• Title/Summary/Keyword: Interactive zone

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Improvement to Crack Retardation Models Using ″Interactive Zone Concept″

  • Lee, Ouk-Sub;Chen, Zhi-Wei
    • International Journal of Precision Engineering and Manufacturing
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    • v.3 no.4
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    • pp.72-77
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    • 2002
  • The load interaction effect can be best illustrated by the phenomenon of overload retardation. Some prediction methods for retardation are reviewed and the problems discussed in the present paper. The so-called under-load effect much of the retardation disappears if a very low level minimum stress follows the overload, is also of importance for a prediction model to work properly under random load spectrum. The concept of Interactive Zone (IZ) fully considering reversed plasticity during unloading was discussed. This IZ concept can be combined with existing models to derive some improved models that can naturally take account of the under-load effect. Some simulations by IZ improved models for test under complex load sequences including multiple overloads and both over/under loads are compared with test results. It is seen that the improvement by IZ concept greatly enhanced the ability of existing models to accommodate complex load interaction effects.

A Exhibition Design of Digital Pavilion in DMC (디지털파빌리온 전시공간계획)

  • Kwon, Soon-Kwan
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2007.11a
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    • pp.210-213
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    • 2007
  • The direction of this project is creates a future and it experiences ubiquitous world. The subject of the space is 'Ubiquitous Creative World' which Imagining the past becomes actuality and imagining in future become actuality and future when it will approach at once. The storyline of this space is as belows; 1 Zone - Ubiquitous life Gallery : it will be able to experience the future world ; home, office, street, school and the others. 2 Zone - Interactive Play Gallery : it will be able to explore the interactive media with information technology ; digital cafe, imagining jump, digital art and the others. 3 Zone - New product and Business Gallery : it composed with business, new product, and demonstration gallery such as public information space. The space concept makes connection and concentration which uses unit and line for world which becomes accomplished by the network. Connection of digital and the human being to make the center of new digital life.

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Large-scale Ambient Display Environment for providing Multi Spatial Interaction Interface (멀티 공간 인터랙션 인터페이스 제공을 위한 대규모 앰비언트 디스플레이 환경)

  • Yun, Chang Ok;Park, Jung Pil;Yun, Tae Soo;Lee, Dong Hoon
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.30-34
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    • 2009
  • Recently, systems providing the interaction different according to an interval between a user and the display were developed in order to construct the ambient or the ubiquitous computing environment. Therefore, we propose a new type of spatial interaction system; our main goal is to provide the interactive domain in the large-scale ambient display environment. So, we divide into two zones of interaction dependent on the distance from the interaction surface interactive zone and ambient zone. In interactive zone, the users can approach the interaction surface and interact with natural hand-touch. When the users are outside the range of the interactive zone, the display shows only general information. Therefore, this system offers the various interactions and information to users in the ubiquitous ambient environment.

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Development of Interactive Signage using Floating Hologram (플로팅 홀로그램을 이용한 인터랙티브 사이니지 개발)

  • Kim, Dong-Jing;Jeong, Dong Hyo;Kim, Tae-Yong
    • Journal of the Institute of Convergence Signal Processing
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    • v.19 no.4
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    • pp.180-185
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    • 2018
  • We have developed an interactive signage system based on floating hologram by combining hologram technology and ICT technology, which can be competitive to small businesses that have excellent products and services. The developed interactive signage system can be used for publicity and marketing of small business owners at low cost, introducing menus with 3D hologram images, and providing various contents responding to user's hand movements. The developed system is able to detect 10 finger movements at a rate of 290 frames per second in a range of 60cm and a range of 150 degrees. We also confirmed that the virtual touch function operates normally by dividing the user's motion recognition into the hover zone and the touch zone by the physical motion experiment of the leap motion object.

The Effect of the Tied Sleeper on the Maintenance Work in the Rail Expansion Joint Zone (레일신축 이음부 유지보수 작업에 대한 침목결속의 영향)

  • Bae, Hyun-Ung;Kang, Tae-Ku;Choi, Jin-Yu;Jeong, Won-Ik;Lim, Nam-Hyoung
    • Proceedings of the KSR Conference
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    • 2011.10a
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    • pp.2125-2128
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    • 2011
  • The continuous welded rail(CWR) track without the rail expansion joint has many advantages over the conventional track in a variety of fields including the speed-up and the ride comport. However, due to the excessive axial force in the CWR and the track-bridge interactive behavior, inevitably, the rail expansion joint must be installed at the vulnerable zone such as the bridge end zone, etc. In this rail expansion joint zone, the frequency of the maintenance work to repair the track irregularity is on the rise. This is because that the creep of the sleeper is occurred in the moveable zone of the rail expansion joint. In this study, among the several options for reducing the track irregularity on the rail expansion joint zone, the application and efficiency of the tied sleeper is investigated. Field test construction has been conducted, then the progress of the track irregularity and the frequency of the maintenance work are analyzed before and after the filed test construction.

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An Interactive Design System for Construction of Superyacht Profiles based on Freeform Curve Functionality (자유곡선의 모델링기능을 활용한 대화식 수퍼요트 프로파일 설계시스템 개발)

  • Nam, Jong-Ho;Kim, Dong-Ham
    • Journal of Ocean Engineering and Technology
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    • v.22 no.2
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    • pp.78-84
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    • 2008
  • As a preliminary step to build a complete superyacht hull design program, the development of superyacht profile design system is introduced. The two-dimensional hull profile is decomposed into four local zones depending upon the functionality and connecting continuity of the profile. Characteristics of each zone are investigated and used to generate the model describing the geometric shape of zone using freeform curves. A set of design parameters is derived from the established geometric model. Generation and modification of a model are is by manipulating the chosen parameters. Four zones designed are integrated to form a final profile. An interactive design system performing all the modeling and modification processes is implemented using the graphic user interface system based an Microsoft Foundation Class and OpenCASCADE, a open graphic library. The shapes of the profiles generated by the developed design system are verified with those of built superyachts. The developed design system will be used for the construction of three-dimensional superyacht hull modeling system.

Anti-islanding Method by Harmonic Injection for Utility Interactive Inverter with Critical Load (중요부하를 갖는 계통연계형 인버터의 고조파주입에 의한 단독운전방지 기법)

  • Oh, Hyeong-Min;Choi, Se-Wan;Kim, Tae-Hee;Lee, Gi-Pung;Lee, Tae-Won
    • The Transactions of the Korean Institute of Power Electronics
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    • v.17 no.4
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    • pp.315-321
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    • 2012
  • The utility-interactive inverter with critical loads should supply continuous and stable voltage to critical loads even during the grid fault. The conventional control method which performs current control for grid-connected mode and voltage control for stand-alone mode undergoes the critical load voltage variation during grid fault. The critical load voltage may have large transient when the inverter performs mode transfer after the islanding detection. Recently, the indirect current control method which does not have the transient state during not only islanding detection but also the mode transfer has been proposed. However, since the voltage control is maintained even during the grid-connected mode it is difficult to detect the islanding. This paper proposes an active anti-islanding method suitable for the indirect current control method which does not have NDZ(Non-Detection Zone).

A Novel Hybrid Anti-islanding Method to Improve Reliability of Utility Interactive Inverter for a PMSG-based Wind Power Generation System (PMSG 기반 풍력발전용 계통연계 인버터의 신뢰성 향상을 위한 새로운 하이브리드 단독운전 방지기법)

  • Kang, Sung-Wook;Kim, Kyeong-Hwa
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.27 no.11
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    • pp.27-36
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    • 2013
  • Islanding in a gird connected inverter of wind power generation system may influence a bad effect on equipments or yield safety hazards on grid so it should be detected rapidly and exactly. A passive method to detect islanding is comparatively simpler than an active method but suffers from non detection zone (NDZ). On the other hand, the active method can significantly reduce NDZ by injecting a disturbance into inverter output. To improve the reliability of islanding detection, this paper proposes a hybrid anti-islanding detection method combining the conventional passive method as well as the active method based on novel harmonic injection method using fourier transform. The proposed scheme is fast to detect islanding when NDZ does not exist because it has the nature of passive method. Under NDZ, the active method can detect occurrence of islanding reliably. The effectiveness and validity of the proposed scheme is proved through comparative simulations.

Implementation of Immersive Interactive Content Using Face Recognition Technology - (Exhibition of ReneMagritte) Focused on 'ARPhotoZone' (얼굴 인식 기술을 활용한 실감형 인터랙티브 콘텐츠의 구현 - (르네마그리트 특별전) AR포토존을 중심으로)

  • Lee, Eun-Jin;Sung, Jung-Hwan
    • Journal of Korea Game Society
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    • v.20 no.5
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    • pp.13-20
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    • 2020
  • Biometric technology with the advance of deep learning enabled the new types of content. Especially, face recognition can provide immersion in terms of convenience and non-compulsiveness, but most commercial content has limitations that are limited to application areas. In this paper, we attempted to overcome these limitations, implement content that can utilize face recognition technology based on realtime video feed. We used Unity engine for high quality graphics, but performance degradation and frame drop occurred. To solve them, we augmented Dlib toolkit and adjusted the resolution image.

Interactive Remote Lecture System Based on IPv6 Multicast Services (IPv6 멀티캐스트 기반의 쌍방향 원격 강의 시스템)

  • Kang, Sung-Ho;Choo, Young-Yeol
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.295-301
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    • 2006
  • The scope ID field of IPv6 multicast address indicates the zone of the destination for which a multicast traffic is intended. Without any further examination on the header field, the scope ID enables a router to determine whether the traffic will be forwarded to a subnet or not. For the graceful migration from IPv4 networks to IPv6 networks, various IPv6 applications working through IPv4 networks are indispensable during the migration period. This paper describes development of an interactive remote lecture system providing service integration on voice, image, and data of teaching materials. Access right to the network for dialog among multicast group members is controlled via additional TCP (Transmission Control Protocol) session. A jitter buffer algorithm was implemented to improve the voice communication jitters.

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