• Title/Summary/Keyword: Interactive algorithm

Search Result 353, Processing Time 0.023 seconds

Design and Implementation of Learning Contents Using Interactive Genetic Algorithms with Modified Mutation (변형된 돌연변이를 가진 대화형 유전자 알고리즘을 이용한 학습 콘텐츠의 설계 및 구현)

  • Kim Jung-Sook
    • Journal of the Korea Society of Computer and Information
    • /
    • v.10 no.6 s.38
    • /
    • pp.85-92
    • /
    • 2005
  • In this Paper, we develope an effective web-based learning contents using interactive genetic algorithms with modified mutation operation. In the interactive genetic algorithm, reciprocal exchange mutation is used. But. we modify the mutation operator to improve the learning effects. The new web-based learning contents using interactive genetic algorithm provide the dynamic learning contents providing and real-time test system. Especially, learners can execute the interactive genetic algorithm according to the learners' characters and interests to select the efficient learning environments and contents sequences.

  • PDF

Three-Phase Line-Interactive Dynamic Voltage Restorer with a New Sag Detection Algorithm

  • Jeong, Jong-Kyou;Lee, Ji-Heon;Han, Byung-Moon
    • Journal of Power Electronics
    • /
    • v.10 no.2
    • /
    • pp.203-209
    • /
    • 2010
  • This paper describes the development of a three-phase line-interactive DVR with a new sag detection algorithm. The developed detection algorithm has a hybrid structure composed of an instantaneous detector and RMS-variation detectors. The source voltage passes through the sliding-window DFT and RMS calculator, and the instantaneous sag detector. If an instantaneous sag is detected, the RMS variation detector-1 is selected to calculate the RMS variation. The RMS variation detector-2 is selected when the instantaneous sag occurs under the operation of the RMS variation detector-1. The feasibility of the proposed algorithm is verified through computer simulations and experimental work with a prototype of a line-interactive DVR with a 3kVA rating. The line-interactive DVR with the proposed algorithm can compensate for an input voltage sag or an interruption within a 2ms delay. The developed DVR can effectively compensate for a voltage sag or interruption in sensitive loads, such as computers, communications equipment, and automation equipment.

Interactive Genetic Algorithm for Content-based Image Retrieval

  • Lee, Joo-Young;Cho, Sung-Bae
    • Proceedings of the Korean Institute of Intelligent Systems Conference
    • /
    • 1998.06a
    • /
    • pp.479-484
    • /
    • 1998
  • As technology in a computer hardware and software advances, efficient information retrieval from multimedia database gets highly demanded. Recently, it has been actively exploited to retrieve information based on the stored contents. However, most of the methods emphasize on the points which are far from human intuition or emotion. In order to overcome this shortcoming , this paper attempts to apply interactive genetic algorithm to content-based image retrieval. A preliminary result with subjective test shows the usefulness of this approach.

  • PDF

Interactive genetic algorithm for cartooning parameter tuning (만화화 파라미터 튜닝을 위한 대화형 유전자 알고리즘)

  • Lee, Sun-Young;Yoo, Min-Joon;Yoon, Jong-Chul;Lee, In-Kwon
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.443-448
    • /
    • 2009
  • We introduce an interactive image cartooning system based on personal subjectivity. To effectively tune various parameters needed to adjust image style, our system uses interactive genetic algorithm. By selecting several pre-stylized image samples using simple user interface, the user can easily achieve the desired result without having any signal-processing knowledge. Our system reduces the parameter tuning time drastically compared to the conventional system, which involves manual parameter setting.

  • PDF

Construction of HMD-based Interactive Realistic Media Algorithm Using L-System (L-System을 이용한 HMD기반 인터렉티브 실감형 미디어 알고리즘 구축)

  • Lim, Sang Guk
    • Journal of Korea Multimedia Society
    • /
    • v.23 no.1
    • /
    • pp.58-66
    • /
    • 2020
  • 5G-based HMD technology grew rapidly in the context of the environment change of convergence technology media and mobile networks in the fourth industrial era. It has also grown into a core technology that transforms our digital visual system. However, there is no research or system that can understand and verify radical visual system changes. Therefore, it is necessary to have an engineering understanding and verification of the diffusion of HMD media imaging devices. Beyond the distinction between virtual and real, research is urgently needed on the new three-dimensional interface of the 21st century through viewer participation. For this reason, research on the algorithm structure of interactive video media using L-System is an essential process and will be a guide to understanding the virtual reality interactive environment.

Automation of an Interactive Interview System by Hand Gesture Recognition Using Particle Filter

  • Lee, Yang-Weon
    • Journal of information and communication convergence engineering
    • /
    • v.9 no.6
    • /
    • pp.633-636
    • /
    • 2011
  • This paper describes a implementation of virtual interactive interview system. A hand motion recognition algorithm based on the particle filters is applied for this system. The particle filter is well operated for human hand motion recognition than any other recognition algorithm. Through the experiments, we show that the proposed scheme is stable and works well in virtual interview system's environments.

A PRIME FACTORIZATION ALGORITHM, IN ACTIONSCRIPT

  • Song, Tai-Sung
    • East Asian mathematical journal
    • /
    • v.19 no.1
    • /
    • pp.81-89
    • /
    • 2003
  • There are many algorithms for factoring integers. The trial division algorithm is one of the most efficient algorithms for factoring small integers(say less than 10,000,000,000). For a number n to be factored, the runtime of the trial division algorithm depends mainly on the size of a nontrivial factor of n. In this paper, we create a function named factors that can implement the trial division algorithm in ActionScript and using the factors function we construct an interactive Prime Factorization Movie and an interactive GCD Movie.

  • PDF

The Implementation of Human-Interactive Motions for a Quadruped Robot Using Genetic Algorithm (유전알고리즘을 이용한 사족 보행로봇의 인간친화동작 구현)

  • Kong, Jung-Shick;Lee, In-Koo;Lee, Boo-Hee
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.8 no.8
    • /
    • pp.665-672
    • /
    • 2002
  • This paper deals with the human-interactive actions of a quadruped robot by using Genetic Algorithm. In case we have to work out the designed plan under the special environments, our robot will be required to have walking capability, and patterns with legs, which are designed like gaits of insect, dog and human. Our quadruped robot (called SERO) is capable of not only the basic actions operated with sensors and actuators but also the various advanced actions including walking trajectories, which are generated by Genetic Algorithm. In this paper, the body and the controller structures are proposed and kinematics analysis are performed. All of the suggested motions of SERO are generated by PC simulation and implemented in real environment successfully.

A Study on Object Detection in Region-of-Interest Algorithm using Adjacent Frames based Image Correction Algorithm for Interactive Building Signage

  • Lee, Jonghyeok;Choi, Jinyeong;Cha, Jaesang
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.10 no.2
    • /
    • pp.74-78
    • /
    • 2018
  • Recently, due to decrease hardware prices and the development of technology, analog signage has been changing to digital signage for providing content such as advertisements, videos. Furthermore, in order to provide advertisements and contents to users more effectively, technical researches are being conducted in various industries. In addition, including digital signage that uses displays, it can be seen that it provides advertisements and contents using diverse devices such as LED signage, smart pads, and smart phones. However, most digital signage is installed in one place to provide contents and provides interactivity through simple events such as manual content provision or touch. So, in this paper, we suggest a new object detection algorithm based on an adjacent frames based image correction algorithm for interactive building signage.

Effect of Interactive Multimedia PE Teaching Based on the Simulated Annealing Algorithm

  • Zhao, Mingfeng
    • Journal of Information Processing Systems
    • /
    • v.18 no.4
    • /
    • pp.562-574
    • /
    • 2022
  • As traditional ways of evaluation prove to be ineffective in evaluating the effect of interactive multimedia physical education (PE) teaching, this study develops a new evaluation model based on the simulated annealing algorithm. After the evaluation subjects and the principle of the evaluation system are determined, different subjects are well chosen to constitute the evaluation system and given the weight. The backpropagation neural network has been improved through the simulated annealing algorithm, whose improvement indicates the completion of the evaluation model. Simulation results show that the evaluation model is highly efficient. Compared with traditional evaluation models, the proposed one enhances students' performance in PE classes by 50%.