• Title/Summary/Keyword: Interactive System

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Grid-interactive Small Battery Energy Storage System with High Power Quality and Demand Side Management (전력품질 개선 및 부하 분담 기능을 갖는 계통 연계형 소규모 에너지 저장 시스템)

  • Ko Sung-Hun;Shin Young-Chan;Lee Seong-Ryong
    • The Transactions of the Korean Institute of Electrical Engineers B
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    • v.54 no.8
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    • pp.387-394
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    • 2005
  • This paper deals with the grid-interactive small battery energy storage system, which aims at the integration o( power quality improvement and demand side management. The main purpose of the proposed system is to achieve the peak power cutting and to compensate the current harmonics and reactive power at the point of installation on power distribution for residential homes. paper deals with the grid-interactive small battery energy storage system, In this paper, the basic principle and control algorithm is analyzed, theoretically and the design methodology of the system is discussed. To verify the proposed system, a comprehensive evaluation with theoretical analysis, simulation and experimental results for 1 KVA load capacity is presented.

Design and Implementation of Learning Contents Using Interactive Genetic Algorithms with Modified Mutation (변형된 돌연변이를 가진 대화형 유전자 알고리즘을 이용한 학습 콘텐츠의 설계 및 구현)

  • Kim Jung-Sook
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.6 s.38
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    • pp.85-92
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    • 2005
  • In this Paper, we develope an effective web-based learning contents using interactive genetic algorithms with modified mutation operation. In the interactive genetic algorithm, reciprocal exchange mutation is used. But. we modify the mutation operator to improve the learning effects. The new web-based learning contents using interactive genetic algorithm provide the dynamic learning contents providing and real-time test system. Especially, learners can execute the interactive genetic algorithm according to the learners' characters and interests to select the efficient learning environments and contents sequences.

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Hardware Solutions for Interactive Robotic Cane (인터액티브 로봇 지팡이)

  • 심인보;윤중선
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.05a
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    • pp.338-341
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    • 2002
  • A human-friendly interactive system, based on the harmonious symbiotic coexistence of humans and robots, is explored. Based on this interactive technology paradigm, a robotic cane is designed to help blind or visually impaired travelers to navigate safely and quickly among obstacles and other hazards faced by blind pedestrians. We outline a set of the hardware solutions and working methodologies that can be used for successfully implementing and extending the interactive technology to complex environments, robots, and humans. The issues discussed include the interaction of human and robot, design issue of robotic cane, hardware requirements for efficient human-robot interaction.

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A convergence Control Method in the Interactive Multiple Objective Linear Programming(MOLP) Procedure (상호작용식 다목적 선형계획과정에서의 수렴 통제 방법)

  • Park, Young Woong
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.20 no.43
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    • pp.299-319
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    • 1997
  • Since a convergence strategy in interactive procedure is the origin of a lot of the restrictions and inconvenience of many methods, a new flexible convergence strategy is necessary for developing that is applicable for interactive MOLP as well as interactive multiple objective integer programming(MOIP). A method for computing the volume of the interval defined subsets of weighting vector space is developed using Sobol's LP$_{i}$, Generator. Since the interactive procedure requires a number of iterations, with a fixed number of solutions presented per iteration, a convergence strategy is needed to control the rate at which the interactive procedure converges to a final solution. Thus, in this paper, a new convergency strategy is developed.

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A Comparative Study on the Characteristics of Interactivity between Virtual Reality (VR) and Interactive Cinema

  • Jeong, Da-Hee
    • Journal of Multimedia Information System
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    • v.8 no.3
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    • pp.167-174
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    • 2021
  • This paper compares VR cinema with interactive cinema from an interactive perspective to examine cinemas as a new medium. Rather than revealing the difference through this, the focus is on presenting a methodology that understands the cinema in a new environment that is now standing at the starting point. The development of video technology is changing not only the external elements of content but also the internal storytelling method, but the lack of killer content has always been pointed out as a problem compared to the remarkable development of technology. Therefore, it is necessary to specify the characteristics and types of interactions represented by VR (virtual reality) and new media represented by interactive media and to present directions. Therefore, the types and characteristics of interactions were compared with VR film produced in line with the new phenomenon and interactive film . Through this, we would like to present the meaning and value of the new film format from a media perspective.

A Cost-Effective, Single-Phase Line-Interactive UPS System that Eliminates Inrush Current Phenomenon for Transformer-Coupled Loads

  • Bukhari, Syed Sabir Hussain;Atiq, Shahid;Lipo, Thomas A.;Kwon, Byung-il
    • Journal of Electrical Engineering and Technology
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    • v.11 no.3
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    • pp.675-682
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    • 2016
  • Sudden voltage drops and outages frequently disturb the operation of sensitive loads for domestic, commercial, and industrial use. In some cases, these events may even impair the functioning of relevant equipment. To maintain power under such conditions, a UPS system is usually installed. Once a disturbance happens at the grid side, the line-interactive UPS system takes over the load to prevent an interruption. But, due to magnetic saturation of the transformer, a significant inrush current may occur for the transformer-coupled loads during this transition. The generation of such transient currents may in turn decrease the line voltage and activates over-current protecting devices of the system. In this work, a cost-effective, line-interactive UPS system is proposed that eliminates the inrush current phenomenon associated with transformer-coupled loads. The strategy was implemented by connecting a standard current-regulated voltage source inverter (CRVSI) to the secondary winding of the load transformer. During any transient condition at the grid side, the load current is monitored and regulated to achieve either seamless compensation of the load current or complete transferal of load from grid to the inverter. Experimental results were obtained for a prototype under all possible operating conditions so as to validate the performance of the proposed topology.

A Utility Interactive Photovoltaic Generation System using PWM Chopper and Current Source Inverter (PWM 쵸퍼와 전류형 인버터를 이용한 계통연계형 태양광발전시스템)

  • 이승환;성낙규;오봉환;검성남;이훈구;김용주;한경희
    • The Transactions of the Korean Institute of Power Electronics
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    • v.3 no.4
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    • pp.323-329
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    • 1998
  • In this paper, we compose of the utility interactive photovoltaic(PV) generation system with a PWM stepdown chopper and a current source inverter. The stepdown chopper is controlled by the several gate pulses (twice frequency of utility voltage, square pulse and without the chopper) of chopper part to reduce pulsation of DC current and size of DC reactor. PV current only is measured for maximum power point tracking without any influence on the variation of insolation and temperature. Therefore, we can control modulation factor of the chopper to operate at maximum power point of solar cell. And, the utility interactive photovoltaic generation system supplies an AC power to the load and the utility power system.

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A Study on the Digital robot utilization for implementation Augmented Reality of Interactive Advertisement (양방향 광고의 증강현실 구현을 위한 디지털로봇 활용 연구)

  • Choi, Chi Kwon;Um, Ki Joon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.3
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    • pp.159-168
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    • 2010
  • Developments and changes in digital environment based on computer technologies and internet networks enabled us interactive communication for planning and execution through the freedom of 'connection', 'sharing', and 'conversion'. The subject of this study, interactive commercial, might be the core of success based on creation which stems from communication design, revolution in design and technology, and conversion. Communication in modern economy is not optional, but essential. Furthermore, like evolution process up to Augmented Reality from developments of mobile communication technology, or concept in paradigm change, digital interactive commercial means the core of success, not a part of it. Therefore, in order to achieve success in the global competition structure, mobile communication design, revolution, and creation which produce added value shall be working as a base. In order to reach effective communication process performance of interactive commercial media, this study would like to propose building a media commercial system which is realized by human senses. Using this, standardized methods for interactive commercial which can be used together with augmented reality based on digital technology, and for using digital robot contents are available, along with methodology system of their use. In addition, the ultimate goal of this study aims to discover new factors through reorganization of precedent analysis and adaptation based on academic achievement and practical application. And thus, it wants to contribute to practical use of interactive commercial out of augmented reality-based communication in which technology, marketing, and design are integrated to be used in real sense.

A Study on Interactive Design Characteristics shown in Corporate Participated Public Spaces (기업참여 공공 공간의 인터랙티브 디자인 특성에 관한 연구)

  • Song, Yong-Ju;Shim, Eun-Ju
    • Korean Institute of Interior Design Journal
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    • v.18 no.1
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    • pp.72-79
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    • 2009
  • Due to characteristics of modern society including technological development, various methods engaging interaction between people and manmade environment have become one of the major issues raised in various fields of deign so called interactive design. Interactive design started as the interface between human and computer system, but now expanded to interior design field enhancing spatial experience of users. Now, many corporates are looking into interactive design to bridge the gap between company or brand identity and consumers as marketing tool. The current study investigates interactive concepts and characteristics of corporate participated public spaces and tries to define their design methods according to spatial marketing strategies. Using theoretical inquiry, cultural events and delivery of corporate identity information were defined as two major spatial strategies through cognitive or behavioral approaches. Moreover, digital, constructive, and expressive presentations were found to be most common design methods. Through this theoretical framework, 7 selected samples in Korea are analyzed in order to find detailed design characteristics. It is hoped that this study may serve in understanding current design approaches of interactive corporate public spaces and useful guideline when designing interactive public spaces not only as means of marketing strategies but even for public goods.

Islanding Detection by Harmonic Current Injection Method for Utility Interactive Photovoltaic System (고조파 주입에 의한 계통연계형 태양광발전시스템의 고립운전 검출)

  • 고재석;채영민;강병희;최규하
    • The Transactions of the Korean Institute of Power Electronics
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    • v.8 no.2
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    • pp.199-210
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    • 2003
  • In this paper, the new Islanding detection method is studied for utility interactive photovoltaic system(UIPVS). It describes the brief of UIPV system and the features of islanding phenomenon. The new islanding detection method for improving the detection characteristics, HCIM(Harmonic Current Injection Method), is proposed and analyzed. The impedance curve of AC load is derived from the complex power equation for testing Islanding detection features. The proposed detection method and the derivation of islanding condition we verified by the simulation with ACSL and the laboratorial experiments.