• Title/Summary/Keyword: Interactive application

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Analysis and Design of Utility Interactive Photovoltaic System with Source Side VAR Compensation (전원측 무효전력 보상기능을 갖는 계통연계형 태양광 발전 시스템의 해석 및 설계)

  • 이상용;고재석;한찬영;이정락;최규하;목형수
    • Proceedings of the KIPE Conference
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    • 1999.07a
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    • pp.591-594
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    • 1999
  • The application field of photovoltaic system has been increased widely. In the application of photovoltaic system, the utility interactive photovoltaic system(UIPVS) has benefits of not only the home energy saving in domestic system but also reduction of peak power which threaten the capacity of power plant equipment when the maximum power consumption is occurred in daytime. This paper represents the effect of the nonlinear AC load which connected to the UIPVS with parallel connection and introduces the active power filtering(APF) techniques to the UIPVS for the reactive power compensation. The enhancement of source side power quality using APF algorithm is verified using simulation.

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Application Possibility of Parallax Scrolling Technique for Website Users' Emotional Experience (웹사이트 이용자의 감성적 경험을 위한 Parallax Scrolling 기법 활용 가능성)

  • Ko, Hye-Young;Kim, Cheeyong
    • Journal of Korea Multimedia Society
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    • v.18 no.2
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    • pp.277-286
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    • 2015
  • Recently, to draw the web users' attention and stay in the website for a long time to transmit information efficiently, the website designing is focused on providing emotional experience. Emotional experience is possible through the use of interactive storytelling and multimedia. Users immersion, pleasurable experience and synesthesia satisfaction is connected to the emotional experience due to the interaction operation and multimedia feedback. In this study, application of the parallax scrolling technique's possibility has been studied to induce the emotional experience of the web users that appeared in the technical development of the web. Realizing characteristics of the elements that effect emotional experience through web cases are studied and the possibility of effective emotional experience is proposed as using parallax scrolling technique on web.

Using Animation Database Interactively on the Network

  • Tam, K.Y.;Sato, H.;Kondo, K.;Shimada, S.
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1996.06b
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    • pp.7-12
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    • 1996
  • This research is on an interactive animation prototype which can be used by many users from different computers, that means a network with one server and many clients. In our research, a complete motion is represented by simple motion characteristics. We establish databases which contain all kinds of human motion characteristics. Using flexible connection and appropriate time control, we are able to recompose a sequential serial motion data. Moreover, an interactive application system is needed among the uses with a server from animator. In this research, we also investigate three methods of“connect motion database”. We are planing to use the method of connecting motion database under networks with a client-server application system.

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A Study on the Interactive Design Application of Exhibition Space in Museum (박물관 전시공간에 있어 인터렉티브 디자인 적용에 관한 연구)

  • Joo, Kwang-Choun;Park, Kwang-Bum
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.05a
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    • pp.172-177
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    • 2005
  • What kind of information is it got in an exhibition space? And any order is determined and can read an exhibition? Is application possible with interactive design in an exhibition space? All elements must be reflected in an information design in addition to a biological process and perception process. Various uncertainty, a little information about exhibition contents and negative attitude, various ways of thinking, time physical a few psychological fatigue, uncertain target will be for these reasons. When configuration of a space and a human biological element are satisfied in an information design by physical configuration, maximization of a communication between exhibition water and visitor firm names will consist in a museum.

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Health and Wellness Monitoring Using Intelligent Sensing Technique

  • Meng, Yao;Yi, Sang-Hoon;Kim, Hee-Cheol
    • Journal of Information Processing Systems
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    • v.15 no.3
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    • pp.478-491
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    • 2019
  • This work develops a monitoring system for the population with health concerns. A belt integrated with an on-body circuit and sensors measures a wearer's selected vital signals. The electrocardiogram sensors monitor heart conditions and an accelerometer assesses the level of physical activity. Sensed signals are transmitted to the circuit module through digital yarns and are forwarded to a mobile device via Bluetooth. An interactive application, installed on the mobile device, is used to process the received signals and provide users with real-time feedback about their status. Persuasive functions are designed and implemented in the interactive application to encourage users' physical activity. Two signal processing algorithms are developed to analyze the data regarding heart and activity. A user study is conducted to evaluate the performance and usability of the developed system.

The interactive production system for apparel

  • Yoshio-Shimizu;Shigeru Inui;Woo, Jae-Yong
    • Proceedings of the Korean Fiber Society Conference
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    • 2003.10a
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    • pp.107-109
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    • 2003
  • This paper argues for the immediate use of Kansei engineering to help deal with the chaotic situation of poorly implemented and disconnected technologies. A theoretical criticism of the current industrial capitalism, together with the promotion of a new post-industrial form of capitalism lays the foundation for a explanation of how this transition can be achieved through a proper understanding of Kansei. A detailed explanation of the Interactive Production System Apparel demonstrates the benefits to both manufacturers and consumers. The paper concludes that the application to apparel is just one many potential applications to improving the lifestyle and enjoyment of individuals throughout society.

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3D INTERACTIVE SEGMENTATION OF BRAIN MRI

  • Levinski, Konstantin;Sourin, Alexei;Zagorodnov, Vitali
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.55-58
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    • 2009
  • Automatic segmentation of brain MRI data usually leaves some segmentation errors behind that are to be subsequently removed interactively, using computer graphics tools. This interactive removal is normally performed by operating on individual 2D slices. It is very tedious and still leaves some segmentation errors which are not visible on the slices. We have proposed to perform a novel 3D interactive correction of brain segmentation errors introduced by the fully automatic segmentation algorithms. We have developed the tool which is based on 3D semi-automatic propagation algorithm. The paper describes the implementation principles of the proposed tool and illustrates its application.

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Philosophy of Interactive e-Learning for Power Electronics and Electrical Drives: a Way from Ideas to Realization

  • Bauer, Pavol;Fedak, Viliam
    • Journal of Power Electronics
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    • v.10 no.6
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    • pp.587-594
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    • 2010
  • The paper reports about methodology at design of interactive e-learning modules that are suitable both for teaching and learning. They cover special topics of electrical engineering, starting from the fundamentals, through electrical machines, power electronics to the fields of controlled electromechanical energy conversion, like electrical drives, complex drive systems, application of drives, mechatronic systems, telemanipulation, and robotics. In the paper, the emphasis is devoted in detail to philosophy and realization of the modules from fields of Power Electronics and Electrical Drives. On several examples there are explained main principles and specialties at their development.

Development of an Interactive Graphic Software for the Education and Training of Power System Operation and Control (전력계통 운용 및 제어에 대한 교육 및 훈련용 대화식 그래픽 소프트웨어 개발)

  • Shin, Joong-Rin;Lee, Wook-Hwa
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.48 no.8
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    • pp.932-940
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    • 1999
  • This paper discusses the development of an interactive and graphic software for the education and training of power system operation and control, especially for students and beginners. This software has a lot of functions for users to simulate the power system operation and control with ease. These functions included in this software are followings. First, this software includes a Graphic User Interface (GUI) - which contains interactive simulation scheme, Windows dialog box, graphic representations, and graphic icons - so that users can handle the software in user-friendly environments. Second, it uses a graphic editor so that users can easily edit the one-line diagram of the power system. Third, it prepares a database system so that users can manage the power system data for simulation easily. Fourth, the application modules included in the software are the Economic Dispatch (ED) and the Automatic Load-Frequency Control (ALFC). These application modules are designed as independent modules. Using the ED module, users can understand the basic concepts of the ED with ease. And using the ALFC module, they can easily acquire the basic understanding of the response of the ALFC between the two-area systems. The proposed software is tested on both the 16 bus and the two-area sample system. The test has confirmed the functions of the developed software. It is anticipated that the software will be useful for the education and training of power system operation and control for the power engineering study at university or for the training of the beginner at power industry.

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