• Title/Summary/Keyword: Intelligent client agent

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Design of Target Cyber Counseling System using Counseling Assistance Agent

  • Pi, Su-Young
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.4 no.3
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    • pp.311-315
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    • 2004
  • Because of the characteristics of the cyber world, such as usefulness, anonymousness, patency, economic performance, rapidness, etc., cyber counseling has great possibility. Because he or she may not meet a consultant directly, a client can expose his/her inside problems or secret personal problems, keeping anonymousness. However, existing cyber counseling has the limit in durability of counseling because target counseling appropriate to a client is impossible and a counseling activity is done by one time counseling. In this paper, we attempt to develop a target cyber counseling system in which target cyber counseling is possible. The system will use a counseling assistance agent who can play the role of a counseling supporter as well as a counselor in the cyber space. If target counseling becomes possible, it can heighten efficiency of cyber counseling because a client is satisfied with the result of counseling and thus counseling activities can be continued.

Design and Implementation of Intelligent IP Streaming Module Based on Personalized Media Service (개인 맞춤형 미디어 서비스 기반 지능형 IP 스트리밍 모듈 설계 및 구현)

  • Park, Sung-Joo;Yang, Chang-Mo
    • IEMEK Journal of Embedded Systems and Applications
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    • v.4 no.2
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    • pp.79-83
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    • 2009
  • Streaming Technology can support the real-time playback without downloading and storing multimedia data in local HDD. So, client browser or plug-in can represent multimedia data before the end of file transmission using streaming technology. Recently, the demand for efficient real-time playback and transmission of large amounts of multimedia data is growing rapidly. But most users' connections over network are not fast and stable enough to download large chunks of multimedia data. In this paper, we propose an intelligent IP streaming system based on personalized media service. The proposed IP streaming system enables users to get an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. The supposed intelligent IP streaming system consists of Server Metadata Agent, Pumping Server, Contents Storage Server, Client Metadata Agent and Streaming Player. And in order to implement the personalized media service, the user information, user preference information and client device information are managed under database concept. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with manufacturing home server system and simulation results.

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Robotic Agent Design and Application in the Ubiquitous Intelligent Space (유비쿼터스 지능형 공간에서의 로봇 에이전트 설계 및 응용)

  • Yoon Han-Ul;Hwang Se-Hee;Kim Dae-Wook;Lee Doong-Hoon;Sim Kwee-Bo
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.12
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    • pp.1039-1044
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    • 2005
  • This paper presents a robotic agent design and application in the ubiquitous intelligent space. We set up an experimental environment with Bluetooth host, Bluetooth client, furniture and home appliance, and robotic agents. First, the agents basically performed patrol guard to detect unexpected penetration, and to keep home safely from gas-leakage, electric leakage, and so on. They were out to patrol fur a robbery while navigating in a living room and a private room. In this task, we used an area-based action making and a hexagon-based Q-learning to control the agents. Second, the agents communicate with Bluetooth host device to access and control a home appliance. The Bluetooth host offers a manual control to person by inquiring a client robot when one would like to check some place especially. In this exercise, we organize asynchronous connection less (ACL) between the host and the client robots and control the robot maneuver by Bluetooth host controller interface (HCI).

Design and Implementation of Mobile Platform for Personalized Media Streaming Service (사용자 맞춤형 미디어 스트리밍 서비스를 위한 모바일 플랫폼 설계 및 구현)

  • Park, Sung-Joo;Yang, Chang-Mo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.360-363
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    • 2010
  • Streaming Technology can support the real-time playback without downloading and storing multimedia data in local HDD. So, client browser or plug-in can represent multimedia data before the end of file transmission using streaming technology. Recently, the demand for efficient real-time playback and transmission of large amounts of multimedia data is growing rapidly. But most users' connections over network are not fast and stable enough to download large chunks of multimedia data. In this paper, we propose an intelligent IP streaming system based on personalized media service. The proposed IP streaming system enables users to get an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. The supposed intelligent IP streaming system consists of Server Metadata Agent, Pumping Server, Contents Storage Server, Client Metadata Agent and Streaming Player. And in order to implement the personalized media service, the user information, user preference information and client device information are managed under database concept. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with manufacturing home server system and simulation results.

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Unethical Network Attack Detection and Prevention using Fuzzy based Decision System in Mobile Ad-hoc Networks

  • Thanuja, R.;Umamakeswari, A.
    • Journal of Electrical Engineering and Technology
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    • v.13 no.5
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    • pp.2086-2098
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    • 2018
  • Security plays a vital role and is the key challenge in Mobile Ad-hoc Networks (MANET). Infrastructure-less nature of MANET makes it arduous to envisage the genre of topology. Due to its inexhaustible access, information disseminated by roaming nodes to other nodes is susceptible to many hazardous attacks. Intrusion Detection and Prevention System (IDPS) is undoubtedly a defense structure to address threats in MANET. Many IDPS methods have been developed to ascertain the exceptional behavior in these networks. Key issue in such IDPS is lack of fast self-organized learning engine that facilitates comprehensive situation awareness for optimum decision making. Proposed "Intelligent Behavioral Hybridized Intrusion Detection and Prevention System (IBH_IDPS)" is built with computational intelligence to detect complex multistage attacks making the system robust and reliable. The System comprises of an Intelligent Client Agent and a Smart Server empowered with fuzzy inference rule-based service engine to ensure confidentiality and integrity of network. Distributed Intelligent Client Agents incorporated with centralized Smart Server makes it capable of analyzing and categorizing unethical incidents appropriately through unsupervised learning mechanism. Experimental analysis proves the proposed model is highly attack resistant, reliable and secure on devices and shows promising gains with assured delivery ratio, low end-to-end delay compared to existing approach.

The Structure of 3-Tirer Context-awareness Processing Server/client based Intelligent Agents (지능형 에이전트 기반의 3-Tirer 컨텍스트 인식 처리 서버/클라이언트 구조)

  • Yun, Hyo-Gun;Lee, Sang-Yong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.4
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    • pp.479-485
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    • 2005
  • Recently, computing technology requires intelligent system structures for context-awareness in ubiquitous computing environment. An intelligent system for context-awareness is based on agents, and need sensor information to recognize users and frames to support service. Therefore, this paper proposes the structure of 3-tier context-awareness processing server/client that can connect dynamically with each sensor and service, and support various context stably The structure of a proposal system is composed of a client class that recognizes uses' context information, a server class that processes realized context information by an application processing agent, and a management server that manages these two classes. Also, in this structure users information is composed of dynamic profile to support exquisite service.

Digital Library System by Advanced Distributed Agent Platform

  • Cho, Young-Im
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.4 no.1
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    • pp.29-33
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    • 2004
  • I propose a personalized digital library system (PDLS) based on an advanced distributed agent platform. The new platform is developed by improving the DECAF (Distributed Environment-Centered Agent Framework) which is one of the conventional distributed agent development toolkits. Also, a mobile ORB (Object Request Broker), Voyager, and a new multi agent negotiation algorithm are adopted to develop the advanced platform. The new platform is for mobile multi agents as well as the distributed environment, whereas the DECAF is for the distributed and non-mobile environment. From the results of the simulation the searched time of PDLS is lower, as the numbers of servers and agents are increased. And the user satisfaction is four times greater than the conventional client-server model. Therefore, the new platform has some optimality and higher performance in the distributed mobile environment.

A Study on the Control Agent System of P2P Business Model (P2P 비지니스 모델에서의 조정 에이전트 시스템에 관한 연구)

  • Kim, Dong-Hyun;Lee, Sung-Ju
    • Journal of the Korean Institute of Intelligent Systems
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    • v.12 no.1
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    • pp.73-79
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    • 2002
  • At present, most Electronic Commerce System is made mainstream of Server-Client Commerce. For searching goods information, we must entering the EC sites and search that s information. but, P2P(Peer to Peer) System being escape traditional structure, Server-Client, it enable information transact between users, and resolve the problem of network, add-cost of server-ensurance, etc. Also, it is possible to trade information between person to person, client to provide. In this paper, we investigate on-going p2p models and study on the p2p based control based system.

Operators that Reduce Work and Information Overload

  • Sabir Abbas;Shane zahra;Muhammad Asif;khalid masood
    • International Journal of Computer Science & Network Security
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    • v.23 no.9
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    • pp.65-70
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    • 2023
  • The "information roadway" will give us an impact of new PC based assignments and administrations, yet the unusualness of this new condition will ask for another style of human-PC association, where the PC transforms into a sharp, dynamic and customized partner. Interface administrators are PC programs that use Artificial Intelligence frameworks to give dynamic help to a customer with PC based errands. Operators drastically change the present client encounter, through the similitude that a specialist can go about as an individual collaborator. The operator procures its capability by gaining from the client and from specialists helping different clients. A couple of model administrators have been gathered using this methodology, including authorities that give customized help with meeting planning, electronic mail taking care of, Smart Personal Assistant and choice of diversion. Operators help clients in a scope of various ways: they perform assignments for the client's sake; they can prepare or educate the client, they enable diverse clients to work together and they screen occasions and methods.

Architecture and Path-Finding Behavior of An Intelligent Agent Deploying within 3D Virtual Environment (3차원 가상환경에서 동작하는 지능형 에이전트의 구조와 경로 찾기 행위)

  • Kim, In-Cheol;Lee, Jae-Ho
    • The KIPS Transactions:PartB
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    • v.10B no.1
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    • pp.1-12
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    • 2003
  • In this paper, we Introduce the Unreal Tournament (UT) game and the Gamebots system. The former it a well-known 3D first-person action game and the latter is an intelligent agent research testbed based on UT And then we explain the design and implementation of KGBot, which is an intelligent non-player character deploying effectively within the 3D virtual environment provided by UT and the Gamebots system. KGBot is a bot client within the Gamebots System. KGBot accomplishes its own task to find out and dominate several domination points pro-located on the complex surface map of 3D virtual environment KGBot adopts UM-PRS as its control engine, which is a general BDI agent architecture. KGBot contains a hierarchical knowledge base representing its complex behaviors in multiple layers. In this paper, we explain details of KGBot's Intelligent behaviors, tuck af locating the hidden domination points by exploring the unknown world effectively. constructing a path map by collecting the waypoints and paths distributed over the world, and finding an optimal path to certain destination based on this path graph. Finally we analyze the performance of KGBot exploring strategy and control engine through some experiments on different 3D maps.