• 제목/요약/키워드: Interactive System

검색결과 1,794건 처리시간 0.032초

전력품질 개선 및 부하 분담 기능을 갖는 계통 연계형 소규모 에너지 저장 시스템 (Grid-interactive Small Battery Energy Storage System with High Power Quality and Demand Side Management)

  • 고성훈;신영찬;이성룡
    • 대한전기학회논문지:전기기기및에너지변환시스템부문B
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    • 제54권8호
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    • pp.387-394
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    • 2005
  • This paper deals with the grid-interactive small battery energy storage system, which aims at the integration o( power quality improvement and demand side management. The main purpose of the proposed system is to achieve the peak power cutting and to compensate the current harmonics and reactive power at the point of installation on power distribution for residential homes. paper deals with the grid-interactive small battery energy storage system, In this paper, the basic principle and control algorithm is analyzed, theoretically and the design methodology of the system is discussed. To verify the proposed system, a comprehensive evaluation with theoretical analysis, simulation and experimental results for 1 KVA load capacity is presented.

변형된 돌연변이를 가진 대화형 유전자 알고리즘을 이용한 학습 콘텐츠의 설계 및 구현 (Design and Implementation of Learning Contents Using Interactive Genetic Algorithms with Modified Mutation)

  • 김정숙
    • 한국컴퓨터정보학회논문지
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    • 제10권6호
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    • pp.85-92
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    • 2005
  • 본 논문에서는 변형된 돌연변이 연산자를 적용한 대화형 유전자 알고리즘을 사용해서 웹-기반 학습 콘텐츠를 개발하였다. 대화형 유전자 알고리즘은 주로 상호 교환(reciprocal exchange) 돌연변이를 사용한다. 그러나 본 논문에서는 학습자의 학습 효과를 높이기 위해 돌연변이 연산자를 변형하였다. 그리고, 대화형 유전자 알고리즘을 이용한 웹 기반 학습 콘텐츠는 동적인 학습 내용과 실시간 테스트 시스템을 제공한다. 특히 학습자가 자신의 특성과 흥미에 따라 대화형 유전자 알고리즘을 수행하면서 효율적인 학습 환경과 콘텐츠 배열 순서를 선택할 수 있다.

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인터액티브 로봇 지팡이 (Hardware Solutions for Interactive Robotic Cane)

  • 심인보;윤중선
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2002년도 춘계학술대회 논문집
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    • pp.338-341
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    • 2002
  • A human-friendly interactive system, based on the harmonious symbiotic coexistence of humans and robots, is explored. Based on this interactive technology paradigm, a robotic cane is designed to help blind or visually impaired travelers to navigate safely and quickly among obstacles and other hazards faced by blind pedestrians. We outline a set of the hardware solutions and working methodologies that can be used for successfully implementing and extending the interactive technology to complex environments, robots, and humans. The issues discussed include the interaction of human and robot, design issue of robotic cane, hardware requirements for efficient human-robot interaction.

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상호작용식 다목적 선형계획과정에서의 수렴 통제 방법 (A convergence Control Method in the Interactive Multiple Objective Linear Programming(MOLP) Procedure)

  • Park, Young Woong
    • 산업경영시스템학회지
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    • 제20권43호
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    • pp.299-319
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    • 1997
  • Since a convergence strategy in interactive procedure is the origin of a lot of the restrictions and inconvenience of many methods, a new flexible convergence strategy is necessary for developing that is applicable for interactive MOLP as well as interactive multiple objective integer programming(MOIP). A method for computing the volume of the interval defined subsets of weighting vector space is developed using Sobol's LP$_{i}$, Generator. Since the interactive procedure requires a number of iterations, with a fixed number of solutions presented per iteration, a convergence strategy is needed to control the rate at which the interactive procedure converges to a final solution. Thus, in this paper, a new convergency strategy is developed.

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A Comparative Study on the Characteristics of Interactivity between Virtual Reality (VR) and Interactive Cinema

  • Jeong, Da-Hee
    • Journal of Multimedia Information System
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    • 제8권3호
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    • pp.167-174
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    • 2021
  • This paper compares VR cinema with interactive cinema from an interactive perspective to examine cinemas as a new medium. Rather than revealing the difference through this, the focus is on presenting a methodology that understands the cinema in a new environment that is now standing at the starting point. The development of video technology is changing not only the external elements of content but also the internal storytelling method, but the lack of killer content has always been pointed out as a problem compared to the remarkable development of technology. Therefore, it is necessary to specify the characteristics and types of interactions represented by VR (virtual reality) and new media represented by interactive media and to present directions. Therefore, the types and characteristics of interactions were compared with VR film produced in line with the new phenomenon and interactive film . Through this, we would like to present the meaning and value of the new film format from a media perspective.

A Cost-Effective, Single-Phase Line-Interactive UPS System that Eliminates Inrush Current Phenomenon for Transformer-Coupled Loads

  • Bukhari, Syed Sabir Hussain;Atiq, Shahid;Lipo, Thomas A.;Kwon, Byung-il
    • Journal of Electrical Engineering and Technology
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    • 제11권3호
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    • pp.675-682
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    • 2016
  • Sudden voltage drops and outages frequently disturb the operation of sensitive loads for domestic, commercial, and industrial use. In some cases, these events may even impair the functioning of relevant equipment. To maintain power under such conditions, a UPS system is usually installed. Once a disturbance happens at the grid side, the line-interactive UPS system takes over the load to prevent an interruption. But, due to magnetic saturation of the transformer, a significant inrush current may occur for the transformer-coupled loads during this transition. The generation of such transient currents may in turn decrease the line voltage and activates over-current protecting devices of the system. In this work, a cost-effective, line-interactive UPS system is proposed that eliminates the inrush current phenomenon associated with transformer-coupled loads. The strategy was implemented by connecting a standard current-regulated voltage source inverter (CRVSI) to the secondary winding of the load transformer. During any transient condition at the grid side, the load current is monitored and regulated to achieve either seamless compensation of the load current or complete transferal of load from grid to the inverter. Experimental results were obtained for a prototype under all possible operating conditions so as to validate the performance of the proposed topology.

PWM 쵸퍼와 전류형 인버터를 이용한 계통연계형 태양광발전시스템 (A Utility Interactive Photovoltaic Generation System using PWM Chopper and Current Source Inverter)

  • 이승환;성낙규;오봉환;검성남;이훈구;김용주;한경희
    • 전력전자학회논문지
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    • 제3권4호
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    • pp.323-329
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    • 1998
  • 계통연계형 태양광발전시스템을 PWM 쵸퍼와 전류형 인버터로 구성하였다. 전류형 인버터의 직류리액터를 경감하는 방법으로, 직류측에 병렬공진회로를 삽입함에 따라 맥동전력의 일부를 교류 전해콘덴서에 축적하여 직류전류의 맥동을 억제하는 방법과, 쵸퍼의 변조파를 전원주파수의 2배로 제어하여 직류전류의 맥동을 억제하는 것을 비교 검토하였다. 그리고 태양전지전류와 쵸퍼의 변조율만을 이용하여 태양전지가 항상 최대출력점에서 동작하도록 하였다. 계통과 연계함으로서 출력전력이 부하전력보다 큰 경우에는 잉영전력을 계통전원에 공급하고, 발전전력 부하전력에 대해 부족한 경우에는 계통전원이 부족분을 공급하는 것을 확인하였다.

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양방향 광고의 증강현실 구현을 위한 디지털로봇 활용 연구 (A Study on the Digital robot utilization for implementation Augmented Reality of Interactive Advertisement)

  • 최치권;엄기준
    • 디지털산업정보학회논문지
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    • 제6권3호
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    • pp.159-168
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    • 2010
  • Developments and changes in digital environment based on computer technologies and internet networks enabled us interactive communication for planning and execution through the freedom of 'connection', 'sharing', and 'conversion'. The subject of this study, interactive commercial, might be the core of success based on creation which stems from communication design, revolution in design and technology, and conversion. Communication in modern economy is not optional, but essential. Furthermore, like evolution process up to Augmented Reality from developments of mobile communication technology, or concept in paradigm change, digital interactive commercial means the core of success, not a part of it. Therefore, in order to achieve success in the global competition structure, mobile communication design, revolution, and creation which produce added value shall be working as a base. In order to reach effective communication process performance of interactive commercial media, this study would like to propose building a media commercial system which is realized by human senses. Using this, standardized methods for interactive commercial which can be used together with augmented reality based on digital technology, and for using digital robot contents are available, along with methodology system of their use. In addition, the ultimate goal of this study aims to discover new factors through reorganization of precedent analysis and adaptation based on academic achievement and practical application. And thus, it wants to contribute to practical use of interactive commercial out of augmented reality-based communication in which technology, marketing, and design are integrated to be used in real sense.

기업참여 공공 공간의 인터랙티브 디자인 특성에 관한 연구 (A Study on Interactive Design Characteristics shown in Corporate Participated Public Spaces)

  • 송용주;심은주
    • 한국실내디자인학회논문집
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    • 제18권1호
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    • pp.72-79
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    • 2009
  • Due to characteristics of modern society including technological development, various methods engaging interaction between people and manmade environment have become one of the major issues raised in various fields of deign so called interactive design. Interactive design started as the interface between human and computer system, but now expanded to interior design field enhancing spatial experience of users. Now, many corporates are looking into interactive design to bridge the gap between company or brand identity and consumers as marketing tool. The current study investigates interactive concepts and characteristics of corporate participated public spaces and tries to define their design methods according to spatial marketing strategies. Using theoretical inquiry, cultural events and delivery of corporate identity information were defined as two major spatial strategies through cognitive or behavioral approaches. Moreover, digital, constructive, and expressive presentations were found to be most common design methods. Through this theoretical framework, 7 selected samples in Korea are analyzed in order to find detailed design characteristics. It is hoped that this study may serve in understanding current design approaches of interactive corporate public spaces and useful guideline when designing interactive public spaces not only as means of marketing strategies but even for public goods.

고조파 주입에 의한 계통연계형 태양광발전시스템의 고립운전 검출 (Islanding Detection by Harmonic Current Injection Method for Utility Interactive Photovoltaic System)

  • 고재석;채영민;강병희;최규하
    • 전력전자학회논문지
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    • 제8권2호
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    • pp.199-210
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    • 2003
  • 본 논문에서는 계통연계형 태양광발전시스템의 고립운전방지를 위한 새로운 고리운전 검출기법을 연구한다. 이를 위하여 계통연계형 태양광발전시스템 및 고립운전시의 특성에 대하여 기술하였다. 또한 고립운전의 검출특성을 향상시키기 위한 새로운 검출기법을 제시하고 해석하였으며 검출시험을 위한 부하조건 선정을 위한 부하임피던스 곡선을 해석적으로 유포하였다 ACSL 시뮬레이션 및 실험을 통하여 제시한 고립운전 검출기법 및 해석결과를 검증하였다.