• Title/Summary/Keyword: Instruction effectiveness

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The Effects of Applying Instruction Using High School Students' Self-Generated Analogies for Concepts in Genetics (유전 관련 개념에 대한 고등학생들의 비유 만들기 수업의 적용 효과)

  • Kim, Dong-Ryeul
    • Journal of The Korean Association For Science Education
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    • v.28 no.5
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    • pp.424-437
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    • 2008
  • In this study, we collected teachers' opinions with regard to the effects of the instruction using analogy generation, the disadvantages of the instruction, the problem-solving methods of the instruction, and the teacher's role in it, and accordingly tried to investigate its effectiveness with the analysis of students' academic achievements and motivation, and through the student's interview, after applying the activities of creating generated analogies, finding the difference between the objects and comparisons, and presenting new-known genetics concepts as the students themselves generated analogies. As a result of a teachers' workshop on instruction using analogy development, it was expected to have a positive effect on students' understanding of scientific concepts in genetics, which were found to be difficult for students to understand in learning biology. Students found analogy examples for concepts in genetics in daily life, compared their analogs to those of peers, and examined inconsistencies between targets and analogs through the process of discussion, which finally led to their correct perception of scientific concepts in genetics. In addition, instruction using student-generated analogies proved to have a more positive effect on improving academic achievement and motivating learning, compared with traditional expository instruction.

A Survey of Teaching Effectiveness and the Development of an Evaluation Instrument for Clinical Education (임상실습지도자의 효율성 조사와 임상평가도구 개발)

  • Kwon, Mi-Ji
    • The Journal of Korean Physical Therapy
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    • v.14 no.1
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    • pp.177-186
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    • 2002
  • The purpose of this study was to contribute to the development of clinical instruction by students ratings of teaching effectiveness in clinical education. The instrument used in this study was teaching effectiveness of clinical nursing by Yu and modified evaluation method by Kern and Mickelson. The results were are follows 1. Among the 12 categorial components of clinical teaching effectiveness, the highest satisfaction was 'encouraging to think for themselves' and the lowest was 'attitude of teacher and evaluation' 2. To compare teaching effectiveness between sex, 'resource for student' and 'professional competence' showed statistical significance. 3. To compare teaching effectiveness among clinical practice stage, 'encouraging' 'role model', 'professional competence', 'organization of subject mater' and 'attitude of teacher and evaluation' showed statistical significance. 5. Interrater ICCs for evaluation method did not showed statistical significance and interitem ICCs showed statistical significance. This article presents goal of clinical education, development of clinical instructor's educational program and a standardized method to measure clinical performance.

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Play-based SW Education Teaching-Learning Strategy to Improve Computational Thinking (컴퓨팅 사고 신장을 위한 놀이중심 SW교육 교수학습 전략)

  • Han, SeonKwan
    • Journal of The Korean Association of Information Education
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    • v.21 no.6
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    • pp.657-664
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    • 2017
  • This study investigates the effect of play-based software education instruction strategy for improving computational thinking as a method of software education. The play-based instruction strategy is a teaching-learning strategy in which the presented code is navigated through play, and the functions are revised and newly reconstructed. We designed an education program with the play-based instruction strategy and applied the program to elementary students. In order to verify the effectiveness of the research, we examined the competence of computing thinking concept and computing thinking practice. As a result, the computing thinking concept and computational thinking practice were that the proposed teaching-learning model is higher than the direct teaching method.

Analysis of Learning Effects According to Characteristics of Students on Project Based Multimedia Authoring (프로젝트기반 멀티미디어 저작 교육에서 학습자의 특성에 따른 성취도 분석)

  • Cho, Soo-Sun
    • Journal of Korea Multimedia Society
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    • v.8 no.5
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    • pp.691-699
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    • 2005
  • One of the important objects in the multimedia instruction is improvement of ability to make multimedia contents. In order to achieve this goal, instructing project based multimedia contents authoring and examining the effectiveness can be contributable to enhance the instruction strategies. In this study, we analyzed the teaming effects according to characteristics of students on project based multimedia contents authoring which has performed during one semester, at a university to enrich the purpose of multimedia instruction. As the result, differences on teaming effects according to personal characteristics such as 'ages', 'admitter or not', were found to be significant in statistics. And 'interestedness in projects', 'roles in projects' also have lead to distinct differences on students' performance.

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An Analysis on Teacher Awareness and the Status of Robot Based Instruction : Focusing on the School Curriculum (로봇활용수업에 대한 교사의 인식과 실태 분석 - 학교교육과정을 중심으로 -)

  • Kim, Kyung Hyun
    • Journal of Engineering Education Research
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    • v.18 no.3
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    • pp.3-12
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    • 2015
  • The aim of this paper is to provide teacher awareness and the status of robot based instruction(RBI) by focusing on the school curriculum. To gather that information, we conducted a questionnaire survey composed of six items to 116 teachers who have had experiences on RBI. The questions are about the fit school year for RBI, the fit subjects for it, the possibility of applying it to regular subject, the fit students' learning levels for it, the fit learning styles for it and effective methods to apply it to regular subject teachers. The result is as follows: (1) RBI is suitable for fifth and sixth grade in elementary school and all grades in high school. (2) It is suitable for all regular subjects in all schools. (3) It is more effective for the students who have average learning level. (4) It fits into introverted students more than the other style of learners. (5) It is likely to be more effective in supporting of learning and understanding of the contents than merely assisting the teachers' instruction. (6) The teachers showed positive awareness on applying RBI to subject of creative activities. The results are significant in relation to the following two views. First, we can get the positive possibility in applying school curriculum using RBI. Second we can foresee that RBI will provide an innovative paradigm to school curriculum. In addition, the results of this paper can be used as preliminary information for developing models and programs on RBI.

A Study on the Effects of Reading Instruction Programs for Developing Multiple Intelligences Related to Personality (인성과 관련된 다중지능 계발을 위한 독서교육 프로그램 효과 연구)

  • Choi, Young-Im
    • Journal of the Korean Society for Library and Information Science
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    • v.45 no.1
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    • pp.169-188
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    • 2011
  • The purpose of this study was to develop a reading instruction program which could help improve multiple intelligences related to personality, and then show its effectiveness. We conducted a survey of one junior high school in Chung-Nam province, consisting of 500 students in 18 classes to analyze what develops the three areas of multiple intelligences(intrapersonal intelligence, interpersonal intelligence and naturalist intelligence). We then want to proceed by developing reading instruction programs focusing on the growth of multiple intelligences.

A Development of a Puzzle-Based Computer Science Instruction Model and Learning Program to improve Computational Thinking for Elementary School Students (초등학생의 컴퓨팅 사고력 신장을 위한 퍼즐 기반 컴퓨터과학 수업모형 및 프로그램 개발)

  • OH, Jung-Cheul;KIM, Jonghoon
    • Journal of Fisheries and Marine Sciences Education
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    • v.28 no.5
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    • pp.1183-1197
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    • 2016
  • The purpose of this study is to develop a Puzzle-Based Computer Science Instruction Model and Learning Program and to confirm the effects. To do so, we selected 2 classes with a similar level of pre-computational thinking in elementary schools in the Jeju Province. After that, from 2 classes, we designated the 5th grade students in 'D' elementary school as group A and designated students of the same grade in 'J' elementary school as group B. In a total of 28 sessions during an 18 week period, a Puzzle-Based Computer Science Learning Program was used with 31 students in group A, and the traditional computer science course was used with 25 students in group B. The results showed that there were significant improvements in computational thinking, which is computational cognition and its creativity, of the students in group A compared to students in group B. Also, this study proved that the Puzzle-Based program correlated with positive changes group A students' Science-Related Affective Domain. In this paper, on the basis of proven effectiveness, we introduce the Puzzle-Based Computer Science Instruction Model and Learning Program as an alternative to traditional, computer science education.

The opinions of students about level-based class and improving methods about level-based instruction on mathematics (수학과 수준별 이동수업에 대한 학생들의 인식과 수준별 이동수업의 개선방안)

  • Seo, Hyun-Kyoung
    • Communications of Mathematical Education
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    • v.22 no.3
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    • pp.253-273
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    • 2008
  • The key feature of the $7^{th}$ Education curriculum, which is applied by order by year from 2000, is represented by differentiated curriculum. In order to embody differentiated curriculum, it is extensively recommended the level-based instruction. Level-based class basically has purposes to give students matched study experiences in accordance with their abilities and to help all students to understand what they have learned through providing differentiated instruction with considering the learners' stand points. The preceding researches have reported many cases about operating methods and educational effectiveness for the level-based instruction. In the meantime, researches about students' acceptances or opinions related to the level-based instruction are not sufficient. In this research, students opinions about level-based instruction are analyzed, based on the distinction of sex and level, and improving operational methods are suggested.

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Intelligent Ship s Steering Gear Control System Using Linguistic Instruction (언어지시에 의한 지능형 조타기 제어 시스템)

  • Park, Gyei-Kark;Seo, Ki-Yeol
    • Journal of the Korean Institute of Intelligent Systems
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    • v.12 no.5
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    • pp.417-423
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    • 2002
  • In this paper, we propose intelligent steering control system that apply LIBL(Linguistic Instruction Based Learning) method to steering system of ship and take the place of process that linguistic instruction such as officer s steering instruction is achieved via ableman. We embody ableman s suitable steering manufacturing model using fuzzy inference rule by specific method of study, and apply LIBL method to present suitable meaning element and evaluation rule to steering system of ship, embody intelligent steering gear control system that respond more efficiently on officer s linguistic instruction. We presented evaluation rule to constructed steering manufacturing model based on ableman s experience, and propose rudder angle for steering system, compass bearing arrival time, meaning element of stationary state, and correct ableman manufacturing model rule using fuzzy inference. Also, we apply LIBL method to ship control simulator and confirmed the effectiveness.

Intelligent Ship s Steering Gear Control System Using Linguistic Instruction (언어지시에 의한 지능형 조타기 제어 시스템)

  • 박계각;서기열
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2002.12a
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    • pp.93-97
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    • 2002
  • In this paper, we propose intelligent steering control system that apply LIBL(Linguistic Instruction Based Learning) method to steering system of ship and take the place of process that linguistic instruction such as officer's steering instruction is achieved via ableman. We embody ableman's suitable steering manufacturing model using fuzzy inference rule by specific method of study, and apply LIBL method to present suitable meaning element and evaluation rule to steering system of ship, embody intelligent steering gear control system that respond more efficiently on officer's linguistic instruction. We presented evaluation rule to constructed steering manufacturing model based on ableman's experience, and propose rudder angle for steering system, compass bearing arrival time, meaning element of stationary state, and correct ableman manufacturing model rule using fuzzy inference. Also, we apply LIBL method to ship control simulator and confirmed the effectiveness.