Browse > Article
http://dx.doi.org/10.7236/IJASC.2016.5.2.66

The Intelligence APP development for children's Kanji character education using Block and Stop motion  

Jung, Sugkyu (Dept. of Internet Contents, Honam University)
Publication Information
International journal of advanced smart convergence / v.5, no.2, 2016 , pp. 66-72 More about this Journal
Abstract
With the growing shift from traditional educational approaches and studying to the more digital classroom, using electronic textbooks and digital native's demand, there is a growing need to develop new methods for learn Kanji characters for children. The purpose of this study is to help children learn the basic Kanji by using stop motion and block methods, and approaching the basic Kanji character education with a more innovative and interactive smart phone APP. In the development of this smart phone App for children's Kanji character education proposed in this study, 100 basic Kanji characters for children are selected. These 100 characters are required for the stop motion animation production, where each selected Kanji is created as a stop-motion animation utilizing a variety of techniques, such as storytelling, to better engage children. The intelligent App is designed with image recognition technology, so that in the learning process children take a picture for the assembled block using their smart phone, the APP then recognizes whether it is assembled correctly, and then plays an animation corresponding to the assembled Kanji character.
Keywords
Stop motion; Block Puzzle; Intelligence App; Kanji character image; Image recognition technology;
Citations & Related Records
연도 인용수 순위
  • Reference
1 J. Bender, "Large hollow blocks: Relationship of quantity to block building behaviors," Young Children, Vol. 33, No. 6, pp. 17-23. 1978.
2 H.H. Seo, "A Qualitative Research on Teacher's Strategy for Sociable Behavior of Children resolving Conflict in Block Play," Vol. 17, No. 1, pp. 99-122, 2013.
3 https://ko.wikipedia.org/wiki
4 C.Y. Choi, "Study of Efficient DOF(Depth of Field) for a Animation with Using Miniature Background," The Korean Journal of animation Vol. 9, No. 3, pp. 74-92, September 2013.