• 제목/요약/키워드: Innovation Design

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비교과프로그램으로서의 창의·융합캠프 사례연구 (Case Study of Creative Merged Camp for non-Subject Program Development)

  • 주은숙;김창수;김경환
    • 공학교육연구
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    • 제19권1호
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    • pp.54-60
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    • 2016
  • This paper was built for an activation of a merged education and development of non-subject, new type creative merged education program having effectivities. This program is disciplined a kind of flipped learning and camp program of 2 nights and 3 days. Given a problem which big enough and open-ended problem, multidisciplinary team that composed with engineering and design major students works the capstone design project. For ordinary engineering design process, 'how can we make?' was important. But in this program 'what can we make?' is more serious question. Our program was pursuing an creative idea that can induce innovation. Teaching or interference of professors was minimized and then students solve the problem theirselves by long time and liberal brainstorming. Last products is not real goods and only a proposal for manufacturing. Finally, the results are presented using ppt and board. After not only professors but also students of other teams can ask a question, resolve and comment on that proposal. The benefits of this program are that inner members of university take a whole process from planning and working to last evaluation. Besides economic benefit, they can secure an infrastructure for development of creative merged education program by running for several times and so can improve the program continuously. For an aspect of students, they can respond to recently highlighted creative experiences that required for recruitment.

여러 공급업체와 공동개발에서의 협업전략과 제품개발 성과 (Collaboration Management Strategies and Product Development Performance)

  • 홍윤숙
    • 한국경영과학회지
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    • 제39권3호
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    • pp.93-115
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    • 2014
  • In collaborative product development with multiple suppliers, buyers must manage the suppliers' activities. This empirical research investigates the performance impacts of three strategies that buyers use to manage suppliers who design interdependent components. These strategies are: Instructionism (giving clear instructions to suppliers), Teaming (forming an interactive development team with suppliers), and Delegation (transferring component development responsibilities to suppliers). Data were collected through a cross-industry web-based survey of buying firms in manufacturing industries whose products require multiple, interdependent components. A path analysis utilizing 318 survey responses indicates that Instructionism has a positive effect on design quality, and Teaming has a positive effect on design quality and component innovation. The use of Delegation is not related to any of the performance indicators. The practical implication of this research for product development managers is that both Instructionism and Teaming can be effective strategies. For the purpose of assuring design quality, a buyer should give clear instructions in detailed specifications or work closely with suppliers in development teams. If competitive priority is product innovativeness, however, the buyer should work closely with its suppliers during component development processes using a Teaming strategy.

거주후 평가를 통한 대학도서관의 환경개선에 관한 연구 (A Study on the Environment Innovation of University Library by the Post Occupancy Evaluation)

  • 김성기
    • 한국실내디자인학회논문집
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    • 제23호
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    • pp.116-123
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    • 2000
  • The importance of evaluation in design activity has been increased. Specially, it is necessary to take into consideration of user's needs as design criteria nowadays. Through these evaluations, the comprehensive quality of architectural design could be substantially improved and play the part of recycling at least in cases of theme similar structures. By a viewpoint of library patrons, there have increased many problems In library environment because more library patrons use the reference room for their study since reform of university education was carried out In 1981. Therefore, after post occupancy evaluation and spatial-planning matters of architecture are taken into consideration in this study, the problems of the plan-composition on the existing structure is pointed out and introduced the concept of post occupancy evaluation to grope the solution. With the question about users's needs and the state of use in the K-University Library, this study aims to investigate the actual use circumstance of space and maintenance of facilities as well as giving the most relevant alternatives instead of already existing one. This also intends to propose the essential date to meet the users' sociopsychological needs and environment innovation when planning the university library.

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학교시설의 사용자참여설계프로세스 비교분석에 관한 연구 - 연구 및 사업백서를 중심으로 - (A Comparative Analysis of the User Participation Design Process in School Facilities - Focused on the Research Reports and White Papers -)

  • 이광수;류수훈
    • 교육시설 논문지
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    • 제26권6호
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    • pp.39-49
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    • 2019
  • School is where students spend a lot of time. However, it is made up spaces which have got no consideration for students. Public buildings, such as schools, were designed by experts, not by users, while the opinions of users were reflected in a small part. As a result, school has become an uncomfortable place for students. User participation design has been proposed as a way to improve it. Recently, in designing schools, user participation design called "School Space Innovation Project" has been carried out actively and many kinds of guidelines have been suggested in project. But because it is unsystematic, In fact, it is hard to apply on site. Comparing and analyzing various User Participation Processes to figure out the similarities and differences is the purpose of this research and we want to suggest the result as a data that can be used as guidelines for project related to User Participation Design.

Crowd Participation Pattern in the Phases of a Product Development Process that Utilizes Crowdsourcing

  • Tran, Anhtuan;Hasan, Shoaib Ul;Park, Joon-Young
    • Industrial Engineering and Management Systems
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    • 제11권3호
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    • pp.266-275
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    • 2012
  • The rise of crowdsourcing and web 2.0 opens plenty of opportunities for companies who want to exploit external sources of ideas for internal innovation. Utilization of crowdsourcing for product design and development has been attracting the attention of both enterprises and researchers. Many cases of implementation of crowdsourcing for product design and development such as: Threadless, FIAT Mio, Lego online Factory, etc., have made crowdsourcing a promising alternative source of innovative power. Although crowdsourcing gained access due to improved Internet access and web 2.0, it is little understood how the crowd, with respect to participation, behaves for any crowdsourcing project. To investigate this, we conducted an experiment on a real crowd of engineering related individuals to figure out the crowd participation pattern for various product design and development phases of a new product development project. The experiment results give a quantitative view of the participation of the crowd (i.e., crowd participation pattern) in various phases of a product design and development process that utilizes crowdsourcing, provide a practical guidance for companies to harness the power of the crowd sensibly, and provide experimental data for further research in this field.

중국의 전통가구에 나타난 짜임기법이 적용된 원룸용 모듈형 가구디자인 개발 (A Study on The Chinese Traditional Wood-joints Applied to Furniture Design of Shelf - Focusing on One-room -)

  • 로근;김정호
    • 한국가구학회지
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    • 제28권2호
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    • pp.95-102
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    • 2017
  • In the process of changing from modern society to contemporary society, innovation of various fields is considered as important with rapid social change and one of the consequences of this changing movement is the innovation of living space. In this paper, based on this motive, we will study a modular shelf that can create a private space, and serve function like role of partition that delimits space in the one-room. Modular shelves can provide openness, closeness, and autonomy to individual spaces in a one-room space without space divisions. In a small one-room for residential purpose, it is able to function effectively to show the atmosphere of personal space and display small items reflecting personal taste in addition to the function of storing books and items. In addition, a modular shelves considering disassembly and movement are proposed in order to take advantage of one-room that can make different space configurations as needed. It is aim to suggest a basic modular shelves structure that used traditional Chinese wood-joints during which techniques was sturdy while reducing the use of timber. Futhermore, the purpose of this study is to study the design of shelf furniture that can add individuality.

Research of a new tie-dyeing tool based on 3D printing technology

  • Tu, Dan Dan;Kim, Sohyun
    • 복식문화연구
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    • 제30권1호
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    • pp.161-171
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    • 2022
  • Traditional tie-dyeing is widely implemented in the clothing handicraft culture in China, South Korea, and Japan. Since it was developed 2,000 years ago, it has become a popular method of fabric making in the world and is highly respected by fashion designers. Based on the existing traditional tie-dyeing methods, this study conducted specific research on the 3D printing technology of the SLS laser method and the micro tool design application method of the clamp-dyeing process. Through the experimental methods of this study, it proposes to use the "7000 Nylon" material, which is commonly used in 3D printing, to develop a new clamp-dyeing tool. This new tool can be widely used in the clamp-dyeing of fabrics, such as cotton, hemp, silk, and some chemical fibers. The applied method and principle can be consistent with the traditional clamp-dyeing method. Therefore, the innovation of tie-dyeing technology is the best protection measure for the development and inheritance of traditional fabric making. The continuation of artistic life needs originality, which is also the best response to market competition. At the same time, this new design of the clamp-dyeing tool has the characteristics of novelty, innovation, and rich changes, which aligns with the new fashion demands of current fabric design.

A Study on Innovative Design Approaches for Implementing an Intelligent ICT-Based Smart Highway

  • Bong shik Yun;Myong yun Kim
    • 스마트미디어저널
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    • 제13권3호
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    • pp.62-73
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    • 2024
  • This research, conducted over a three-year period starting from 2020, was a collaborative project between practitioners in the field of VE design and the Korea Expressway Corporation, aimed at innovating the design VE project to construct an intelligent ICT-based smart highway and enhancing highway driving performance and customer satisfaction. The research included R&D support for payment and management systems integrated with IOT technology, the application of the developed prototype at highway sites, and analysis of user performance evaluation. Based on the Innovation Work Roadmap of the Korea Expressway Corporation, the research process involved collaboration between a public participation group and an expert group, considering the technical feasibility of data-based ICT technology through the National Idea VE Contest. The final VE design results were implemented at the Seongnam tollgate site with budget support from relevant departments, followed by a satisfaction survey. It is expected that the continuous contributions to achieving an ESG society, such as the increase in the number of customers using the tolling zone equipped with smart upgrades, along with their satisfaction rate, and the reduction in carbon emissions and total settlement time of highway users, will be sustained.

부품ㆍ소재 정보를 위한 분류 체계 설계 (Classification System of material and Component Technology and Industry)

  • 이희상;유재영;정의섭
    • 기술혁신학회지
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    • 제6권1호
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    • pp.110-124
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    • 2003
  • In this study, we establish technology classification system for twelve material and component(MC) areas to sup-port systematic information services for MCT-20l0 which is supported by Korean government. We propose some design principles for MC technology classification system. The principles are suggested by considering of the characteristics of MC classification, regarding with scope, originality, hierarchy, relationship between technology classification and product classification, duplication and complex structure, use of information system, and life cycle of the classification system.

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6$\sigma$ 시그마 설계에 관한 고찰

  • 박성현
    • 한국기술혁신학회:학술대회논문집
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    • 한국기술혁신학회 2000년도 춘계학술대회
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    • pp.260-277
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    • 2000
  • 최근 미국의 모토롤라(주)에서 시작된 6 시그마(Six Sigma) 경영이 우리나라의 기업들에게 큰 관심의 대상이 되고 있다. 이 논문은 6 시그마 중에서 설계 및 개발분야에 사용되는 6$\sigma$ 설계(Design for Six Sigma: DFSS)에 관하여 고찰하여 보는 논문이다. 6 시그마에 관한 많은 이론이 나와 있으나 아직 DFSS에 관해서는 매우 미약한 편이다. 이 논문에서는 먼저 DFSS의 정의, DFSS 프로세스의 단계, DFSS의 로드맵 등을 먼저 다루고, 다음으로 DFSS에서 사용되는 각종의 과학적 관리기법들(품질기능전개, Scorecard, FMEA, TRIZ, 다구찌설계 등)에 대하여 간단히 기술하기로 한다. 마지막으로 DFSS의 실무적용방법을 제안한다.

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