• 제목/요약/키워드: Instructional-design

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Collaboration in a Web-Based Learning Environment: Opportunities and Challenges

  • HAN, Seungyeon
    • Educational Technology International
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    • 제9권2호
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    • pp.123-142
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    • 2008
  • The purpose of this study was to examine how computer conferencing might facilitate collaborative learning for students to engage in meaningful discussion. The participants in this study consisted of the instructor and the students in a graduate level course. Different sources of evidence were used to triangulate the data: in-depth interviews, content analysis of transcripts of discussion, and other archival data including course syllabus, presentation materials, and lecture notes. Participants perceived web-based learning as collaborative process, providing opportunities to share the idea, respect and evaluate different perspectives, and co-construct new insights. Analysis of the data revealed several challenges related collaboration in a web-based learning environment: absence of a sense of community, technical problems, adaptability to different types of learner, and managing the discussion. The data also indicated that a variety of strategies were used to facilitate learning: building a sense of community, technical support, developing instructional methodologies, class size, and design of the content.

Collaboration Scaffolding in Computer-supported Collaborative Learning Environment

  • Lee, Jihyun;Rha, Ilju
    • Educational Technology International
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    • 제7권1호
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    • pp.39-57
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    • 2006
  • Supporting individual or group learners through designing effective learning environment has been major concern for instructional technologists. In CSCL environment, the effectiveness of learning depends not only on the design of the learning incidences but also on that of psychological environment because in CSCL the learners encounter virtually a new environment deviate from the ordinary physical world. CSCL is one of the most demanding environment for learners and thus it requires a highly refined learner support mechanisms. The purpose of the research was to devise conceptual tools for supporting learners in CSCL environment. Especially, the researchers tried to develop special kinds of scaffolding that directly support the collaborative practice in the social and psychological dimension of the learner. Body of literature on scaffolding has been reviewed and effective CSCL environments were observed and analyzed. As a result of the study, the research proposes a new type of scaffolding, named as "collaboration scaffolding" as a conceptual tool for supporting learners in CSCL environment. Also the research suggests three subtypes of scaffolds as the most typical collaboration scaffolding; emotional scaffolds, facilitative scaffolds, and exploratory scaffolds.

유니버설 디자인 개념을 적용한 "가족 생활과 주거 공간"단원의 협동학습 수업지도안 개발 및 적용 (A Study of the Development and the Application of the Concept of Universal Design into the LT Lesson Plan for the Chapter "Family life and Housing")

  • 김영미;조재순
    • 한국가정과교육학회지
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    • 제13권1호
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    • pp.39-53
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    • 2001
  • The purpose of this study is to develop lesson plan and to evaluate its application for the chapter of 'family life and housing'in the class of Home Economics in the third grade of middle school through the application of the Universal Design. This study has been done in three phases : analysis. development. and evaluation phase. The results of this study were as follows : First. in the development of the concept of the Universal Design. the objective of learning aimed to build the housing and utilities for all family members. Moreover. the various learning materials such as computer program. video materials. and worksheets of the group work were utilized to enhance the effectiveness of the lesson plan. Second. the evaluation of the students was examined through the assessment of the concept of the design. and the degree of class participation of student at the end of class. The LT cooperative learning as an instructional method was perceived to be appropriate and the participation of the cooperative work was also enhanced. The use of the computer programs. and video tapes was considered to be useful. Third. the response of the teachers was found to be both positive and negative. Teachers'positive reactions indicated that the use of the Universal Design facilitated student's participation in class stimulating their motivations and creative ideas not only in the classroom but also in the real life as for the negative reactions. teachers perceived understanding of the concept of the Universal Design. the activities of the students and class hours were relatively shout. These should be added to by the further study with the teachers endeavor.

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QR코드를 활용한 주제중심 통합학습 설계 사례연구 (A Case Study on Design of Theme-based Integrated Learning by Using QR Code)

  • 박형성
    • 한국게임학회 논문지
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    • 제13권3호
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    • pp.141-152
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    • 2013
  • 본 연구의 목적은 스마트 기기를 활용한 교수-학습 설계와 학습방법에 대한 새로운 접근 및 방향을 제안하는데 있으며, 첨단 매체를 활용하여 학습자 참여를 촉진하는 게임형태의 주제중심 통합학습 교수설계의 사례를 제시하였다. QR코드를 활용한 주제중심 통합학습의 사례인 퀘스트 기반학습은 학습동기, 경험학습, 사회적 상호작용을 촉진하는 역할을 한다. QR코드를 활용한 설계는 자신의 인지구조를 확장하는데 요구되는 사회적 상호작용 전략, 동기증진 전략, 구성 주의에서 강조하는 복잡한 문제 상황과 스캐폴딩 전략이 포함된 학습자 중심 학습 환경을 지원하였다. 스마트 기기를 이용한 게임형 퀘스트 기반학습을 통해 학습에 대한 흥미 증진, 학습자 중심의 참여 학습, 활동중심, 협력학습, 사회적 상호작용을 통한 지식의 창출 측면에 대한 교수 설계에 창의적인 학습 환경을 제공하는 기회를 확인하였다.

건축설계 학습부진자들의 건축적 사고 개선을 위한 데모 기반 설계수업 운영모형 개발 및 활용 사례연구 (A Study on Development and Use of a Demonstration-Based Architectural Design Class Operation Model for Improving Architectural Thinking Abilities of Under-Motivated Learners)

  • 이도영;정현미
    • 대한건축학회논문집:계획계
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    • 제36권3호
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    • pp.49-58
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    • 2020
  • Based on Merrill's instructional theory, this study pursued to develop a demonstration-based architectural design class operation model for the 3rd year undergraduate students taking a Spring semester design studio class. The model was designed and used particularly to improve architectural thinking abilities of under-motivated learners. Learning effects of the model were examined based on the preliminary data obtained for 3 consecutive years, 2017 through 2019. A total of 52 students were participated in the class and observed by the instructor. Once developed, the model has been continually updated and improved based on results of each class operation. Five types of demo. were used in the model. First, direct contacts of the instructor with under-motivated learners were turned out to be the most preferred demo(demo. 4), while watching and listening of the demo(demo.3) between the instructor and motivated learners taking place in class was ranked at the second place. Belief of under-motivated learners on the instructor as a professional should be highly valued for improving their architectural thinking abilities. Second, motivated peers' direct help for under-motivated ones was placed in the third rank. Social attitudes of under-motivated learners towards accepting motivated ones' helps were determined the particular demo's appropriateness. Third, a set of guidelines for operating the model in undergraduate design studio classes were developed and suggested.

신입간호사를 위한 투약 간호 e-Learning 프로그램 개발 (Development of an e-Learning Program about Medication for New Nurses)

  • 성영희;권인각;황지원;김지영
    • 대한간호학회지
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    • 제35권6호
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    • pp.1113-1124
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    • 2005
  • Purpose: The purpose of this study was to develop an e-Learning program about medication for nurses to enhance nurses' medication performance ability and to analyze learners' responses after studying with this program. Method: For the development of the e-Learning program, the NBISD(Network Based Instructional Systems Design) model, suggested by Jung(I999) was applied as a basic model and the instruction design theory of Gagne & Briggs(1979) and ARCS theory of Keller(I983) were applied. After the operation of this program for one month to 34 new nurses, learners' responses were analyzed. Result: Learners' knowledge of medication was greatly improved after this program. In addition learners' satisfaction with the overall education program, help in field applicability, ease of screen shift and exploration, and tutor activities were high and the contents were regarded suitable for e-Learning. Many things were advantageous such as easy accessibility, easy understandability with pictures and flash animation, practical cases and feedback from a tutor. Provision of a supplementary handout and improvement of a tight time schedule were pointed out as things to be improved. Conclusion: This e-Learning program can be used effectively for medication education for registered nurses, student nurses, and new nurses.

간호대학생을 위한 질 향상과 안전 역량강화 교육 프로그램 개발 및 효과 평가 (Development and Evaluation of Competency Based Quality Improvement and Safety Education Program for Undergraduate Nursing Students)

  • 박아영;김계하
    • 성인간호학회지
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    • 제28권5호
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    • pp.559-571
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    • 2016
  • Purpose: The purpose of this study is to examine the effects of a competency based safety and quality improving education program for undergraduate nursing students. Methods: A quasi-experimental study of a non-equivalent control group pre and post test design was used. The participants were sixty-eight undergraduate nursing students recruited from the two universities in G and M cities. They were assigned to either a treatment group (n=35) or a comparison group (n=33). A five-day educational program developed based on the ADDIE Instructional Design Model was offered to the treatment group whereas the comparison group did not receive any instruction. Data were collected using self-report structured questionnaires. The data were analyzed using the SPSS/WIN 21.0 with the $x^2$ test, and independent t-test. Results: The students in the treatment group reported significant positive changes for patient safety knowledge, skill and perception of quality and safety competencies. Conclusion: Findings from this study supports that competency based quality improving and safety education program is a useful intervention strategy to promote student's knowledge, skill and perception of quality and safety competencies.

대체요법과 건강증진 가상강좌 개발 및 적용 (Development and Application of an Online Alternative Therapy and Health Promotion Class)

  • 박정숙;권영숙;이혜란
    • 대한간호학회지
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    • 제36권2호
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    • pp.286-298
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    • 2006
  • Purpose: This study was to develop an online 'alternative therapy and health promotion' class for university students and to evaluate its changes. Method: The online class was developed based on the Instructional Systems Development(ISD) model and model of Web-Based Instruction(WBI) developmental process. This was a quasi-experimental, one group pretest-posttest design. The subjects of this study were 130 students in 3 universities, and they were provided the cyber class for 16 weeks. Data was analyzed by descriptive and plural answer statistics, and paired t-test. Results: The cyber class was developed in five steps : analysis, design, data collection and reconstruction, programing and publishing, and evaluation. The results of program evaluation were positive, which included learning 3.47. system 3.57, and learning satisfaction 3.64 on the scale of 5. The posttest scores of cognition and reliability of alternative therapy were higher than pretest scores. The posttest score of health promoting lifestyle(t=-5.051, p=.000) and perceived health status(t=2.979, p=.003) were significantly higher than those of the pretest. Conclusion: These results suggest that the cyber class is a positive method in increasing a cognition, reliability of alternative therapy, and is effective to improve a health promotion lifestyle and perceived health status for the university students.

기계공학 교과과정에서 3D 프린팅 교육의 설계와 운영 (Design and Operation of 3D Printing Education Curriculum in Mechanical Engineering)

  • 이인환;신정민;조해용
    • 한국기계가공학회지
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    • 제14권3호
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    • pp.21-26
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    • 2015
  • Many 3D printing technologies are being used in various industries, and their demands for well-educated engineers are increasing. Moreover, novel technologies are being developed to overcome the limits of existing 3D printing technologies. In this regard, adequate education and a related curriculum especially in the Mechanical Engineering field, which is the basis of the industry, is essential. In this paper, the development of the 3D printing curriculum and its assessment in Mechanical Engineering education are proposed. The education program consisted of lectures and practice. It consisted of major 3D printing technologies, such as SLA, FDM, SLS, LOM, and Polyjet. Moreover, post-processing, room temperature vulcanizing (RTV), and coloring were also taught. The effectiveness of the proposed education program was assessed by the questionnaire survey, and the results were analyzed. Areas of improvement were deduced from the survey results.

인지주의 교수학습 전략과 의학교육에서의 적용 (The Application of Cognitive Teaching and Learning Strategies to Instruction in Medical Education)

  • 여상희
    • 의학교육논단
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    • 제22권2호
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    • pp.57-66
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    • 2020
  • The purpose of this study was to examine teaching strategies from cognitive learning theory applied to medical education and to present specific applications of the strategies and cases. The results of this study yielded (1) seven teaching strategies and specific sample activities that instructors can use based on learning processes in medical schools; (2) nine instructional events to which cognitive learning strategies were applied; (3) principles of curriculum design from a cognitive perspective; and (4) instruction cases employing cognitive teaching strategies. Cognitive learning theory has two implications: first, if instructors in medical schools apply the results of the study to design a class and curriculum, it would be possible for them to minimize cognitive loading of the learners that may stem from ineffective teaching strategies or curricula; second, cognitive teaching strategies that seek improvement in thinking skills could provide useful teaching strategies for medical education, which aims to develop experts with high-level thinking processes. In this sense, cognitive learning theory is not an out-of-date learning theory, but one that can be effectively applied in current medical education.