• Title/Summary/Keyword: Interactive Communication

Search Result 740, Processing Time 0.205 seconds

Real Time Gaze Discrimination for Computer Interface (컴퓨터 인터페이스를 위한 실시간 시선 식별)

  • Hwang, Suen-Ki;Kim, Moon-Hwan
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.3 no.1
    • /
    • pp.38-46
    • /
    • 2010
  • This paper describes a computer vision system based on active IR illumination for real-time gaze discrimination system. Unlike most of the existing gaze discrimination techniques, which often require assuming a static head to work well and require a cumbersome calibration process for each person, our gaze discrimination system can perform robust and accurate gaze estimation without calibration and under rather significant head movement. This is made possible by a new gaze calibration procedure that identifies the mapping from pupil parameters to screen coordinates using generalized regression neural networks (GRNNs). With GRNNs, the mapping does not have to be an analytical function and head movement is explicitly accounted for by the gaze mapping function. Furthermore, the mapping function can generalize to other individuals not used in the training. To further improve the gaze estimation accuracy, we employ a reclassification scheme that deals with the classes that tend to be misclassified. This leads to a 10% improvement in classification error. The angular gaze accuracy is about $5^{\circ}$horizontally and $8^{\circ}$vertically. The effectiveness of our gaze tracker is demonstrated by experiments that involve gaze-contingent interactive graphic display.

  • PDF

Effects of Digital Textbook's Interactivity on the Learning Attitude : With a focus on the Tablet PC-based Digital Textbooks of Social Studies and Science (디지털교과서의 상호작용성이 학습태도에 미치는 영향 : 태블릿PC 기반의 사회와 과학 디지털교과서를 중심으로)

  • Yoon, Su-Kyung;Kim, Myeong-Ji;Choi, Jun-Ho
    • The Journal of the Korea Contents Association
    • /
    • v.14 no.2
    • /
    • pp.205-222
    • /
    • 2014
  • This study analyzed the effects of interactivity on the learning attitude in the tablet PC-based digital textbook environment. Most of digital textbook studies focused on comparison of learning effect between digital textbook and paper textbook. This study, instead, focused on the interaction between students and digital textbook, and examined the hypothesis that, in the digital textbook-based learning environment, interactivity factors affect learning attitude. The results showed that active control, two-way communication, and synchronicity have significant effects on the learning attitude. Those findings indicate that it's necessary to effectively realize interactivity in the process of developing digital textbooks. Also, important implication is not the fixed interactivity but how students perceive the digital textbook and make use of it. Therefore, for the interactive digital textbook, perceived user control, two-way communication, and synchronicity should be realized properly.

LAPG-2: A Cost-Efficient Design Verification Platform with Virtual Logic Analyzer and Pattern Generator (LAPG-2: 가상 논리 분석기 및 패턴 생성기를 갖는 저비용 설계 검증 플랫폼)

  • Hwang, Soo-Yun;Kang, Dong-Soo;Jhang, Kyoung-Son;Yi, Kang
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.35 no.5
    • /
    • pp.231-236
    • /
    • 2008
  • This paper proposes a cost-efficient and flexible FPGA-based logic circuit emulation platform. By improving the performance and adding more features, this new platform is an enhanced version of our LAPG. It consists of an FPGA-based hardware engine and software element to drive the emulation and monitor the results. It also provides an interactive verification environment which uses an efficient communication protocol through a bi-directional serial link between the host and the FPGA board. The experimental results show that this new approach saves $55%{\sim}99%$ of communication overhead compared with other methods. According to the test results, the new LAPG is more area efficient in complex circuits with many I/O ports.

Implementation of VoIP Service in Hybrid Fiber Coaxial Network (Hybrid Fiber Coaxial망에서 VoIP 서비스 구현)

  • Ju, Jae-han
    • Journal of Advanced Navigation Technology
    • /
    • v.21 no.1
    • /
    • pp.113-118
    • /
    • 2017
  • As interest in mobile devices and networks has increased recently, voice over internet protocol (VoIP) service, which is a technology for transmitting voice data using an existing internet protocol (IP) network, has rapidly spread, Cheap voice call service has become possible. As the digital broadcasting service becomes popular, hybrid fiber coaxial (HFC) network technology, which uses broadband cable network through fusion of broadcasting and communication, utilizes existing communication system and network equipment to provide various new services such as interactive broadcasting service. Therefore, if UGS-AD is applied to VoCM and RTPS is applied to MTA in order to guarantee the quality of voice data in actual HFC Internet service network, it is possible to smoothly perform voice data transmission in narrow upstream band which is a problem in actual commercial HFC network We also proposed a method to improve VoIP service by improving QoS of voice data in HFC Internet service network.

A Next Generation Electronic Bulletin Board Supporting N-Screen for a College Information System (대학정보시스템을 위한 N-Screen 지원 차세대 전자게시판)

  • Park, Jae Heung;Seo, Yeong Geon
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.1 no.3
    • /
    • pp.169-176
    • /
    • 2012
  • The information delivery and transmission media(DID or PID) market is making remarkable growth as the high-speed networks are spreading and LCD/LED TVs are more and more popularized, and display devices are increasingly large and high-definition. In addition, the popularization of smart devices and the expansion of the information delivery and transmission media market make a demand for N-Screen in content service. Colleges and universities have installed and operated various types of DID to promote their schools and departments and deliver information about them, still remaining in the level of media content implementation. So, we implement and evaluate a next-generation electronic bulletin board for each department that allows for interactive N-Screen communication based on the integration of smart phone and internet. This board enhanced efficiency as supporting N-Screen, inserting and deleting the contents at real time and offering bidirectional communication.

SPACIAL POEM: A New Type of Experimental Visual Interaction in 3D Virtual Environment

  • Choi, Jin-Young
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02b
    • /
    • pp.405-410
    • /
    • 2008
  • There is always a rhythm in our language and speech. As soon as we speech out, even just simple words and voice we make are edited as various emotions and information. Through this process we succeed or fail in our communication, and it becomes a fun communication or a monotonous delivery. Even with the same music, impression of the play can be different according to each musician' s emotion and their understanding. We 'play' our language in the same way as that. However, I think, people are used to the variety, which is, in fact, the variation of a set format covered with hollow variety. People might have been living loosing or limiting their own creative way to express themselves by that hollow variety. SPACIAL POEM started from this point. This is a new type of 'real-time visual interaction' expressing our own creative narrative as real-time visual by playing a musical instrument which is an emotional human behavior. Producing many kinds of sound by playing musical instruments is the same behavior with which we express our emotions through. There are sensors on each hole on the surface of the musical instrument. When you play it, sensors recognize that you have covered the holes. All sensors are connected to a keyboard, which means your playing behavior becomes a typing action on the keyboard. And I programmed the visual of your words to spread out in a virtual 3D space when you play the musical instrument. The behavior when you blow the instrument, to make sounds, changes into the energy that makes you walk ahead continuously in a virtual space. I used a microphone sensor for this. After all by playing musical instrument, we get back the emotion we forgot so far, and my voice is expressed with my own visual language in virtual space.

  • PDF

The Interactive Certificate Test Learning System Based on ITS (ITS기반 상호작용 방식의 자격증 시험 학습시스템)

  • Kwun, Jun-A;Kim, Won-Jung;Choi, Won-Ho;Lee, Jung-Keum;Seo, Dong-Ki;Sim, Hyun
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.12 no.1
    • /
    • pp.163-172
    • /
    • 2017
  • This study is a system that provides a suitable level of the problem, designing the learner certification simulation program based on the ITS(: Intelligent Tutoring System) based on the model and the learning expert model, the model through a buggy (Buggy Model). In the demand survey that reflects the needs of users, convenience, effectiveness, scalability, and reliability were required. In order to reflect this, various problems were developed, problem type analysis, difficulty control, student grades and level management. Users who are preparing for the certification test are expected to use the development system to solve the problems according to their own level and to solve various types of problems in a practical environment to greatly shorten the preparation period for certification.

Effects of Guilt Appeal Level and Personal Disposition on Responses to International Relief Messages (죄책감 소구 수준과 개인성향의 상호작용이 국제기아 돕기 메시지의 반응에 미치는 영향)

  • Lee, Seungjo;Lee, Hankyu
    • Science of Emotion and Sensibility
    • /
    • v.18 no.3
    • /
    • pp.49-62
    • /
    • 2015
  • This study investigates the interactive effects of guilt appeal level and empathic disposition (personal distress/empathic concern) on responses over the international relief messages. Guilt appeal level refers to the high or low degree of a message eliciting guilty feeling from the recipient. Empathic disposition is defined as personal tendency to assimilate and concern about the experience of others and we used two sub-dimensions, empathic concern and personal distress. The experiment was composed of two steps. At the first step, the participants rated the personal disposition measures and at the second step, they were shown one of the relief messages with different guilt level. Thus, the whole experiment was guilt appeal level ${\times}$ personal traits factorial design on guilty feeling, attitudes and behavioral intention. The results showed that guilt appeal level interacted with the personal distress disposition on the responses. The interaction was induced mainly from the differences of personal distress in the condition of high guilt appeal. High empathic concern individuals showed more favorable attitudes and behavioral intention regardless of the appeal conditions compared to low empathic concern individuals.

Development of the EPG Provider System based on DAB (DAB 기반의 EPG Provider 시스템 개발)

  • Jin Hyun-Joon;Park Nho-Kyung;Hwang Woon-Jae
    • Journal of the Institute of Electronics Engineers of Korea TC
    • /
    • v.41 no.12
    • /
    • pp.51-60
    • /
    • 2004
  • DAB(Digital Audio Broadcasting) is a new media service that can provide CD quality audio, various data service, interactive and high quality mobile communications through popular media such as terrestrial broadcasting, satellite, cable TV, and internet. In this paper, a new EPG(Electronic Program Guide) application model is proposed. The model is based on DAB and combines a DAB receiver and PCs so that it can take advantages of using various multimedia services and plenty of internet contents. The developed EPSD(EPG Provider System on DAB) has Web-based Server/Client structure and povides EPG functionalities to client PCs over internet. Therefore, the DAB receiver can be smaller and cheaper, and can develop abundant data services on internet. It can also provide high quality video services and be expected to become an important component in future home network systems.

The Study on the Work Flow of Printing Industry with the Digitization (Digital화에 따른 인쇄산업의 Work flow에 관한 연구)

  • Kim, Se-Jin;Ha, Young-Baeck;Oh, Sung-Sang;Lee, Euy-Soo
    • Journal of the Korean Graphic Arts Communication Society
    • /
    • v.25 no.2
    • /
    • pp.29-44
    • /
    • 2007
  • The printing industry is getting more digitalized and integration. It has enabled the interactive information and networking from Pre-Press, Press, to the Post-Press. These are efficient management and the improved process and productivity are getting more important. Such trends improved in the functionality and automation. This paper tries to find out how technology for CIP3/4 -based process may be applied and resolved. Such subject includes the domestic and international cases regarding each manufacturer's CIP3/4 technology types. Another purpose is to emphasize on the needs to establish the environment. Under this environment, it is possible to integrate network in exchangeable form through JDF standard format after CIP3/4. Based on the data from this study, it is expected to collect further substantial data which is related to the domestic printing company's CIP 4 operation. It will be also possible to perform subsequent studies on the proper variables of the market segment. CIP4 stands for "International Cooperation for Integration of Prepress, Press and Post-press, it is an association of around forty international companies, mostly manufacturers of prepress, press and post-press, as well as suppliers and users. In this paper, we studied on the acting application of CIP4 work flow.

  • PDF