• Title/Summary/Keyword: Interesting in Creation

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Re-creation method of literature tale to fairy tale (문헌설화의 동화로의 재창작 방법 -삼국유사를 중심으로-)

  • Jeong, Hee-jeong
    • Journal of Korean Classical Literature and Education
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    • no.16
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    • pp.181-206
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    • 2008
  • This paper focuses on the re-creation method of historically valuable literatured tale, "Samguk Yusa" to fairy tale as well as the problems and way of improvement shown in its recreation process using five publication samples. In case of the fairy tale based on the tale having original text, the understanding and judgement about that text as well as the focusing and causality of the story are needed to the fairy tale author. Moreover, it needs clear title for the comparison and relationship with original text and also it requires the fitting arrangement of history and fiction to evoke the imagination of child. In addition, to rise more interest of child, the various literary expression showing beauty of language, selection and understanding of original tale, acquirement of formal beauty as a literature and binding of books should be considered effectively. Through the effort of problem solving and new writing approaches for tale re-creation, we will get more interesting and instructive fairy tale, "Samguk Yusa".

Development of a Knowledge Management Promotion System of Utilizing the SECI Model in Production Fields (SECI모델을 이용한 생산현장 지식경영촉진체계 구축)

  • Kim, Young-In;Hong, Sung-Jo
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.31 no.2
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    • pp.1-10
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    • 2008
  • In the knowledge-based society which recognizes knowledge as a core value, knowledge management is one of the most interesting issues. The creation of knowledge within an organization occurs as a result of interactions of tacit and explicit knowledge, in process of knowledge conversion. One useful model of this process is the SECI model which stands for a process of socialization, externalization, combination and internalization of knowledge. The enterprise competitive power depends on how an organization accelerates the speed of the cycle of knowledge creation well. In this paper we introduce a knowledge management promotion system based on SECI model and proposal system to promote the cycle of knowledge creation in production fields, and study an enterprise case.

The Development and Application of the SW-STEAM Program by Utilizing Software Supporting the Creation of VR for Elementary Science Class (초등 과학 수업에 VR 구현 프로그램을 활용한 SW 융합교육프로그램의 개발과 적용)

  • Kim, Hye-Ran;Choi, Sun-Young
    • Journal of Korean Elementary Science Education
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    • v.39 no.2
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    • pp.296-305
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    • 2020
  • The purpose of this study was to analyse the effects of the SW-STEAM program by utilizing software supporting the creation of VR for elementary science class. Two classes of 5th grade were selected, and were engaged in different teaching and learning methods during 12 class hours. The experimental group which is consisted of 20 students participated in the SW-STEAM program by utilizing software supporting the creation of VR, the comparative group which comprised 19 students was thaught by using a traditional instruction. Teaching unit was 'the solar system and stars' in 5th grade science text book. The results of this study were as follows. The SW-STEAM program by utilizing software the creation of VR had a positive effect on elementary school students' creative problem solving ability, scientific interest, science achievement. Therefore, the SW-STEAM program by utilizing software supporting the creation of VR could be meaningful works to encourage students' creative problem solving ability, scientific interest, science achievement, and this study will help elementary teachers teach 'the solar system and stars' in 5th grade science text book more interesting.

Mechatronics Education Using Robot Competition in Okayama University of Science

  • Akagi, Tetsuya;Fujimoto, Shinsaku;Kuno, Hiroaki;Araki, Keisuke;Yamada, Satoshi;Dohta, Shujiro
    • Journal of Engineering Education Research
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    • v.13 no.2
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    • pp.64-69
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    • 2010
  • Electronics machines make daily human life more convenient and comfortable and try to ease burdens. When designing and manufacturing such mechatronic systems, the engineers need to have a wide range of knowledge. The purpose of our education is for students to learn to use mechatronic techniques. To realize our goal, we regard "an interest in creation" of our student as an important educational method. In this paper, we propose and try an educational method for mechatronics creation using "their interest". The method is to hold robot competitions between 1st and 3rd year students as a regular curriculum. In order to confirm the progress of our students in our engineering course, in the last year, some students entered the Rescue Robot Contest held in Kobe Japan. As a result, our student team got second place, a great honor considering it was our first attempt. We confirm that the robot competition is a useful method to make students study by themselves.

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A study on the realtivity of job-satisfaction & self-realization (건설회사 근로자의 직무만족 향상과 자아실현과의 관계성에 관한 연구)

  • Lee Seung-Ho
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • autumn
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    • pp.414-417
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    • 2003
  • Job satisfaction is prime part of construction workers and firm organization in relationto productivity. And studied with past thesises and theories, Job satisfaction is connected with self -realization. If firms apply to self-relization management, Job satisfaction enlarge to maximization, also productivity. If firms manage theirselves with five elements of 1.achievement 2.education and learning organization 3. interesting on work 4.creation on work 5. social recognition they effect in their organization and each worker.

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A study on decision tree creation using intervening variable (매개 변수를 이용한 의사결정나무 생성에 관한 연구)

  • Cho, Kwang-Hyun;Park, Hee-Chang
    • Journal of the Korean Data and Information Science Society
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    • v.22 no.4
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    • pp.671-678
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    • 2011
  • Data mining searches for interesting relationships among items in a given database. The methods of data mining are decision tree, association rules, clustering, neural network and so on. The decision tree approach is most useful in classification problems and to divide the search space into rectangular regions. Decision tree algorithms are used extensively for data mining in many domains such as retail target marketing, customer classification, etc. When create decision tree model, complicated model by standard of model creation and number of input variable is produced. Specially, there is difficulty in model creation and analysis in case of there are a lot of numbers of input variable. In this study, we study on decision tree using intervening variable. We apply to actuality data to suggest method that remove unnecessary input variable for created model and search the efficiency.

Developing Mathematics Creativity with Spreadsheets

  • Deane Arganbright
    • Research in Mathematical Education
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    • v.9 no.3 s.23
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    • pp.187-201
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    • 2005
  • The spreadsheet Microsoft Excel is the most widely used mathematical tool in today's workplace. Moreover, it is also an outstanding means for developing a surprisingly wide range of creative and innovative educational uses within such areas as mathematical modeling, visualization, and instruction. The spreadsheet's format provides us with a tool that closely parallels the way in which we naturally carry out problem solving, while the spreadsheet creation process itself illuminates the underlying mathematical concepts. In addition, the spreadsheet's visual layout allows us to introduce a broad variety of challenging and interesting topics, and to design creative demonstrations through eye-catching animated graphics. The material presented comes from actual classroom mathematics teaching experience in both industrially advanced and developing nations. A series of highly visual interactive illustrations from mathematics, the natural and social sciences, computing, engineering, and the arts provide a number of usable examples. The material discussed is applicable at diverse levels, ranging from schools and universities through adult education and in-service teacher development programs.

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Who knows what and to what extent - modeling the knowledge of the narrative agent

  • Hochang Kwon
    • Trans-
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    • v.14
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    • pp.65-92
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    • 2023
  • The knowledge of the narrative agent not only constitutes the content and meaning of the narrative itself, but is also closely related to the emotional response of the recipient. Also, the disparity of knowledge between narrative agents is an important factor in making a narrative richer and more interesting. But It tends to be treated as a sub-topic of narration theory or genre/style studies rather than an independent subject of narrative studies or criticism. In this paper, I propose a model that can systematically and quantitatively analyze the knowledge of narrative agents. The proposed model consists of the knowledge structure that represents a narrative, the knowledge state that expresses the knowledge of narrative agent as a degree of belief, and the knowledge flow that means changes in the knowledge state according to the development of events. In addition, the formal notation of the knowledge structure and a probabilistic inference model that could obtain the state of knowledge were proposed, and the knowledge structure and knowledge flow were analyzed by applying the model to the actual narrative. It is expected that the proposed model will be of practical help in the creation and evaluation of narratives.

Structural Studies of the Self-Assemblies Created with Dipyrrins

  • Shin, Ji-Young;Patrick, Brian O.;Son, Seung-Bae;Hahn, Jae-Ryang;Dolphin, David
    • Bulletin of the Korean Chemical Society
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    • v.31 no.4
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    • pp.1004-1013
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    • 2010
  • Three-dimensional superstructures of unique self-assemblies generated by exploring the conformational flexibility of various dipyrromethenes through creation of hydrogen-bonds with metal-halide anions are reported and the conformational diversity is thoroughly described in the solid and solution states by X-ray diffraction analysis and variable temperature NMR spectroscopy. The tetrahedral or octahedral structures of their precursors, various metal-dipyrromethene complexes, are also reported, based on the crystallographic data. STM images of the self-assemblies observed on graphite surfaces present interesting arrangements and appear as tubular bunches.

Research on the Spatial Expression Characteristics of Illustration in Picture Books (그림책 속 일러스트레이션의 공간 표현 특징 연구)

  • Han, YongGang;Kim, KieSu
    • The Journal of the Korea Contents Association
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    • v.21 no.3
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    • pp.131-142
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    • 2021
  • This research is based on the design of pictures in picture books, and the spatial representation of illustrations in the picture books contains the significantly important objective. Various texts, pictures, spaces, etc. in a picture must have the operator's various editing skills so that spatial arrangement is made smoothly.In this paper, the characteristics of spatial expression of design in picture books are derived by analyzing several examples of paintings and studies on classic picture books. First, the fusion of picture and text, that is, that both picture and text convey spatial information together as elements of the screen. Second, as a characteristic of the coherence of the space design in picture books, the story and content must be smoothly connected when reading the book. Third, when expressing a space, the creator should utilize the strengths and weaknesses of each other between abstract and conceived spatial expressions as needed. Fourth, as a symbolic feature of picture book spatial expression, it can be seen that many symbolic expression techniques are applied to the spatial expression of picture books according to the semiotic principle, which greatly improves the cognitive efficiency of reading picture books. The fifth characteristic is that the spatial expression of an excellent picture book has excellent interesting element, rich design means, and interestingly conveys screen contents and screen format to readers. In this research, it is thought that designers and artists should guide the creation within a spatial framework as designing picture books, thus greatly improving the efficiency of the creation process, while also provide a reader-centered visual Interesting experience.