• Title/Summary/Keyword: Interactive television

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An Implementation of 3D User Interface for Interactive TV Application (Interactive TV 애플리케이션을 위한 3D User Interface 구현)

  • Kim, Jung-Hwan;Park, Youn-Sun;Jung, Chan-Goo;Jung, Moon-Ryul
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.317-324
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    • 2006
  • 디지털방송의 애플리케이션(Xlet)은 시청자와 방송프로그램간의 상호작용에 중요한 역할을 담당한다. 현재 이러한 애플리케이션 UI는 평면이미지로 구성하는 것이 대부분이며 화면상 영역은 2차원으로 제한된다. 본 논문은 이러한 2차원의 평면적인 느낌을 극복하고 3차원이 가진 다양한 이점을 살리기 위한 3차원 UI구현방법을 제시한다. 이를 위해, 본 논문은 가상의 3D System, Virtual Timeline, Animation Model 등을 구성하였다. 3D System이란 UI가 3차원 좌표계를 가지기 위한 환경을 말하며, Timeline과 Animation Model은 제한적인 성능의STB에서 보다 진보된 애니메이션을 UI에 적용하기 위한 기법이다. 이들은 다양한 애플리케이션 제작, 서비스 개발 등에 응용이 가능하다. 디지털방송은 매우 빠른 속도로 발전하고 있으며 새로운 형태의 서비스가 속속 등장하고 있다. 이러한 흐름에 발맞춰 3D UI는 기존의 TV 화면에서 보다 진보된 형태의 사용자 인터페이스의 모습을 보여줄 것이다.

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Polygon based 3D graphic engine for interactive TV (Interactive TV를 위한 Polygon 기반의 3D Graphic Engine)

  • Kim, Jung-Hwan;Jung, Moon-Ryul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2005.11a
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    • pp.243-247
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    • 2005
  • 디지털 방송은 비디오, 오디오와 더불어 데이터를 전송할 수 있다. 데이터 영역에는 셋톱박스(STB)에서 수행되는 애플리케이션(Xlet)이 포함된다. 디지털 방송은 애플리케이션을 이용해 보다 진보된 인터랙티브 프로그램을 제공할 수 있다. 그러나 이러한 인터렉티브 TV에서 3차원 객체의 활용은 아직 여러 제한사항으로 인해 어려움이 있다. 현재 제정된 DVB-MHP, SCTE-OCAP, ATSC-ACAP 등의 데이터 방송 표준은 3D 객체를 표현하기 위한 구체적인 방법을 기술하지 않고 있다. 또한, 상용셋톱박스에 탑재된 자바 가상 머신(Java Virtual Machine)은 3D 객체를 렌더링(Rendering)하기 위한 API를 제공하지 않고 있다. 그리고 이를 위한 별도의 플러그인(Plug-in)도 제공하지 않는다. 본 논문에서는 Interactive TV에서 3차원 객체를 표현하기 위해 필요한 기본개념과 기술 및 데이터 방송 표준을 분석하고, 이들을 통합하여 polygon 기반의 3D Graphic Engine을 제안한다. 특히, 본 논문에서 제안하는 3D Graphic Engine API는 각각의 표준에서 가용한 공통 API를 기반으로 설계 되었으며, Java Virtual Machine 1.1 환경에서 구동될 수 있도록 구현되었다.

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Development of Verification and Interface Application for Interactive Data Broadcasting Middleware (양방향 데이터 방송 미들웨어를 위한 검증 및 정합 애플리케이션 개발)

  • Lee, Won-Joo;Lee, Ju-Yong
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.5
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    • pp.55-64
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    • 2009
  • In this paper, we design and implement verification and interface application for interactive data broadcasting middleware. This application implements ACAP and OCAP verification item according to their types (format, protocol. resource, presentation). Therefore, using this application, we can verify whether digital settop-boxes used in digital terrestrial television and digital cable television conforms to the ACAP and OCAP standards. In this paper, we evaluate our proposed application using TVPLUSiTM verifier which can verify interactive TV application in real broadcasting environment. Through performance evaluation, we show that the DTB-H650F set-top-box supports OCAP and ACAP standard 80% and 95%, respectively.

A Study on management of interactive contents for digital television cooperated with digital video recorder (디지털 비디오 레코더와 연동한 DTV의 양방향 콘텐츠 관리에 대한 연구)

  • Oh, Jong-Sir
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.309-311
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    • 2006
  • This paper describes a digital video recorder-based approach to realising interactive programmes on digital television. So far, it is very difficult that the most interactive programmes included the vast quantities of the content, whatever it is data or HD-ready broadcasting, are broadcasted on digital television via the set-top box. Furthermore it is not possible to envisage until IPTV was appeared. Even though IPTV makes possible for streaming the interactive services via broadband, it is not easy to receive tremendous contents for interactivity as set-top box at once. In this paper it will suggest an effective solution to resolve the download dilemma for the interactive services on DTV by employing the set-top box fitted with digital video recorder.

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Digital TV Revenue Models and T-commerce strategies (디지털 TV 방송서비스 수익모델과 사업자별 T-commerce 통합전략)

  • 정충영
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.4
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    • pp.589-597
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    • 2003
  • This paper discusses revenue model of digital TV broadcast service(D-TV) and presents the basic framework for integrated strategy of applications. Also this paper presents the cases of D-TV in the frame of integrated model. The broadcasting operators should focus on interactive advertising and revenue generation utilizing customer participation. Also, they should utilize the strengths as a platform operator. The contents provider should be concerned about the retail revenue rather than commission revenue. The middle ware provider should develop new interactive D-TV service rather than system use fee or consulting fee.

A Study of Design and Implementation of Software Player for XML Data Based Interactive Digital TV Service (XML 기반의 대화형 디지털 TV 재생기 설계 및 구현에 관한 연구)

  • Lee Jeong-Bae;Rim Choong-Soo;Kim Whan-Chul
    • Journal of Korea Multimedia Society
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    • v.7 no.11
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    • pp.1564-1570
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    • 2004
  • Recently, The Analog TV has been being replaced by digital TV. This dues to the advantage of digital TV that sends data as well as audio/video stream to the receiver. But there are no standards or rules for processing the data. So, most companies or developers process the data in separate methods. This absence of standards or rules for processing the data causes many confusions and waste of time, money, man power. This Thesis proposes the solution of the problem not based on standardized respect but methodological respect. This solution is using XML in producing and playing the broadcasted multimedia contents and data. We believe that this solution saves much man power, time, money and increase reusability of expensive broadcasting contents.

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User Performance Measures for iTV Remote Control of Pointing Devices (iTV 리모컨 포인팅 디바이스 수행도 측정)

  • Cheong, Kyeong-Kyun;Kim, In-Soo;Park, Sung-Kwon;Park, Yong-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.3
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    • pp.145-150
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    • 2011
  • In this study, we assessed the performance of the test remote pointing device that is applicable to interactive TV (iTV). An empirical test was carried out with the pointing devices in three different interface methods that are recently tried in the industry. For the measurement, a directional task was performed on the linear track described in the conventional ISO 9241-Part 9. The measured variables included the movement time, accuracy, throughput and the subjective satisfaction. The result showed that the motion time was better in the device in the GyroPoint method than the other devices, but the accuracy of the GyroPoint device was lower than that of the devices in the Hall Mouse and OFN methods. It was found that the throughput and the subjective satisfaction were dependent upon the individual input devices. Since this study was conducted on the major point devices that are currently tried and analyzed the problems and characteristics, it is assumed that this study will provide useful data for the design of the remote pointing device that is more suitable to the iTV environment.

Interactive VFX System for TV Virtual Studio (TV 가상 스튜디오용 인터랙티브 VFX 시스템)

  • Byun, Hae Won
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.5
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    • pp.21-27
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    • 2015
  • In this paper, we presents visual effect(water, fire, smoke) simulation and interaction system for TV virtual studio. TV virtual studio seamlessly synthesizes CG background and a live performer standing on a TV green studio. Previous virtual studios focus on the registration of CG background and a performer in real world. In contrast to the previous systems, we can afford to make new types of TV scenes more easily by simulating interactive visual effects according to a performer. This requires the extraction of the performer motion to be transformed 3D vector field and simulate fluids by applying the vector field to Navier Stokes equation. To add realism to water VFX simulation and interaction, we also simulate the dynamic behavior of splashing fluids on the water surface. To provide real-time recording of TV programs, real-time VFX simulation and interaction is presented through a GPU programming. Experimental results show this system can be used practically for realizing water, fire, smoke VFX simulation and the dynamic behavior simulation of fish flocks inside ocean.

A study on interactive digital publication TV broadcasting system composition by using satellite communication (위성통신을 이용한 대화형 디지털 독서출판 TV방송 시스템 구성에 관한 연구)

  • 강명구;진용욱
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2000.10a
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    • pp.224-228
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    • 2000
  • In the 21st century, it may be possible to offer comprehensive service by integrating all communication media under the development of digital technology without the classification of broadcasting and communication. In addition, it will be begun to perform HDTV broadcasting by focusing on the Metropolitan area in 2001yr and will permit over 100 channels for satellite communication, thus multi-channel TV broadcasting age has come in Korea. Therefore, this study is to identify the future environment of TV broadcasting and service area in ISDB age and to present new interactive type publication satellite TV transmission system, which provides customizing type digital screen book publication by analyzing satellite broadcasting technology to create Korean cultural area around the Korean peninsula.

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Face recognition of Intra-red Images for Interactive TV Control System (인터랙티브 TV 컨트롤 시스템을 위한 근적외선 영상의 얼굴 인식)

  • Won, Chul-Ho;Lee, Sang-Heon;Lee, Tae-Gyoun
    • Journal of Korea Society of Industrial Information Systems
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    • v.15 no.5
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    • pp.11-17
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    • 2010
  • In this parer, face recognition method which can be applied to ITCS (interactive TV control system) is proposed. We extracted ULBP(uniform local binary pattern) histogram feature from infra-red images, and we detected left-right eyes and face region by using SVM classifier. Then, We implemented face recognition system which is using Gabor transform and ULBP histogram feature and applied to personal verification for ITCS.