• Title/Summary/Keyword: Interactive Planning

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A Software Design Methodology for Designing APS (Activity Planning System)

  • Baik, Doo-Kwon
    • Journal of Korean Institute of Industrial Engineers
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    • v.13 no.2
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    • pp.47-57
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    • 1987
  • The main purpose of this paper is to design a simple interactive software system for planning activities, called APS. We discuss the importance of informal and formal specifications of the system design, and survey a number of promissing design methodologies. To design APS, we present a methodology based upon the hierarchical decomposition of the system, and illustrate the methodology as applied to the design of an activity planning system.

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Development of Multi-platform 3D Interactive Rural Landscape Simulator with Low-cost Web GIS and Game Engine (무료 Web GIS와 보급형 게임엔진을 이용한 다중플랫폼 3차원 인터랙티브 농촌경관 시뮬레이터 개발)

  • Lee, Sungyong;Kim, Taegon;Lee, Jimin;Suh, Kyo
    • Journal of Korean Society of Rural Planning
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    • v.19 no.4
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    • pp.177-189
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    • 2013
  • 3D modeling and rendering technologies are getting more attention from landscape planners and architects because the virtual reality based on 3D graphic technology could give more realistic experience to landscape simulation users and boost promotional effects. The 3D landscape simulation, however, not only requires a lot of cost and time in production, but also demands efforts to distribute to consumers due to various computing environment of them. The purpose of this study is to suggest a process for developing an interactive 3D landscape simulator with low-cost, which can support multi-platform functionality in high quality through reviewing related current software and web services. We select GIMP for 2D image texturing, SketchUpfor 3D modeling, Unity for real-time rendering, and Google Earth for terrain modeling considering price and workability and apply the developed process for Windows, Web, and Android versions to test the applicability for Sangji-ri, Gosam-myeon, Gyeonggi-do, Korea.

A musculotendon model for supporting design and analysis of tendon transfers in the hand

  • Yoon, I.M.
    • Proceedings of the ESK Conference
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    • 1992.10a
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    • pp.54-62
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    • 1992
  • This work has been directed at studying and developing a prototype Computer Aided Design(CAD) tool to be used for planning tendon paths in hand reconstructive surgery. The application of CAD to rehabilitative surgery of the hand is a new field of endeavor. There are currently no existing systems designed to assist the orthopedic surgeon in planning these complex peocedures. Additionally, orthopedic surgeons are not trained in mechanics, kinematics, math modeling, or the use of computers. It was also our intent to study the mechanisms and the efficacy of the application of CAD techniques to this important aspect of hand surgery. The following advances are reported here: Interactive 3D tendon path definition tools., Software to calculate tendon excursion from an arbitrary tendon path crossing any number of joints., A model to interactively compute and display the foirces in muscle and tendon., A workstation environment to help surgeons evaluate the consequences of a simulated tendon transfer operation when a tendon is lengthened, rerouted, or reattached in a mew location., It also has been one of the primary concerns in this work that an interactive graphical surgical workstation must present a natural, user-friendly environment to the orthopedic durgeon user. The surgical workstation must ultimately aid the surgeon in helping his patient or in doing his work more efficiently or more reliably.

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GIS Application for Planning Roadway Construction (도로 공사의 시공계획을 위한 GIS의 적용)

  • Kang Sang-Hyeok;Seo Jong-Won
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • autumn
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    • pp.565-568
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    • 2003
  • Roadway construction planning processes involve a large amount of information on design, construction methods, quantities, unit costs, and production rates. GIS (Geographic Information System) is a strong tool for integration and managing various types of information such as spatial and non-spatial data required for roadway construction planning. This paper proposes a GIS-based system for improving roadway construction planning with its 'Spatial Analysis' and 'Visualization' functions. The proposed system cail help construction planner make a proper decision in a unique way by integrating design information and construction information within the system and creating design element modules for space scheduling purposes in real-time with its 'Interactive Planning' function.

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An Analytic Framework for the Political and Aesthetic Possibility of Interactive Documentary and Its Practice (인터랙티브 다큐멘터리의 정치적·미학적 가능성과 그 실천에 관한 분석틀 제안)

  • Kwon, Hochang
    • The Journal of the Korea Contents Association
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    • v.21 no.10
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    • pp.184-193
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    • 2021
  • Interactive documentary refers to a new style of documentary that is created and accepted through active interaction. It is attracting attention as a platform that forms a public sphere and mediates audiences to participate in social change. However, the possibilities was not systematically explored, and there was insufficient consideration on how to realize them. In this paper, discussions on the political aesthetics of Walter Benjamin are examined, and the media characteristics of interactive documentary are analyzed through text mining. Then, by connecting the two to each other, we draw a map of the political and aesthetic possibilities, and based on the map, we analyze the actual works. This study has the value of establishing a theoretical framework for the possibilities of interactive documentaries. In the follow-up study, we will consider the practical strategy of interactive documentary as a transmedia activism and develop a practical analysis and planning methodology.

A Basic Study on the Uniformity of Apartment Dwelling and Handling Measure (주거 획일화와 극복방안에 대한 기초적 연구)

  • Choi Jung-Min
    • Journal of the Korean housing association
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    • v.17 no.4
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    • pp.25-36
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    • 2006
  • The aim of this paper is to study on the background and the reasons of the uniformity of housing type and planning, and to find ways of coping with the related problems, focusing on the uniformity of apartment housing and it's excessive typical planning. In this process, I try to take suggestive hints from the case of Japan which already made an issue of uniformity of housing type and promoted the handling measure for the problem in a national level. The result includes that supplied apartment housing in Korea occupies about 80% of total housing supply each year, and the reasons for the increased apartment housing supply are attributed to many interactive influence factors. One of the influence factors is ascribed to mass housing system where many academic theories have supported the system under the interdisciplinary cooperation. In the case of Japan too many supplied condominium housing provoked the uniformity problem, however, the establishment of HOPE plan and a special association board oriented to the study of regional housing planning under Architectural Institute of Japan have considerably relaxed the uniformity problem.

A LEARNING SYSTEM BY MODIFYING A DECISION TREE FOR CAPP

  • Lee, Hong-Hee
    • Journal of Korean Institute of Industrial Engineers
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    • v.20 no.3
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    • pp.125-137
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    • 1994
  • Manufacturing environs constantly change, and any efficient software system to be used in manufacturing must be able to adapt to the varying situations. In a CAPP (Computer-Aided Process Planning) system, a learning capability is necessary for the CAPP system to do change along with the manufacturing system. Unfortunately only a few CAPP systems currently possess learning capabilities. This research aims at the development of a learning system which can increase the knowledge in a CAPP system. A part in the system is represented by frames and described interactively. The process information and process planning logic is represented using a decision tree. The knowledge expansion is carried out through an interactive expansion of the decision tree according to human advice. Algorithms for decision tree modification are developed. A path can be recommended for an unknown part of limited scope. The processes are selected according to the criterion such as minimum time or minimum cost. The decision tree, and the process planning and learning procedures are formally defined.

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An Expert System for Yarn Spinning Process Planning and Quality Characteristics Control in Textile Industry

  • Kwon, Young-il;Song, Suh-ill
    • Journal of Korean Society for Quality Management
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    • v.20 no.1
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    • pp.147-157
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    • 1992
  • This article describes a prototype expert system for yarn spinning process planning in textile industry. This expert system is intended as a consultant to give the technicians interactive assistance for the appropriate process planning in accordance with used materials, required count, and other factors affected yarn spinning by means of many types of machine. Also, this system has the other function that can be compared the standard values with the measured ones for quality characteristics control. VP-EXPERT-a rule-based microcomputer expert system development tool-provides the expert system components for this development. The details of knowledge organization, rule representation, inference reasoning process, and performance of this expert system are demonstrated with the practical yarn spinning operations.

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Modeling and Simulation of Evolutionary Dynamic Path Planning for Unmanned Aerial Vehicles Using Repast (Repast기반 진화 알고리즘을 통한 무인 비행체의 동적 경로계획 모델링 및 시뮬레이션)

  • Kim, Yong-Ho
    • Journal of the Korea Society for Simulation
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    • v.27 no.2
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    • pp.101-114
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    • 2018
  • Several different approaches and mechanisms are introduced to solve the UAV path planning problem. In this paper, we designed and implemented an agent-based simulation software using the Repast platform and Java Genetic Algorithm Package to examine an evolutionary path planning method by implementing and testing within the Repast environment. The paper demonstrates the life-cycle of an agent-based simulation software engineering project while providing a documentation strategy that allows specifying autonomous, adaptive, and interactive software entities in a Multi-Agent System. The study demonstrates how evolutionary path planning can be introduced to improve cognitive agent capabilities within an agent-based simulation environment.