• Title/Summary/Keyword: Interactive Character

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An Interactive Typography Piece, using Interactive System - Focusing on 'Interactive Floral Type' (인터랙티브 시스템을 활용하는 인터랙티브 타이포그래피 작품에 관한 연구 - 'Interactive Floral Type'을 중심으로)

  • Kim, Hyunhee;Lee, Dong Ho;Kim, Hyunhee
    • Design Convergence Study
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    • v.14 no.5
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    • pp.31-45
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    • 2015
  • Recently, due to the development of interactive media, Interactive Typography, which explores user input and interaction is under development. Unlike traditional typography which has a fixed nature, the flexible and fluid nature of Interactive Typography and Interactive System, enables diverse results. In this study, I have developed an Interactive Typography art piece based on theoretical research. By reviewing books, papers and articles, I have tried to define the meaning and characteristics of Interactive Typography. In understanding the concept of Interactive System, I have borrowed the concept of mathematical function. Based on the research, I have designed and developed an Interactive Typography piece, 'Interactive floral type' by using Adobe flash action script. This piece explores the beautiful shape of each alphabet letters and transforms individual character into a 'flower' shape through user's mouse and keyboard input. Depending on the input the size, color, and layout and motion of text changes in real time to change the letters into beautiful flowers.

Analysis of Character Superiority Effects of Korean characters using Interactive Activation Model (상호활성화모형을 이용한 한글에서의 글자우월효과 특성 분석)

  • 박창수;방승양
    • Korean Journal of Cognitive Science
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    • v.11 no.2
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    • pp.69-78
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    • 2000
  • Originally the Interactive Activation Model(IAM) was developed to explain World Superiority Effect(WSE) in the English words. It is known that there is a similar phenomena in Korean characters. In other words people perceive a grapheme better when it is presented as a component of a character than when it is presented alone. We modified the original IAM to explain the Character Superiority Effect(CSE) for Korean characters. However it is also reported that the degree of CSE for Korean characters varies depending on the type of the character. Especially a component between components was reported to be hard to perceive even though it is in a context. It was supposed that this special phenomenon exists for CSE of Korean characters because Korean character is a two-dimensional composition of components(graphemes). And we could explain this phenomenon by introducing weights for the input stimulus which are calculated by taking into account the two-dimensional shape of the character.

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The Intelligence APP development for children's Kanji character education using Block and Stop motion

  • Jung, Sugkyu
    • International journal of advanced smart convergence
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    • v.5 no.2
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    • pp.66-72
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    • 2016
  • With the growing shift from traditional educational approaches and studying to the more digital classroom, using electronic textbooks and digital native's demand, there is a growing need to develop new methods for learn Kanji characters for children. The purpose of this study is to help children learn the basic Kanji by using stop motion and block methods, and approaching the basic Kanji character education with a more innovative and interactive smart phone APP. In the development of this smart phone App for children's Kanji character education proposed in this study, 100 basic Kanji characters for children are selected. These 100 characters are required for the stop motion animation production, where each selected Kanji is created as a stop-motion animation utilizing a variety of techniques, such as storytelling, to better engage children. The intelligent App is designed with image recognition technology, so that in the learning process children take a picture for the assembled block using their smart phone, the APP then recognizes whether it is assembled correctly, and then plays an animation corresponding to the assembled Kanji character.

Motion Patches (모션 패치)

  • Choi, Myung-Geol;Lee, Kang-Hoon;Lee, Je-Hee
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.1_2
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    • pp.119-127
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    • 2006
  • Real-time animation of human figures in virtual environments is an important problem in the context of computer games and virtual environments. Recently, the use of large collections of captured motion data have added increased realism in character animation. However, assuming that the virtual environment is large and complex, the effort of capturing motion data in a physical environment and adapting them to an extended virtual environment is the bottleneck for achieving interactive character animation and control. We present a new technique for allowing our animated characters to navigate through a large virtual environment, which is constructed using a small set of building blocks. The building blocks can be tiled or aligned with a repeating pattern to create a large environment. We annotate each block with a motion patch, which informs what motions are available for animated characters within the block. We demonstrate the versatility and flexibility of our approach through examples in which multiple characters are animated and controlled at interactive rates in large, complex virtual environments.

Character Extraction from Color Map Image Using Interactive Clustering (대화식 클러스터링 기법을 이용한 칼라 지도의 문자 영역 추출에 관한 연구)

  • Ahn, Chang;Park, Chan-Jung;Rhee, Sang-Burm
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.1
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    • pp.270-279
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    • 1997
  • The conversion of printed maps into computerized databases is an enormous task. Thus the automation of the conversion process is essential. Efficient computer representation of printed maps and line drawings depends on codes assigned to characters, symbols, and vector representation of the graphics. In many cases, maps are constructed in a number of layers, where each layer is printed in a distinct color, and it represents a subset of the map information. In order to properly represent the character layer from color map images, an interactive clustering and character extraction technique is proposed. Character is usually separated from graphics by extracting and classifying connected components in the image. But this procedure fails, when characters touch or overlap lines-something that occurs often in land register maps. By vectorizing line segments, the touched characters and numbers are extracted. The algorithm proposed in this paper is intended to contribute towards the solution of the color image clustering and touched character problem.

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Delphi Study about Science Gifted Education based on Creativity and Character (창의.인성 중심의 과학영재교육 방안 마련을 위한 델파이 조사)

  • Choi, Kyou-Lee
    • Journal of Gifted/Talented Education
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    • v.22 no.2
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    • pp.387-410
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    • 2012
  • The purpose of this paper was to investigate science gifted educational methods based on creativity and character by Delphi study. As a result by a total 3 round Delphi method, the concept of creativity and character education for science gifted students was to promote character development through the effectively interactive communications in the process of creative problem finding and solving. Thus this elicited the consensual agreements of experts about science gifted educational aims, methods, contents, and evaluations etc. As a follow-up research will be developed science gifted educational model based on creativity and character.

Interactive Personalized Character Agent Based on Emotion (감정기반 Interactive 개인화 캐릭터)

  • Ham, Young-Kyoung;Park, Young-Tack
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05a
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    • pp.313-316
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    • 2003
  • 인터넷 기반 서비스업체들이 기하급수적으로 늘어나면서 업체들은 다른 업체들과는 차별화 시킬 수 있고, 사용자들에는 친근감을 제공하기 위해서 캐릭터 에이전트 연구를 진행 중에 있다. 그러나 현재 서비스되고 있는 캐릭터들은 사용자맞춤형이 아닌 단지 페이지기반으로 모든 사용자들에게 일괄적인 감정, 행동을 보여주고 있다. 이러한 방법은 항상, 누구에게나 같은 서비스를 해줌으로써 점차 사용자들의 신뢰성이 떨어질 수밖에 없다. 본 논문에서는 이러한 캐릭터 에이전트들의 신뢰성 증가를 위하여 사용자와 상호작용하면서 사용자의 성향을 파악하고 이를 학습하여 감정을 생성, 표현하는 Interactive, personalized, emotional 지능형 에이전트를 개발하고자 한다.

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Emotional Communication on Interactive Typography System

  • Lim, Sooyeon
    • International Journal of Contents
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    • v.14 no.2
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    • pp.41-44
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    • 2018
  • In this paper, we propose a novel method for developing expressive typography authoring tools with personal emotions. Our goal is to implement an interactive typography system that does not rely on any particular language and provides an easy, natural user interface and allows for immediate interaction. For this purpose, we converted the text data entered by a user to image data. The image data was then used for interaction with the user. The data was synchronized with the user's skeleton information obtained from the depth camera. We decomposed the characters using the formality of language to provide a typographical movement that responds more dynamically to the user's motion. Thus, this system provides interaction as a unit of characters rather than as a whole character, allowing the user to have emotional and aesthetic emotional immersion into his or her creation.

Interactive Popup Book System Based on User Preference (사용자 선호도 기반 인터랙티브 팝업북 시스템)

  • Lee, Jung-Suk;Byun, Hae-Won
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.469-474
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    • 2008
  • Recently popular media, book, has problems to satisfy a child who wants to be a character in a story, because it just transmits fixed story. Therefore, many people are interested in interactive contents that are changed variously by user's acting in multimedia division. This paper introduces an interactive pop-up book system that can control a story of book by interesting interactivity. This system suggests a special story graph that transforms a linear architecture story to a interactive story by traversing diverse node We focus to make a special pop-up book interface and wind blowing interface for physical environments to have interesting and familiar user interaction, and to conclude by user studies. We also investigated user preference for various interactive story paths, so we can excluded unnecessary stories and surveyed to compare before the excluding and after. Finally, story paths that user prefers are introduced in the Interactive Popup Book System.

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