• 제목/요약/키워드: Interactive engineering education

검색결과 114건 처리시간 0.042초

Interactive Technology Education at Pusan National University

  • Park, Sang-Joo;Yoon, Joong-Sun
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.1195-1200
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    • 2004
  • We introduce an introductory engineering education course for engineering majors and non-engineering majors. This course does not require any previous knowledge and experience on engineering. It requires strong curiosities and imaginations on current and future society we live in, where technology is inseparable ingredient. Course encourages attendees to explore fundamental issues of engineering: what is proper technology and what are proper ways of exercising engineering, issues dealt in soft engineering. Since course topics cover many aspects of technology, traditional learning methods fail to be successful and efficient. Various efficient learning methods have been proposed and implemented. We utilize various interactive tangible media, which include simulated thought experiments and physical media experiences. About 20 episodes in short film format are produced based on scenario written according to related issues selected. Physical media like interactive robots are introduced for attendees' stimulated experiences. We summarize our exciting experiments on interactive teaching experiences at Pusan National University which include on/off-line interactions, assignments, projects, and evaluations.

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발달장애아동을 위한 진동감, 굳기감, 온열감 장치 (A Vibrotactile, Kinesthetic, and Thermal device for Developmental Disorder Children)

  • 임다미;윤인호;김상연;정구철
    • 디지털콘텐츠학회 논문지
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    • 제18권7호
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    • pp.1435-1441
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    • 2017
  • 본 논문의 목적은 발달장애아동들을 대상으로 하여 사용자들이 교육 플랫폼을 터치했을 때 다양한 햅틱 감각을 경험할 수 있는 교육 플랫폼을 설계 개발하는 데 있다. 본 연구에서 제안하는 상호작용형 교육 플랫폼은 굳기감 제시 모듈, 진동감 제시 모듈, 온열감 제시 모듈과 제어 모듈로 구성되어 있다. 제안하는 교육 플랫폼은 충분한 세기의 압감, 진동감, 온도를 생성하고, 이를 사용자가 잘 느낄 수 있도록 설계하는 데에 중점을 두었다. 개발된 교육 플랫폼의 성능을 알아보기 위해 온열감, 진동감, 압감에 대한 사용자 실험을 진행하였고, 세 가지 모듈 모두 안전하게 교육 플랫폼으로 활용 가능한 범위에서 작동하는 것으로 나타났다.

멀티미디어를 이용한 인터액티브 공학개론 교육 (Interactive Education of Introductory Engineering via Multimedia)

  • 박상주;윤중선
    • 공학교육연구
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    • 제7권3호
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    • pp.44-50
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    • 2004
  • 수강자의 전공에 상관없이 어렵고 다양한 공학의 문제들을 쉽게 접근하도록 하는 강의를 소개한다. 이 강의는 공학에 대한 사전지식이나 경험을 요구하지 않는다. 반면에 기술과 동떨어져 생각할 수 없는 일상생활의 현재와 미래의 모습에 대한 강한 호기심과 상상력만을 수강자에게 요구한다. 강의를 통하여 바람직한 공학과 공학행위란 무엇인가 하는 공학의 기본적인 문제제기에 대해 수강자들이 고민해 볼 수 있도록 유도한다. 강의 주제가 공학의 다양한 면을 다루기 때문에 기존의 학습 방법은 효과적이거나 성공적이지 못하다. 이에 대한 대안으로 강의에서는 모의적인 사유실험과 물리적인 미디어 체험 등을 이용한 효과적인 학습법을 사용하였다. 선정된 공학적 주제에 따라 씌어진 시나리오를 구성하고 이 시나리오에 따라 짧은 영화 형식의 약 20개의 강의 컨텐츠를 만든다. 제작된 영상을 보면서 수강자들과 토론을 나누었다. 수강자의 흥미 유도를 위하여 로봇과 같은 미디어가 사용되었다. 온라인과 오프라인에서의 강의자와 수강자 사이의 인터액션 유도, 공학적 주제에 대한 적극적인 의견 개진을 유도하는 과제 수행, 강의 주제에 관련된 영상 제작 프로젝트 수행 및 평가 등 인터액티브한 공학개론 교육 사례로 부산대학교에서 시행된 지능공학 강의 경험을 소개한다.

전력계통 과도안정도 교육을 위한 대화식 컴퓨터 그래픽 소프트웨어 개발 (Development of An Interactive Computer Graphic Software for the Education of Power System Transient Stability)

  • 임동해;이욱화;신중린
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1996년도 하계학술대회 논문집 B
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    • pp.787-789
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    • 1996
  • This paper describes a Transient Stability Education & Training Software that can make the students or beginners easily be familiar with power system stability problems. The Major objective of this study is to provide, for educational purpose, an interactive computer graphic tool that can facilitate power system study in highly user-friendly environment. The proposed software is designed to have the particular features such as follow : simulation with animation of the rotor, useful interactive scheme, various graphic illustrations related to critical factors of the stability, trace function including revival simulation with different processing speed. With these features, the software could be suitable for educational and training of students/beginners in power system stability engineering field.

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Robotics Projects at Pusan National University

  • Kwak, Seung-Chul;Sung, Ji-Hoon;Shim, In-Bo;Yoon, Joong-Sun
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.814-819
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    • 2004
  • Soft engineering, based on symbiotic coexistence of human, machines and environment, is a new engineering field to explore the proper technology and the proper way of engineering. To explore soft engineering intents easily, various robot projects at Pusan National University conducted are presented. Thought experiment, interactive e-leaning, rapid prototyping engineering, biomimciry, tangibility, and ubiquity are concepts to be explored. Thought experiments projects are organized and performed, which include robot assembly game, Turing test, and robotics in science fiction. "Junk robot project" and "ubiquitous Pusan National University (u-PNU) project" have been organized. Also, bug robot project, interactive robot project, and interactive emotional robot projects are introduced. Weekly science fiction films are shown and discussed.

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Educational Framework for Interactive Product Prototyping

  • Nam Tek-Jin
    • 디자인학연구
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    • 제19권3호
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    • pp.93-104
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    • 2006
  • When the design profession started, design targets were mainly static hardware centered products. Due to the development of network and digital technologies, new products with dynamic and software-hardware hybrid interactive characteristics have become one of the main design targets. To accomplish the new projects, designers are required to learn new methods, tools and theories in addition to the traditional design expertise of visual language. One of the most important tools for the change is effective and rapid prototyping. There have been few researches on educational framework for interactive product or system prototyping to date. This paper presents a new model of educational contents and methods for interactive digital product prototyping, and it's application in a design curricula. The new course contents, integrated with related topics such as physical computing and tangible user interface, include microprocessor programming, digital analogue input and output, multimedia authoring and programming language, sensors, communication with other external devices, computer vision, and movement control using motors. The final project of the course was accomplished by integrating all the exercises. Our educational experience showed that design students with little engineering background could learn various interactive digital technologies and its' implementation method in one semester course. At the end of the course, most of the students were able to construct prototypes that illustrate interactive digital product concepts. It was found that training for logical and analytical thinking is necessary in design education. The paper highlights the emerging contents in design education to cope with the new design paradigm. It also suggests an alterative to reflect the new requirements focused on interactive product or system design projects. The tools and methods suggested can also be beneficial to students, educators, and designers working in digital industries.

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Improving Student's Design Prototyping Skills using Interactive Prototyping Tool

  • Kim, Jongwan;Jeon, Jae-wook;Kim, Ki-yeon
    • Journal of Multimedia Information System
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    • 제8권1호
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    • pp.75-78
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    • 2021
  • This paper will explain the importance of using interactive prototyping tools in the HCI design process. The Future of HCI education project performed by ACM SIGCHI shows that students recognize that prototyping, especially paper prototyping and interactive prototyping, are both very important. Two widely-used prototyping tools in academy, Balsamiq and Oven, will be compared and rated by students according to their preferences. We choose the Balsamiq as our design tool because Oven can be designed on the web but applications cannot be designed directly on Mac or Windows. The Balsamiq tool will help you understand the task process of UI work and highlight the benefits of digital prototyping to test the execution of expected results in a fast fashion compared to high-level prototyping. We also present the outcome of this work through two case studies. In particular, the smart mirror project with voice recognition function shows the effectiveness of the proposed method as an example.

웹기반 화학 단위 공정 가상 실험시스템 개발 (Interactive virtual laboratory for unit operations and process systems engineering education in a Web environment)

  • 신동일;이경용;이의수
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.313-313
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    • 2000
  • Recently the number of lectures of offered as part of distance education courses is increasing due to the necessity of continuing education in this era of rapidly changing technologies. To promote this, Web-based distance education systems have been developed and put into practical use. To step further, we propose a virtual space, distance education platform called interactive virtual laboratory. The proposed system is expected to overcome many obstacles in performing the unit operations laboratory at the current setting. The server/client system implementation was programmed with ASP and Visual Basic. The availability of simple and efficient technological supports for dissemination and remote use of virtual lab systems supports more experimental practices regardless of the number of participating students and their locations. Variety of instruments, process equipments and lab procedures are being added to make it a complete package of virtual lab fur undergraduate unit operations course.

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트랜스포터 교육을 위한 증강현실 기반의 Interactive U-Manual 시스템에 관한 연구 (A Study on Augmented Reality based Interactive U-Manual for the Education of Transporter)

  • 김충현;이경호;한은정;이정민
    • 한국CDE학회논문집
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    • 제15권5호
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    • pp.375-382
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    • 2010
  • As the workers are getting old, they need to be expert in their fields. Expertise is an invaluable means of shipbuilding industries because of the technological advancements. Therefore, the workers have to attend training seminars and upgrade their technical knowledge. In shipbuilding industries, most workers operate transporters based on experience not on learning from specialization in the shipyard. It is needed for the workers of transporters to be educated technical manual and system. Thus, this research shows that educational system which is interactive and very effective with Augmented Reality(AR) for the non-specialist workers. The educational interactive system based on AR is very supportive and worth for the workers. This study considers the system which makes the workers reduce malfunction of the products and mistakes.

Potential of an Interactive Metaverse Platform for Safety Education in Construction

  • Yoo, Taehan;Lee, Dongmin;Yang, Jaehoon;Kim, Dohyung;Lee, Doyeop;Park, Chansik
    • 국제학술발표논문집
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    • The 9th International Conference on Construction Engineering and Project Management
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    • pp.516-524
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    • 2022
  • The construction industry is considered the most hazardous industry globally. Therefore, safety education is crucial for raising the safety awareness of construction workers working at construction sites and creating a safe working environment. However, the current safety education method and tools cannot provide trainees with realistic and practical experiences that might help better safety awareness in practice. A metaverse, a real-time network of 3D virtual worlds focused on social connection, was created for more interactive communication, collaboration, and coordination between users. Several previous studies have noted that the metaverse has excellent potential for improved safety education performance, but its required functions and practical applications have not been thoroughly researched. In order to fill the research gap, this paper reviewed the potential benefits of a metaverse based on the current research and suggested its application for safety education purposes. This paper scrutinized the metaverse's key functions, particularly its information and knowledge sharing function and reality capture function. Then, the authors created a metaverse prototype based on the two key functions described above. The main contribution of this paper is reviewing the potential benefits of a metaverse for safety education. A realistic and feasible metaverse platform should be developed in future studies, and its impact on safety education should be quantitatively verified.

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