• Title/Summary/Keyword: Interface prototype

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The development of prototype expert system for fault detection and action priority (고장원 탐색 및 조치의 우선 순위 결정을 위한 전문가 시스템의 구축)

  • 강경식;나승훈;김병석;김태호
    • Journal of the Korean Society of Safety
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    • v.7 no.4
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    • pp.95-99
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    • 1992
  • The attraction of using expert system in operator support systems for modern plant is that it offers a way of dealing with the problem of information overload that can occur during a severe disturbance at a modern industrial plant. During such a disturance the volume of information presented to operators may be such that they are unable to decide quickly what is important and what is not. Therefore, arriving at a correct diagnosis of the initialling fault may be delayed. An expert system operator sup-port system is a means of focusing attention on what really matters and cutting out the rest. This paper presents the development of prototype expert system which detect the fault part, machine, system and decide action priority. This prototype expert system has 6 sub- system which is Interface Manager, Decision Maker, Inference Engine, Knowledge base, Simulatio, and D.P System ( Diagnosis and predictor)

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LCS(Launch Control System) Prototype Performance Analysis (발사관제시스템 프로토타입 성능 분석)

  • Hong, Ii Hee;Kim, Yang Mo
    • Journal of the Korean Society of Systems Engineering
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    • v.2 no.1
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    • pp.54-60
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    • 2006
  • LCC(Launch Control Center) in NARO space center performs a data monitoring and control through the interface to the external system of launch vehicle. Launch control function needs high reliability and processing speed. Hence, LCS(Launch Control System) is made up a real time system. An important role of the LCS Prototype is discovering a risk element and minimizing it through developing a launch control system. This paper deals with a real time data processing among the simulator, gateway, data distribution server, command and control server which is involving LCS Prototype.

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1.5 V Sub-mW CMOS Interface Circuit for Capacitive Sensor Applications in Ubiquitous Sensor Networks

  • Lee, Sung-Sik;Lee, Ah-Ra;Je, Chang-Han;Lee, Myung-Lae;Hwang, Gunn;Choi, Chang-Auck
    • ETRI Journal
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    • v.30 no.5
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    • pp.644-652
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    • 2008
  • In this paper, a low-power CMOS interface circuit is designed and demonstrated for capacitive sensor applications, which is implemented using a standard 0.35-${\mu}m$ CMOS logic technology. To achieve low-power performance, the low-voltage capacitance-to-pulse-width converter based on a self-reset operation at a supply voltage of 1.5 V is designed and incorporated into a new interface circuit. Moreover, the external pulse signal for the reset operation is made unnecessary by the employment of the self-reset operation. At a low supply voltage of 1.5 V, the new circuit requires a total power consumption of 0.47 mW with ultra-low power dissipation of 157 ${\mu}W$ of the interface-circuit core. These results demonstrate that the new interface circuit with self-reset operation successfully reduces power consumption. In addition, a prototype wireless sensor-module with the proposed circuit is successfully implemented for practical applications. Consequently, the new CMOS interface circuit can be used for the sensor applications in ubiquitous sensor networks, where low-power performance is essential.

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An Authoring Framework for Emotion-Aware User Interface of Mobile Applications (모바일 어플리케이션의 감정 적응형 사용자 인터페이스 저작 프레임워크)

  • Lee, Eunjung;Kim, Gyu-Wan;Kim, Woo-Bin
    • Journal of Korea Multimedia Society
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    • v.18 no.3
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    • pp.376-386
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    • 2015
  • Since affective computing has been introduced in 90s, affect recognition technology has achieved substantial progress recently. However, the application of user emotion recognition into software user interface is in its early stages. In this paper, we describe a new approach for developing mobile user interface which could react differently depending on user emotion states. First, an emotion reaction model is presented which determines user interface reactions for each emotional state. We introduce a pair of mappings from user states to different user interface versions. The reacting versions are implemented by a set of variations for a view. Further, we present an authoring framework to help developers/designers to create emotion-aware reactions based on the proposed emotion reaction model. The authoring framework is necessary to alleviate the burden of creating and handling multi versions for views at the development process. A prototype implementation is presented as an extension of the existing authoring tool DAT4UX. Moreover, a proof-of-concept application featuring an emotion-aware interface is developed using the tool.

Study of the user-oriented GUI design to build the database of Korean traditional materials on internet (인터넷에서의 한국 전통 소재 데이터베이스 구축을 위한 사용자 중심의 그래픽 유저 인터페이스 디자인 연구)

  • 이현주;박영순;김영인;김서경;방경란;이정현
    • Archives of design research
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    • v.13 no.4
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    • pp.125-135
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    • 2000
  • As computers have became popular and multimedia and internet are frequently used, the volume and exchange of information have explosively increased. Therefore, more organized information system is needed for a more efficient use of information. For this reason, the importance of information design and interface design is highly recognized. This thesis is to present the user-oriented interface design prototype based on the environmental analysis of the user and information design. For this purpose, the theoretical study of information design and the principle and elements of GUI (Graphic User Interface) design is preceded. Information design is to subdivide and organize information according to its characteristic, and to systemize information structure considering the interrelationship of information. GUI design, that is interface design based on graphics, should be made in consideration of GUI elements and principle for the user's easy access of information. As it is said, much information needs to be structurized systematically and also visualized as the interface design esthetically as well as functionally. In conclusion, this study presents the effectual user-oriented interface design prototype by researching many theories of information design and GUI design and applying such theories to GUI design.

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Optimization of Municipal Pavement Management System(PMS) Components (Development of a Prototype PMS for Ansan City) (시도로 포장관리체계(PMS) 구성요소 최적화 연구 (안산시 Prototype PMS 개발사례))

  • Park, Sang-Kyu;Suh, Young-Chan
    • International Journal of Highway Engineering
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    • v.2 no.4 s.6
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    • pp.111-122
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    • 2000
  • PMS(Pavement Management System) has been developed and/or operated for the freeway and national highway systems in Korea. There is, however, no municipal PMS that is necessary in many cities for efficient management of their roadways. In this study, a municipal Prototype PMS is developed. The Prototype PMS is designed to be operated on PC base. It uses GIS interface for user friendliness that applies color graphics, text and distress pictures to display pavement conditions and rehabilitation information for both current and historical situations. The computer program of the prototype PMS consists of four major functions(inquiry, analysis, data management, and print). Especially, prioritization and M&R(Maintenance and Rehabilitation) alternative selection procedure is designed to be flexible so that the users can modify the decision criteria whenever it is necessary. Database items of the Prototype PMS is carefully selected for the objectives and size of municipal PMS. Reference point method is basically used for the location referencing in the Database. The unit section consists of each loom segment of the road for effective management.

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A New Eye Tracking Method as a Smartphone Interface

  • Lee, Eui Chul;Park, Min Woo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.4
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    • pp.834-848
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    • 2013
  • To effectively use these functions many kinds of human-phone interface are used such as touch, voice, and gesture. However, the most important touch interface cannot be used in case of hand disabled person or busy both hands. Although eye tracking is a superb human-computer interface method, it has not been applied to smartphones because of the small screen size, the frequently changing geometric position between the user's face and phone screen, and the low resolution of the frontal cameras. In this paper, a new eye tracking method is proposed to act as a smartphone user interface. To maximize eye image resolution, a zoom lens and three infrared LEDs are adopted. Our proposed method has following novelties. Firstly, appropriate camera specification and image resolution are analyzed in order to smartphone based gaze tracking method. Secondly, facial movement is allowable in case of one eye region is included in image. Thirdly, the proposed method can be operated in case of both landscape and portrait screen modes. Fourthly, only two LED reflective positions are used in order to calculate gaze position on the basis of 2D geometric relation between reflective rectangle and screen. Fifthly, a prototype mock-up design module is made in order to confirm feasibility for applying to actual smart-phone. Experimental results showed that the gaze estimation error was about 31 pixels at a screen resolution of $480{\times}800$ and the average hit ratio of a $5{\times}4$ icon grid was 94.6%.

An Efficient Configuration Technology of Business Events in User Interface Prototype (사용자 인터페이스 프로토타입에서 비즈니스 이벤트의 효율적 구성 방법)

  • 최유순;김정옥
    • Journal of the Korea Computer Industry Society
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    • v.5 no.1
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    • pp.167-176
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    • 2004
  • It is extremely difficult for these various experts to participate in user interface design. Therefore, there has to be the studies for an automated design for User interface that could satisfy various expertise areas. In sequence to achieve this, there has to be a assessment metrics to support uer's comprehension for a business information processing, And an studies for a visual cohesion to design a qualified user interface. As a result, this paper is going to provide a modeling method of clustering design that could enhance visual cohesion of user interface prototypes. This is going to propose techniques and regulations of designing for clustering qualified user interface.

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A Study on the UI Design of Stick-type Intergrated Remote Controller for Domestic Use (가정용 스틱형 통합리모콘의 UI 디자인 연구)

  • Kang, Mi-Ryoung;Yoo, Yeon-Sik
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.235-246
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    • 2007
  • The study aims to design an integrated remote controller, which is an increasingly essential device in the home, for more convenient use. For this purpose, an alternative user interface (UI) design was developed by applying the user interface system of a popular existing product to an integrated remote control highly usable and easy to learn for domestic use, and the usability was evaluated. For the existing popular product, a cellular phone was selected, the operation method of which is similar to the stick-type integrated remote control for which the user interface design was to be developed in this research. Common characteristics of the UI of the selected cellular phone were derived and the characteristics were applied as much as possible to the design of a stick-type integrated remote control. The prototype of the alternative design, which was simulated with Flash, went through two pilot tests for further improvement before making the final experimental prototype. Based on the results, prototype buttons that improved the feeling of use in terms of physical operation and feedback were made, and the usability of the new UI design of a stick-type integrated remote control for domestic use were evaluated with 41 university students in their 20s. According to the results of the experiment, the newly designed stick-type integrated remote control based on the UI of an existing product may improve the usability of remote controls and the outcome of this study is expected to provide a good model for R&D of new UI designs of stick-type integrated remote controls for domestic use.

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A Conversational Interactive Tactile Map for the Visually Impaired (시각장애인의 길 탐색을 위한 대화형 인터랙티브 촉각 지도 개발)

  • Lee, Yerin;Lee, Dongmyeong;Quero, Luis Cavazos;Bartolome, Jorge Iranzo;Cho, Jundong;Lee, Sangwon
    • Science of Emotion and Sensibility
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    • v.23 no.1
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    • pp.29-40
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    • 2020
  • Visually impaired people use tactile maps to get spatial information about their surrounding environment, find their way, and improve their independent mobility. However, classical tactile maps that make use of braille to describe the location within the map have several limitations, such as the lack of information due to constraints on space and limited feedback possibilities. This study describes the development of a new multi-modal interactive tactile map interface that addresses the challenges of tactile maps to improve the usability and independence of visually impaired people when using tactile maps. This interface adds touch gesture recognition to the surface of tactile maps and enables the users to verbally interact with a voice agent to receive feedback and information about navigation routes and points of interest. A low-cost prototype was developed to conduct usability tests that evaluated the interface through a survey and interview given to blind participants after using the prototype. The test results show that this interactive tactile map prototype provides improved usability for people over traditional tactile maps that use braille only. Participants reported that it was easier to find the starting point and points of interest they wished to navigate to with the prototype. Also, it improved self-reported independence and confidence compared with traditional tactile maps. Future work includes further development of the mobility solution based on the feedback received and an extensive quantitative study.