• Title/Summary/Keyword: Interface generation

Search Result 920, Processing Time 0.037 seconds

Design of Required Interface for Components in EJB Environment (EJB 환경에서 컴포넌트의 Required 인터페이스 설계 기법)

  • Yoon, Hee-Yoon;Kim, Soo-Dong
    • The KIPS Transactions:PartD
    • /
    • v.11D no.3
    • /
    • pp.671-682
    • /
    • 2004
  • As new and diverse information technologies are being introduced and software complexity is increased, software development cost and efforts are also sharply increased. Component-Based Development (CBD) technology is appealing as a new way to reduce the cost and effort by increasing reusability and maintainability. Component in CBD has variability infernally which enables customization of the component within the specific domain. A component user can easily set up internally variability parts though Required interface which is provided by the component. Enterprise JavaBeans (EJB) is utilized as a commercial standard to implement Java-based components. However, EJB constructs are limited in directly implementing Required interfaces of coarse-grained components[8]. In this paper, we define Required interface and propose interface-storage technique, class-storage technique, interface-generation technique, and Plug -in technique for implementing required interface of component. Interface-storage technique stores variable value in Required interface and class-storage technique take the Bean containg variability as Required interface without modification of component model. Interface-generation technique generates new Bean which takes the role of Required interface for component variability and Plug-in technique sets up component variability that component user plugged-in variable part externally The proposed four techniques conform to the semantics of CBD component interface and enable the implementation of high quality components.

A Method of Functional Game Design for the Silver Generation (실버세대를 위한 기능성 게임 디자인 방법)

  • Kim, Eun-Seok;Lee, Hyun-Cheol;Kim, Beom-Seok;Hur, Gi-Taek
    • Journal of Korea Multimedia Society
    • /
    • v.13 no.1
    • /
    • pp.143-152
    • /
    • 2010
  • Because of a rising in the standard of living and the development of medical technology, Korea is expected to become an aging society more than 14% elderly population and the silver generation will be responsible for the large portion of economic activities. The silver generation has relatively diminished in perception, learning, and exercise due to the physical aging. Therefore, it is important the development of game contents which can constantly provide the maintenance function of physical and mental health and the functional exercise with spending the leisure time. In this paper, we suggest a design method for developing the game contents which are able to help the silver generation to strengthen their lower extremities and to enjoy their leisure time. The proposed method will enable to lead the silver generation to carry on the physical activities with the amusement of playing a game through the functional design concepts appropriate for the ability of the silver generation's perception and physical activities, an adaptive game process customized by the individual capability and a user-friendly sensory interface.

Interface Mapping and Generation Methods for Intuitive User Interface and Consistency Provision (사용자 인터페이스의 직관적인 인식 및 일관성 부여를 위한 인터페이스 매핑 및 생성 기법)

  • Yoon, Hyo-Seok;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.135-139
    • /
    • 2009
  • In this paper we present INCUI, a user interface based on natural view of physical user interface of target devices and services in pervasive computing environment. We present a concept of Intuitively Natural and Consistent User Interface (INCUI) consisted of an image of physical user interface and a description XML file. Then we elaborate how INCUI template can be used to consistently map user interface components structurally and visually. We describe the process of INCUI mapping and a novel mapping method selection architecture based on domain size, types of source and target INCUI. Especially we developed and applied an extended LCS-based algorithm using prefix/postfix/synonym for similarity calculation.

  • PDF

A study on an Interface Tracking Algorithm in Friction Stir Welding based on Computational Fluid Dynamics Analysis (전산유체역학을 활용한 마찰교반용접의 해석적 접근에서 표면추적을 위한 알고리즘 연구)

  • Kim, Su-Deok;Na, Suck-Joo
    • Journal of Welding and Joining
    • /
    • v.34 no.3
    • /
    • pp.12-16
    • /
    • 2016
  • Friction stir welding(FSW) was studied using commercial tool, FLOW-3D. The purpose of this study is to suggest a method to apply frictional heat in Computational fluid dynamics(CFD) analysis. Cylindrical tool shape was used, and the interface cells between tool surface and workpiece were tracked by its geometrical relations in order to consider the frictional heat in FSW. After tracking the interface cells, average area concept was used to calculate the frictional heat, which is related to interface area. Also three-dimensional heat source and visco-plastic flow were modeled. The frictional heat generation rate calculated numerically from the suggested algorithm was validated with the analytical solution. The numerical solution was well matched with the analytical solution, and the maximum percentage of error was around 3%.

Tangible Space Initiative

  • Ahn, Chong-Keun;Kim, Lae-Hyun;Ha, Sung-Do
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 2004.10a
    • /
    • pp.1053-1056
    • /
    • 2004
  • Research in Human Computer Interface (HCI) is towards development of an application environment able to deal with interactions of both human and computers that can be more intuitive and efficient. This can be achieved by bridging the gap between the synthetic virtual environment and the natural physical environment. Thus a project called Tangible Space Initiative (TSI) has been launched by KIST. TSI is subdivided into Tangible Interface (TI) which controls 3D cyber space with user's perspective, Responsive Cyber Space (RCS) which creates and controls the virtual environment and Tangible Agent (TA) which senses and acts upon the physical interface environment on behalf of any components of TSI or the user. This paper is a brief introduction to a new generation of Human Computer Interface that bring user to a new era of interaction with computers in the future.

  • PDF

DESIGN OF COMMON TEST HARNESS SYSTEM FOR SATELLITE GROUND SEGMENT DEVELOPMENT

  • Seo, Seok-Bae;Kim, Su-Jin;Koo, In-Hoi;Ahn, Sang-Il
    • Proceedings of the KSRS Conference
    • /
    • 2007.10a
    • /
    • pp.544-547
    • /
    • 2007
  • Because data processing systems in recent years are more complicated, main function of the data processing is divided as several sub-functions which are implemented and verified in each subsystem of the data processing system. For the verification of data processing system, many interface tests among subsystems are required and also a lot of simulation systems are demanded. This paper proposes CTHS (Common Test Harness System) for satellite ground segment development which has all of functions for interface test of the data processing system in one PC. Main functions of the CTHS software are data interface, system log generation, and system information display. For the interface test of the data processing system, all of actions of the CTHS are executed by a pre-defined operation scenario which is written by purpose of the data processing system test.

  • PDF

Design of Dialogue Management System for Home Network Control (홈네트워크 제어를 위한 대화관리시스템 설계)

  • Kim, Hyun-Jeong;Eun, Ji-Hyun;Chang, Du-Seong;Choi, Joon-Ki;Koo, Myung-Wan
    • Proceedings of the KSPS conference
    • /
    • 2006.11a
    • /
    • pp.109-112
    • /
    • 2006
  • This paper presents a dialogue interface using the dialogue management system as a method for controlling home appliances in Home Network Services. In order to realize this type of dialogue interface, we first investigated the user requirements for Home Network Services by analyzing the dialogues entered by users. Based on the analysis, we were able to extract 15 user intentions and 22 semantic components. In our study, example dialogues were collected from WOZ (Wizard-of-OZ) environment to implement a reasoning model for generating meaningful responses for example-based dialogue modeling technique. An overview of the Home Network Control System using proposed dialogue interface will be presented. Lastly, we will show that the Dialogue Management System trained with our collected dialogues behaves properly to achieve its task of controlling Home Network appliances by going through the steps of natural language understanding, response reasoning, response generation.

  • PDF

A Study on the Development Plan of Public Library OPAC Interface (공공도서관 OPAC 인터페이스의 발전방안 연구)

  • Ha, Eun-Ah;Lee, Sung-Sook
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.24 no.3
    • /
    • pp.5-27
    • /
    • 2013
  • The aim of this study is to propose a development plan of public library OPAC interface. For this purpose, the study analyzed cases of OPAC interface of domestic and overseas public libraries, and took a questionnaire survey on use types, level of functional demand and improvement matters of OPAC in order to examine the user requirements on OPAC interface. Public library OPAC interface must comply with interface design principle and reflect requirements of users. Accordingly, it must supply foundation to realize various OPAC functions by inputting perfect bibliographic records on resources. The research result could be used as basic resources for the public library OPAC interface design.

A User Experience Study for Active Senior based on Interface Assessment (Interface Assessment를 통한 액티브 시니어의 사용자 경험 분석)

  • Huang, Yi Fan;Kim, Hyung Woo
    • Smart Media Journal
    • /
    • v.6 no.4
    • /
    • pp.79-87
    • /
    • 2017
  • Differ from elder generation, active senior possesses the active characteristics of young people. In this research, the active senior users' UX problem was analyzed by Sundar's 'Interface Assessment'. According to Interface Assessment, the user's subjective user experience in GUI interactive can be divided into five elements, which are 'Visible', 'Desired Outcome', 'Immediate Feedback', 'Intuitiveness', 'Perceived Ease of Use'. Based on these five elements, user's behavior and perception experience during interface using were analyzed to classify UX problems. Next, Correlation Analysis was conducted to find out the relationship between the elements of Interface Assessment and user's subjective experience using PSSUQ as comparing data, and SPSS 22 version as statistic software. The result of this research was presented below: First, active senior user's biggest UX problem can be classified with 'Desired Outcome' in App using. Second, the correlation between the two elements, 'Desired Outcome', 'Perceived Ease of Use', and the PSSUQ result was statistically significant, but the correlation between the other three elements, 'Visible', 'Immediate Feedback', 'Intuitiveness', and the PSSUQ result were not statistically significant. According to the result, active senior users do have different characteristics compared with elder generation. The UX problems classified with 'Desired Outcome' and 'Perceived ease of use' apparently affect user's subjective experience, while the problems classified with 'Visible', 'Immediate feedback', 'Intuitiveness' show no evidence in affecting user's subjective experience. This phenomenon could be explained by the cumulative effects of PC or smartphone use. Through the analysis of multiple UX elements in this paper, better App interface could be developed according to active senior's needs.

On-demand Acoustofluidic Droplet Generation with Tunable Droplet Volume (음향미세유체역학적 미세액적 생성 및 부피 제어)

  • Kim, Woo Hyuk;Park, Jinsoo
    • Journal of the Korean Society of Visualization
    • /
    • v.18 no.2
    • /
    • pp.46-50
    • /
    • 2020
  • On-demand droplet generation with tunable droplet volume is fundamental in many droplet microfluidic applications. In this work, we propose an acoustofluidic method to produce water-in-oil droplets with prescribed volume in an on-demand manner. Surface acoustic waves produced from a slanted interdigital transducer are coupled with parallel laminar streams of dispersed and continuous phase fluids. Acoustic radiation force acting on the fluid interface enable generation of droplets in a microfluidic chip. We expect that the proposed acoustofluidic droplet generation method will serve as a promising tool for on-demand droplet generation with on-chip droplet volume control.