• Title/Summary/Keyword: Interactive Video System

Search Result 125, Processing Time 0.028 seconds

A Study on Hypermap Database (하이퍼맵 데이타베이스에 관한 연구)

  • Kim, Yong-Il;Pyeon, Mu-Wook
    • Journal of Korean Society for Geospatial Information Science
    • /
    • v.4 no.1 s.6
    • /
    • pp.43-55
    • /
    • 1996
  • The objective of this research is to design a digital map database structure supporting video images which is one of the fundamental elements of hypermap. In order to reach the research objective, the work includes the identification of the relationships between two dimensional digital map database and video elements. The proposed database model has functions for interactive browsing between video image frames and specific points on two dimensional digital map, fer connecting the map elements and features on video images. After that, the images and the database are transformed to the pilot system fer testing the map database structure. The pilot project results indicate that the map database structure can integrate functionally two dimensional digital map and video images.

  • PDF

Efficient Native Processing Modules for Interactive DTV Middleware Based on the Small Footprint Set-Top Box

  • Shin, Sang-Myeong;Im, Dong-Gi;Jung, Min-Soo
    • Journal of Korea Multimedia Society
    • /
    • v.9 no.12
    • /
    • pp.1617-1627
    • /
    • 2006
  • The concept of middleware for digital TV receivers is not new one. Using middleware for digital TV development has a number of advantages. It makes it easier for manufacturers to hide differences in the underlying hardware. It also offers a standard platform for application developers. Digital TV middleware enables set-top boxes(STBs) to run video, audio, and applications. The main concern of digital TV middleware is now to reduce its memory usage because most STBs in the market are small footprint. In this paper, we propose several ideas about how to reduce the required memory size on the runtime area of DTV middleware using a new native process technology. Our proposed system has two components; the Efficient Native Process Module, and Enhanced Native Interface APIs for concurrent native modules. With our approach, the required memory reduced from 50% up to 75% compared with the traditional approach. It can be suitable for low end STBs of very low hardware limitation.

  • PDF

An Experimental Delay Analysis Based on M/G/1-Vacation Queues for Local Audio/Video Streams

  • Kim, Doo-Hyun;Lee, Kyung-Hee;Kung, Sang-Hwan;Kim, Jin-Hyung
    • ETRI Journal
    • /
    • v.19 no.4
    • /
    • pp.344-362
    • /
    • 1997
  • The delay which is one of the quality of service parameters is considered to be a crucial factor for the effective usage of real-time audio and video streams in interactive multimedia collaborations. Among the various causes of the delay, we focus in this paper on the local delay concerned with the schemes which handle continuous inflow of encoded data from constant or variable bit-rate audio and video encoders. We introduce two kinds of implementation approaches, pull model and push model. While the pull model periodically pumps out the incoming data from the system buffer, the push model receives events from the device drivers. From our experiments based on Windows NT 3.51, it is shown that the push model outperforms the other for both constant and variable bit-rate streams in terms of the local delay, when the system suffers reasonable loads. We interpret this experimental data with M/G/1 multiple vacation queuing theories, and show that it is consistent with the queuing theoretic interpretations.

  • PDF

Remotely controlled Interactive Magnetic Resonance Imaging in Network Environment (Network을 이용한 원격 핵자기 공명 영상)

  • Park, J.I.;Kim, C.Y.;Park, D.J.;Ryu, W.S.;Ahn, C.B.
    • Proceedings of the KIEE Conference
    • /
    • 1996.07b
    • /
    • pp.1383-1385
    • /
    • 1996
  • A network based interactive magnetic resonance imaging (MRI) system has been developed using the World Wide Web. For this purpose, an HTTP server is developed on the host computer of the MRI system. Capabilities of video and audio conferencing are included for monitoring experiment. Using the developed system. MRI imaging has been successfully carried out at the Signal Processing Lab in the Kwangwoon University with the remote MRI system located at the Medical Image Research Center at the KAIST in Daejon.

  • PDF

A Viewpoint Switching Service for Multi-View Videos based on MPEG-4 System (MPEG-4 시스템 기반의 다시점 동영상 시점 전환 서비스)

  • Park, Kyung-Seok;Kim, Min-Jun;Kang, Sung-Hwan;Kim, Sung-Ho
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.16 no.1
    • /
    • pp.65-69
    • /
    • 2010
  • Moving Picture Expert Group(MPEG) is the organization foundedin 1998 to establish the standards for compressing and expressing the multimedia contents. The organization has established the technological standards such as MPEG-1, MPEG-2, MPEG-4 and MPEG-7. As the 3D video related standards, there is Multiview Profile which is included in the MPEG-2 video of 1996. However, as the MPEG-2 multiview profile is the standard for compressing the videos from two viewpoints on the object, it is not enough to meet the requirement of multiviewvideo technology. In addition, it does not have the technology on the viewpoint switching that it does not provide the services such as the user interaction. This paper proposes the structure in which the specific viewpoint can be described for video switching in addition to the current MPEG-4 system.

A Study on Traffic Analysis and Hierarchical Program Allocation for Distributed VOD Systems (분산 VOD 시스템의 트래픽 분석과 계층적 프로그램 저장에 관한 연구)

  • Lee, Tae-Hoon;Kim, Yong-Deak
    • The Transactions of the Korea Information Processing Society
    • /
    • v.4 no.8
    • /
    • pp.2080-2091
    • /
    • 1997
  • It is generally recognized that Video On Demand (VOD) service will become a promising interactive service in the emerging broadband integrated services digital networks. A centralized VOD system, all programs are stored in a single VOD server which is linked to each user via exchanges, is applicable when a small number of users enjoys the VOD service. However, in case of large service penetration, it is very important to solve the problems of bandwidth and load concentrating in the central video server(CVS) and program transmission network. In this paper, the architecture of the video distribution service network is studied, then a traffic characteristics and models for VOD system are established, and proposed program allocation method to video servers. For this purpose, we present an analysis of program storage amount in each LVS(Local Video Server), transmission traffic volume between LVSs, and link traffic volume between CVS and LVSs, according to changing the related factors such as demand, the number of LVS, vision probability, etc. A method for finding out storage capacity in LVSs is also presented on the basis of the tradeoffs among program storage cost, link traffic cost, and transmission cost.

  • PDF

Development of an online robot programming education system based on Web 2.0 (웹2.0 기반의 온라인 로봇 프로그래밍 교육시스템 개발)

  • Sung, Young-Hoon;Ha, Seok-Wun
    • Journal of The Korean Association of Information Education
    • /
    • v.14 no.1
    • /
    • pp.13-23
    • /
    • 2010
  • In recent creativity becomes a new request in the knowledge and information age. Robot programming education is an effective teaching method for improvement of creativity. Existing robot programming tools includes text-based or GUI-based development environment. Most of programming tools provide a simple tutorial system without interactive activity for beginners. In this paper, we propose an online robot programming education system based on web2.0, which embedded collaborative code creating tool, interactive tutorial chat and video conference tool to support collaborative code creating via web 2.0. Knowledge sharing tool allows users to share their collaborative source code. Besides, it makes users gained the experience and knowledge of program designing efficiently.

  • PDF

Remotly control led Interactive Magnetic Resonance Imaging using the World Wide Web (World Wide Web을 이용한 원격제어 자기 공명 영상)

  • Ahn, C.B.;Park, J.I.;Kim, C.Y.;Park, D.J.;Ryu, W.S.;Oh, C.H.;Lee, H.K.
    • Proceedings of the KOSOMBE Conference
    • /
    • v.1996 no.05
    • /
    • pp.139-142
    • /
    • 1996
  • A remotly controlled interactive magnetic resonance imaging (MRI) has been tried using the World Wide Web. For this purpose, an HTTP server is developed on the host computer of the MRI system. Video and audio conferencing capability is also included for the experiment. Using the developed system, MRI imaging has been successfully carried out at the Signal Processing Lab in the Kwangwoon University with the remote MRI system located at the Medical Image Research Center in the KAIST in Daejon.

  • PDF

Attributes of "Play" in Interactive Art: Interpreting Maurice Benayoun's Artworks (상호작용적 작품에서 놀이속성: 모리스 베나윤(Maurice Benayoun)의 작품을 중심으로)

  • Park, Yeonsook
    • The Journal of Art Theory & Practice
    • /
    • no.15
    • /
    • pp.83-109
    • /
    • 2013
  • The study mainly discusses appreciation of interactive art works seen from the perspective of play attributes that make spectators glimpse the truth of things. The general studies of interactivity, as one of remarkable features in contemporary art, are regarding the relation between the effects of digital media and interactivity as well as video games. From the preceding discussion, I analyze the effects of the appreciating interactive art works which are focused on new sensory systems, the methods to intuit the essence of the art works. Based on the concept, as I investigate the play attributes found in the interactive art works, this study gives attention to the possibility that if the spectators can reach the inherent aspects of interactive art works, while interacting them. Thus to discuss the properties of the play, this article studies play concept of Johan Huizinga(1872-1945), psychologist and anthropologist and play theory of Hans Georg Gadamer(1900-2002) who considers play as a metaphor for art. As Huizinga thinks acting is the important attribute of play, Gadamer argues whenever the term 'play' is used, we should think about 'to-and tro movement' and the movement is absence of goal as well as endlessly renews through repetition. Then what we should pay attention to, seeing the essence of art and play as similar? That is, Gadamer claims, we can understand the truth of things through the play. To apply the play concept to the interactive art works, I research the works of Maurice Benayoun(1957 - ), French interactive artist. By employing interactivity, he attempts to extend and affect the experience of his art works to one of social phenomenon. Striving this, spectators can widen and deepen the breadth of their intuition and recognize the essence of art works. It is the interactive art works that can be the apex of the transformation of structure from the play to the art. The endless repetitive process of play, which is free creation-annihilation process, is similar with the interactive experience of spectators that is variable, de-centered, and multi-sensory. The pure action of the play lets us recognize, sense and accept the world and through the system of interactive art experience, we can expand the horizons of perception. Interactive art works with these play attributes are capable of playing the role that the spectators glimpse the truth of things and experience the world around them.

  • PDF

Adaptive Multi-view Video Service Framework for Mobile Environments (이동 환경을 위한 적응형 다시점 비디오 서비스 프레임워크)

  • Kwon, Jun-Sup;Kim, Man-Bae;Choi, Chang-Yeol
    • Journal of Broadcast Engineering
    • /
    • v.13 no.5
    • /
    • pp.586-595
    • /
    • 2008
  • In this paper, we propose an adaptive multi-view video service framework suitable for mobile environments. The proposed framework generates intermediate views in near-realtime and overcomes the limitations of mobile services by adapting the multi-view video according to the processing capability of a mobile device as well as the user characteristics of a client. By implementing the most of adaptation processes at the server side, the load on a client can be reduced. H.264/AVC is adopted as a compression scheme. The framework could provide an interactive service with efficient video service to a mobile client. For this, we present a multi-view video DIA (Digital Item Adaptation) that adapts the multi-view video according to the MPEG-21 DIA multimedia framework. Experimental results show that our proposed system can support a frame rate of 13 fps for 320{\times}240 video and reduce the time of generating an intermediate view by 20 % compared with a conventional 3D projection method.