• Title/Summary/Keyword: Interface 평가

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A Usability Evaluation Study for Improving the Quality of e-Learning Contents User Interface in a Cyber University (사이버대학에서 이러닝콘텐츠 사용자 인터페이스의 질 개선을 위한 사용성 평가연구)

  • Sim, Hwa-Young;Song, Hae-Deok
    • The Journal of Korean Association of Computer Education
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    • v.17 no.1
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    • pp.13-23
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    • 2014
  • In the process of development the e-learning course at Cyber University, one important factor to be considered for the effective e-learning contents is the User Interface(UI) of the e-Learning content platform. The User Interface is important because the well-designed UI can help students to perform effectively and easily learning activities. Despite the importance of the usability, few attempts have been carried out to design the e-learning contents UI from the usability perspectives. Thus, the purpose of this study is to explore the usability design elements for the e-learning contents UI. For this purpose, a usability evaluation study on the e-learning contents UI of a cyber university at Seoul was conducted. Implications for the improvement of the current e-Learning contents UI was presented.

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Analysis of User Interface Evaluation in Map Information Service on Web (웹 기반 지도 정보 검색 서비스에서의 사용자 인터페이스 평가 요소 분석)

  • Lim, Kyung-Ran
    • The Journal of the Korea Contents Association
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    • v.7 no.2
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    • pp.202-211
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    • 2007
  • As information radically increases owing to the proliferation of Internet, users are highly interested in information design that enables them to easily approach the information desired by them and shows the unsystematic information in summarized and recognizable information by rearrangement. In the problem, general users could not easily recognize such information design, because it was not designed on the basis of understanding the situation where users actually contacted, but used the method that visualized based on the result which emphasized the aspect of system. Studying map information retrieval site for improvement of efficiency of information delivery, this research analyzed user interface design problems of map information service through evaluation list acquired by investigating user interface design principle and mutually comparing with information visualization system evaluation standard.

Exploration of Economic Valuation Model for the UX Design using the Contingent Valuation Method - Focusing on the Screen Unlock Interfaces (조건부 가치측정법을 이용한 사용자 경험 디자인 가치평가 모델의 탐색 잠금해제 인터페이스를 중심으로)

  • Lee, Jinsung;Cho, Kwang-Su;Choi, Junho
    • Journal of the HCI Society of Korea
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    • v.11 no.1
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    • pp.11-19
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    • 2016
  • This study aimed to assess the economic value of the UX design and applied contingent valuation method (CVM) to the three smartphone screen unlock interface types: touch, fingerprint, and iris recognition. The contingent valuation method was chosen from various economic valuation approaches because the interface components such as the screen unlock are important user experience values but non-market goods which are not traded independently. Using the double-bounded dichotomous choice approach of the contingent valuation method, the survey results of the logit model showed that the economic value of touch unlock interface was 529 won, fingerprint was 4,214 won, and iris recognition was 1,316 won. That is, the fingerprint interface had the highest economic value, followed by iris recognition and touch interface. The main contribution of this research is that we examined a method for economic valuation of the UX design and generated systematic and credible results.

Development of a video-protocol analysis system for the user interface design. (사용자 인터페이스 디자인을 위한 사용성평가 비디오정보 분석방법 개발에 관한 연구)

  • 김병욱
    • Archives of design research
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    • v.11 no.1
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    • pp.109-118
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    • 1998
  • Recently, the importance of user-interface design has been increasing due to the development of electronic and semiconductor technology. Under these surroundings a lot of Approaches that are for the analysis of video sequential data have been developed. The study on the method of analysing various aspects in the use of real product should find the characteristics of users' behavior. Also, the study should include the interaction dffects among these aspects. For these reasons this study proposed an analysis method for the video sequential data of usability test. The study begins with discussing the nature of user-interface through reviewing the various aspects of user-interface. Based on the findings the structure of methods that analyze the characterisics of user's behavior is identified. Thereafter, we developed a computerized tool for analysing video sequential data from usability tests. The tool comprises of four different modules: module for identifying users' profiles, module for video data logging, module for analysing user's characteristics, and module for synthesizing these data for user-interface design. Finally findings are summarized and further research was suggested.

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Evaluation of Shear Strength of Concrete Layers with Different Strength considering Interfacial Indentation (이종강도 부재간 연결면 조건에 따른 전단강도 평가)

  • Kang, Jae-Yoon;Park, Jong-Sup;Jung, Woo-Tai;Keum, Moon-Seoung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.8
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    • pp.449-455
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    • 2016
  • This study is a part of research to develop a steel-concrete hybrid girder using ultra high-performance concrete with a compressive strength of 80 MPa. To this end, the Eurocode design formula for the shear resistance developed in a concrete-to-concrete interface was examined for the interface between concrete layers of different strengths. To examine the effect of the surface roughness on the shear resistance, a push-out test was conducted on specimens while considering the parameters of the Eurocode design equation. The actual behavior was evaluated with respect to the compressive strength of the concrete, the reinforcement ratio of the shear rebar, and the interfacial surface condition. The specimen with a rough interface shows 20-50% higher shear strength than that estimated by the design equation. In the case of failure mode, abrupt failure tends to occur at the interface of the concrete layer for the specimen with a low reinforcement ratio. It is expected that the shear strength of the concrete layer will increase according to the strength differential in the concrete layers.

Effect of Nozzle on LBB Evaluation for Small Diameter Nuclear Piping (직경이 작은 원자력배관의 파단전누설 해석에 미치는 노즐의 영향)

  • Yu, Yeong-Jun;Kim, Yeong-Jin
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.20 no.6
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    • pp.1872-1881
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    • 1996
  • LBB(Leak-Before-Break) analysis is performed for the highest stress location of each different type of mateerials in the nuclear piping line. In most cases, the highest stress occurs in the pipe and nozzle interface location. i.e. terminal end. The current finite element analysis approach utilizes the symmetry condition both for locations near the nozzle and for locationa away from the nozzle to minimize the size of the finite element model and to make analysis simple when calculating the J-integral values at the crack tip. In other words, the nozzle is not included in the finite element model. However, in reality, the symmetric condition is not applicable for the pipe-nozzle interface location. Because the pipe-nozzle interface location is asymmetric due to different stiffenss of the pipe and nozzle(both material and dimensions). The simplified analysis approach for pipe-nozzle interface locaiton is too conservative for a smaller diameter piping. In tlhis paper, various analyses are performed for the range of materials and crack sizes to evaluate the nozzle effect for a LBB anlaysis. This paper presents methodology for developing the piping evaluaiton diagram at the pipe-nozzle interface location.

Analysis of Game Interface Design Elements towards Battle Ground (게임 인터페이스 디자인 요소분석 : 베틀 그라운드를 중심으로)

  • Huaqian, Xie;Song, Seung-keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.287-288
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    • 2018
  • Developing games is a popular work in itself and a field of commercial development. It also occupies an important position in the design field as well. Because the game has a high commercial value and a design role in the game. This study examines the interface in terms of usability evaluation to see how to design the interface that corresponds to the appearance of the game. For this purpose, the previous research is examined and the interface elements derived from the survey are used as questionnaire items. The results of this study are expected to help guide the design of game interface design.

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Preference-based Multi Color Picker Using color database (컬러 데이터베이스를 이용한 선호도 기반 컬러 선택 인터페이스)

  • Kim, Hye-Rin;Yoo, Min-Joon;Lee, In-Kwon
    • Journal of the Korea Computer Graphics Society
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    • v.19 no.1
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    • pp.1-9
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    • 2013
  • Color plays a fundamental and important role in various areas, it has become important to choose colors which fits the purpose and also harmonious. The goal of this study is to reduce the difficulties of choosing the color and get the colors with high satisfaction when users want to choose multiple colors. To do this, we extracted and analysed a large number of colors in color database. And We designed an interface applied to high preference color combination rule. We also evaluated the usability and user satisfaction of the interface. The results showed that the functionality of the developed interface is more useful and is more satisfied than that of the conventional interface.

Functional Analysis and Design of Touch User Interface in Mobile Game (모바일게임 터치사용자인터페이스(TUI)의 기능적 분석 및 설계)

  • Kim, Mi-Jin;Yoon, Jin-Hong
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.138-146
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    • 2010
  • Currently mobile phones possess the new features including the control interface provided with an ease, an intuition, and a variety and the display ensured for wide area. Mobile phones mounted with the touch screen release actively due to such strengths. This is the mega trend of the development of the latest mobile game. Mobile games set to the past keypad input system have changed for adaptation in the input environment and the progressive development. Consequently it is necessary to research for 'Touch User Interface(TUI)' of mobile games fixed into input environment by "Touch screen". This study have concreted the application method of touch game through the comparison analysis with the past game and implemented touch mobile game based on usability for ten touch mobile game titles released from the inside and outside of the country in oder to apply the touch interface fixed in the game to the hand-hold device with the function of touch interface. The result of this study have two implications. First it enhances the playability and diversity of game genre restricted by reason of the limitation of the past keypad input device. Second, it utilizes the basis for the standard of the interface of the touch mobile game by genre.

The Performance Evaluation for PHY-LINK Data Transfer using SPI-4.2 (SPI-4.2 프로토콜을 사용한 PHY-LINK 계층간의 데이터 전송 성능평가)

  • 박노식;손승일;최익성;이범철
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.3
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    • pp.577-585
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    • 2004
  • System Packet Interface Level 4 Phase(SPI-4.2) is an interface for packet and cell transfer between a physical layer(PHY) device and a link layer device, for aggregate bandwidths of OC-192 ATM and Packet Over Sonet/SDH(POS), as well as 10Gbps Ethernet applications. In this paper, we performs the research for SPI-4.2. Also we analyze the performance of SPI-4.2 interface module after modeling using C programming language. This paper shows that SPI-4.2 interface module with 512-word FIFO depth is able to be adapted for the offered loads to 97% in random uniform traffic and 94% in bursty traffic with bursty length 32. SPI-4.2 interface module can experience an performance degradation due to heavy overhead when it massively receives small size packets less than 14-byte. SPI-4.2 interface module is suited for line cards in gigabit/terabit routers, and optical cross-connect switches, and SONET/SDH-based transmission systems.