical data analysis to show that the prototype adopting the BCI device gives more clear and efficient controls in its game play than a game of only adopting keyboard & mouse devices and analysis verified that BCI-based game play elements provide users with a more intuitive and interesting experience than traditional non-BcI-based game play elements. The results will give a guideline for effective game design methodology for making BCI based games.

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Synthetic Seismograms of Non-geometric S* and P* Waves Using the Reflectivity Method (반사도 기법에 의한 비기하적 S* 및 P* 파의 합성 계산)

  • Hong, Dong Hee;Baag, Chang Eob
    • Economic and Environmental Geology
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    • v.23 no.4
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    • pp.393-409
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    • 1990
  • Synthetic seismograms and deduced characteristic properties of the non-geometrical $S^*$ and $P^*$ waves are presented. These waves are excited on the free surface or an interface between two different media by an inhomogeneous P wave from a point source nearby, and propagate as homogeneous waves in the media. Synthetic seismograms are computed using an extended reflectivity method designed for buried source and receiver. An efficient computational procedure for propagator matrices of layers is devised to reduce the computational time and the RAM memory size in the implementation of the reflectivity method. Radiation patterns are obtained from the particle motions of the four types of the "*" waves, i.e., the $S^*$ wave generated near the free surface, and the reflected $S^*$, transmitted $S^*$ and transmitted $P^*$ waves generated near an interface. Some patterns show polarity changes of displacements and others reveal monotonic or non-monotonic variation of amplitude depending on the velocity structure. The decaying trend of amplitude with increasing epicentral distance are also shown for the head wave type of the "*" waves.

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A Robotcar-based Proof of Concept Model System for Dilemma Zone Decision Support Service (딜레마구간 의사결정 지원 서비스를 위한 로봇카 기반의 개념검증 모형 시스템)

  • Lee, Hyukjoon;Chung, Young-Uk;Lee, Hyungkeun
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.13 no.4
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    • pp.57-62
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    • 2014
  • Recently, research activities to develop services for providing safety information to the drivers in fast moving vehicles based on various wireless network technologies such as DSRC (Dedicated Short Range Communication), IEEE 802.11p WAVE (Wireless Access for Vehicular Environment) are widely being carried out. This paper presents a proof-of-concept model based on a robot-car for Dilemma Zone Decision Assistant Service using the wireless LAN technology. The proposed model system consists of a robot-car based on an embedded Linux OS equipped with a WiFi interface and an on-board unit emulator, an Android-based remote controller to model a human driver interface, a laptop computer to run a model traffic signal controller and signal lights, and a WiFi access point to model a road-side unit.

Comparison of Parallel Computation Performances for 3D Wave Propagation Modeling using a Xeon Phi x200 Processor (제온 파이 x200 프로세서를 이용한 3차원 음향 파동 전파 모델링 병렬 연산 성능 비교)

  • Lee, Jongwoo;Ha, Wansoo
    • Geophysics and Geophysical Exploration
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    • v.21 no.4
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    • pp.213-219
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    • 2018
  • In this study, we simulated 3D wave propagation modeling using a Xeon Phi x200 processor and compared the parallel computation performance with that using a Xeon CPU. Unlike the 1st generation Xeon Phi coprocessor codenamed Knights Corner, the 2nd generation x200 Xeon Phi processor requires no additional communication between the internal memory and the main memory since it can run an operating system directly. The Xeon Phi x200 processor can run large-scale computation independently, with the large main memory and the high-bandwidth memory. For comparison of parallel computation, we performed the modeling using the MPI (Message Passing Interface) and OpenMP (Open Multi-Processing) libraries. Numerical examples using the SEG/EAGE salt model demonstrated that we can achieve 2.69 to 3.24 times faster modeling performance using the Xeon Phi with a large number of computational cores and high-bandwidth memory compared to that using the 12-core CPU.

Numerical Simulation of Wave Breaking Near Ship Bow

  • Lee, Young-Gill;Kim, Nam-Chul;Yu, Jin-Won;Choi, Si-Young
    • Journal of Ship and Ocean Technology
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    • v.12 no.1
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    • pp.16-27
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    • 2008
  • The interaction between advancing ships and the waves generated by them plays important roles in wave resistances and ship motions. Wave breaking phenomena near the ship bow at different speeds are investigated both numerically and experimentally. Numerical simulations of free surface profiles near the fore bodies of ships are performed and visualized to grasp the general trend or the mechanism of wave breaking phenomena from moderate waves rather than concentrating on local chaotic irregularities as ship speeds increase. Navier-Stokes equations are differentiated based on the finite difference method. The Marker and Cell (MAC) Method and Marker-Density Method are employed, and they are compared for the description of free surface conditions associated with the governing equations. Extra effort has been directed toward the realization of extremely complex free surface conditions at wave breaking. For this purpose, the air-water interface is treated with marker density, which is used for two layer flows of fluids with different properties. Adaptation schemes and refinement of the numerical grid system are also used at local complex flows to improve the accuracy of the solutions. In addition to numerical simulations, various model tests are performed in a ship model towing tank. The results are compared with numerical calculations for verification and for realizing better, more efficient research performance. It is expected that the present research results regarding wave breaking and the geometry of the fore body of ship will facilitate better hull form design productivity at the preliminary ship design stage, especially in the case of small and fast ship design. Also, the obtained knowledge on the impact due to the interaction of breaking waves and an advancing hull surface is expected to be applicable to investigation of the ship bow slamming problem as a specific application.

Development of Smart Brain-Wave Care System based on 3-Tier Client/Server Model (3-Tier 클라이언트/서버 모델 기반 스마트 뇌파케어시스템의 개발)

  • Ahn, Min-Hee;Park, Pyong-Woon;Yang, Hae-Sool
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.9
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    • pp.2535-2544
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    • 2009
  • The brain-wave research provides relatively various information for brain condition in safety. The counselor or measuree will must easily reduce user TCO about the series of process for the measurement, analysis, and management of brain-wave, and can access to the desired information in real time. While the traditional method for brain-wave process was processed manually by the judgment of a specialist. In this paper the developed system is smart brain-wave care system based on optimizing and combining the 3-Tier client/server by IT with brain-wave technology including BQT. This system was developed in the real-time service with a completely automated process by the conveniently web interface. Our system currently gave a service at the field, and the collected data on DB were provided to researchers for the use of clinical research.

Reduction in Pressure Ripples for a Bent-Axis Piston Pump (사축식 액셜 피스톤 펌프의 압력맥동 감소)

  • Kim, Kyung-Hoon;Sohn, Kwon;Jang, Joo-Sup
    • Transactions of the Korean Society of Automotive Engineers
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    • v.12 no.2
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    • pp.109-116
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    • 2004
  • Bent-axis piston pump have been commonly used in hydraulic systems because of high pressure level, best efficiency, low shear force on pistons and low operating costs. The other side, they have a few demerits like that they have the relatively high number of moving parts and more discharge pressure ripples. Especially, the discharge pressure ripples bring about vibrations and noises in hydraulic system components such as connecting pipes and control valves, so that these deteriorate the stability and accuracy of the systems. Therefore, the hydraulic systems having the bent-axis piston pump require the methods to reduce the discharge pressure ripples. So, the purpose of this paper is to reduce the discharge pressure ripples by the phase interference of pressure wave and to develope the analysis model of the pumps to predict the discharge pressure ripples. In this paper, the analysis model of the bent-axis piston pump was developed using the AMESim software, and the reliability of that was verified by the comparison with the experimental results. The hydraulic pipeline with a parallel line was used as the method to generate the phase interference of pressure wave. the dynamics characteristics of the hydraulic pipeline with a parallel line were analyzed by a transfer matrix method. the usefulness of the phase interference of pressure wave was investigated through the experiment and simulation. The results from the experiment and simulation said that the phase interference of pressure wave by the hydraulic pipeline with a parallel line could reduce the discharge pressure wave of the pump well. The analysis model of the bent-axis piston pump developed in this paper and the method of the phase interference by the hydraulic pipeline with a parallel line are expected to be helpful to achieve the design of the pump and to reduce the discharge pressure wave of the pump effectively.

Effects of Wave Action on Seawater Intrusion in Coastal Aquifer and Mitigation Strategies (파랑작용이 해안대수층의 해수침투에 미치는 영향 및 저감방안)

  • Lee, Woo-Dong;Jeong, Yeong-Han;Hur, Dong-Soo
    • Journal of Ocean Engineering and Technology
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    • v.31 no.1
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    • pp.47-59
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    • 2017
  • This study conducted numerical simulations using LES-WASS-3D ver. 2.0 to analyze the seawater intrusion characteristics of the incident waves in a coastal aquifer. LES-WASS-3D directly analyzed the nonlinear interaction between the seawater and freshwater in a coastal aquifer, as well as the wave-current interaction in the coastal area. First, the LES-WASS-3D results were compared with the existing experimental results for the mean water level under wave action in the coastal aquifer and seawater penetration into the coastal aquifer. The mean water level, shape and position of the seawater-freshwater interface, and intrusion distance were well implemented in the results. This confirmed the validity and effectiveness of LES-WASS-3D. The overall seawater penetration distance increases in the coastal aquifer as a result of wave set-up and run-up in the swash zone caused by continuous wave actions, and it increases with the wave height and period. Furthermore, a numerical verification was performed by comparing the suggested existing structure and newly suggested curtain wall as a measure against seawater penetration. An existing underground dam showed a better effect with increased height. Additionally, the suggested curtain wall had a better effect when the embedded depth was increased.

Envelope-Function Equation and Motion of Wave Packet in a Semiconductor Superlattice Structure

  • Kim, Byoung-Whi;Jun, Young-Il;Jung, Hee-Bum
    • ETRI Journal
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    • v.21 no.1
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    • pp.1-27
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    • 1999
  • We present a new description of envelope-function equation of the superlattice (SL). The SL wave function and corresponding effective-mass equation are formulated in terms of a linear combination of Bloch states of the constituent material with smaller band gap. In this envelope-function formalism, we review the fundamental concept on the motion of a wave packet in the SL structure subjected to steady and uniform electric fields F. The review confirms that the average of SL crystal momentums K = ($k_x,k_y,q$), where ($K_x,k_y$) are bulk inplane wave vectors and q SL wave vector, included in a wave packet satisfies the equation of motion = $_0+Ft/h$; and that the velocity and acceleration theorems provide the same type of group velocity and definition of the effective mass tensor, respectively, as in the Bulk. Finally, Schlosser and Marcus's method for the band theory of metals has been by Altarelli to include the interface-matching condition in the variational calculation for the SL structure in the multi-band envelope-function approximation. We re-examine this procedure more thoroughly and present variational equations in both general and reduced forms for SLs, which agrees in form with the proposed envelope-function formalism. As an illustration of the application of the present work and also for a brief investigation of effects of band-parameter difference on the subband energy structure, we calculate by the proposed variational method energies of non-strained $GaAs/Al_{0.32}Ga_{0.68}As$ and strained $In_{0.63}Ga_{0.37}As/In_{0.73}Ga_{0.27}As_{0.58}P_{0.42}SLs$ with well/barrier widths of $60{\AA}/500{\AA}$ and 30${\AA}/30{\AA}$, respectively.

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