• 제목/요약/키워드: Interactive Design

검색결과 1,238건 처리시간 0.025초

보령화력발전소 홍보관 계획 (Boryeong Fire Plant Museum Project)

  • 이무상;정도균
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2007년도 춘계학술대회 논문집
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    • pp.77-78
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    • 2007
  • This project has been designed for people to experience and understand the process, importance and benefit of coal fire plants. As the biggest and first typical Korean fire plant using coal, Boryeong fire plant has had important roll for the Korean industries. Even so, people has had wrong prejudice for the fire plant in terms of environmental protection. To do these kind of rolls, this museum has been designed with theme, "Boryeong fire plant mating symbiotic relationship between nature, human and technologies." The space was zoned with five major themes: i. circulation of energy in nature, ii. electric power and eco-fire plant, iii. future energy, iv roll for future of environment, v. Korea as the leading energy industry. The design has been developed focused on spatial experiences to make 'Design Sequence' with linear circulations haying several important destinations. The interior has been finished with minimal color and materials projected by big sized movie and various LED movie system. Concept of appordance has been used to make interactive experiences between exhibits and visitors.

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Comparison of sequential estimation in response-adaptive designs with and without covariate-adjustment

  • Park, Eunsik
    • Communications for Statistical Applications and Methods
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    • 제23권4호
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    • pp.287-296
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    • 2016
  • Subjects on one side of the covariate population can be allocated to the inferior treatment when there is interaction between the covariate and treatment along with a response-adaptive (RA) design without covariate adjustment. An RA design allows a newly entered subject to have a better chance so that the subject is treated by a superior treatment based on cumulative information from previous subjects. A covariate-adjusted response-adaptive (CARA) is the same as RA design and additionally adjusts the allocation based on individual covariate information. A comparison has been made for the sequential estimation procedure with and without covariate adjustment to see how ignoring significantly interactive covariate affects the correct treatment allocation. Using logistic models, we present simulation results regarding the coverage probability of treatment effect, correct allocation, and stopping time.

슬래브-밴드 시스템에 의한 지하주차장의 최적설계 (Optimum Design of The Underground Parking Place By Slab-Band System)

  • 조인기;박기흉;강문명
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 1993년도 가을 학술발표회논문집
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    • pp.91-97
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    • 1993
  • The purpose of this investigation is to find the optimum values of the steel ratio, the effective depth, and the width of band for an economical design of the underground parking place by SB(slab-band) System. To simplify the optimization procedure, the final optimum ultimate strength design of SB system is obtained by combining the optimum design of each of the three component parts of SB system, namely : slab, band, and marginal beam. In this paper, nonlinear optimum GINO(General Interactive Optimizer) programming used in optimization procedure is described. Example is included to illustrate the application of the algorithm presented herein.

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건축구조설계의 통합시스템을 위한 데이타베이스의 구축 (Database for an Integrated Structural Design of Buildings)

  • 김이두;최창근
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 1991년도 봄 학술발표회 논문집
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    • pp.50-55
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    • 1991
  • This paper presents database technique for an computer-integrated structural design system of buildings. Network database designed to support all the processes of structural design, such as, planning, modelling, analysis, member design and redesign processes etc. stores all information from user input and system results effectively and so provides centeral communication area between applications. The user interface wi th interactive and batch modes plays roles of building modeler including conventional pre-processor and post-processor. The concepts of 'Planar Surface Modeling' and 'Geometry Zoning' are defined for easy construction of building model. The concept presented in this paper will save the time and memory required for model generation and contribute to data consistency, thus leave a designer more time actually performing the analyses and interpreting the results. The formulation of automating the process of bulilding model ins and structural analysis is the key to study.

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분산환경에서 표준제품모델(STEP)을 이용한 내용검색 (Content-search in Distributed Environment Using Standard Product Model (STEP))

  • 손정모;유상봉;김영호;이수홍
    • 한국CDE학회논문집
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    • 제4권4호
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    • pp.285-294
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    • 1999
  • This paper presents a content-search system built on distributed environments using the open product model of STEP, The content-search system searches design data for given product descriptions such as part name and features. Distribute object interfaces has been defined by IDL and distributed product data are searched through CORBA protocols. Web interfaces are also provided for interactive user interfaces. Given a user request, a mediator interacts with distributed search servers and sends collected results back to the user. The mediator has such metadata as location, program name, and other information about product data stored on distributed system. The search servers use SDAI interfaces to search STEP files or databases. The content-search system promotes the reuse of previous design within a company and the outsourcing of part designs.

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선박용 배관 시스템의 수력학적 설계 및 해석 프로그램 개발 (A Development of Computing System for Hydraulic Design and Analysis of Ship-building Piping System)

  • 정희택;정양범;조재우;배진수
    • 동력기계공학회지
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    • 제5권1호
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    • pp.57-63
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    • 2001
  • In the present study, an interactive mode of the computing system has been developed for the hydraulic analysis of the circulating waters in the industrial pipings. The system consists of three separated modules, which are linked together with common graphical user interfaces. Application to the design of the cooling sea-water system for the ships was demonstrated to be very reliable and practical in support of design activities.

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대형 기계 설비의 사고 대응을 위한 훈련 시뮬레이터 프레임워크 (Framework of a Training Simulator for the Accident Response of Large-scale Facilities)

  • 차무현;허영철;문두환
    • 한국CDE학회논문집
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    • 제19권4호
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    • pp.423-433
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    • 2014
  • For the proper decision making and responsibility enhancement for an unexpected accident in large-scale facilities, it is important to train operators or first responders to minimize potential human errors and consequences resulted from them. Simulation technologies, including human-computer interaction and virtual reality, enables personnel to participate in simulated hazardous situations with a safe, interactive, repetitive way to perform these training activities. For the development of accident response training simulator, it is necessary to define components comprising the simulator and to integrate them for the given training purpose. In this paper, we analyze requirements of the training simulator, derive key components, and design the training simulator. Based on the design, we developed a prototype training simulator and verified the simulator through experiments.

공간 증강현실 기반 수족관 환경에서의 반응형 Annotation 표시 기법 (Interactive Annotation in Fish Tank based on Spatial Augmented Reality)

  • 김정훈;박현우;양황규;윤태수;이동훈
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2006년도 추계학술발표대회
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    • pp.273-276
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    • 2006
  • 본 논문에서는 일반적인 수족관에서 물고기를 관찰하는데 있어서 관찰자가 빠르고 효율적으로 물고기에 대한 정보를 얻을 수 있는 방법을 제안하고자 한다. 여러 종의 물고기가 살고 있는 수족관 환경에서 처음 보는 관찰자과 쉽게 물고기에 대한 정보를 얻기는 힘들다. 이러한 제약을 효과적으로 개선하기 위하여 반 투영 거울을 사용하는 공간 증강 현실을 위한 영상출력 기법을 이용한다. 이때 피사체의 위치 정보를 얻기 위해 배경인 수족관영상과 피사체인 물고기영상을 분리한 후 물고기의 깊이 정보 값을 추출하기 위하여 호모그래피 행렬을 이용하고 보정된 이미지를 계산 한다. 실험결과 본 논문에서 제안한 방법을 통해 구축한 이 시스템으로 관찰자는 각각의 물고기들에 대한 정보를 반응형 Annotation으로 쉽게 얻을 수 있었다.

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현가장치 설계용 그래픽 사용자 접속 프로그램 개발 (Development of a Graphic User Interface Program for Suspension Design)

  • 김회관;유홍희;최경록;이명식
    • 한국자동차공학회논문집
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    • 제6권6호
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    • pp.7-14
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    • 1998
  • A graphic user interface program for the design of vehicle suspension system is developed in this work. Graphic templates are designed by using a graphic language and a library and given to users for interactive data input. Several suspension types are graphically given, and the information of hard points can be directly provided on the graphic templates by users. The information is saved in a data structure which can be efficiently accessed, and transformed into another data format. The data transformation is for the interface to an analyzer by which suspension design characteristics can be calculated.

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Finite Element Aided Design of Laminated and Sandwich Plates Using Reanalysis Methods

  • Ko Jun-Bin;Lee Kee-Seok;Kim Sang-Jin
    • Journal of Mechanical Science and Technology
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    • 제20권6호
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    • pp.782-794
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    • 2006
  • Classical finite element programs are not well suited to the design of composite structures, because they are primarily analysis tools and need much time for the data input and as well as for the interpretation of the results. The aim of this paper is to develop a program which allows very fast analyses and reanalyses for design process, thanks to a fast reanalysis method with changes of data and conditions. Speed in the analysis Is obtained by simplification of the analysed structure and limitations in its geometrical generality and improvements in numerical methods. The use of the program is made easy with interactive user-friendly facilities.