• Title/Summary/Keyword: Instruction Design

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A Study on the Development of an Online Information Literacy Instructional Model for Elementary School Students in Public Libraries (공공도서관의 초등학생 온라인 정보 리터러시 교육모형 개발연구)

  • SangEun Cho;KyungMook Oh
    • Journal of the Korean Society for information Management
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    • v.41 no.2
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    • pp.71-96
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    • 2024
  • This study focused on the fact that limitations of implementing school-centric models and standards of information literacy construction. This study was conducted with the purpose of developing and validating an instructional model to effectively design and practice online information literacy instruction for upper elementary school students based on a public library. Through a review of prior literature and analysis of current status and cases, a primary model was developed including the definition and area of information literacy, learning stages and activities, conceptual and procedural model, and teaching and learning plan. In addition, the first and second expert surveys were conducted to evaluate the internal validity of the model. The final model was derived by synthesizing and converging the collected opinions. As a result of the study, the final model consisted of 7 areas: 'Information literacy concept', 'Instruction component area', 'Conceptual model', 'Procedure model', 'Design principles and detailed guidelines', and 'Learning Steps and Activities' and 'Teaching and Learning Plan'.

The Development and Effects of WEB Instruction Programs for Drug Abuse Prevention in Korean Adolescents (청소년의 약물남용예방을 위한 웹 활용 학습 프로그램 개발 및 효과)

  • Min, Young-Sook
    • Journal of Korean Academy of Nursing
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    • v.30 no.4
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    • pp.1055-1065
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    • 2000
  • The purpose of this study was to develop, through the integration of instructional theory, a Courseware and to investigate the effectiveness of a web-based computer assisted instruction(WBI) program for preventing drug abuse, a serious problem for youth problem. During the first stage of this study done "Drug Abuse Prevention" Courseware was developed based on, Gagn & Brigg's instructional design theory, Keller's ARCS theory and the CAI model of Hannafin & Peck. For the second stage, the courseware was used to provide education for students adolescents in drug abuse prevention. This study used an quasi-experimental, one-group pretest-posttest design with a convenience sample of 36 male high school students who were at one high school located in Seoul. Data were collected using self-reported questionnaires which included a learning achievement tool, the Keller's IMMS (Instructional Material Motivation Survey), on attitudes to drug use, and on responses to the WBI instruction. Prior to the experiment, the "drug abuse prevention" learning method and the procedures of the study were explained to the students, and then the learning achievement of the subjects was measured as a pretest. The students were then given 2 weeks WBI utilizing the courseware. A post-test which included the pre-test learning achievement questionnaire and a survey of learning motivation and attitudes toward drug were given two weeks after the education was completed. The data analysis was done using SPSS/PC. Paired t-test was used to analyze the differences between the pre-test and post-test scores for learning achievement. The results of the analysis are as follows: There were significant differences in learning achievement between the pre-test and post-test(t=-18.62, p=0.000). The hypothesis, that learning achievement will be higher, after the class has used the courseware, than before was supported. The scores for learning motivation and attitudes toward drugs were also higher than the results of existing studies. In conclusion, this study suggests that WBI is an effective learning method in the prevention of drug abuse for adolescents as it can be used for self-learning and repeated learning as assisted instruction. Recommendation would be given that further research needs to be develped in the courseware by cognitive learning style and by multimedia courseware and virtual reality system.

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Design of Multi-agent System for Course Scheduling of Learner-oriented using Weakness Analysis Algorithm (취약성 분석 알고리즘을 이용한 학습자 중심의 코스 스케쥴링 멀티 에이전트 시스템의 설계)

  • Kim, Tae-Seog;Lee, Jong-Hee;Lee, Keun-Wang;Oh, Hae-Seok
    • The KIPS Transactions:PartA
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    • v.8A no.4
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    • pp.517-522
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    • 2001
  • The appearance of web technology has accelerated a role of the development of the multimedia technology, the computer communication technology and the multimedia application contents. And serveral researches of WBI (Web-based Instruction) system have combined the technology of the digital library and LOD. Recently WBI (Web-based Instruction) model which is based on web has been proposed in the part of the new activity model of teaching-learning. And the demand of the customized coursewares which is required from the learners is increased, the needs of the efficient and automated education agents in the web-based instruction are recognized. But many education systems that had been studied recently did not service fluently the courses which learners had been wanting and could not provide the way for the learners to study the learning weakness which is observed in the continuous feedback of the course. In this paper we propose "Design of Multi-agent System for Course Scheduling of Learner-oriented using Weakness Analysis Algorithm". First proposed system monitors learner's behaviors constantly, evaluates them, and calculates his accomplishment. From this accomplishment the multi-agent schedules the suitable course for the learner. And the learner achieves a active and complete learning from the repeated and suitable course.le course.

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A CAI system for conceptual design of aircraft

  • Murotsu, Yoshisada;Tsujio, Showzow;Park, Choong-Sik
    • 제어로봇시스템학회:학술대회논문집
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    • 1991.10b
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    • pp.1633-1638
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    • 1991
  • A CAI system is developed to support the Instruction of an aircraft conceptual design for aeronautical engineering students. Three system concepts are proposed and an Object-Oriented approach is applied to construct the system. The system has three major functions to perform a conceptual design: (1) the system stores modular data and empirical formulas used for a wide range of aircraft design tasks from light aircraft to long range airliners. (2) Implementation of modules by message passing makes it easy to realize the various design tasks required for different design requirements. (3) The system allows users to study trade-off among the requirements. The system has a graphical user Interface which allows users to communicate with the system interactively. The effectiveness of the system Is demonstrated through some case studies.

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Revitalization of Chinese Tourism in Baotu Spring Park of Jinan through Service Design Thinking

  • Feng, SiSi;Yi, Jae Sun;Lee, Ji-Hyun
    • International Journal of Contents
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    • v.15 no.4
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    • pp.50-58
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    • 2019
  • Baotu Spring Park, a must-visit place in Jinan, China, has been rated as the country's highest-level scenic spot by the Chinese government. However, social media that highly reflects public opinions tends to express a lower evaluation of Baotu Spring Park. Thus, this paper employs service design thinking methods to identify the problems of Baotu Spring Park and provide solutions from the perspective of visitors. Based on desk research, tourist behavior tracking, contextual interviews, and a customer journey map, it was found that the service gap of Baotu Spring Park lacks a unified and effective instruction system. Also, the activities, parking, and high-quality tourist souvenirs are deficient, and there is no online information delivery platform. Finally, five suggestions are made,-respectively:,- redesign the sign system, enhance the participation of tourists, redesign the tourist souvenirs and display space, offer parking areas and shuttle buses, as well as set up a dedicated application.

An Analysis of Mobile Virtual Manipulatives Apps for the Teaching of Elementary School Mathematics (초등학교 수학의 교수를 위한 모바일 가상조작물 앱 분석)

  • Shin, Mikyung
    • Journal of Korea Multimedia Society
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    • v.20 no.6
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    • pp.935-949
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    • 2017
  • The purpose of this study was to analyze the characteristics of virtual manipulatives apps that can be used to teach students struggling to learn mathematics. To achieve this goal, ten general characteristics of 23 virtual manipulatives apps were evaluated. The instructional, interface, and interactive design features of apps were also evaluated on five-point scale ratings of 18 items. In addition, SPSS frequency analysis and the correlation between each feature was analyzed. Frequently presented instructional contents among 23 virtual manipulatives apps were geometry, arithmetic operation, number concept and measurement. The frequently presented level of instructional contents was lower grade elementary school and kindergarten age. The frequently presented instructional type was the simulation. Regarding the design features, instructional design was rated as the highest (mean = 3.7); interactive design (mean = 3.6) and interface design (mean = 3.3) were also rated higher than neural. In addition, as the learning strategy was appropriately presented, it was evaluated that there was less screen linkage and content error.

A Study on the Development of Learning Model for Improving Collaborative Creativity Based on CPS

  • PARK, Eunsook
    • Educational Technology International
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    • v.7 no.2
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    • pp.23-44
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    • 2006
  • As the educational paradigm has shifted from the traditional knowledge oriented instruction learning to the knowledge product oriented instructional learning, the development of student's creativity becomes one of the most important educational goals, because the ability that can produce the knowledge creatively is required in the digital information knowledge based society. The purpose of this study is to make a basic direction and strategy for the instructional design to develop an on and off line blended instructional design which will help a learning community to be a more collaborative and creative learning community. This research has investigated the concept and the characteristics of collaborative creativity and creative problem solving as the theoretical basis of the design. After that, on the basis of the theories connected with the collaborative creativity theory, the direction and the strategies for the development of collaborative creativity was designed. The design was applied into the real learning community and finally proved the effectiveness of the learning model for the development of the collaborative creativity by the quantitative evaluation.

The Effects of Student-Centered Instructions on Students' Academic Achievement in Science and Their Attitudes Toward Science (학습자 중심 수업이 중학생들의 과학성취도와 과학에 대한 태도에 미치는 영향)

  • Chung, Young-Lan;Lee, Jung-Min
    • Journal of Science Education
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    • v.34 no.2
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    • pp.193-202
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    • 2010
  • This study investigated the impact of student-centered instructions on students' academic achievement in science and on their attitudes toward science. Participants included 208 middle school students. The pre- and post-test control group design was employed. The control group was designed to have traditional instructions while experimental group 1 was applied both student-centered instructions and traditional instructions, and experimental group 2 was applied student-centered instructions only. The chaper of "Stimulus and Response" was selected for this study, and students were treated for 15 hours. Data were analysed using ANOVA. Results indicated that student-centered instruction had a significant effect on students' academic achievement(p<.01). The improvement of achievement through student-centered lesson is neither depending on genders nor previous academic achievement levels. Student-centered instruction also had a significant effect on students' attitudes toward science(p< .01). Only half of the class if a student-centered lessons and improve attitudes toward science could be. The improvement of the attitudes toward science through student-centered instruction is not depending on genders. But, student-centered instruction was more effective on the average student and the lower level students than the upper level students.

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TeloSIM: Instruction-level Sensor Network Simulator for Telos Sensor Node (TeloSIM: Telos 형 센서노드를 위한 명령어 수준 센서네트워크 시뮬레이터)

  • Joe, Hyun-Woo;Kim, Hyung-Shin
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.11
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    • pp.1021-1030
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    • 2010
  • In the sensor network, many tiny nodes construct Ad-Hoc network using wireless interface. As this type of system consists of thousands of nodes, managing each sensor node in real world after deploying them is very difficult. In order to install the sensor network successfully, it is necessary to verify its software using a simulator beforehand. In fact Sensor network simulators require high fidelity and timing accuracy to be used as a design, implementation, and evaluation tool of wireless sensor networks. Cycle-accurate, instruction-level simulation is the known solution for those purposes. In this paper, we developed an instruction-level sensor network simulator for Telos sensor node as named TeloSlM. It consists of MSP430 and CC2420. Recently, Telos is the most popular mote because MSP430 can consume the minimum energy in recent motes and CC2420 can support Zigbee. So that TeloSlM can provide the easy way for the developers to verify software. It is cycle-accurate in instruction-level simulator that is indispensable for OS and the specific functions and can simulate scalable sensor network at the same time. In addition, TeloSlM provides the GUI Tool to show result easily.

The Development of DB-type Teaching and Learning Material for Geography Instruction Using a Method of ICT (ICT 활용 지리수업을 위한 DB형 교수-학습 자료 개발)

  • 최원회;조남강;장길수;박종승;최규학;신기진;백종렬;현경숙;신홍철
    • Journal of the Korean Geographical Society
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    • v.38 no.2
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    • pp.275-291
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    • 2003
  • It was essential to develop the DB-type teaching and teaming material for geography instruction using a method of ICT. The DB-type teaching and learning material was considered as a alternative in solving the problems of web-based geography instruction. Accordingly, in this study, the geography image DB program as developed, and based on this program the CD-ROM called GEO-DB, having the function of electronic dictionary of geography image for geography teaching and teaming was made. The GEO-DB was composed of 3,060 geography images collected by teachers and learners. The GEO-DB was made to be used simply by teachers and learners. Especially, the portfolio function was Included in the GEO-DB, and that was focused to the instructional system design of teacher and the self-directed teaming ability development of learner. Teachers and learners using this GEO-DB assessed that because the GEO-DB had the easiness of use, the speed of reference and the unlimitedness of extension, it could enlarge the possibility of using a method of In, and it could contribute to the development of geography teaming ability and the change of geography teaming attitude.