• 제목/요약/키워드: Interaction Performance

검색결과 2,482건 처리시간 0.037초

지역 공연문화시설 활성화를 위한 인터랙션디자인 개념 적용 연구 (A Study on Applying the Concepts of the Interaction Design Concept on Local Performance-art Space)

  • 홍성우;강혜경;손광호
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2006년도 추계학술발표대회 논문집
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    • pp.146-150
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    • 2006
  • The purposed of this study is to analyze the performance-art facilities. Research methods were reference study (interaction, local performance-art facilities) and research on the actual condition (on 4 local performance-art facilities for field investigation). Consequently emotional interractive space design makes people satisfied with their five senses, communication with people increase and enable people to experience something new that they haven't experienced before transcending time and space. Interaction design is designing experience of user through the interaction for human, thing, system, and space. The result of this research is to found out the possibility of emotional interaction design concept applied in public service area as a plan to revitalize the performance-art facilities.

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웹 기반 원격교육에서 온라인 협력학습전략이 간호학전공 학습자의 소집단 상호작용 유형, 학습결과 및 학습태도에 미치는 효과 (Effect of Online Collaborative Learning Strategies on Nursing Student Interaction Patterns, Task Performance and Learning Attitude in Web Based Team Learning Environments)

  • 이선옥;서민희
    • 한국간호교육학회지
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    • 제20권4호
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    • pp.577-586
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    • 2014
  • Purpose: This study investigates patterns of small group interaction and examines the influence among graduate nursing students of online collaborative learning strategies on small group interaction patterns, task performance and learning attitude in web-based team learning environments. Method: To analyze patterns of small group interaction, group discussion dialogues were reviewed by two instructors. Groups were divided into two categories depending on the type of feedback given (passive or active). For task performance, evaluation of learning processes and numbers of postings were examined. Learning attitude toward group study and coursework were measured via scales. Results: Explorative interactions were still low among graduate nursing students. Among the students given active feedback, considerable individual variability in interaction frequency was revealed and some students did not show any specific type of interaction pattern. Whether given active or passive feedback, groups exhibited no significant differences in terms of task performance and learning attitude. Also, frequent group interaction was significantly related to greater task performance. Conclusion: Active feedback strategies should be modified to improve task performance and learning attitude among graduate nursing students.

또래쌍구성에 따른 유아의 상호작용과 문제해결력 (Preschoolers' peer interaction type and joint problem-solving performance depending on a partner's age)

  • 권혜진
    • 한국생활과학회지
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    • 제15권1호
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    • pp.1-15
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    • 2006
  • The purpose of this study is (1) to investigate how children's peer interaction type and joint problem-solving performance differ, depending on a partner's age, in such a situation as they are asked to solve problems with their peer and (2) to investigate relationship between children's peer interaction type and joint problem-solving performance. Results reveal that children's problem-solving performance receives more benefit in the interactions with older peers, rather than those with younger ones. It can also be improved by higher level of collaborative interactions such as abstract collaborative explanations in joint activities. It is influenced positively by collaborative interactions, expecially when the children are in the same age groups. Results here were discussed in terns Piagetian and Vygotskian theories.

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보상분배의 형평성과 인지적 성과가 몰입에 미치는 영향 (A Study on Effect of the Equity and the Cognitive Performance on the Flow Experience)

  • 최동성;김진우
    • 한국게임학회 논문지
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    • 제9권3호
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    • pp.77-86
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    • 2009
  • 기존 연구에 따르면 컴퓨터 게임에서 플레이어에게 주어진 목표를 성취해 가는 과정을 Personal Interaction으로 정의하고 있다. 또한 Personal Interaction이 효율적으로 이루어졌을 때 사람들은 게임 플레이 과정이 즐거웠다는 몰입의 경험을 하게 된다고 한다. 본 연구에서는 Personal Interaction이 효율적으로 이루어졌다는 판단 근거가 되는 내적 보상인 인지적 성과와 외적 보상인 보상 분배의 형평성이 몰입에 어떤 영향을 미치는지를 분석하였다. 본 연구 결과에 따르면 플레이어는 목표 성취과정에서 주어지는 외적 보상이 형평성에 맞게 제공되었을 때, 자신이 수행한 목표 성취 과정이 잘 이루어졌다는 인지적 성과가 높아진다는 것을 알 수 있었다. 이와 더불어 인지적 성과가 높았을 때 플레이어는 목표 성취 과정이 최적의 경험이라고 평가한다는 점을 발견하였다. 본 연구의 결과는 앞으로 게임 디자인 과정에서 목표 성취와 관련한 외적 보상 분배를 어떻게 했을 때 플레이어에게 몰입의 경험을 높게 할 수 있도록 유도하는가에 대한 가이드라인을 제공해 줄 수 있을 것이다.

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기업간 정보시스템이 공급사슬 파트너쉽 및 성과에 미치는 영향 분석 (Analysis of Interorganizational Systems Effect to Supply Chain Partnership and Performance)

  • 한현수;송영화;노지철
    • Journal of Information Technology Applications and Management
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    • 제13권2호
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    • pp.41-54
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    • 2006
  • In this paper, we investigate the inter-organizational information systems effect to supply chain partnerships, and subsequently to the performance. The conceptual model for the causal relationships among interorganizational systems usage, interaction, partnership, and supply chain performances has been developed. Theoretical framework is based on the partnership research in relationship marketing area, and the interaction model from IMP group. The questionnaires are designed to test the hypotheses of the conceptual model. The survey result supports our hypotheses that collaborative IT effects to increase the interaction between the firms, and interaction causes to enhance the partnership quality. Also, the level of partnership shows strong positive correlation with the supply chain performances. Despite the limitations of collected sample data size, our study reveals the fact that inter-organizational information systems contribute to supply chain performance through enhancing the interaction and partnership level between the supply chain partners. Our research result is distinct from the most extant literatures that investigated the firm's collaboration impact on interorganizational systems usage.

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지반-구조물 상호작용 효과를 고려한 지진격리시스템이 적용된 원전 격납건물의 지진 취약도 평가 (Seismic Fragility Evaluation of Isolated NPP Containment Structure Considering Soil-Structure Interaction Effect)

  • 임승현;정형조;김민규;최인길
    • 한국지진공학회논문집
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    • 제17권2호
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    • pp.53-59
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    • 2013
  • Several researches have been studied to enhance the seismic performance of nuclear power plants (NPPs) by application of seismic isolation. If a seismic base isolation system is applied to NPPs, seismic performance of nuclear power plants should be reevaluated considering the soil-structure interaction effect. The seismic fragility analysis method has been used as a quantitative seismic safety evaluation method for the NPP structures and equipment. In this study, the seismic performance of an isolated NPP is evaluated by seismic fragility curves considering the soil-structure interaction effect. The designed seismic isolation is introduced to a containment building of Shin-Kori NPP which is KSNP (Korean Standard Nuclear Power Plant), to improve its seismic performance. The seismic analysis is performed considering the soil-structure interaction effect by using the linearized model of seismic isolation with SASSI (System for Analysis of Soil-Structure Interaction) program. Finally, the seismic fragility is evaluated based on soil-isolation-structure interaction analysis results.

The Effect of Airline B2C Distribution e-Commerce Interaction Quality on Relationship Performance

  • Hyeyoon PARK
    • 유통과학연구
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    • 제21권12호
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    • pp.91-102
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    • 2023
  • Purpose: This study analyzed the structural relationship between interaction quality and relationship satisfaction, towards providing managerial implications for effective relationship management in the B2B market. Research design, data and methodology: The following survey was conducted only if respondents had used the airline's B2C more than twice. A total of 398 copies were collected and empirical analysis was conducted using AMOS 18.0 and PASW 18.0. Results: The flexibility, quickness, and fairness that make up the interaction quality in airline B2C have been shown to have a significant impact on trust, relationship performance and relationship satisfaction. Conclusions: Usefulness, quickness, and fairness, which are sub-variables of airline B2C mutual quality, have a positive effect on trust. In addition, trust was found to have a positive effect on relationship performance and relationship satisfaction. We draw implications for the importance of interaction quality in order to strengthen and sustain relationships with users in the airline B2C distribution market. In addition, in order to build meaningful relationship performance and relationship satisfaction, interaction quality and trust level should be examined first, and interaction quality improvement should be the top goal.

해양 통신 네트워크에서 안정적 통신을 위한 HARQ-ARQ interaction 기법의 성능 평가 (Performance Evaluation of a HARQ-ARQ Interaction Scheme for Reliable Communications in Marine Communication Networks)

  • 손재광;이성로;소재우
    • 한국통신학회논문지
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    • 제39C권11호
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    • pp.1201-1208
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    • 2014
  • 해양 산업과 IT기술의 융합으로 해양 네트워크 시스템에 적용하기 위한 여러 가지 무선통신 기술들이 논의됨에 따라, 본 논문에서는 선박 간의 안정적인 통신을 위한 HARQ-ARQ interaction 기법을 제안하고, 모의실험을 통해 성능을 평가하였다. HARQ-ARQ interaction 기법에서 선박은 HARQ 피드백으로 ARQ 피드백을 대체함으로써, ARQ 블록의 재전송 시간을 단축시킨다. 그러나 HARQ 피드백 오류로 인하여 HARQ-ARQ interaction 기법에서 성능 열화가 발생할 수 있다. 따라서 본 논문은 HARQ-ARQ interaction 기법을 사용할 때 HARQ 피드백 메시지의 오류가 미치는 영향을 고려한다. 모의실험을 통하여 해양 네트워크 시스템에서 HARQ-ARQ interaction 기법을 사용함으로써 지연 성능을 향상시키는 것을 확인하였다.

Utilizing Various Natural Language Processing Techniques for Biomedical Interaction Extraction

  • Park, Kyung-Mi;Cho, Han-Cheol;Rim, Hae-Chang
    • Journal of Information Processing Systems
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    • 제7권3호
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    • pp.459-472
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    • 2011
  • The vast number of biomedical literature is an important source of biomedical interaction information discovery. However, it is complicated to obtain interaction information from them because most of them are not easily readable by machine. In this paper, we present a method for extracting biomedical interaction information assuming that the biomedical Named Entities (NEs) are already identified. The proposed method labels all possible pairs of given biomedical NEs as INTERACTION or NO-INTERACTION by using a Maximum Entropy (ME) classifier. The features used for the classifier are obtained by applying various NLP techniques such as POS tagging, base phrase recognition, parsing and predicate-argument recognition. Especially, specific verb predicates (activate, inhibit, diminish and etc.) and their biomedical NE arguments are very useful features for identifying interactive NE pairs. Based on this, we devised a twostep method: 1) an interaction verb extraction step to find biomedically salient verbs, and 2) an argument relation identification step to generate partial predicate-argument structures between extracted interaction verbs and their NE arguments. In the experiments, we analyzed how much each applied NLP technique improves the performance. The proposed method can be completely improved by more than 2% compared to the baseline method. The use of external contextual features, which are obtained from outside of NEs, is crucial for the performance improvement. We also compare the performance of the proposed method against the co-occurrence-based and the rule-based methods. The result demonstrates that the proposed method considerably improves the performance.

대쌍협력 상황에서 나타난 유아의 사회적 상호작용과 과제수행력 (Young Children's Social Interaction and Task Performance in Dyadic Collaboration)

  • 서미옥
    • 아동학회지
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    • 제24권3호
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    • pp.15-26
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    • 2003
  • This research investigated young children's social interaction and task performance in dyadic collaboration. The independent variables were gender and social skill level(high/low groups). Twenty-four pairs each 4-year-old boys and 4-year-old girls(total 96 subjects) worked at a block reconstruction. Two researchers judged degree of dyadic collaboration. Data were processed by 2 way ANOVA and Pearson's product correlation. While no main effect for gender was found, the effect for social skill level(high/low groups)was significant for social interaction. There was positive correlation between social interaction and task performance.

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